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authorSamuel Iglesias Gonsalvez <siglesias@igalia.com>2014-11-26 13:16:38 +0100
committerIago Toral Quiroga <itoral@igalia.com>2014-12-09 11:40:00 +0100
commit6cc72511850961eba408a44f648c7067b6e68594 (patch)
tree4bb25075f8591daf995600885f77f561f79e99bc /src/gallium/auxiliary/draw/draw_vs.c
parent426a50e2089b12d33f5c075aa5622f64076914a3 (diff)
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main: return two minor digits for ES shading language version
For OpenGL ES 3.0 spec, the minor number for SHADING_LANGUAGE_VERSION is always two digits, matching the OpenGL ES Shading Language Specification release number. For example, this query might return the string "3.00". This patch fixes the following dEQP test: dEQP-GLES3.functional.state_query.string.shading_language_version No piglit regression observed. Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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