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authorMarek Olšák <marek.olsak@amd.com>2013-09-22 13:06:27 +0200
committerMarek Olšák <marek.olsak@amd.com>2013-09-29 15:18:10 +0200
commite64633e8c3a5498998a45ab721bf80edca101cf5 (patch)
tree525282c2cfb50d874c3cdcd5ee55e1587951c90c /src/gallium/drivers/r600/r600_texture.c
parent4069d39465be2a54b52c5de77393603d9a6b3e5a (diff)
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r600g,radeonsi: share r600_texture.c
The function r600_choose_tiling is new and needs a review. The only change in functionality is that it enables 2D tiling for compressed textures on SI. It was probably accidentally turned off. v2: don't make scanout buffers linear
Diffstat (limited to 'src/gallium/drivers/r600/r600_texture.c')
-rw-r--r--src/gallium/drivers/r600/r600_texture.c947
1 files changed, 0 insertions, 947 deletions
diff --git a/src/gallium/drivers/r600/r600_texture.c b/src/gallium/drivers/r600/r600_texture.c
deleted file mode 100644
index dcceda3..0000000
--- a/src/gallium/drivers/r600/r600_texture.c
+++ /dev/null
@@ -1,947 +0,0 @@
-/*
- * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Jerome Glisse
- * Corbin Simpson
- */
-#include "r600_formats.h"
-#include "r600d.h"
-
-#include <errno.h>
-#include "util/u_memory.h"
-
-
-/* Same as resource_copy_region, except that both upsampling and downsampling are allowed. */
-static void r600_copy_region_with_blit(struct pipe_context *pipe,
- struct pipe_resource *dst,
- unsigned dst_level,
- unsigned dstx, unsigned dsty, unsigned dstz,
- struct pipe_resource *src,
- unsigned src_level,
- const struct pipe_box *src_box)
-{
- struct pipe_blit_info blit;
-
- memset(&blit, 0, sizeof(blit));
- blit.src.resource = src;
- blit.src.format = src->format;
- blit.src.level = src_level;
- blit.src.box = *src_box;
- blit.dst.resource = dst;
- blit.dst.format = dst->format;
- blit.dst.level = dst_level;
- blit.dst.box.x = dstx;
- blit.dst.box.y = dsty;
- blit.dst.box.z = dstz;
- blit.dst.box.width = src_box->width;
- blit.dst.box.height = src_box->height;
- blit.dst.box.depth = src_box->depth;
- blit.mask = util_format_get_mask(src->format) &
- util_format_get_mask(dst->format);
- blit.filter = PIPE_TEX_FILTER_NEAREST;
-
- if (blit.mask) {
- pipe->blit(pipe, &blit);
- }
-}
-
-/* Copy from a full GPU texture to a transfer's staging one. */
-static void r600_copy_to_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
-{
- struct r600_context *rctx = (struct r600_context*)ctx;
- struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
- struct pipe_resource *dst = &rtransfer->staging->b.b;
- struct pipe_resource *src = transfer->resource;
-
- if (src->nr_samples > 1) {
- r600_copy_region_with_blit(ctx, dst, 0, 0, 0, 0,
- src, transfer->level, &transfer->box);
- return;
- }
-
- if (!rctx->b.dma_copy(ctx, dst, 0, 0, 0, 0,
- src, transfer->level,
- &transfer->box)) {
- ctx->resource_copy_region(ctx, dst, 0, 0, 0, 0,
- src, transfer->level, &transfer->box);
- }
-}
-
-/* Copy from a transfer's staging texture to a full GPU one. */
-static void r600_copy_from_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
-{
- struct r600_context *rctx = (struct r600_context*)ctx;
- struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
- struct pipe_resource *dst = transfer->resource;
- struct pipe_resource *src = &rtransfer->staging->b.b;
- struct pipe_box sbox;
-
- u_box_3d(0, 0, 0, transfer->box.width, transfer->box.height, transfer->box.depth, &sbox);
-
- if (dst->nr_samples > 1) {
- r600_copy_region_with_blit(ctx, dst, transfer->level,
- transfer->box.x, transfer->box.y, transfer->box.z,
- src, 0, &sbox);
- return;
- }
-
- if (!rctx->b.dma_copy(ctx, dst, transfer->level,
- transfer->box.x, transfer->box.y, transfer->box.z,
- src, 0, &sbox)) {
- ctx->resource_copy_region(ctx, dst, transfer->level,
- transfer->box.x, transfer->box.y, transfer->box.z,
- src, 0, &sbox);
- }
-}
-
-static unsigned r600_texture_get_offset(struct r600_texture *rtex, unsigned level,
- const struct pipe_box *box)
-{
- enum pipe_format format = rtex->resource.b.b.format;
-
- return rtex->surface.level[level].offset +
- box->z * rtex->surface.level[level].slice_size +
- box->y / util_format_get_blockheight(format) * rtex->surface.level[level].pitch_bytes +
- box->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
-}
-
-static int r600_init_surface(struct r600_screen *rscreen,
- struct radeon_surface *surface,
- const struct pipe_resource *ptex,
- unsigned array_mode,
- bool is_flushed_depth)
-{
- const struct util_format_description *desc =
- util_format_description(ptex->format);
- bool is_depth, is_stencil;
-
- is_depth = util_format_has_depth(desc);
- is_stencil = util_format_has_stencil(desc);
-
- surface->npix_x = ptex->width0;
- surface->npix_y = ptex->height0;
- surface->npix_z = ptex->depth0;
- surface->blk_w = util_format_get_blockwidth(ptex->format);
- surface->blk_h = util_format_get_blockheight(ptex->format);
- surface->blk_d = 1;
- surface->array_size = 1;
- surface->last_level = ptex->last_level;
-
- if (rscreen->b.chip_class >= EVERGREEN && !is_flushed_depth &&
- ptex->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
- surface->bpe = 4; /* stencil is allocated separately on evergreen */
- } else {
- surface->bpe = util_format_get_blocksize(ptex->format);
- /* align byte per element on dword */
- if (surface->bpe == 3) {
- surface->bpe = 4;
- }
- }
-
- surface->nsamples = ptex->nr_samples ? ptex->nr_samples : 1;
- surface->flags = 0;
-
- switch (array_mode) {
- case V_038000_ARRAY_1D_TILED_THIN1:
- surface->flags |= RADEON_SURF_SET(RADEON_SURF_MODE_1D, MODE);
- break;
- case V_038000_ARRAY_2D_TILED_THIN1:
- surface->flags |= RADEON_SURF_SET(RADEON_SURF_MODE_2D, MODE);
- break;
- case V_038000_ARRAY_LINEAR_ALIGNED:
- surface->flags |= RADEON_SURF_SET(RADEON_SURF_MODE_LINEAR_ALIGNED, MODE);
- break;
- case V_038000_ARRAY_LINEAR_GENERAL:
- default:
- surface->flags |= RADEON_SURF_SET(RADEON_SURF_MODE_LINEAR, MODE);
- break;
- }
- switch (ptex->target) {
- case PIPE_TEXTURE_1D:
- surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_1D, TYPE);
- break;
- case PIPE_TEXTURE_RECT:
- case PIPE_TEXTURE_2D:
- surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_2D, TYPE);
- break;
- case PIPE_TEXTURE_3D:
- surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_3D, TYPE);
- break;
- case PIPE_TEXTURE_1D_ARRAY:
- surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_1D_ARRAY, TYPE);
- surface->array_size = ptex->array_size;
- break;
- case PIPE_TEXTURE_2D_ARRAY:
- case PIPE_TEXTURE_CUBE_ARRAY: /* cube array layout like 2d layout for now */
- surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_2D_ARRAY, TYPE);
- surface->array_size = ptex->array_size;
- break;
- case PIPE_TEXTURE_CUBE:
- surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_CUBEMAP, TYPE);
- break;
- case PIPE_BUFFER:
- default:
- return -EINVAL;
- }
- if (ptex->bind & PIPE_BIND_SCANOUT) {
- surface->flags |= RADEON_SURF_SCANOUT;
- }
-
- if (!is_flushed_depth && is_depth) {
- surface->flags |= RADEON_SURF_ZBUFFER;
-
- if (is_stencil) {
- surface->flags |= RADEON_SURF_SBUFFER |
- RADEON_SURF_HAS_SBUFFER_MIPTREE;
- }
- }
- return 0;
-}
-
-static int r600_setup_surface(struct pipe_screen *screen,
- struct r600_texture *rtex,
- unsigned pitch_in_bytes_override)
-{
- struct r600_screen *rscreen = (struct r600_screen*)screen;
- int r;
-
- r = rscreen->b.ws->surface_init(rscreen->b.ws, &rtex->surface);
- if (r) {
- return r;
- }
- rtex->size = rtex->surface.bo_size;
- if (pitch_in_bytes_override && pitch_in_bytes_override != rtex->surface.level[0].pitch_bytes) {
- /* old ddx on evergreen over estimate alignment for 1d, only 1 level
- * for those
- */
- rtex->surface.level[0].nblk_x = pitch_in_bytes_override / rtex->surface.bpe;
- rtex->surface.level[0].pitch_bytes = pitch_in_bytes_override;
- rtex->surface.level[0].slice_size = pitch_in_bytes_override * rtex->surface.level[0].nblk_y;
- if (rtex->surface.flags & RADEON_SURF_SBUFFER) {
- rtex->surface.stencil_offset =
- rtex->surface.stencil_level[0].offset = rtex->surface.level[0].slice_size;
- }
- }
- return 0;
-}
-
-static boolean r600_texture_get_handle(struct pipe_screen* screen,
- struct pipe_resource *ptex,
- struct winsys_handle *whandle)
-{
- struct r600_texture *rtex = (struct r600_texture*)ptex;
- struct r600_resource *resource = &rtex->resource;
- struct radeon_surface *surface = &rtex->surface;
- struct r600_screen *rscreen = (struct r600_screen*)screen;
-
- rscreen->b.ws->buffer_set_tiling(resource->buf,
- NULL,
- surface->level[0].mode >= RADEON_SURF_MODE_1D ?
- RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR,
- surface->level[0].mode >= RADEON_SURF_MODE_2D ?
- RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR,
- surface->bankw, surface->bankh,
- surface->tile_split,
- surface->stencil_tile_split,
- surface->mtilea,
- rtex->surface.level[0].pitch_bytes);
-
- return rscreen->b.ws->buffer_get_handle(resource->buf,
- rtex->surface.level[0].pitch_bytes, whandle);
-}
-
-static void r600_texture_destroy(struct pipe_screen *screen,
- struct pipe_resource *ptex)
-{
- struct r600_texture *rtex = (struct r600_texture*)ptex;
- struct r600_resource *resource = &rtex->resource;
-
- if (rtex->flushed_depth_texture)
- pipe_resource_reference((struct pipe_resource **)&rtex->flushed_depth_texture, NULL);
-
- pipe_resource_reference((struct pipe_resource**)&rtex->htile, NULL);
- if (rtex->cmask_buffer != &rtex->resource) {
- pipe_resource_reference((struct pipe_resource**)&rtex->cmask_buffer, NULL);
- }
- pb_reference(&resource->buf, NULL);
- FREE(rtex);
-}
-
-static const struct u_resource_vtbl r600_texture_vtbl;
-
-/* The number of samples can be specified independently of the texture. */
-void r600_texture_get_fmask_info(struct r600_screen *rscreen,
- struct r600_texture *rtex,
- unsigned nr_samples,
- struct r600_fmask_info *out)
-{
- /* FMASK is allocated like an ordinary texture. */
- struct radeon_surface fmask = rtex->surface;
-
- memset(out, 0, sizeof(*out));
-
- fmask.bo_alignment = 0;
- fmask.bo_size = 0;
- fmask.nsamples = 1;
- fmask.flags |= RADEON_SURF_FMASK;
-
- switch (nr_samples) {
- case 2:
- case 4:
- fmask.bpe = 1;
- fmask.bankh = 4;
- break;
- case 8:
- fmask.bpe = 4;
- break;
- default:
- R600_ERR("Invalid sample count for FMASK allocation.\n");
- return;
- }
-
- /* Overallocate FMASK on R600-R700 to fix colorbuffer corruption.
- * This can be fixed by writing a separate FMASK allocator specifically
- * for R600-R700 asics. */
- if (rscreen->b.chip_class <= R700) {
- fmask.bpe *= 2;
- }
-
- if (rscreen->b.ws->surface_init(rscreen->b.ws, &fmask)) {
- R600_ERR("Got error in surface_init while allocating FMASK.\n");
- return;
- }
-
- assert(fmask.level[0].mode == RADEON_SURF_MODE_2D);
-
- out->slice_tile_max = (fmask.level[0].nblk_x * fmask.level[0].nblk_y) / 64;
- if (out->slice_tile_max)
- out->slice_tile_max -= 1;
-
- out->bank_height = fmask.bankh;
- out->alignment = MAX2(256, fmask.bo_alignment);
- out->size = fmask.bo_size;
-}
-
-static void r600_texture_allocate_fmask(struct r600_screen *rscreen,
- struct r600_texture *rtex)
-{
- struct r600_fmask_info fmask;
-
- r600_texture_get_fmask_info(rscreen, rtex,
- rtex->resource.b.b.nr_samples, &fmask);
-
- rtex->fmask.bank_height = fmask.bank_height;
- rtex->fmask.slice_tile_max = fmask.slice_tile_max;
- rtex->fmask.offset = align(rtex->size, fmask.alignment);
- rtex->fmask.size = fmask.size;
- rtex->size = rtex->fmask.offset + rtex->fmask.size;
-#if 0
- printf("FMASK width=%u, height=%i, bits=%u, size=%u\n",
- fmask.npix_x, fmask.npix_y, fmask.bpe * fmask.nsamples, rtex->fmask_size);
-#endif
-}
-
-void r600_texture_get_cmask_info(struct r600_screen *rscreen,
- struct r600_texture *rtex,
- struct r600_cmask_info *out)
-{
- unsigned cmask_tile_width = 8;
- unsigned cmask_tile_height = 8;
- unsigned cmask_tile_elements = cmask_tile_width * cmask_tile_height;
- unsigned element_bits = 4;
- unsigned cmask_cache_bits = 1024;
- unsigned num_pipes = rscreen->b.tiling_info.num_channels;
- unsigned pipe_interleave_bytes = rscreen->b.tiling_info.group_bytes;
-
- unsigned elements_per_macro_tile = (cmask_cache_bits / element_bits) * num_pipes;
- unsigned pixels_per_macro_tile = elements_per_macro_tile * cmask_tile_elements;
- unsigned sqrt_pixels_per_macro_tile = sqrt(pixels_per_macro_tile);
- unsigned macro_tile_width = util_next_power_of_two(sqrt_pixels_per_macro_tile);
- unsigned macro_tile_height = pixels_per_macro_tile / macro_tile_width;
-
- unsigned pitch_elements = align(rtex->surface.npix_x, macro_tile_width);
- unsigned height = align(rtex->surface.npix_y, macro_tile_height);
-
- unsigned base_align = num_pipes * pipe_interleave_bytes;
- unsigned slice_bytes =
- ((pitch_elements * height * element_bits + 7) / 8) / cmask_tile_elements;
-
- assert(macro_tile_width % 128 == 0);
- assert(macro_tile_height % 128 == 0);
-
- out->slice_tile_max = ((pitch_elements * height) / (128*128)) - 1;
- out->alignment = MAX2(256, base_align);
- out->size = rtex->surface.array_size * align(slice_bytes, base_align);
-}
-
-static void r600_texture_allocate_cmask(struct r600_screen *rscreen,
- struct r600_texture *rtex)
-{
- struct r600_cmask_info cmask;
-
- r600_texture_get_cmask_info(rscreen, rtex, &cmask);
-
- rtex->cmask.slice_tile_max = cmask.slice_tile_max;
- rtex->cmask.offset = align(rtex->size, cmask.alignment);
- rtex->cmask.size = cmask.size;
- rtex->size = rtex->cmask.offset + rtex->cmask.size;
-#if 0
- printf("CMASK: macro tile width = %u, macro tile height = %u, "
- "pitch elements = %u, height = %u, slice tile max = %u\n",
- macro_tile_width, macro_tile_height, pitch_elements, height,
- rtex->cmask_slice_tile_max);
-#endif
-}
-
-void r600_texture_init_cmask(struct r600_screen *rscreen,
- struct r600_texture *rtex) {
- struct r600_cmask_info cmask;
-
- assert(rtex->cmask.size == 0);
-
- r600_texture_get_cmask_info(rscreen, rtex, &cmask);
- rtex->cmask.slice_tile_max = cmask.slice_tile_max;
- rtex->cmask.offset = 0;
- rtex->cmask.size = cmask.size;
- rtex->cmask_buffer = (struct r600_resource *)pipe_buffer_create(&rscreen->b.b,
- PIPE_BIND_CUSTOM, PIPE_USAGE_STATIC, rtex->cmask.size);
-
- if (rtex->cmask_buffer == NULL) {
- rtex->cmask.size = 0;
- }
-}
-
-static struct r600_texture *
-r600_texture_create_object(struct pipe_screen *screen,
- const struct pipe_resource *base,
- unsigned pitch_in_bytes_override,
- struct pb_buffer *buf,
- struct radeon_surface *surface)
-{
- struct r600_texture *rtex;
- struct r600_resource *resource;
- struct r600_screen *rscreen = (struct r600_screen*)screen;
- int r;
-
- rtex = CALLOC_STRUCT(r600_texture);
- if (rtex == NULL)
- return NULL;
-
- resource = &rtex->resource;
- resource->b.b = *base;
- resource->b.vtbl = &r600_texture_vtbl;
- pipe_reference_init(&resource->b.b.reference, 1);
- resource->b.b.screen = screen;
- rtex->pitch_override = pitch_in_bytes_override;
-
- /* don't include stencil-only formats which we don't support for rendering */
- rtex->is_depth = util_format_has_depth(util_format_description(rtex->resource.b.b.format));
-
- rtex->surface = *surface;
- r = r600_setup_surface(screen, rtex, pitch_in_bytes_override);
- if (r) {
- FREE(rtex);
- return NULL;
- }
-
- rtex->cmask_buffer = NULL;
- if (base->nr_samples > 1 && !rtex->is_depth && !buf) {
- r600_texture_allocate_fmask(rscreen, rtex);
- r600_texture_allocate_cmask(rscreen, rtex);
- rtex->cmask_buffer = &rtex->resource;
- }
-
- if (!rtex->is_depth && base->nr_samples > 1 &&
- (!rtex->fmask.size || !rtex->cmask.size)) {
- FREE(rtex);
- return NULL;
- }
-
- /* Tiled depth textures utilize the non-displayable tile order. */
- rtex->non_disp_tiling = rtex->is_depth && rtex->surface.level[0].mode >= RADEON_SURF_MODE_1D;
-
- /* only enable hyperz for PIPE_TEXTURE_2D not for PIPE_TEXTURE_2D_ARRAY
- * Thought it might still be interessting to use hyperz for texture
- * array without using fast clear features
- */
- rtex->htile = NULL;
- if (!(base->flags & (R600_RESOURCE_FLAG_TRANSFER | R600_RESOURCE_FLAG_FLUSHED_DEPTH)) &&
- util_format_is_depth_or_stencil(base->format) &&
- rscreen->b.info.drm_minor >= 26 &&
- !(rscreen->b.debug_flags & DBG_NO_HYPERZ) &&
- base->target == PIPE_TEXTURE_2D &&
- rtex->surface.level[0].nblk_x >= 32 &&
- rtex->surface.level[0].nblk_y >= 32) {
- unsigned sw = rtex->surface.level[0].nblk_x * rtex->surface.blk_w;
- unsigned sh = rtex->surface.level[0].nblk_y * rtex->surface.blk_h;
- unsigned htile_size;
- unsigned npipes = rscreen->b.info.r600_num_tile_pipes;
-
- /* this alignment and htile size only apply to linear htile buffer */
- sw = align(sw, 16 << 3);
- sh = align(sh, npipes << 3);
- htile_size = (sw >> 3) * (sh >> 3) * 4;
- /* must be aligned with 2K * npipes */
- htile_size = align(htile_size, (2 << 10) * npipes);
-
- rtex->htile = (struct r600_resource*)pipe_buffer_create(&rscreen->b.b, PIPE_BIND_CUSTOM,
- PIPE_USAGE_STATIC, htile_size);
- if (rtex->htile == NULL) {
- /* this is not a fatal error as we can still keep rendering
- * without htile buffer
- */
- R600_ERR("r600: failed to create bo for htile buffers\n");
- } else {
- r600_screen_clear_buffer(&rscreen->b, &rtex->htile->b.b, 0, htile_size, 0);
- }
- }
-
- /* Now create the backing buffer. */
- if (!buf) {
- unsigned base_align = rtex->surface.bo_alignment;
- unsigned usage = rtex->surface.level[0].mode >= RADEON_SURF_MODE_1D ?
- PIPE_USAGE_STATIC : base->usage;
-
- if (!r600_init_resource(rscreen, resource, rtex->size, base_align, FALSE, usage)) {
- FREE(rtex);
- return NULL;
- }
- } else {
- /* This is usually the window framebuffer. We want it in VRAM, always. */
- resource->buf = buf;
- resource->cs_buf = rscreen->b.ws->buffer_get_cs_handle(buf);
- resource->domains = RADEON_DOMAIN_VRAM;
- }
-
- if (rtex->cmask.size) {
- /* Initialize the cmask to 0xCC (= compressed state). */
- r600_screen_clear_buffer(&rscreen->b, &rtex->cmask_buffer->b.b,
- rtex->cmask.offset, rtex->cmask.size, 0xCCCCCCCC);
- }
-
- if (rscreen->b.debug_flags & DBG_VM) {
- fprintf(stderr, "VM start=0x%llX end=0x%llX | Texture %ix%ix%i, %i levels, %i samples, %s\n",
- r600_resource_va(screen, &rtex->resource.b.b),
- r600_resource_va(screen, &rtex->resource.b.b) + rtex->resource.buf->size,
- base->width0, base->height0, util_max_layer(base, 0)+1, base->last_level+1,
- base->nr_samples ? base->nr_samples : 1, util_format_short_name(base->format));
- }
-
- if (rscreen->b.debug_flags & DBG_TEX_DEPTH && rtex->is_depth && rtex->non_disp_tiling) {
- printf("Texture: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, "
- "blk_h=%u, blk_d=%u, array_size=%u, last_level=%u, "
- "bpe=%u, nsamples=%u, flags=%u\n",
- rtex->surface.npix_x, rtex->surface.npix_y,
- rtex->surface.npix_z, rtex->surface.blk_w,
- rtex->surface.blk_h, rtex->surface.blk_d,
- rtex->surface.array_size, rtex->surface.last_level,
- rtex->surface.bpe, rtex->surface.nsamples,
- rtex->surface.flags);
- if (rtex->surface.flags & RADEON_SURF_ZBUFFER) {
- for (int i = 0; i <= rtex->surface.last_level; i++) {
- printf(" Z %i: offset=%llu, slice_size=%llu, npix_x=%u, "
- "npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
- "nblk_z=%u, pitch_bytes=%u, mode=%u\n",
- i, (unsigned long long)rtex->surface.level[i].offset,
- (unsigned long long)rtex->surface.level[i].slice_size,
- u_minify(rtex->resource.b.b.width0, i),
- u_minify(rtex->resource.b.b.height0, i),
- u_minify(rtex->resource.b.b.depth0, i),
- rtex->surface.level[i].nblk_x,
- rtex->surface.level[i].nblk_y,
- rtex->surface.level[i].nblk_z,
- rtex->surface.level[i].pitch_bytes,
- rtex->surface.level[i].mode);
- }
- }
- if (rtex->surface.flags & RADEON_SURF_SBUFFER) {
- for (int i = 0; i <= rtex->surface.last_level; i++) {
- printf(" S %i: offset=%llu, slice_size=%llu, npix_x=%u, "
- "npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
- "nblk_z=%u, pitch_bytes=%u, mode=%u\n",
- i, (unsigned long long)rtex->surface.stencil_level[i].offset,
- (unsigned long long)rtex->surface.stencil_level[i].slice_size,
- u_minify(rtex->resource.b.b.width0, i),
- u_minify(rtex->resource.b.b.height0, i),
- u_minify(rtex->resource.b.b.depth0, i),
- rtex->surface.stencil_level[i].nblk_x,
- rtex->surface.stencil_level[i].nblk_y,
- rtex->surface.stencil_level[i].nblk_z,
- rtex->surface.stencil_level[i].pitch_bytes,
- rtex->surface.stencil_level[i].mode);
- }
- }
- }
- return rtex;
-}
-
-struct pipe_resource *r600_texture_create(struct pipe_screen *screen,
- const struct pipe_resource *templ)
-{
- struct r600_screen *rscreen = (struct r600_screen*)screen;
- struct radeon_surface surface;
- const struct util_format_description *desc = util_format_description(templ->format);
- unsigned array_mode;
- int r;
-
- /* Default tiling mode for staging textures. */
- array_mode = V_038000_ARRAY_LINEAR_ALIGNED;
-
- /* Tiling doesn't work with the 422 (SUBSAMPLED) formats. That's not an issue,
- * because 422 formats are used for videos, which prefer linear buffers
- * for fast uploads anyway. */
- if (!(templ->flags & R600_RESOURCE_FLAG_TRANSFER) &&
- (desc->layout != UTIL_FORMAT_LAYOUT_SUBSAMPLED) &&
- !(templ->bind & PIPE_BIND_LINEAR)) {
- if (templ->flags & R600_RESOURCE_FLAG_FORCE_TILING) {
- array_mode = V_038000_ARRAY_2D_TILED_THIN1;
- } else if (!(templ->bind & PIPE_BIND_SCANOUT) &&
- templ->usage != PIPE_USAGE_STAGING &&
- templ->usage != PIPE_USAGE_STREAM &&
- templ->target != PIPE_TEXTURE_1D &&
- templ->target != PIPE_TEXTURE_1D_ARRAY &&
- templ->height0 > 3) {
- array_mode = V_038000_ARRAY_2D_TILED_THIN1;
- } else if (util_format_is_compressed(templ->format)) {
- array_mode = V_038000_ARRAY_1D_TILED_THIN1;
- }
- }
-
- r = r600_init_surface(rscreen, &surface, templ, array_mode,
- templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH);
- if (r) {
- return NULL;
- }
- r = rscreen->b.ws->surface_best(rscreen->b.ws, &surface);
- if (r) {
- return NULL;
- }
- return (struct pipe_resource *)r600_texture_create_object(screen, templ,
- 0, NULL, &surface);
-}
-
-struct pipe_resource *r600_texture_from_handle(struct pipe_screen *screen,
- const struct pipe_resource *templ,
- struct winsys_handle *whandle)
-{
- struct r600_screen *rscreen = (struct r600_screen*)screen;
- struct pb_buffer *buf = NULL;
- unsigned stride = 0;
- unsigned array_mode = 0;
- enum radeon_bo_layout micro, macro;
- struct radeon_surface surface;
- int r;
-
- /* Support only 2D textures without mipmaps */
- if ((templ->target != PIPE_TEXTURE_2D && templ->target != PIPE_TEXTURE_RECT) ||
- templ->depth0 != 1 || templ->last_level != 0)
- return NULL;
-
- buf = rscreen->b.ws->buffer_from_handle(rscreen->b.ws, whandle, &stride);
- if (!buf)
- return NULL;
-
- rscreen->b.ws->buffer_get_tiling(buf, &micro, &macro,
- &surface.bankw, &surface.bankh,
- &surface.tile_split,
- &surface.stencil_tile_split,
- &surface.mtilea);
-
- if (macro == RADEON_LAYOUT_TILED)
- array_mode = V_0280A0_ARRAY_2D_TILED_THIN1;
- else if (micro == RADEON_LAYOUT_TILED)
- array_mode = V_0280A0_ARRAY_1D_TILED_THIN1;
- else
- array_mode = V_038000_ARRAY_LINEAR_ALIGNED;
-
- r = r600_init_surface(rscreen, &surface, templ, array_mode, false);
- if (r) {
- return NULL;
- }
- return (struct pipe_resource *)r600_texture_create_object(screen, templ,
- stride, buf, &surface);
-}
-
-bool r600_init_flushed_depth_texture(struct pipe_context *ctx,
- struct pipe_resource *texture,
- struct r600_texture **staging)
-{
- struct r600_texture *rtex = (struct r600_texture*)texture;
- struct pipe_resource resource;
- struct r600_texture **flushed_depth_texture = staging ?
- staging : &rtex->flushed_depth_texture;
-
- if (!staging && rtex->flushed_depth_texture)
- return true; /* it's ready */
-
- resource.target = texture->target;
- resource.format = texture->format;
- resource.width0 = texture->width0;
- resource.height0 = texture->height0;
- resource.depth0 = texture->depth0;
- resource.array_size = texture->array_size;
- resource.last_level = texture->last_level;
- resource.nr_samples = texture->nr_samples;
- resource.usage = staging ? PIPE_USAGE_STAGING : PIPE_USAGE_STATIC;
- resource.bind = texture->bind & ~PIPE_BIND_DEPTH_STENCIL;
- resource.flags = texture->flags | R600_RESOURCE_FLAG_FLUSHED_DEPTH;
-
- if (staging)
- resource.flags |= R600_RESOURCE_FLAG_TRANSFER;
-
- *flushed_depth_texture = (struct r600_texture *)ctx->screen->resource_create(ctx->screen, &resource);
- if (*flushed_depth_texture == NULL) {
- R600_ERR("failed to create temporary texture to hold flushed depth\n");
- return false;
- }
-
- (*flushed_depth_texture)->is_flushing_texture = TRUE;
- (*flushed_depth_texture)->non_disp_tiling = false;
- return true;
-}
-
-/**
- * Initialize the pipe_resource descriptor to be of the same size as the box,
- * which is supposed to hold a subregion of the texture "orig" at the given
- * mipmap level.
- */
-static void r600_init_temp_resource_from_box(struct pipe_resource *res,
- struct pipe_resource *orig,
- const struct pipe_box *box,
- unsigned level, unsigned flags)
-{
- memset(res, 0, sizeof(*res));
- res->format = orig->format;
- res->width0 = box->width;
- res->height0 = box->height;
- res->depth0 = 1;
- res->array_size = 1;
- res->usage = flags & R600_RESOURCE_FLAG_TRANSFER ? PIPE_USAGE_STAGING : PIPE_USAGE_STATIC;
- res->flags = flags;
-
- /* We must set the correct texture target and dimensions for a 3D box. */
- if (box->depth > 1 && util_max_layer(orig, level) > 0)
- res->target = orig->target;
- else
- res->target = PIPE_TEXTURE_2D;
-
- switch (res->target) {
- case PIPE_TEXTURE_1D_ARRAY:
- case PIPE_TEXTURE_2D_ARRAY:
- case PIPE_TEXTURE_CUBE_ARRAY:
- res->array_size = box->depth;
- break;
- case PIPE_TEXTURE_3D:
- res->depth0 = box->depth;
- break;
- default:;
- }
-}
-
-static void *r600_texture_transfer_map(struct pipe_context *ctx,
- struct pipe_resource *texture,
- unsigned level,
- unsigned usage,
- const struct pipe_box *box,
- struct pipe_transfer **ptransfer)
-{
- struct r600_context *rctx = (struct r600_context*)ctx;
- struct r600_texture *rtex = (struct r600_texture*)texture;
- struct r600_transfer *trans;
- boolean use_staging_texture = FALSE;
- struct r600_resource *buf;
- unsigned offset = 0;
- char *map;
-
- /* We cannot map a tiled texture directly because the data is
- * in a different order, therefore we do detiling using a blit.
- *
- * Also, use a temporary in GTT memory for read transfers, as
- * the CPU is much happier reading out of cached system memory
- * than uncached VRAM.
- */
- if (rtex->surface.level[level].mode >= RADEON_SURF_MODE_1D) {
- use_staging_texture = TRUE;
- }
-
- /* Use a staging texture for uploads if the underlying BO is busy. */
- if (!(usage & PIPE_TRANSFER_READ) &&
- (r600_rings_is_buffer_referenced(&rctx->b, rtex->resource.cs_buf, RADEON_USAGE_READWRITE) ||
- rctx->b.ws->buffer_is_busy(rtex->resource.buf, RADEON_USAGE_READWRITE))) {
- use_staging_texture = TRUE;
- }
-
- if (texture->flags & R600_RESOURCE_FLAG_TRANSFER) {
- use_staging_texture = FALSE;
- }
-
- if (use_staging_texture && (usage & PIPE_TRANSFER_MAP_DIRECTLY)) {
- return NULL;
- }
-
- trans = CALLOC_STRUCT(r600_transfer);
- if (trans == NULL)
- return NULL;
- trans->transfer.resource = texture;
- trans->transfer.level = level;
- trans->transfer.usage = usage;
- trans->transfer.box = *box;
-
- if (rtex->is_depth) {
- struct r600_texture *staging_depth;
-
- if (rtex->resource.b.b.nr_samples > 1) {
- /* MSAA depth buffers need to be converted to single sample buffers.
- *
- * Mapping MSAA depth buffers can occur if ReadPixels is called
- * with a multisample GLX visual.
- *
- * First downsample the depth buffer to a temporary texture,
- * then decompress the temporary one to staging.
- *
- * Only the region being mapped is transfered.
- */
- struct pipe_resource resource;
-
- r600_init_temp_resource_from_box(&resource, texture, box, level, 0);
-
- if (!r600_init_flushed_depth_texture(ctx, &resource, &staging_depth)) {
- R600_ERR("failed to create temporary texture to hold untiled copy\n");
- FREE(trans);
- return NULL;
- }
-
- if (usage & PIPE_TRANSFER_READ) {
- struct pipe_resource *temp = ctx->screen->resource_create(ctx->screen, &resource);
-
- r600_copy_region_with_blit(ctx, temp, 0, 0, 0, 0, texture, level, box);
- r600_blit_decompress_depth(ctx, (struct r600_texture*)temp, staging_depth,
- 0, 0, 0, box->depth, 0, 0);
- pipe_resource_reference((struct pipe_resource**)&temp, NULL);
- }
- }
- else {
- /* XXX: only readback the rectangle which is being mapped? */
- /* XXX: when discard is true, no need to read back from depth texture */
- if (!r600_init_flushed_depth_texture(ctx, texture, &staging_depth)) {
- R600_ERR("failed to create temporary texture to hold untiled copy\n");
- FREE(trans);
- return NULL;
- }
-
- r600_blit_decompress_depth(ctx, rtex, staging_depth,
- level, level,
- box->z, box->z + box->depth - 1,
- 0, 0);
-
- offset = r600_texture_get_offset(staging_depth, level, box);
- }
-
- trans->transfer.stride = staging_depth->surface.level[level].pitch_bytes;
- trans->transfer.layer_stride = staging_depth->surface.level[level].slice_size;
- trans->staging = (struct r600_resource*)staging_depth;
- } else if (use_staging_texture) {
- struct pipe_resource resource;
- struct r600_texture *staging;
-
- r600_init_temp_resource_from_box(&resource, texture, box, level,
- R600_RESOURCE_FLAG_TRANSFER);
-
- /* Create the temporary texture. */
- staging = (struct r600_texture*)ctx->screen->resource_create(ctx->screen, &resource);
- if (staging == NULL) {
- R600_ERR("failed to create temporary texture to hold untiled copy\n");
- FREE(trans);
- return NULL;
- }
- trans->staging = &staging->resource;
- trans->transfer.stride = staging->surface.level[0].pitch_bytes;
- trans->transfer.layer_stride = staging->surface.level[0].slice_size;
- if (usage & PIPE_TRANSFER_READ) {
- r600_copy_to_staging_texture(ctx, trans);
- }
- } else {
- /* the resource is mapped directly */
- trans->transfer.stride = rtex->surface.level[level].pitch_bytes;
- trans->transfer.layer_stride = rtex->surface.level[level].slice_size;
- offset = r600_texture_get_offset(rtex, level, box);
- }
-
- if (trans->staging) {
- buf = trans->staging;
- } else {
- buf = &rtex->resource;
- }
-
- if (!(map = r600_buffer_map_sync_with_rings(&rctx->b, buf, usage))) {
- pipe_resource_reference((struct pipe_resource**)&trans->staging, NULL);
- FREE(trans);
- return NULL;
- }
-
- *ptransfer = &trans->transfer;
- return map + offset;
-}
-
-static void r600_texture_transfer_unmap(struct pipe_context *ctx,
- struct pipe_transfer* transfer)
-{
- struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
- struct r600_context *rctx = (struct r600_context*)ctx;
- struct radeon_winsys_cs_handle *buf;
- struct pipe_resource *texture = transfer->resource;
- struct r600_texture *rtex = (struct r600_texture*)texture;
-
- if (rtransfer->staging) {
- buf = ((struct r600_resource *)rtransfer->staging)->cs_buf;
- } else {
- buf = ((struct r600_resource *)transfer->resource)->cs_buf;
- }
- rctx->b.ws->buffer_unmap(buf);
-
- if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtransfer->staging) {
- if (rtex->is_depth && rtex->resource.b.b.nr_samples <= 1) {
- ctx->resource_copy_region(ctx, texture, transfer->level,
- transfer->box.x, transfer->box.y, transfer->box.z,
- &rtransfer->staging->b.b, transfer->level,
- &transfer->box);
- } else {
- r600_copy_from_staging_texture(ctx, rtransfer);
- }
- }
-
- if (rtransfer->staging)
- pipe_resource_reference((struct pipe_resource**)&rtransfer->staging, NULL);
-
- FREE(transfer);
-}
-
-static const struct u_resource_vtbl r600_texture_vtbl =
-{
- r600_texture_get_handle, /* get_handle */
- r600_texture_destroy, /* resource_destroy */
- r600_texture_transfer_map, /* transfer_map */
- NULL, /* transfer_flush_region */
- r600_texture_transfer_unmap, /* transfer_unmap */
- NULL /* transfer_inline_write */
-};