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authorMarek Olšák <marek.olsak@amd.com>2016-10-11 23:19:46 +0200
committerMarek Olšák <marek.olsak@amd.com>2016-10-13 19:00:51 +0200
commitd4d9ec55c589156df4edc227a86b4a8c41048d58 (patch)
tree646cdd6806f7a311c7e8a1403d5e715a79386af7 /src/gallium/drivers/radeonsi/si_descriptors.c
parenta077185ea9d685967844b68aa09da6bd8aa430da (diff)
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radeonsi: implement TC-compatible HTILE
so that decompress blits aren't needed and depth texturing needs less memory bandwidth. Z16 and Z24 are promoted to Z32_FLOAT by the driver, because TC-compatible HTILE only supports Z32_FLOAT. This doubles memory footprint for Z16. The format promotion is not visible to state trackers. This is part of TC-compatible renderbuffer compression, which has 3 parts: DCC, HTILE, FMASK. Only TC-compatible FMASK compression is missing now. I don't see a measurable increase in performance though. (I tested Talos Principle and DiRT: Showdown, the latter is improved by 0.5%, which is almost noise, and it originally used layered Z16, so at least we know that Z16 promoted to Z32F isn't slower now) Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Diffstat (limited to 'src/gallium/drivers/radeonsi/si_descriptors.c')
-rw-r--r--src/gallium/drivers/radeonsi/si_descriptors.c7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/gallium/drivers/radeonsi/si_descriptors.c b/src/gallium/drivers/radeonsi/si_descriptors.c
index 350242a..19cae65 100644
--- a/src/gallium/drivers/radeonsi/si_descriptors.c
+++ b/src/gallium/drivers/radeonsi/si_descriptors.c
@@ -399,6 +399,9 @@ void si_set_mutable_tex_desc_fields(struct r600_texture *tex,
state[7] = ((!tex->dcc_separate_buffer ? tex->resource.gpu_address : 0) +
tex->dcc_offset +
base_level_info->dcc_offset) >> 8;
+ } else if (tex->tc_compatible_htile) {
+ state[6] |= S_008F28_COMPRESSION_EN(1);
+ state[7] = tex->htile_buffer->gpu_address >> 8;
}
}
@@ -508,8 +511,10 @@ static void si_set_sampler_views(struct pipe_context *ctx,
if (views[i]->texture && views[i]->texture->target != PIPE_BUFFER) {
struct r600_texture *rtex =
(struct r600_texture*)views[i]->texture;
+ struct si_sampler_view *rview = (struct si_sampler_view *)views[i];
- if (rtex->db_compatible) {
+ if (rtex->db_compatible &&
+ (!rtex->tc_compatible_htile || rview->is_stencil_sampler)) {
samplers->depth_texture_mask |= 1u << slot;
} else {
samplers->depth_texture_mask &= ~(1u << slot);