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author | Rob Clark <robclark@freedesktop.org> | 2016-06-24 14:28:51 -0400 |
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committer | Rob Clark <robdclark@gmail.com> | 2016-07-02 09:00:19 -0400 |
commit | f78a6b1ce398a537d77c25b1a93f156109086975 (patch) | |
tree | 0d891e0156328ae8462f1e7cad56b373e7ab8607 /src/gallium/include | |
parent | 202710d11057dfe4416770752cf5fd5b3f766999 (diff) | |
download | external_mesa3d-f78a6b1ce398a537d77c25b1a93f156109086975.zip external_mesa3d-f78a6b1ce398a537d77c25b1a93f156109086975.tar.gz external_mesa3d-f78a6b1ce398a537d77c25b1a93f156109086975.tar.bz2 |
glsl: add driconf to zero-init unintialized vars
Some games are sloppy.. perhaps because it is defined behavior for DX or
perhaps because nv blob driver defaults things to zero.
So add driconf param to force uninitialized variables to default to zero.
This issue was observed with rust, from steam store. But has surfaced
elsewhere in the past.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'src/gallium/include')
-rw-r--r-- | src/gallium/include/state_tracker/st_api.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/include/state_tracker/st_api.h b/src/gallium/include/state_tracker/st_api.h index 41daa47..21d5177 100644 --- a/src/gallium/include/state_tracker/st_api.h +++ b/src/gallium/include/state_tracker/st_api.h @@ -242,6 +242,7 @@ struct st_config_options unsigned force_glsl_version; boolean force_s3tc_enable; boolean allow_glsl_extension_directive_midshader; + boolean glsl_zero_init; }; /** |