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author | Brian Paul <brianp@vmware.com> | 2015-10-08 21:06:18 -0600 |
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committer | Brian Paul <brianp@vmware.com> | 2015-10-16 11:43:28 -0600 |
commit | f413f1a17c506d5d4474a1baa0556a9e9f554c63 (patch) | |
tree | d964837bc9636e1850251a06bbca03c60ce783c5 /src/gallium/targets | |
parent | 8d0d5dca5bd076ef363d3e923e6473916f3a9d35 (diff) | |
download | external_mesa3d-f413f1a17c506d5d4474a1baa0556a9e9f554c63.zip external_mesa3d-f413f1a17c506d5d4474a1baa0556a9e9f554c63.tar.gz external_mesa3d-f413f1a17c506d5d4474a1baa0556a9e9f554c63.tar.bz2 |
svga: use new svga_new_shader_variant() function
To simplify upcoming new HUD shader count implementation.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Diffstat (limited to 'src/gallium/targets')
0 files changed, 0 insertions, 0 deletions