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authorBrian Paul <brianp@vmware.com>2014-02-08 09:51:15 -0800
committerBrian Paul <brianp@vmware.com>2014-02-14 08:21:44 -0700
commitfe6a854477c2ed30c37c200668a4dc86512120f7 (patch)
tree9ad955f1e6c293bb28082f9d9dc1de9cf328dbad /src/gallium/winsys/svga/drm/vmw_screen_svga.c
parent59e7c596215155b556ba8cf06233b621b88f49c6 (diff)
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svga/winsys: implement GBS support
This is a squash commit of many commits by Thomas Hellstrom. Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com> Cc: "10.1" <mesa-stable@lists.freedesktop.org>
Diffstat (limited to 'src/gallium/winsys/svga/drm/vmw_screen_svga.c')
-rw-r--r--src/gallium/winsys/svga/drm/vmw_screen_svga.c261
1 files changed, 166 insertions, 95 deletions
diff --git a/src/gallium/winsys/svga/drm/vmw_screen_svga.c b/src/gallium/winsys/svga/drm/vmw_screen_svga.c
index bf817ca..bfba203 100644
--- a/src/gallium/winsys/svga/drm/vmw_screen_svga.c
+++ b/src/gallium/winsys/svga/drm/vmw_screen_svga.c
@@ -47,7 +47,14 @@
#include "vmw_surface.h"
#include "vmw_buffer.h"
#include "vmw_fence.h"
+#include "vmw_shader.h"
+#include "svga3d_surfacedefs.h"
+/**
+ * Try to get a surface backing buffer from the cache
+ * if it's this size or smaller.
+ */
+#define VMW_TRY_CACHED_SIZE (2*1024*1024)
static struct svga_winsys_buffer *
vmw_svga_winsys_buffer_create(struct svga_winsys_screen *sws,
@@ -56,64 +63,37 @@ vmw_svga_winsys_buffer_create(struct svga_winsys_screen *sws,
unsigned size)
{
struct vmw_winsys_screen *vws = vmw_winsys_screen(sws);
- struct pb_desc desc;
+ struct vmw_buffer_desc desc;
struct pb_manager *provider;
struct pb_buffer *buffer;
memset(&desc, 0, sizeof desc);
- desc.alignment = alignment;
- desc.usage = usage;
+ desc.pb_desc.alignment = alignment;
+ desc.pb_desc.usage = usage;
if (usage == SVGA_BUFFER_USAGE_PINNED) {
if (vws->pools.query_fenced == NULL && !vmw_query_pools_init(vws))
return NULL;
provider = vws->pools.query_fenced;
+ } else if (usage == SVGA_BUFFER_USAGE_SHADER) {
+ provider = vws->pools.mob_shader_slab_fenced;
} else
provider = vws->pools.gmr_fenced;
assert(provider);
- buffer = provider->create_buffer(provider, size, &desc);
+ buffer = provider->create_buffer(provider, size, &desc.pb_desc);
if(!buffer && provider == vws->pools.gmr_fenced) {
assert(provider);
provider = vws->pools.gmr_slab_fenced;
- buffer = provider->create_buffer(provider, size, &desc);
+ buffer = provider->create_buffer(provider, size, &desc.pb_desc);
}
if (!buffer)
return NULL;
- return vmw_svga_winsys_buffer(buffer);
-}
-
-
-static void *
-vmw_svga_winsys_buffer_map(struct svga_winsys_screen *sws,
- struct svga_winsys_buffer *buf,
- unsigned flags)
-{
- (void)sws;
- return pb_map(vmw_pb_buffer(buf), flags, NULL);
-}
-
-
-static void
-vmw_svga_winsys_buffer_unmap(struct svga_winsys_screen *sws,
- struct svga_winsys_buffer *buf)
-{
- (void)sws;
- pb_unmap(vmw_pb_buffer(buf));
-}
-
-
-static void
-vmw_svga_winsys_buffer_destroy(struct svga_winsys_screen *sws,
- struct svga_winsys_buffer *buf)
-{
- struct pb_buffer *pbuf = vmw_pb_buffer(buf);
- (void)sws;
- pb_reference(&pbuf, NULL);
+ return vmw_svga_winsys_buffer_wrap(buffer);
}
@@ -161,7 +141,12 @@ vmw_svga_winsys_surface_create(struct svga_winsys_screen *sws,
{
struct vmw_winsys_screen *vws = vmw_winsys_screen(sws);
struct vmw_svga_winsys_surface *surface;
+ struct vmw_buffer_desc desc;
+ struct pb_manager *provider = vws->pools.mob_fenced;
+ uint32_t buffer_size;
+
+ memset(&desc, 0, sizeof(desc));
surface = CALLOC_STRUCT(vmw_svga_winsys_surface);
if(!surface)
goto no_surface;
@@ -169,15 +154,96 @@ vmw_svga_winsys_surface_create(struct svga_winsys_screen *sws,
pipe_reference_init(&surface->refcnt, 1);
p_atomic_set(&surface->validated, 0);
surface->screen = vws;
- surface->sid = vmw_ioctl_surface_create(vws,
- flags, format, size,
- numFaces, numMipLevels);
- if(surface->sid == SVGA3D_INVALID_ID)
- goto no_sid;
+ pipe_mutex_init(surface->mutex);
+
+ /*
+ * Used for the backing buffer GB surfaces, and to approximate
+ * when to flush on non-GB hosts.
+ */
+ buffer_size = svga3dsurface_get_serialized_size(format, size, numMipLevels, (numFaces == 6));
+ if (sws->have_gb_objects) {
+ SVGAGuestPtr ptr = {0,0};
+
+ /*
+ * If the backing buffer size is small enough, try to allocate a
+ * buffer out of the buffer cache. Otherwise, let the kernel allocate
+ * a suitable buffer for us.
+ */
+ if (buffer_size < VMW_TRY_CACHED_SIZE) {
+ struct pb_buffer *pb_buf;
+
+ surface->size = buffer_size;
+ desc.pb_desc.alignment = 4096;
+ desc.pb_desc.usage = 0;
+ pb_buf = provider->create_buffer(provider, buffer_size, &desc.pb_desc);
+ surface->buf = vmw_svga_winsys_buffer_wrap(pb_buf);
+ if (surface->buf && !vmw_gmr_bufmgr_region_ptr(pb_buf, &ptr))
+ assert(0);
+ }
+
+ surface->sid = vmw_ioctl_gb_surface_create(vws,
+ flags, format, size,
+ numFaces, numMipLevels,
+ ptr.gmrId,
+ surface->buf ? NULL :
+ &desc.region);
+
+ if (surface->sid == SVGA3D_INVALID_ID && surface->buf) {
+
+ /*
+ * Kernel refused to allocate a surface for us.
+ * Perhaps something was wrong with our buffer?
+ * This is really a guard against future new size requirements
+ * on the backing buffers.
+ */
+ vmw_svga_winsys_buffer_destroy(sws, surface->buf);
+ surface->buf = NULL;
+ surface->sid = vmw_ioctl_gb_surface_create(vws,
+ flags, format, size,
+ numFaces, numMipLevels,
+ 0,
+ &desc.region);
+ if (surface->sid == SVGA3D_INVALID_ID)
+ goto no_sid;
+ }
+
+ /*
+ * If the kernel created the buffer for us, wrap it into a
+ * vmw_svga_winsys_buffer.
+ */
+ if (surface->buf == NULL) {
+ struct pb_buffer *pb_buf;
+
+ surface->size = vmw_region_size(desc.region);
+ desc.pb_desc.alignment = 4096;
+ desc.pb_desc.usage = VMW_BUFFER_USAGE_SHARED;
+ pb_buf = provider->create_buffer(provider, surface->size,
+ &desc.pb_desc);
+ surface->buf = vmw_svga_winsys_buffer_wrap(pb_buf);
+ if (surface->buf == NULL) {
+ vmw_ioctl_region_destroy(desc.region);
+ vmw_ioctl_surface_destroy(vws, surface->sid);
+ goto no_sid;
+ }
+ }
+ } else {
+ surface->sid = vmw_ioctl_surface_create(vws,
+ flags, format, size,
+ numFaces, numMipLevels);
+ if(surface->sid == SVGA3D_INVALID_ID)
+ goto no_sid;
+
+ /* Best estimate for surface size, used for early flushing. */
+ surface->size = buffer_size;
+ surface->buf = NULL;
+ }
return svga_winsys_surface(surface);
no_sid:
+ if (surface->buf)
+ vmw_svga_winsys_buffer_destroy(sws, surface->buf);
+
FREE(surface);
no_surface:
return NULL;
@@ -220,6 +286,9 @@ vmw_svga_winsys_get_hw_version(struct svga_winsys_screen *sws)
{
struct vmw_winsys_screen *vws = vmw_winsys_screen(sws);
+ if (sws->have_gb_objects)
+ return SVGA3D_HWVERSION_WS8_B1;
+
return (SVGA3dHardwareVersion) vws->ioctl.hwversion;
}
@@ -228,70 +297,70 @@ static boolean
vmw_svga_winsys_get_cap(struct svga_winsys_screen *sws,
SVGA3dDevCapIndex index,
SVGA3dDevCapResult *result)
-{
+{
struct vmw_winsys_screen *vws = vmw_winsys_screen(sws);
- const uint32 *capsBlock;
- const SVGA3dCapsRecord *capsRecord = NULL;
- uint32 offset;
- const SVGA3dCapPair *capArray;
- int numCaps, first, last;
-
- if(vws->ioctl.hwversion < SVGA3D_HWVERSION_WS6_B1)
- return FALSE;
-
- /*
- * Search linearly through the caps block records for the specified type.
- */
- capsBlock = (const uint32 *)vws->ioctl.buffer;
- for (offset = 0; capsBlock[offset] != 0; offset += capsBlock[offset]) {
- const SVGA3dCapsRecord *record;
- assert(offset < SVGA_FIFO_3D_CAPS_SIZE);
- record = (const SVGA3dCapsRecord *) (capsBlock + offset);
- if ((record->header.type >= SVGA3DCAPS_RECORD_DEVCAPS_MIN) &&
- (record->header.type <= SVGA3DCAPS_RECORD_DEVCAPS_MAX) &&
- (!capsRecord || (record->header.type > capsRecord->header.type))) {
- capsRecord = record;
- }
- }
- if(!capsRecord)
+ if (index > vws->ioctl.num_cap_3d || !vws->ioctl.cap_3d[index].has_cap)
return FALSE;
- /*
- * Calculate the number of caps from the size of the record.
- */
- capArray = (const SVGA3dCapPair *) capsRecord->data;
- numCaps = (int) ((capsRecord->header.length * sizeof(uint32) -
- sizeof capsRecord->header) / (2 * sizeof(uint32)));
-
- /*
- * Binary-search for the cap with the specified index.
- */
- for (first = 0, last = numCaps - 1; first <= last; ) {
- int mid = (first + last) / 2;
+ *result = vws->ioctl.cap_3d[index].result;
+ return TRUE;
+}
- if ((SVGA3dDevCapIndex) capArray[mid][0] == index) {
- /*
- * Found it.
- */
- result->u = capArray[mid][1];
- return TRUE;
- }
+static struct svga_winsys_gb_shader *
+vmw_svga_winsys_shader_create(struct svga_winsys_screen *sws,
+ SVGA3dShaderType type,
+ const uint32 *bytecode,
+ uint32 bytecodeLen)
+{
+ struct vmw_winsys_screen *vws = vmw_winsys_screen(sws);
+ struct vmw_svga_winsys_shader *shader;
+ void *code;
+
+ shader = CALLOC_STRUCT(vmw_svga_winsys_shader);
+ if(!shader)
+ goto out_no_shader;
+
+ pipe_reference_init(&shader->refcnt, 1);
+ p_atomic_set(&shader->validated, 0);
+ shader->screen = vws;
+ shader->buf = vmw_svga_winsys_buffer_create(sws, 64,
+ SVGA_BUFFER_USAGE_SHADER,
+ bytecodeLen);
+ if (!shader->buf)
+ goto out_no_buf;
+
+ code = vmw_svga_winsys_buffer_map(sws, shader->buf, PIPE_TRANSFER_WRITE);
+ if (!code)
+ goto out_no_buf;
+
+ memcpy(code, bytecode, bytecodeLen);
+ vmw_svga_winsys_buffer_unmap(sws, shader->buf);
+
+ shader->shid = vmw_ioctl_shader_create(vws, type, bytecodeLen);
+ if(shader->shid == SVGA3D_INVALID_ID)
+ goto out_no_shid;
+
+ return svga_winsys_shader(shader);
+
+out_no_shid:
+ vmw_svga_winsys_buffer_destroy(sws, shader->buf);
+out_no_buf:
+ FREE(shader);
+out_no_shader:
+ return NULL;
+}
- /*
- * Divide and conquer.
- */
- if ((SVGA3dDevCapIndex) capArray[mid][0] > index) {
- last = mid - 1;
- } else {
- first = mid + 1;
- }
- }
+static void
+vmw_svga_winsys_shader_destroy(struct svga_winsys_screen *sws,
+ struct svga_winsys_gb_shader *shader)
+{
+ struct vmw_svga_winsys_shader *d_shader =
+ vmw_svga_winsys_shader(shader);
- return FALSE;
+ vmw_svga_winsys_shader_reference(&d_shader, NULL);
}
-
boolean
vmw_winsys_screen_init_svga(struct vmw_winsys_screen *vws)
{
@@ -308,6 +377,8 @@ vmw_winsys_screen_init_svga(struct vmw_winsys_screen *vws)
vws->base.buffer_destroy = vmw_svga_winsys_buffer_destroy;
vws->base.fence_reference = vmw_svga_winsys_fence_reference;
vws->base.fence_signalled = vmw_svga_winsys_fence_signalled;
+ vws->base.shader_create = vmw_svga_winsys_shader_create;
+ vws->base.shader_destroy = vmw_svga_winsys_shader_destroy;
vws->base.fence_finish = vmw_svga_winsys_fence_finish;
return TRUE;