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/**********************************************************
* Copyright 2009 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************/
/**
* @file
* This file implements the SVGA interface into this winsys, defined
* in drivers/svga/svga_winsys.h.
*
* @author Keith Whitwell
* @author Jose Fonseca
*/
#include "svga_cmd.h"
#include "svga3d_caps.h"
#include "util/u_inlines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "pipebuffer/pb_buffer.h"
#include "pipebuffer/pb_bufmgr.h"
#include "svga_winsys.h"
#include "vmw_context.h"
#include "vmw_screen.h"
#include "vmw_surface.h"
#include "vmw_buffer.h"
#include "vmw_fence.h"
#include "vmw_shader.h"
#include "svga3d_surfacedefs.h"
/**
* Try to get a surface backing buffer from the cache
* if it's this size or smaller.
*/
#define VMW_TRY_CACHED_SIZE (2*1024*1024)
static struct svga_winsys_buffer *
vmw_svga_winsys_buffer_create(struct svga_winsys_screen *sws,
unsigned alignment,
unsigned usage,
unsigned size)
{
struct vmw_winsys_screen *vws = vmw_winsys_screen(sws);
struct vmw_buffer_desc desc;
struct pb_manager *provider;
struct pb_buffer *buffer;
memset(&desc, 0, sizeof desc);
desc.pb_desc.alignment = alignment;
desc.pb_desc.usage = usage;
if (usage == SVGA_BUFFER_USAGE_PINNED) {
if (vws->pools.query_fenced == NULL && !vmw_query_pools_init(vws))
return NULL;
provider = vws->pools.query_fenced;
} else if (usage == SVGA_BUFFER_USAGE_SHADER) {
provider = vws->pools.mob_shader_slab_fenced;
} else
provider = vws->pools.gmr_fenced;
assert(provider);
buffer = provider->create_buffer(provider, size, &desc.pb_desc);
if(!buffer && provider == vws->pools.gmr_fenced) {
assert(provider);
provider = vws->pools.gmr_slab_fenced;
buffer = provider->create_buffer(provider, size, &desc.pb_desc);
}
if (!buffer)
return NULL;
return vmw_svga_winsys_buffer_wrap(buffer);
}
static void
vmw_svga_winsys_fence_reference(struct svga_winsys_screen *sws,
struct pipe_fence_handle **pdst,
struct pipe_fence_handle *src)
{
struct vmw_winsys_screen *vws = vmw_winsys_screen(sws);
vmw_fence_reference(vws, pdst, src);
}
static int
vmw_svga_winsys_fence_signalled(struct svga_winsys_screen *sws,
struct pipe_fence_handle *fence,
unsigned flag)
{
struct vmw_winsys_screen *vws = vmw_winsys_screen(sws);
return vmw_fence_signalled(vws, fence, flag);
}
static int
vmw_svga_winsys_fence_finish(struct svga_winsys_screen *sws,
struct pipe_fence_handle *fence,
unsigned flag)
{
struct vmw_winsys_screen *vws = vmw_winsys_screen(sws);
return vmw_fence_finish(vws, fence, flag);
}
static struct svga_winsys_surface *
vmw_svga_winsys_surface_create(struct svga_winsys_screen *sws,
SVGA3dSurfaceFlags flags,
SVGA3dSurfaceFormat format,
SVGA3dSize size,
uint32 numFaces,
uint32 numMipLevels)
{
struct vmw_winsys_screen *vws = vmw_winsys_screen(sws);
struct vmw_svga_winsys_surface *surface;
struct vmw_buffer_desc desc;
struct pb_manager *provider = vws->pools.mob_fenced;
uint32_t buffer_size;
memset(&desc, 0, sizeof(desc));
surface = CALLOC_STRUCT(vmw_svga_winsys_surface);
if(!surface)
goto no_surface;
pipe_reference_init(&surface->refcnt, 1);
p_atomic_set(&surface->validated, 0);
surface->screen = vws;
pipe_mutex_init(surface->mutex);
/*
* Used for the backing buffer GB surfaces, and to approximate
* when to flush on non-GB hosts.
*/
buffer_size = svga3dsurface_get_serialized_size(format, size, numMipLevels, (numFaces == 6));
if (sws->have_gb_objects) {
SVGAGuestPtr ptr = {0,0};
/*
* If the backing buffer size is small enough, try to allocate a
* buffer out of the buffer cache. Otherwise, let the kernel allocate
* a suitable buffer for us.
*/
if (buffer_size < VMW_TRY_CACHED_SIZE) {
struct pb_buffer *pb_buf;
surface->size = buffer_size;
desc.pb_desc.alignment = 4096;
desc.pb_desc.usage = 0;
pb_buf = provider->create_buffer(provider, buffer_size, &desc.pb_desc);
surface->buf = vmw_svga_winsys_buffer_wrap(pb_buf);
if (surface->buf && !vmw_gmr_bufmgr_region_ptr(pb_buf, &ptr))
assert(0);
}
surface->sid = vmw_ioctl_gb_surface_create(vws,
flags, format, size,
numFaces, numMipLevels,
ptr.gmrId,
surface->buf ? NULL :
&desc.region);
if (surface->sid == SVGA3D_INVALID_ID && surface->buf) {
/*
* Kernel refused to allocate a surface for us.
* Perhaps something was wrong with our buffer?
* This is really a guard against future new size requirements
* on the backing buffers.
*/
vmw_svga_winsys_buffer_destroy(sws, surface->buf);
surface->buf = NULL;
surface->sid = vmw_ioctl_gb_surface_create(vws,
flags, format, size,
numFaces, numMipLevels,
0,
&desc.region);
if (surface->sid == SVGA3D_INVALID_ID)
goto no_sid;
}
/*
* If the kernel created the buffer for us, wrap it into a
* vmw_svga_winsys_buffer.
*/
if (surface->buf == NULL) {
struct pb_buffer *pb_buf;
surface->size = vmw_region_size(desc.region);
desc.pb_desc.alignment = 4096;
desc.pb_desc.usage = VMW_BUFFER_USAGE_SHARED;
pb_buf = provider->create_buffer(provider, surface->size,
&desc.pb_desc);
surface->buf = vmw_svga_winsys_buffer_wrap(pb_buf);
if (surface->buf == NULL) {
vmw_ioctl_region_destroy(desc.region);
vmw_ioctl_surface_destroy(vws, surface->sid);
goto no_sid;
}
}
} else {
surface->sid = vmw_ioctl_surface_create(vws,
flags, format, size,
numFaces, numMipLevels);
if(surface->sid == SVGA3D_INVALID_ID)
goto no_sid;
/* Best estimate for surface size, used for early flushing. */
surface->size = buffer_size;
surface->buf = NULL;
}
return svga_winsys_surface(surface);
no_sid:
if (surface->buf)
vmw_svga_winsys_buffer_destroy(sws, surface->buf);
FREE(surface);
no_surface:
return NULL;
}
static boolean
vmw_svga_winsys_surface_is_flushed(struct svga_winsys_screen *sws,
struct svga_winsys_surface *surface)
{
struct vmw_svga_winsys_surface *vsurf = vmw_svga_winsys_surface(surface);
return (p_atomic_read(&vsurf->validated) == 0);
}
static void
vmw_svga_winsys_surface_ref(struct svga_winsys_screen *sws,
struct svga_winsys_surface **pDst,
struct svga_winsys_surface *src)
{
struct vmw_svga_winsys_surface *d_vsurf = vmw_svga_winsys_surface(*pDst);
struct vmw_svga_winsys_surface *s_vsurf = vmw_svga_winsys_surface(src);
vmw_svga_winsys_surface_reference(&d_vsurf, s_vsurf);
*pDst = svga_winsys_surface(d_vsurf);
}
static void
vmw_svga_winsys_destroy(struct svga_winsys_screen *sws)
{
struct vmw_winsys_screen *vws = vmw_winsys_screen(sws);
vmw_winsys_destroy(vws);
}
static SVGA3dHardwareVersion
vmw_svga_winsys_get_hw_version(struct svga_winsys_screen *sws)
{
struct vmw_winsys_screen *vws = vmw_winsys_screen(sws);
if (sws->have_gb_objects)
return SVGA3D_HWVERSION_WS8_B1;
return (SVGA3dHardwareVersion) vws->ioctl.hwversion;
}
static boolean
vmw_svga_winsys_get_cap(struct svga_winsys_screen *sws,
SVGA3dDevCapIndex index,
SVGA3dDevCapResult *result)
{
struct vmw_winsys_screen *vws = vmw_winsys_screen(sws);
if (index > vws->ioctl.num_cap_3d || !vws->ioctl.cap_3d[index].has_cap)
return FALSE;
*result = vws->ioctl.cap_3d[index].result;
return TRUE;
}
static struct svga_winsys_gb_shader *
vmw_svga_winsys_shader_create(struct svga_winsys_screen *sws,
SVGA3dShaderType type,
const uint32 *bytecode,
uint32 bytecodeLen)
{
struct vmw_winsys_screen *vws = vmw_winsys_screen(sws);
struct vmw_svga_winsys_shader *shader;
void *code;
shader = CALLOC_STRUCT(vmw_svga_winsys_shader);
if(!shader)
goto out_no_shader;
pipe_reference_init(&shader->refcnt, 1);
p_atomic_set(&shader->validated, 0);
shader->screen = vws;
shader->buf = vmw_svga_winsys_buffer_create(sws, 64,
SVGA_BUFFER_USAGE_SHADER,
bytecodeLen);
if (!shader->buf)
goto out_no_buf;
code = vmw_svga_winsys_buffer_map(sws, shader->buf, PIPE_TRANSFER_WRITE);
if (!code)
goto out_no_buf;
memcpy(code, bytecode, bytecodeLen);
vmw_svga_winsys_buffer_unmap(sws, shader->buf);
shader->shid = vmw_ioctl_shader_create(vws, type, bytecodeLen);
if(shader->shid == SVGA3D_INVALID_ID)
goto out_no_shid;
return svga_winsys_shader(shader);
out_no_shid:
vmw_svga_winsys_buffer_destroy(sws, shader->buf);
out_no_buf:
FREE(shader);
out_no_shader:
return NULL;
}
static void
vmw_svga_winsys_shader_destroy(struct svga_winsys_screen *sws,
struct svga_winsys_gb_shader *shader)
{
struct vmw_svga_winsys_shader *d_shader =
vmw_svga_winsys_shader(shader);
vmw_svga_winsys_shader_reference(&d_shader, NULL);
}
boolean
vmw_winsys_screen_init_svga(struct vmw_winsys_screen *vws)
{
vws->base.destroy = vmw_svga_winsys_destroy;
vws->base.get_hw_version = vmw_svga_winsys_get_hw_version;
vws->base.get_cap = vmw_svga_winsys_get_cap;
vws->base.context_create = vmw_svga_winsys_context_create;
vws->base.surface_create = vmw_svga_winsys_surface_create;
vws->base.surface_is_flushed = vmw_svga_winsys_surface_is_flushed;
vws->base.surface_reference = vmw_svga_winsys_surface_ref;
vws->base.buffer_create = vmw_svga_winsys_buffer_create;
vws->base.buffer_map = vmw_svga_winsys_buffer_map;
vws->base.buffer_unmap = vmw_svga_winsys_buffer_unmap;
vws->base.buffer_destroy = vmw_svga_winsys_buffer_destroy;
vws->base.fence_reference = vmw_svga_winsys_fence_reference;
vws->base.fence_signalled = vmw_svga_winsys_fence_signalled;
vws->base.shader_create = vmw_svga_winsys_shader_create;
vws->base.shader_destroy = vmw_svga_winsys_shader_destroy;
vws->base.fence_finish = vmw_svga_winsys_fence_finish;
return TRUE;
}
|