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authorFabian Bieler <fabianbieler@fastmail.fm>2014-03-20 22:34:42 +0100
committerMarek Olšák <marek.olsak@amd.com>2015-07-23 00:59:27 +0200
commit0cfac917554aeb46bd78ba5b5f5ee1c8ed1d68bc (patch)
tree3c3338e418790ec29ec74f22544625da0e454d71 /src/glsl/main.cpp
parentc53aa26379ccee9d53fe1d1ea9bfa26d4d469618 (diff)
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glsl: make stand-alone compiler work with tessellation shaders.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'src/glsl/main.cpp')
-rw-r--r--src/glsl/main.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp
index 2341298..df93a01 100644
--- a/src/glsl/main.cpp
+++ b/src/glsl/main.cpp
@@ -204,6 +204,8 @@ initialize_context(struct gl_context *ctx, gl_api api)
}
ctx->Const.GenerateTemporaryNames = true;
+ ctx->Const.MaxPatchVertices = 32;
+
ctx->Driver.NewShader = _mesa_new_shader;
}
@@ -273,7 +275,7 @@ usage_fail(const char *name)
{
const char *header =
- "usage: %s [options] <file.vert | file.geom | file.frag>\n"
+ "usage: %s [options] <file.vert | file.tesc | file.tese | file.geom | file.frag | file.comp>\n"
"\n"
"Possible options are:\n";
printf(header, name);
@@ -373,6 +375,10 @@ main(int argc, char **argv)
const char *const ext = & argv[optind][len - 5];
if (strncmp(".vert", ext, 5) == 0 || strncmp(".glsl", ext, 5) == 0)
shader->Type = GL_VERTEX_SHADER;
+ else if (strncmp(".tesc", ext, 5) == 0)
+ shader->Type = GL_TESS_CONTROL_SHADER;
+ else if (strncmp(".tese", ext, 5) == 0)
+ shader->Type = GL_TESS_EVALUATION_SHADER;
else if (strncmp(".geom", ext, 5) == 0)
shader->Type = GL_GEOMETRY_SHADER;
else if (strncmp(".frag", ext, 5) == 0)