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authorFabian Bieler <fabianbieler@fastmail.fm>2014-03-07 10:19:09 +0100
committerMarek Olšák <marek.olsak@amd.com>2015-07-23 00:59:24 +0200
commita2af956963b6bc4d29f37485e44c98008d2ef077 (patch)
tree53c3bba14abcd28e0ba64e2928a52bf6aebfc084 /src/glsl/shader_enums.h
parentdf3860a3e3269bfe77562058fd87b39ae2f57fcc (diff)
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mesa: add tessellation shader enums
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'src/glsl/shader_enums.h')
-rw-r--r--src/glsl/shader_enums.h8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/glsl/shader_enums.h b/src/glsl/shader_enums.h
index 79e0f6b..42a30ae 100644
--- a/src/glsl/shader_enums.h
+++ b/src/glsl/shader_enums.h
@@ -36,9 +36,11 @@
typedef enum
{
MESA_SHADER_VERTEX = 0,
- MESA_SHADER_GEOMETRY = 1,
- MESA_SHADER_FRAGMENT = 2,
- MESA_SHADER_COMPUTE = 3,
+ MESA_SHADER_TESS_CTRL = 1,
+ MESA_SHADER_TESS_EVAL = 2,
+ MESA_SHADER_GEOMETRY = 3,
+ MESA_SHADER_FRAGMENT = 4,
+ MESA_SHADER_COMPUTE = 5,
} gl_shader_stage;
#define MESA_SHADER_STAGES (MESA_SHADER_COMPUTE + 1)