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author | Laura Ekstrand <laura@jlekstrand.net> | 2015-02-05 13:43:12 -0800 |
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committer | Fredrik Höglund <fredrik@kde.org> | 2015-05-14 15:48:15 +0200 |
commit | a0329c7b40de3db22d22c74793a7c268e8904e53 (patch) | |
tree | 95f450d9349b840b3207b74b0ec145b9f9779ddf /src/mapi | |
parent | bbd9c55d0217c697cbe090057bfbf830b551ed36 (diff) | |
download | external_mesa3d-a0329c7b40de3db22d22c74793a7c268e8904e53.zip external_mesa3d-a0329c7b40de3db22d22c74793a7c268e8904e53.tar.gz external_mesa3d-a0329c7b40de3db22d22c74793a7c268e8904e53.tar.bz2 |
main: Fake entry point for glClearNamedFramebufferfi.
Mesa's ClearBuffer framework is very complicated and thoroughly married to the
object binding model. Moreover, the OpenGL spec for ClearBuffer is also very
complicated. At some point, we should implement buffer clearing for arbitrary
framebuffer objects, but for now, we will just wrap ClearBuffer.
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
Diffstat (limited to 'src/mapi')
-rw-r--r-- | src/mapi/glapi/gen/ARB_direct_state_access.xml | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/mapi/glapi/gen/ARB_direct_state_access.xml b/src/mapi/glapi/gen/ARB_direct_state_access.xml index 2bb3c71..8bafe3f 100644 --- a/src/mapi/glapi/gen/ARB_direct_state_access.xml +++ b/src/mapi/glapi/gen/ARB_direct_state_access.xml @@ -218,6 +218,13 @@ <param name="value" type="const GLfloat *" /> </function> + <function name="ClearNamedFramebufferfi" offset="assign"> + <param name="framebuffer" type="GLuint" /> + <param name="buffer" type="GLenum" /> + <param name="depth" type="GLfloat" /> + <param name="stencil" type="GLint" /> + </function> + <function name="BlitNamedFramebuffer" offset="assign"> <param name="readFramebuffer" type="GLuint" /> <param name="drawFramebuffer" type="GLuint" /> |