summaryrefslogtreecommitdiffstats
path: root/src/mesa/drivers/dri/i965/brw_link.cpp
diff options
context:
space:
mode:
authorTimothy Arceri <timothy.arceri@collabora.com>2016-06-30 14:55:40 +1000
committerTimothy Arceri <timothy.arceri@collabora.com>2016-06-30 16:51:25 +1000
commit1fb8c6df884c2a17cf980c4ea32db4c214903b55 (patch)
treea21b0de699816ce28de37dd61531a025cc984114 /src/mesa/drivers/dri/i965/brw_link.cpp
parent378f07ccb5bff7857d87a4fe5dff0b5e83f99895 (diff)
downloadexternal_mesa3d-1fb8c6df884c2a17cf980c4ea32db4c214903b55.zip
external_mesa3d-1fb8c6df884c2a17cf980c4ea32db4c214903b55.tar.gz
external_mesa3d-1fb8c6df884c2a17cf980c4ea32db4c214903b55.tar.bz2
glsl/mesa: split gl_shader in two
There are two distinctly different uses of this struct. The first is to store GL shader objects. The second is to store information about a shader stage thats been linked. The two uses actually share few fields and there is clearly confusion about their use. For example the linked shaders map one to one with a program so can simply be destroyed along with the program. However previously we were calling reference counting on the linked shaders. We were also creating linked shaders with a name even though it is always 0 and called the driver version of the _mesa_new_shader() function unnecessarily for GL shader objects. Acked-by: Iago Toral Quiroga <itoral@igalia.com>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_link.cpp')
-rw-r--r--src/mesa/drivers/dri/i965/brw_link.cpp24
1 files changed, 11 insertions, 13 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp b/src/mesa/drivers/dri/i965/brw_link.cpp
index 76c580b..5374685 100644
--- a/src/mesa/drivers/dri/i965/brw_link.cpp
+++ b/src/mesa/drivers/dri/i965/brw_link.cpp
@@ -43,12 +43,12 @@ static bool
brw_shader_precompile(struct gl_context *ctx,
struct gl_shader_program *sh_prog)
{
- struct gl_shader *vs = sh_prog->_LinkedShaders[MESA_SHADER_VERTEX];
- struct gl_shader *tcs = sh_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL];
- struct gl_shader *tes = sh_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL];
- struct gl_shader *gs = sh_prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
- struct gl_shader *fs = sh_prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
- struct gl_shader *cs = sh_prog->_LinkedShaders[MESA_SHADER_COMPUTE];
+ struct gl_linked_shader *vs = sh_prog->_LinkedShaders[MESA_SHADER_VERTEX];
+ struct gl_linked_shader *tcs = sh_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL];
+ struct gl_linked_shader *tes = sh_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL];
+ struct gl_linked_shader *gs = sh_prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
+ struct gl_linked_shader *fs = sh_prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
+ struct gl_linked_shader *cs = sh_prog->_LinkedShaders[MESA_SHADER_COMPUTE];
if (fs && !brw_fs_precompile(ctx, sh_prog, fs->Program))
return false;
@@ -89,7 +89,7 @@ static void
process_glsl_ir(gl_shader_stage stage,
struct brw_context *brw,
struct gl_shader_program *shader_prog,
- struct gl_shader *shader)
+ struct gl_linked_shader *shader)
{
struct gl_context *ctx = &brw->ctx;
const struct brw_compiler *compiler = brw->intelScreen->compiler;
@@ -186,16 +186,14 @@ process_glsl_ir(gl_shader_stage stage,
}
}
-extern "C" struct gl_shader *
-brw_new_shader(struct gl_context *ctx, GLuint name, gl_shader_stage stage)
+extern "C" struct gl_linked_shader *
+brw_new_shader(gl_shader_stage stage)
{
struct brw_shader *shader;
shader = rzalloc(NULL, struct brw_shader);
if (shader) {
shader->base.Stage = stage;
- shader->base.Name = name;
- _mesa_init_shader(ctx, &shader->base);
}
return &shader->base;
@@ -209,13 +207,13 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
unsigned int stage;
for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) {
- struct gl_shader *shader = shProg->_LinkedShaders[stage];
+ struct gl_linked_shader *shader = shProg->_LinkedShaders[stage];
if (!shader)
continue;
struct gl_program *prog =
ctx->Driver.NewProgram(ctx, _mesa_shader_stage_to_program(stage),
- shader->Name);
+ 0);
if (!prog)
return false;
prog->Parameters = _mesa_new_parameter_list();