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author | Jason Ekstrand <jason.ekstrand@intel.com> | 2015-06-19 14:46:03 -0700 |
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committer | Jason Ekstrand <jason.ekstrand@intel.com> | 2015-06-23 15:33:16 -0700 |
commit | c7893dc3c590b86787d8118e3920debaea3f16da (patch) | |
tree | e347e8de39fbb73cd208e8688499733cd6b6455e /src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp | |
parent | 6e255a3299c9ec5208cb5519b5da2edb0ce2972b (diff) | |
download | external_mesa3d-c7893dc3c590b86787d8118e3920debaea3f16da.zip external_mesa3d-c7893dc3c590b86787d8118e3920debaea3f16da.tar.gz external_mesa3d-c7893dc3c590b86787d8118e3920debaea3f16da.tar.bz2 |
i965: Use a single index per shader for shader_time.
Previously, each shader took 3 shader time indices which were potentially
at arbirary points in the shader time buffer. Now, each shader gets a
single index which refers to 3 consecutive locations in the buffer. This
simplifies some of the logic at the cost of having a magic 3 a few places.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp index b047aa1..d3754de 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp @@ -41,8 +41,7 @@ vec4_gs_visitor::vec4_gs_visitor(struct brw_context *brw, bool no_spills) : vec4_visitor(brw, &c->base, &c->gp->program.Base, &c->key.base, &c->prog_data.base, prog, MESA_SHADER_GEOMETRY, mem_ctx, - no_spills, - ST_GS, ST_GS_WRITTEN, ST_GS_RESET), + no_spills, ST_GS), c(c) { } |