summaryrefslogtreecommitdiffstats
path: root/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
diff options
context:
space:
mode:
authorJason Ekstrand <jason.ekstrand@intel.com>2015-11-11 10:04:43 -0800
committerJason Ekstrand <jason.ekstrand@intel.com>2015-11-23 11:02:15 -0800
commitce767bbdfff7c2a7829b652c111a11eb9ddba026 (patch)
treede930008c2232086b3915d44088a89eae3ea87eb /src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
parent9cf108193b61c342c94c4cd980c4b403638e1051 (diff)
downloadexternal_mesa3d-ce767bbdfff7c2a7829b652c111a11eb9ddba026.zip
external_mesa3d-ce767bbdfff7c2a7829b652c111a11eb9ddba026.tar.gz
external_mesa3d-ce767bbdfff7c2a7829b652c111a11eb9ddba026.tar.bz2
i965: Move postprocess_nir to codegen time
This allows us to insert NIR passes between initial NIR compilation and optimization (link time) and actual backend code-gen. In particular, it will allow us to do shader variants in NIR and share some of that shader variant code between backends. Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp')
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
index 89e4996..7174ee9 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
@@ -30,6 +30,7 @@
#include "brw_vec4_gs_visitor.h"
#include "gen6_gs_visitor.h"
#include "brw_fs.h"
+#include "brw_nir.h"
namespace brw {
@@ -606,7 +607,7 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
void *mem_ctx,
const struct brw_gs_prog_key *key,
struct brw_gs_prog_data *prog_data,
- const nir_shader *shader,
+ const nir_shader *src_shader,
struct gl_shader_program *shader_prog,
int shader_time_index,
unsigned *final_assembly_size,
@@ -616,6 +617,10 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
memset(&c, 0, sizeof(c));
c.key = *key;
+ nir_shader *shader = nir_shader_clone(mem_ctx, src_shader);
+ shader = brw_postprocess_nir(shader, compiler->devinfo,
+ compiler->scalar_stage[MESA_SHADER_GEOMETRY]);
+
prog_data->include_primitive_id =
(shader->info.inputs_read & VARYING_BIT_PRIMITIVE_ID) != 0;