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authorJason Ekstrand <jason.ekstrand@intel.com>2015-10-21 12:02:08 -0700
committerJason Ekstrand <jason.ekstrand@intel.com>2015-10-21 14:20:32 -0700
commitf3bc73073af70a7fe4d2612c80bfb5ae5820b963 (patch)
tree9d3168004af65a88bb5e3b0f1e94807a05c0a5ee /src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
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i965/gs: Use NIR info for setting up prog_data
Previously, we were pulling bits from GL data structures in order to set up the prog_data. However, in this brave new world of NIR, we want to be pulling it out of the NIR shader whenever possible. This way, we can move all this setup code into brw_compile_gs without depending on the old GL stuff. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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