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author | Jason Ekstrand <jason.ekstrand@intel.com> | 2015-11-02 17:58:29 -0800 |
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committer | Jason Ekstrand <jason.ekstrand@intel.com> | 2016-02-09 15:00:17 -0800 |
commit | 5ec456375e4fdd0b6c7d797f99191044e19ead74 (patch) | |
tree | c34b2d2e4560f516ef3ab10bd798a6a3b7c469c1 /src/mesa/drivers/dri/i965/brw_vec4_nir.cpp | |
parent | ee85014b90af1d94d637ec763a803479e9bac5dc (diff) | |
download | external_mesa3d-5ec456375e4fdd0b6c7d797f99191044e19ead74.zip external_mesa3d-5ec456375e4fdd0b6c7d797f99191044e19ead74.tar.gz external_mesa3d-5ec456375e4fdd0b6c7d797f99191044e19ead74.tar.bz2 |
nir: Separate texture from sampler in nir_tex_instr
This commit adds the capability to NIR to support separate textures and
samplers. As it currently stands, glsl_to_nir only sets the texture deref
and leaves the sampler deref alone as it did before and nir_lower_samplers
assumes this. Backends can still assume that they are combined and only
look at only at the texture index. Or, if they wish, they can assume that
they are separate because nir_lower_samplers, tgsi_to_nir, and prog_to_nir
all set both texture and sampler index whenever a sampler is required (the
two indices are the same in this case).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_vec4_nir.cpp')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vec4_nir.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp b/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp index 40a7530..41d20ff 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp @@ -1738,6 +1738,9 @@ vec4_visitor::nir_emit_texture(nir_tex_instr *instr) break; } + case nir_tex_src_sampler_offset: + break; /* Ignored for now */ + case nir_tex_src_projector: unreachable("Should be lowered by do_lower_texture_projection"); |