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authorJason Ekstrand <jason.ekstrand@intel.com>2015-10-01 15:21:57 -0700
committerJason Ekstrand <jason.ekstrand@intel.com>2015-10-02 14:22:54 -0700
commitbf7b6fd3fd6d98305d64ee6224ca9f9e7ba48444 (patch)
tree1fc147943d9e055f07feec578a12a268ec1cfe90 /src/mesa/drivers/dri/i965/gen6_gs_visitor.h
parent404419ee1a57c79982d93eefe4de099d61ad2eee (diff)
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i965/shader: Get rid of the shader, prog, and shader_prog fields
Unfortunately, we can't get rid of them entirely. The FS backend still needs gl_program for handling TEXTURE_RECTANGLE. The GS vec4 backend still needs gl_shader_program for handling transfom feedback. However, the VS needs neither and we can substantially reduce the amount they are used. One day we will be free from their tyranny. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'src/mesa/drivers/dri/i965/gen6_gs_visitor.h')
-rw-r--r--src/mesa/drivers/dri/i965/gen6_gs_visitor.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/gen6_gs_visitor.h b/src/mesa/drivers/dri/i965/gen6_gs_visitor.h
index fb7baf2..41c6d18 100644
--- a/src/mesa/drivers/dri/i965/gen6_gs_visitor.h
+++ b/src/mesa/drivers/dri/i965/gen6_gs_visitor.h
@@ -39,10 +39,11 @@ public:
void *log_data,
struct brw_gs_compile *c,
struct gl_shader_program *prog,
+ nir_shader *shader,
void *mem_ctx,
bool no_spills,
int shader_time_index) :
- vec4_gs_visitor(comp, log_data, c, prog, mem_ctx, no_spills,
+ vec4_gs_visitor(comp, log_data, c, prog, shader, mem_ctx, no_spills,
shader_time_index) {}
protected: