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author | Jason Ekstrand <jason.ekstrand@intel.com> | 2015-10-01 15:21:57 -0700 |
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committer | Jason Ekstrand <jason.ekstrand@intel.com> | 2015-10-02 14:22:54 -0700 |
commit | bf7b6fd3fd6d98305d64ee6224ca9f9e7ba48444 (patch) | |
tree | 1fc147943d9e055f07feec578a12a268ec1cfe90 /src/mesa/drivers/dri/i965/gen6_gs_visitor.h | |
parent | 404419ee1a57c79982d93eefe4de099d61ad2eee (diff) | |
download | external_mesa3d-bf7b6fd3fd6d98305d64ee6224ca9f9e7ba48444.zip external_mesa3d-bf7b6fd3fd6d98305d64ee6224ca9f9e7ba48444.tar.gz external_mesa3d-bf7b6fd3fd6d98305d64ee6224ca9f9e7ba48444.tar.bz2 |
i965/shader: Get rid of the shader, prog, and shader_prog fields
Unfortunately, we can't get rid of them entirely. The FS backend still
needs gl_program for handling TEXTURE_RECTANGLE. The GS vec4 backend still
needs gl_shader_program for handling transfom feedback. However, the VS
needs neither and we can substantially reduce the amount they are used.
One day we will be free from their tyranny.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'src/mesa/drivers/dri/i965/gen6_gs_visitor.h')
-rw-r--r-- | src/mesa/drivers/dri/i965/gen6_gs_visitor.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/gen6_gs_visitor.h b/src/mesa/drivers/dri/i965/gen6_gs_visitor.h index fb7baf2..41c6d18 100644 --- a/src/mesa/drivers/dri/i965/gen6_gs_visitor.h +++ b/src/mesa/drivers/dri/i965/gen6_gs_visitor.h @@ -39,10 +39,11 @@ public: void *log_data, struct brw_gs_compile *c, struct gl_shader_program *prog, + nir_shader *shader, void *mem_ctx, bool no_spills, int shader_time_index) : - vec4_gs_visitor(comp, log_data, c, prog, mem_ctx, no_spills, + vec4_gs_visitor(comp, log_data, c, prog, shader, mem_ctx, no_spills, shader_time_index) {} protected: |