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authorEric Anholt <eric@anholt.net>2008-10-31 13:18:56 -0700
committerEric Anholt <eric@anholt.net>2008-10-31 16:04:50 -0700
commit018088996a92ef15edd946d9300707112caaa29c (patch)
treecc42d707e29d12c3104a334128f2b2a9c1d4a808 /src/mesa/drivers/dri
parented478a5fdeded932f09a73bc0af12e010b9a5cd5 (diff)
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intel: Remove fallback for glDrawPixels(GL_COLOR_INDEX)
GL_COLOR_INDEX mode is just like other normal formats (that is, not depth/stencil) and is uploaded fine by TexImage.
Diffstat (limited to 'src/mesa/drivers/dri')
-rw-r--r--src/mesa/drivers/dri/intel/intel_pixel_draw.c7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_pixel_draw.c b/src/mesa/drivers/dri/intel/intel_pixel_draw.c
index 0286bb3..8ebbc95 100644
--- a/src/mesa/drivers/dri/intel/intel_pixel_draw.c
+++ b/src/mesa/drivers/dri/intel/intel_pixel_draw.c
@@ -91,13 +91,6 @@ intel_texture_drawpixels(GLcontext * ctx,
return GL_FALSE;
}
- /* Don't even want to think about it */
- if (format == GL_COLOR_INDEX) {
- if (INTEL_DEBUG & DEBUG_FALLBACKS)
- fprintf(stderr, "glDrawPixels() fallback: format == GL_COLOR_INDEX\n");
- return GL_FALSE;
- }
-
/* We don't have a way to generate fragments with stencil values which *
* will set the resulting stencil value.
*/