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authorTimothy Arceri <timothy.arceri@collabora.com>2016-06-22 12:41:28 +1000
committerTimothy Arceri <t_arceri@yahoo.com.au>2016-06-23 11:01:46 +1000
commitab99196b6bc5b0170db20db6cc3837ce7642d22a (patch)
tree0e37f19fba45438d45cad609ab4b940b0ab6b997 /src/mesa/main/mtypes.h
parent24b3be093870a9a77325ac33c8fce97fae143e8e (diff)
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glsl/mesa: stop duplicating geom and tcs layout values
We already store these in gl_shader and gl_program here we remove it from gl_shader_program and just use the values from gl_shader. This will allow us to keep the shader cache restore code as simple as it can be while making it somewhat clearer where these values originate from. Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Diffstat (limited to 'src/mesa/main/mtypes.h')
-rw-r--r--src/mesa/main/mtypes.h20
1 files changed, 1 insertions, 19 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 99fa779..73ae55d 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2712,17 +2712,6 @@ struct gl_shader_program
enum gl_frag_depth_layout FragDepthLayout;
/**
- * Tessellation Control shader state from layout qualifiers.
- */
- struct {
- /**
- * 0 - vertices not declared in shader, or
- * 1 .. GL_MAX_PATCH_VERTICES
- */
- GLint VerticesOut;
- } TessCtrl;
-
- /**
* Tessellation Evaluation shader state from layout qualifiers.
*/
struct {
@@ -2742,14 +2731,7 @@ struct gl_shader_program
*/
struct {
GLint VerticesIn;
- GLint VerticesOut;
- /**
- * 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS
- */
- GLint Invocations;
- GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB,
- GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
- GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
+
/**
* True if gl_ClipDistance is written to. Copied into
* gl_geometry_program by _mesa_copy_linked_program_data().