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authorEric Anholt <eric@anholt.net>2013-01-08 09:56:24 -0800
committerEric Anholt <eric@anholt.net>2013-01-18 13:03:41 -0800
commit078727d41c1f1578704c830fce062bd0538802ab (patch)
treea2a75e504bdcbd8e1ee9c6c4525ede5dacb0231c /src/mesa/main/texstate.c
parentb5788146bac2b9da48cacad758dbe7868503cf76 (diff)
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mesa: Don't bother updating ff texture state if we have a fragment shader.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Diffstat (limited to 'src/mesa/main/texstate.c')
-rw-r--r--src/mesa/main/texstate.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index 3adea54..a2541fc 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -618,7 +618,8 @@ update_texture_state( struct gl_context *ctx )
if (enabledFragTargets)
enabledFragUnits |= (1 << unit);
- update_tex_combine(ctx, texUnit);
+ if (!fprog)
+ update_tex_combine(ctx, texUnit);
}