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author | Dave Airlie <airlied@redhat.com> | 2015-02-20 13:58:18 +1000 |
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committer | Dave Airlie <airlied@redhat.com> | 2015-05-08 10:21:01 +1000 |
commit | 731b7c49bb78d6d1be25f9010af0087146de0b48 (patch) | |
tree | 0e56839dfbe3917de6a6cace22386e13012459bb /src/mesa/state_tracker/st_atom_stipple.c | |
parent | b1119ce838462ff533512188c969fc28ab6a89a9 (diff) | |
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st/glsl_to_tgsi: fix ir_assignment hack doing bad things for doubles
This hack for fixing gl_FragDepth apparantly caused a GLSL shader
outputting a single double to try and output a dvec4, but we hadn't
assigned outputs for the secondary bit.
This avoids going into the hack code for scalar doubles.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Diffstat (limited to 'src/mesa/state_tracker/st_atom_stipple.c')
0 files changed, 0 insertions, 0 deletions