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path: root/src/gallium/auxiliary/draw/draw_llvm.h
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* draw: implement vertex texture sampling using llvmZack Rusin2010-07-061-9/+33
* draw: Add inline keyword to inline function.José Fonseca2010-06-291-1/+1
* draw: limit the number of vertex shader variants kept aroundZack Rusin2010-06-251-16/+81
* draw/llvm: implement fetch elts pathsZack Rusin2010-04-261-0/+12
* draw: Respect pipe_vertex_buffer::max_index in llvm generated code.José Fonseca2010-04-251-1/+4
* scons: Make LLVM a black-white dependency.José Fonseca2010-04-111-2/+2
* draw llvm: highly reduce the compilation times for draw llvmZack Rusin2010-04-071-50/+8
* draw llvm: implement simple pipeline caching using variantsZack Rusin2010-04-061-6/+21
* draw llvm: fix storing of outputs for the rest of the pipelineZack Rusin2010-04-021-1/+1
* draw llvm: a lot better storing implementationZack Rusin2010-04-011-0/+11
* draw llvm: various fixes for the translation codeZack Rusin2010-03-301-1/+1
* draw llvmpipe: lots of fixes for fetch/emitZack Rusin2010-03-291-1/+7
* gallium/draw: initial code to properly support llvm in the draw moduleZack Rusin2010-02-221-0/+154