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path: root/src/gallium/drivers/i915
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* i915g: Make sure that new vbo gets updatedJakob Bornecrantz2010-12-022-5/+10
* i915g: Improve debug printing for texturesJakob Bornecrantz2010-12-021-4/+21
* i915g: Fix closure of full batch buffersChris Wilson2010-12-021-13/+18
* i915g: track TODO itemsDaniel Vetter2010-12-021-0/+29
* i915g: assert(depth_surface->offset == 0)Daniel Vetter2010-12-021-1/+2
* i915g: enable x-tiling for render targetsDaniel Vetter2010-12-021-4/+0
* i915g: switch rendering to mipmapped textures to (x,y) offsetsDaniel Vetter2010-12-023-9/+29
* i915g: enable X-tiling for texturesDaniel Vetter2010-12-023-0/+27
* i915g: don't pot-align stride for tiled buffersDaniel Vetter2010-12-021-2/+3
* i915g: postpone mipmap/face offset calculationDaniel Vetter2010-12-023-27/+43
* i915g: implement unfenced relocs for textures using tiling bitsDaniel Vetter2010-12-023-5/+20
* i915g: implement unfenced color&depth buffer using tiling bitsDaniel Vetter2010-12-022-8/+22
* i915g: return tiling in iws->buffer_from_handleDaniel Vetter2010-12-022-1/+5
* i915g: prepare winsys/batchbuffer for execbuf2Daniel Vetter2010-12-025-10/+13
* i915g: switch to tiled allocations, kill set_fenceDaniel Vetter2010-12-022-23/+2
* i915g: add winsys function to create tiled buffersDaniel Vetter2010-12-021-0/+14
* i915g: drop alignment parameter from iws->buffer_createDaniel Vetter2010-12-023-4/+4
* gallium: add PIPE_SHADER_CAP_SUBROUTINESMarek Olšák2010-11-221-0/+2
* i915g: kill RGBA/X formatsDaniel Vetter2010-11-211-4/+0
* i915g: add pineview pci idsDaniel Vetter2010-11-212-0/+10
* i915g: s/hw_tiled/tilingDaniel Vetter2010-11-212-6/+7
* i915g: rip out ->sw_tiledDaniel Vetter2010-11-214-15/+0
* i915g: fill out CAPs for indirect addressingMarek Olšák2010-11-121-0/+5
* scons: Add aliases for several pipe drivers.José Fonseca2010-11-021-4/+2
* scons: Revamp how to specify targets to build.José Fonseca2010-11-011-1/+1
* gallium/i915: remove duplicated includeNicolas Kaiser2010-09-301-1/+0
* i915g: Fix 'control reaches end of non-void function' warning.Vinson Lee2010-09-131-1/+2
* i915: Fix "implicit declaration of function 'draw_get_shader_param'" warning.Vinson Lee2010-09-131-0/+1
* gallium: introduce get_shader_param (ALL DRIVERS CHANGED) (v3)Luca Barbieri2010-09-141-0/+44
* gallium: Use draw_set_index_buffer and others.Chia-I Wu2010-08-252-17/+8
* gallium: make all checks for PIPE_TEXTURE_2D check for PIPE_TEXTURE_RECT tooLuca Barbieri2010-08-201-1/+4
* galahad, i915g: Copy over constant buffer index check.Corbin Simpson2010-08-201-2/+0
* galahad, i915g: Move over a few state asserts.Corbin Simpson2010-08-201-3/+0
* gallium: Avoid void pointer arithmetic.Chia-I Wu2010-07-291-2/+2
* gallium: Keep only pipe_context::draw_vbo.Chia-I Wu2010-07-291-62/+0
* gallium: Implement draw_vbo and set_index_buffer for all drivers.Chia-I Wu2010-07-293-17/+68
* i915g: Set total_nblocksy in from_handleJakob Bornecrantz2010-07-221-0/+1
* i915g: Add some debug prints in texture codeJakob Bornecrantz2010-07-221-6/+10
* i915g: Ifdef out debug code on non-debug buildsJakob Bornecrantz2010-07-221-0/+5
* i915g: Remove unnecessary header.Vinson Lee2010-07-041-1/+0
* i915g: Minor cleanupsJakob Bornecrantz2010-07-042-9/+16
* i915g: Make batchbuffer flush function not be inlineJakob Bornecrantz2010-07-043-15/+28
* i915g: Rename texture state to map stateJakob Bornecrantz2010-07-041-23/+23
* i915g: Move fragment state to its own fileJakob Bornecrantz2010-07-046-17/+64
* i915g: Move static state to its own fileJakob Bornecrantz2010-07-044-18/+50
* i915g: Don't dirty dynamic state if it hasn't changedJakob Bornecrantz2010-07-041-1/+4
* i915g: Don't flush after blitJakob Bornecrantz2010-07-041-2/+0
* i915g: Don't flush empty batchbuffersJakob Bornecrantz2010-07-041-2/+0
* Merge branch 'gallium-drm-driver-drescriptor'Jakob Bornecrantz2010-06-283-7/+14
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| * i915g: Move bootstrap code to targetsJakob Bornecrantz2010-06-063-7/+14