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path: root/src/gallium/drivers/svga/svga_context.h
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* svga: add a few more resource updates HUD queryCharmaine Lee2016-03-211-22/+30
* svga: add new num-readbacks HUD queryCharmaine Lee2016-03-211-7/+9
* svga: add new surface-write-flushes HUD queryBrian Paul2016-03-071-7/+9
* svga: add new flush-time HUD queryBrian Paul2016-03-071-7/+9
* svga: add new command-buffer-size HUD queryBrian Paul2016-03-041-7/+9
* svga: add num-generate-mipmap HUD queryCharmaine Lee2016-01-141-1/+3
* svga: change svga_hw_view_state::dirty to booleanBrian Paul2016-01-051-1/+1
* svga: avoid emitting redundant SetVertexBuffers() commandsBrian Paul2016-01-051-0/+5
* u_upload_mgr: pass alignment to u_upload_alloc manuallyMarek Olšák2016-01-021-0/+2
* svga: avoid emitting redundant SetSamplers() commandsBrian Paul2015-12-111-0/+3
* svga: avoid emitting redundant SetIndexBuffer commandsBrian Paul2015-12-111-0/+4
* svga: use the debug callback to report issues to the state trackerBrian Paul2015-12-071-0/+3
* svga: add num-bytes-uploaded HUD queryBrian Paul2015-11-201-6/+9
* svga: add new GALLIUM_HUD queriesNeha Bhende2015-10-161-7/+27
* svga: update driver for version 10 GPU interfaceBrian Paul2015-09-021-66/+184
* gallium: add flags parameter to pipe_screen::context_createMarek Olšák2015-08-261-1/+1
* gallium: replace INLINE with inlineIlia Mirkin2015-07-211-3/+3
* util: Move gallium's linked list to utilJason Ekstrand2015-05-081-1/+1
* svga: compute need_swvfetch in svga_create_vertex_elements_state()Brian Paul2014-04-171-0/+1
* svga: add VS code to set attribute W component to 1Brian Paul2014-04-171-0/+1
* svga: implement support for signed byte vertex attributesBrian Paul2014-04-171-0/+1
* svga: move translated vertex declaration types into svga_velems_stateBrian Paul2014-04-171-2/+1
* Revert "svga: add work-around for Sauerbraten Z fighting issue"Brian Paul2014-04-171-5/+0
* svga: add work-around for Sauerbraten Z fighting issueBrian Paul2014-03-261-0/+5
* svga: update shader code for GBSBrian Paul2014-02-141-0/+2
* svga: update constant buffer code for GBSBrian Paul2014-02-141-1/+6
* svga: add svga_have_gb_objects/dma() functionsBrian Paul2014-02-141-0/+14
* svga: refactor some shader codeBrian Paul2014-02-031-2/+1
* svga: rename shader_result -> variantBrian Paul2014-01-231-6/+9
* svga: expose HW smooth/stipple/wide linesBrian Paul2013-12-111-0/+1
* svga: remove user-space vertex/index buffer codeBrian Paul2013-10-241-3/+0
* svga: add new memory-used HUD queryBrian Paul2013-04-031-0/+1
* svga: add HUD queries for number of draw calls, number of fallbacksBrian Paul2013-04-031-0/+9
* gallium: add start_slot parameter to set_vertex_buffersMarek Olšák2012-10-311-2/+0
* svga: implement blitMarek Olšák2012-09-301-0/+2
* svga: remove unused svga_shader::use_sm30 field, add commentsBrian Paul2012-08-081-3/+1
* svga: remove the special zero-stride vertex array codeBrian Paul2012-05-251-6/+0
* svga: Advertise SVGA3D_DEVCAP_MAX_POINT_SIZE.José Fonseca2012-02-281-2/+0
* svga: Remove unused SVGA_TEX_UNITS constant.José Fonseca2012-02-271-1/+0
* svga: pass fragment shader to draw moduleBrian Paul2011-11-031-0/+3
* svga: implement generic variable index remappingBrian Paul2011-11-031-0/+6
* svga: Fix potential buffer overflow in rs draw state.José Fonseca2011-10-311-7/+5
* svga: Flush the hwtnl primitives before writing to buffers.José Fonseca2011-10-311-0/+2
* svga: implement point sprite suppportBrian Paul2011-09-231-0/+1
* gallium: move clear paths from rgba to a pointer to a color union (v2)Dave Airlie2011-09-181-1/+1
* svga: Flush when switching between HW to SW TNL, after updating need_swtnl.José Fonseca2011-07-011-3/+0
* svga: Rebind framebuffer and tss bindings strictly when necessary.José Fonseca2011-04-121-1/+5
* svga: Ensure pending drawing commands other surface operations are emitted be...José Fonseca2011-02-181-0/+2
* svga: flush when transitioning between HW and SW rendering pathsBrian Paul2011-02-161-0/+3
* svga: fix incorrect commentBrian Paul2011-02-161-1/+1