| Commit message (Expand) | Author | Age | Files | Lines |
* | mesa: remove len argument from _mesa_shader_debug() | Emil Velikov | 2015-11-29 | 1 | -1/+1 |
* | mesa: Replace gl_extensions::EXT_texture3D with ::dummy_true | Nanley Chery | 2015-11-12 | 1 | -1/+0 |
* | mesa: rename UniformBlockStageIndex to InterfaceBlockStageIndex | Jordan Justen | 2015-11-03 | 1 | -2/+2 |
* | mesa: Add {Num}UniformBlocks and {Num}ShaderStorageBlocks to gl_shader{_program} | Iago Toral Quiroga | 2015-10-14 | 1 | -0/+9 |
* | mesa: Rename {Num}UniformBlocks to {Num}BufferInterfaceBlocks | Iago Toral Quiroga | 2015-10-14 | 1 | -2/+2 |
* | mesa: remove Driver.DeleteShader | Marek Olšák | 2015-10-03 | 1 | -0/+8 |
* | mesa: rename gl_shader_program's NumUniformBlocks to NumBufferInterfaceBlocks | Samuel Iglesias Gonsalvez | 2015-09-29 | 1 | -1/+1 |
* | glsl: Silence unused parameter warnings | Ian Romanick | 2015-09-09 | 1 | -1/+1 |
* | glsl: Add extension plumbing and define for ARB_shader_subroutine | Chris Forbes | 2015-07-23 | 1 | -0/+1 |
* | glsl: make stand-alone compiler work with tessellation shaders. | Fabian Bieler | 2015-07-23 | 1 | -0/+1 |
* | glsl: add a missing call to _mesa_locale_init | Erik Faye-Lund | 2015-07-03 | 1 | -0/+3 |
* | mesa: reference built-in uniforms into gl_uniform_storage | Martin Peres | 2015-06-04 | 1 | -1/+1 |
* | mesa: remove the gl_sl_pragmas structure | Jason Ekstrand | 2015-04-22 | 1 | -3/+0 |
* | glsl: include stdio.h where needed | Brian Paul | 2015-03-05 | 1 | -0/+1 |
* | glsl: add ARB_gpu_shader_fp64 to the glsl extensions. (v2) | Dave Airlie | 2015-02-19 | 1 | -0/+1 |
* | mesa: Silence unused parameter warning in _mesa_clear_shader_program_data | Ian Romanick | 2014-10-24 | 1 | -2/+1 |
* | linker: Rely on _mesa_clear_shader_program_data to clear link information | Ian Romanick | 2014-10-24 | 1 | -0/+28 |
* | mesa: move ShaderCompilerOptions into gl_constants | Marek Olšák | 2014-08-11 | 1 | -1/+1 |
* | util: Move ralloc to a new src/util directory. | Kenneth Graunke | 2014-08-04 | 1 | -1/+1 |
* | glsl: Add extension plumbing for ARB_fragment_layer_viewport | Chris Forbes | 2014-06-22 | 1 | -0/+1 |
* | mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_COUNT constant. | Paul Berry | 2014-02-05 | 1 | -0/+3 |
* | mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_INVOCATIONS constant. | Paul Berry | 2014-02-05 | 1 | -0/+1 |
* | mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_SIZE constant. | Paul Berry | 2014-02-05 | 1 | -0/+3 |
* | glsl/cs: Populate default values for ctx->Const.Program[MESA_SHADER_COMPUTE]. | Paul Berry | 2014-02-05 | 1 | -0/+4 |
* | mesa/cs: Add extension enable flags for ARB_compute_shader. | Paul Berry | 2014-02-05 | 1 | -0/+1 |
* | glsl: Add extension infrastructure for ARB_viewport_array | Ian Romanick | 2014-01-20 | 1 | -0/+1 |
* | mesa: replace ctx->Const.{Vertex,Fragment,Geomtery}Program with an array. | Paul Berry | 2014-01-09 | 1 | -7/+7 |
* | mesa: Store gl_shader_stage enum in gl_shader objects. | Paul Berry | 2014-01-08 | 1 | -0/+1 |
* | mesa: Clean up nomenclature for pipeline stages. | Paul Berry | 2014-01-08 | 1 | -1/+1 |
* | mesa: Add infrastructure for GL_ARB_sample_shading | Anuj Phogat | 2013-11-01 | 1 | -0/+1 |
* | glsl_compiler: Enable any extension that any Mesa driver enables | Ian Romanick | 2013-10-07 | 1 | -1/+8 |
* | glsl_compiler: Sort extensions by name | Ian Romanick | 2013-10-07 | 1 | -8/+11 |
* | glsl: add plumbing for GL_ARB_texture_query_levels | Chris Forbes | 2013-10-05 | 1 | -0/+1 |
* | glsl: add texture gather changes | Maxence Le Dore | 2013-10-03 | 1 | -0/+1 |
* | glsl: Set VertexProgram.MaxOutputComponents and FragmentProgram.MaxInputCompo... | Ian Romanick | 2013-09-19 | 1 | -0/+2 |
* | glsl: Initialize ctx->ShaderCompilerOptions in standalone scaffolding. | Kenneth Graunke | 2013-05-12 | 1 | -0/+12 |
* | mesa: move max texture image unit constants to gl_program_constants | Marek Olšák | 2013-05-11 | 1 | -2/+2 |
* | mesa: Add infrastructure for ARB_gpu_shader5. | Matt Turner | 2013-05-06 | 1 | -0/+1 |
* | glsl: Implement ARB_texture_query_lod | Dave Airlie | 2013-03-29 | 1 | -0/+1 |
* | mesa: Report ARB_debug_output for both shader errors and warnings. | Eric Anholt | 2013-03-05 | 1 | -1/+1 |
* | glsl: add support for ARB_texture_multisample | Chris Forbes | 2013-03-02 | 1 | -0/+1 |
* | glsl: Add infrastructure for ARB_shading_language_packing | Matt Turner | 2013-01-25 | 1 | -0/+1 |
* | glsl/standalone_scaffolding: Add stub for _mesa_warning() | Chad Versace | 2013-01-24 | 1 | -0/+18 |
* | mesa: Add ARB_ES3_compatibility flag. | Paul Berry | 2012-12-06 | 1 | -0/+1 |
* | glsl: add ARB_texture_cube_map_array support (v2) | Dave Airlie | 2012-11-09 | 1 | -0/+1 |
* | mesa: don't always enable OES_standard_derivatives | Marek Olšák | 2012-10-31 | 1 | -0/+1 |
* | glsl: Scaffolding for ARB_shader_bit_encoding. | Olivier Galibert | 2012-06-07 | 1 | -0/+1 |
* | glsl: report errors via GL_ARB_debug_output | Dylan Noblesmith | 2012-05-02 | 1 | -0/+6 |
* | glsl: add support for GL_OES_EGL_image_external | Chia-I Wu | 2011-11-03 | 1 | -0/+1 |
* | mesa: Remove ARB_draw_buffers extension enable flag | Ian Romanick | 2011-10-04 | 1 | -1/+0 |