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path: root/src/mesa/drivers/dri/i965/brw_shader.h
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* i965: Refactor emission of atomic counter operationsIan Romanick2016-10-041-0/+3
* i965/vec4: Drop backend_reg::in_range() in favor of regions_overlap().Francisco Jerez2016-09-141-1/+0
* i965/ir: Drop backend_instruction::regs_written field.Francisco Jerez2016-09-141-1/+0
* i965/fs: Replace fs_inst::regs_written with ::size_written field in bytes.Francisco Jerez2016-09-141-0/+1
* i965/ir: Remove backend_reg::reg_offset.Francisco Jerez2016-09-141-13/+2
* i965/fs: Replace fs_reg::reg_offset with fs_reg::offset expressed in bytes.Francisco Jerez2016-09-141-2/+5
* intel: s/brw_device_info/gen_device_info/Jason Ekstrand2016-09-031-5/+5
* i965: Move the type_size function declartaions to brw_nir.hJason Ekstrand2016-08-291-6/+0
* i965: Allocate space in the binding table for non-coherent FB fetch.Francisco Jerez2016-08-251-1/+1
* i965: bring back type_size_vec4_times_4()Timothy Arceri2016-07-211-0/+1
* glsl/mesa: split gl_shader in twoTimothy Arceri2016-06-301-2/+1
* mesa/glsl: stop using GL shader type internallyTimothy Arceri2016-06-161-1/+2
* i965: remove type_size_vec4_times_4()Timothy Arceri2016-06-151-1/+0
* i965: fix double-precision vertex inputs measurementJuan A. Suarez Romero2016-05-241-0/+1
* i965: take care of doubles when lowering VS inputsJuan A. Suarez Romero2016-05-171-0/+1
* i965: add brw_imm_dfConnor Abbott2016-05-101-0/+1
* i965: Rework passthrough TCS checks.Kenneth Graunke2016-05-051-0/+1
* i965: Pass devinfo pointer to is_3src() helpers.Francisco Jerez2016-05-031-1/+1
* i965: Pass devinfo pointer to brw_instruction_name().Francisco Jerez2016-05-031-1/+2
* i965: Make a few tessellation related functions non-static.Kenneth Graunke2016-04-251-0/+4
* i965: Remove useless IR self-destruct backend_shader method.Francisco Jerez2016-03-131-1/+0
* i965: Move brw_compiler_create() to new brw_compiler.c.Matt Turner2016-02-011-3/+0
* i965: Add tessellation control shaders.Kenneth Graunke2015-12-221-0/+3
* i965: Add tessellation evaluation shadersKenneth Graunke2015-12-221-0/+3
* i965: Clean up #includes in the compiler.Matt Turner2015-11-241-5/+2
* i965: Move brw_new_shader and brw_link_shader prototypes from brw_wm.h.Matt Turner2015-11-241-0/+3
* i965: Prevent implicit upcasts to brw_reg.Matt Turner2015-11-241-1/+34
* i965: Use implicit backend_reg copy-constructor.Matt Turner2015-11-241-1/+1
* i965: Add and use backend_reg::equals().Matt Turner2015-11-241-0/+2
* i965: Convert scalar_* flags to a scalar_stage array.Kenneth Graunke2015-11-161-2/+0
* i965: Combine register file field.Matt Turner2015-11-131-13/+0
* i965: Replace HW_REG with ARF/FIXED_GRF.Matt Turner2015-11-131-2/+3
* i965: Rename GRF to VGRF.Matt Turner2015-11-131-2/+2
* i965: Move BAD_FILE from the beginning of enum register_file.Matt Turner2015-11-131-1/+1
* i965: Use brw_reg's nr field to store register number.Matt Turner2015-11-131-9/+0
* i965: Remove fixed_hw_reg field from backend_reg.Matt Turner2015-11-131-2/+3
* i965: Delete type field from backend_reg.Matt Turner2015-11-131-1/+0
* i965: Delete abs/negate fields from backend_reg.Matt Turner2015-11-131-3/+0
* i965: Make backend_reg inherit from brw_reg.Matt Turner2015-11-131-3/+3
* i965: Fix scalar VS float[] and vec2[] output arrays.Kenneth Graunke2015-11-051-0/+1
* i965/fs: Disable CSE optimization for untyped & typed surface readsJordan Justen2015-10-221-0/+6
* i965/gs: Do prog_data setup and other calculations in brw_compile_gsJason Ekstrand2015-10-211-0/+12
* i965: Move the entire compiler API into a single fileJason Ekstrand2015-10-191-58/+0
* i965: Use a const nir_shader in backend_shaderJason Ekstrand2015-10-191-2/+2
* i965: Move brw_link_shader() and friends to new file brw_link.cppKristian Høgsberg Kristensen2015-10-081-0/+2
* i965: Generalize predicated break pass for use in vec4 backend.Matt Turner2015-10-051-1/+5
* i965/shader: Get rid of the shader, prog, and shader_prog fieldsJason Ekstrand2015-10-021-7/+2
* i965/backend_shader: Add a field to store the NIR shaderJason Ekstrand2015-10-021-0/+1
* i965/shader: Pull assign_common_binding_table_offsets out of backend_shaderJason Ekstrand2015-10-021-2/+9
* i965/shader: Get rid of the setup_vec4_uniform_value helperJason Ekstrand2015-10-021-4/+0