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path: root/src/mesa/drivers/dri/i965/brw_vec4.h
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* i965: Fold vectorize_mov() back into the one caller.Kenneth Graunke2016-04-201-4/+0
* i965/vec4: Get rid of the uniform_size arrayJason Ekstrand2016-04-141-2/+0
* i965/vec4: Use MOV_INDIRECT instead of reladdr for indirect push constantsJason Ekstrand2016-04-141-1/+2
* i965/vec4: Inline get_pull_constant_offsetJason Ekstrand2016-04-131-2/+0
* i965/vec4/nir: remove emit_untyped_surface_read and emit_untyped_atomic at br...Alejandro Piñeiro2016-03-081-7/+0
* i965/vec4: add opportunistic behaviour to opt_vector_float()Juan A. Suarez Romero2016-03-041-0/+4
* i965: Lower min/max after optimization on Gen4/5.Matt Turner2016-02-171-0/+2
* i965/vec4: Plumb separate surfaces and samplers through from NIRJason Ekstrand2016-02-091-1/+2
* glsl: move to compiler/Emil Velikov2016-01-261-1/+1
* nir: move to compiler/Emil Velikov2016-01-261-1/+1
* i965: Add tessellation control shaders.Kenneth Graunke2015-12-221-0/+1
* i965/vec4: Optimize predicate handling for any/all.Matt Turner2015-12-181-0/+2
* i965/vec4: Get rid of the nir_inputs arrayJason Ekstrand2015-12-031-2/+0
* i965: Clean up #includes in the compiler.Matt Turner2015-11-241-13/+1
* i965: Push down inclusion of brw_program.h.Matt Turner2015-11-241-1/+0
* i965: Use NIR for lowering texture swizzleJason Ekstrand2015-11-231-4/+0
* i965/vec4: Move vec4_generator class definition into the .cpp file.Kenneth Graunke2015-10-291-111/+0
* i965/vec4: Wrap vec4_generator in a C function.Kenneth Graunke2015-10-291-0/+9
* i965/vec4: Convert src_reg/dst_reg to brw_reg at the end of the visitor.Kenneth Graunke2015-10-291-0/+1
* i965/vec4: adding vec4_cmod_propagation optimizationAlejandro Piñeiro2015-10-221-0/+1
* i965: Use a const nir_shader in backend_shaderJason Ekstrand2015-10-191-1/+1
* i965/vec4: Remove gl_program and gl_shader_program from the generatorJason Ekstrand2015-10-191-7/+3
* i965: Make vec4_visitor's destructor virtualIago Toral Quiroga2015-10-051-1/+1
* i965/vec4: Remove more dead visitor/vertex program code.Matt Turner2015-10-041-8/+0
* i965/shader: Get rid of the shader, prog, and shader_prog fieldsJason Ekstrand2015-10-021-3/+1
* i965/fs,vec4: Get rid of the sanity_param_countJason Ekstrand2015-10-021-2/+0
* i965/backend_shader: Add a field to store the NIR shaderJason Ekstrand2015-10-021-3/+3
* i965: Move binding table setup to codegen time.Jason Ekstrand2015-10-021-1/+0
* i965/nir: Pull GLSL uniform handling into a common functionJason Ekstrand2015-10-021-2/+0
* i965/shader: Get rid of the setup_vec4_uniform_value helperJason Ekstrand2015-10-021-3/+0
* i965/vec4: Get rid of the uniform_vector_size arrayJason Ekstrand2015-10-021-2/+1
* i965/vec4: Delete the old vec4_vp codeJason Ekstrand2015-10-021-1/+0
* i965/vec4: Delete the old ir_visitor codeJason Ekstrand2015-10-021-72/+1
* i965/nir/vec4: Implement nir_intrinsic_ssbo_atomic_*Iago Toral Quiroga2015-09-251-0/+1
* i965/vec4: Implement VS_OPCODE_GET_BUFFER_SIZESamuel Iglesias Gonsalvez2015-09-251-0/+6
* i965/vec4_nir: Use partial SSA form rather than full non-SSAJason Ekstrand2015-09-151-0/+1
* i965: Remove the brw_vue_prog_key base class.Kenneth Graunke2015-09-031-7/+1
* i965: Virtualize vec4_visitor::emit_urb_slot().Kenneth Graunke2015-09-031-1/+1
* i965: Store a key_tex pointer in vec4_visitor.Kenneth Graunke2015-09-031-0/+1
* i965: Move legacy clip plane handling to vec4_vs_visitor.Kenneth Graunke2015-09-031-3/+1
* i965/vec4_nir: Get rid of the uniform_driver_location trackingJason Ekstrand2015-08-251-1/+0
* i965: Move type_size() methods out of visitor classes.Kenneth Graunke2015-08-251-1/+0
* i965: Make setup_vec4_uniform_value and _image_uniform_values take an offsetJason Ekstrand2015-08-251-1/+2
* i965: Rename setup_vector_uniform_values to setup_vec4_uniform_valueJason Ekstrand2015-08-251-2/+2
* i965/vec4_visitor: Make some function arguments const referencesJason Ekstrand2015-08-101-3/+3
* i965/vec4_nir: Do boolean source modifier resolves on BDW+Jason Ekstrand2015-08-101-0/+1
* i965/gs: Refactor ir_emit_vertex and ir_end_primitiveIago Toral Quiroga2015-08-031-0/+2
* i965/ir/vec4: Refactor visit(ir_texture *ir)Alejandro Piñeiro2015-08-031-0/+14
* i965/vec4: Change vec4_visitor::swizzle_result() method to allow reuseAlejandro Piñeiro2015-08-031-1/+3
* i965/vec4: Change vec4_visitor::gather_channel() method to allow reuseEduardo Lima Mitev2015-08-031-1/+1