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* * Added options for disabling the fast path (render stage) and vertex DMAFelix Kuehling2005-01-205-15/+42
* Added support for ELTS to the _savage_render_stage. Requires at leastFelix Kuehling2005-01-205-31/+178
* Enclose passed macro values in brackets to ensure correct read/write spanAlan Hourihane2005-01-207-33/+33
* Bring the texcombine fixes to the trunk.Keith Whitwell2005-01-197-96/+185
* Always use ARGB8888 hardware texture format when mesa specifiesKeith Whitwell2005-01-191-8/+9
* remove some debugAlan Hourihane2005-01-181-1/+1
* Fix tristrips (which fixes coloredTexPerf2 & coloredLitPerf2 glean tests)Alan Hourihane2005-01-181-1/+1
* This fixes it but why mipmaps still work?Aapo Tahkola2005-01-162-5/+2
* I was wrong...Aapo Tahkola2005-01-161-0/+3
* Looks like masking masking t->filter isnt needed anymore.Aapo Tahkola2005-01-161-5/+0
* Added a fast path for emitting unclipped primitives directly to aFelix Kuehling2005-01-165-173/+375
* On the way to getting stencil working.Vladimir Dergachev2005-01-154-4/+146
* On the way to getting stencil and texture formats working.Vladimir Dergachev2005-01-158-63/+179
* Converted to use spantmp2.h.Felix Kuehling2005-01-151-74/+32
* Use HW_READ_LOCK and HW_READ_UNLOCK in assembler-optimized span readFelix Kuehling2005-01-151-6/+6
* Use symbolic constants to describe pixel shader ALU instructions.Vladimir Dergachev2005-01-151-5/+38
* Added fixes for filter modes and support for anisotropy filters.Aapo Tahkola2005-01-145-84/+94
* Enable line stippling.Alan Hourihane2005-01-142-11/+16
* Fix previously un-noticed issue with flat-shaded points.Keith Whitwell2005-01-144-30/+18
* silence a warningAlan Hourihane2005-01-141-1/+1
* Get PolygonStipple working.. (or seemingly too). It seems to do the rightAlan Hourihane2005-01-143-44/+10
* 16bpp doesn't support masked clears, so fallback when they're enabled.Alan Hourihane2005-01-141-0/+10
* Populate WriteMonoDepthSpan in 24/8 modes.Keith Whitwell2005-01-141-0/+1
* Remove redundant register.Vladimir Dergachev2005-01-143-27/+59
* Reduce amount of stderr output.Vladimir Dergachev2005-01-143-31/+16
* Incorporate latest data from Wladimir van der Laan.Vladimir Dergachev2005-01-142-24/+58
* Sync with master copy.Vladimir Dergachev2005-01-131-5/+5
* remove some dead texture codeAlan Hourihane2005-01-131-44/+0
* Make sure DMA buffers are released in savageDestroyContext. UsuallyFelix Kuehling2005-01-131-1/+2
* Rename via_fastrender_* to avoid confusion with similar functions inKeith Whitwell2005-01-131-5/+5
* Simplify viaChooseVertexState slightly.Keith Whitwell2005-01-131-5/+1
* Remove misleading comment.Keith Whitwell2005-01-131-2/+0
* TypoKeith Whitwell2005-01-131-1/+1
* Emit constant colors for texunit 1 blending.Keith Whitwell2005-01-133-41/+56
* cut out dead texture state codeKeith Whitwell2005-01-132-296/+0
* revert some makecurrent codeAlan Hourihane2005-01-131-2/+1
* Fix glean scissor testAlan Hourihane2005-01-133-4/+11
* Prevent "disabling 3D acceleration" message from printing - we do not define ...Vladimir Dergachev2005-01-131-2/+1
* Incorporate TX_FORMAT information contributed by Wladimir van der Laan.Vladimir Dergachev2005-01-134-67/+164
* As we fallback for polygon stipple on the CLE266 for now, ensure weAlan Hourihane2005-01-131-5/+7
* Use the faster span read/write template for 16bppAlan Hourihane2005-01-121-61/+22
* Don't special-case 16bpp for colormask register - not needed.Keith Whitwell2005-01-121-12/+4
* Simplify usage of drmHash functions and fix bug inKeith Whitwell2005-01-121-35/+10
* Remove bogus write to freed memory (valgrind).Keith Whitwell2005-01-121-1/+0
* Check for deletion of currently bound contextAlan Hourihane2005-01-122-19/+18
* Fixes lockups initializing AGP DMA.Alan Hourihane2005-01-121-45/+54
* Expand out the N(x) macro so that tags can find functions likeKeith Whitwell2005-01-123-85/+79
* build fixes and enable agp dmaAlan Hourihane2005-01-122-31/+2
* Add flag to clear texture caches after texture upload.Keith Whitwell2005-01-123-34/+18
* Don't emit HC_SubA_HSPXYOS on CLE266.Keith Whitwell2005-01-121-3/+11