| Commit message (Collapse) | Author | Age | Files | Lines |
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Almost all of the other drawing validation code is in api_validate.c
so put this function there as well.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
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This also exposes them for ARB_ES3_2_compatibility.
While both specs refer to the new MS line width parameters being
separate from the existing AA line widths, reality begs to differ. It's
the same on all hardware currently supported by mesa. Should hardware
come along that wants these to be different, they're easy enough to
separate out.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> (v1)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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This has a separate enable flag because this extension also requires
OES_geometry_shader. It is possible that some drivers may support
OpenGL ES 3.1 and ARB_texture_cube_map but not support
OES_geometry_shader.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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The checks in _mesa_has_shader_subroutine are slightly different than
_mesa_has_ARB_shader_subroutine, but they're not different in a way
that matters. The only way to have ctx->Version >= 40 is if
ctx->Extensions.ARB_shader_subroutine is set.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
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Also update _mesa_has_tessellation to know about the new extensions.
For now, these are dummy_false, to avoid turning on the extension
until everything's in place. Eventually, we'll move them over to
the "ARB_tessellation_shader" bit so that any drivers supporting
both the desktop extension and ES 3.1 get the feature.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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Inline the function into it's only caller. This way it's more obvious
how the classic and gallium drivers (st/mesa) use _mesa_initialize_context.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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The actual code of the function print_table_stats() is guarded
by a ifdef GET_DEBUG, which was not been defined in years.
The last fix in 2013 (7db6b5aa91a) indicates that it's rarely
used/tested. Since the issue has gone unnoticed for a whole year
(broken with 2ad4a475474).
Let's remove it for now. We can always revive it at a later stage.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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The extension is already advertised in compatibility profile, but
the _mesa_has_compute_shaders only returns true in core profile.
If we advertise it, we should allow it to work.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
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GL_KHR_robustness adds the GL_CONTEXT_LOST error and five new entry
points that we already implement. This patch adds a new dispatch table
that returns GL_CONTEXT_LOST from all entry points and implements the
GL_LOSE_CONTEXT_ON_RESET strategy by setting that table when we learn
that we've lost the context.
With the GL_CONTEXT_LOST reporting in place and dispatch for the new
entry points we can turn on GL_KHR_robustness.
Signed-off-by: Kristian Høgsberg Kristensen <krh@bitplanet.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
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Updates the _mesa_has_geometry_shaders function to also look
for OpenGL ES 3.1 contexts that has OES_geometry_shader enabled.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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No drivers currently implement ARB_geometry_shader4, nor are there
any plans to implement it. We only support the version of geometry
shaders that was incorporated into OpenGL 3.2 / GLSL 1.50.
Signed-off-by: Marta Lofstedt <marta.lofstedt@linux.intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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Generate functions which determine if an extension is supported in the
current context. Initially, enums were going to be explicitly used with
_mesa_extension_supported(). The idea to embed the function and enums
into generated helper functions was suggested by Kristian Høgsberg.
For performance, the function body no longer uses
_mesa_extension_supported() and, as suggested by Chad Versace, the
functions are also declared static inline.
v2: Place function qualifiers on separate line (Chad)
v3: Move function curly brace to new line (Chad)
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
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Nothing overrides it.
Reviewed-by: Brian Paul <brianp@vmware.com>
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This checks if core profile and shader subroutine extension
is enabled.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
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Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Dylan Baker <baker.dylan.c@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
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Use the new _glapi_new_nop_table() and _glapi_set_nop_handler() to
improve how we handle calling no-op GL functions.
If there's a current context for the calling thread, generate a
GL_INVALID_OPERATION error. This will happen if the app calls an
unimplemented extension function or it calls an illegal function
between glBegin/glEnd.
If there's no current context, print an error to stdout if it's a debug
build.
The dispatch_sanity.cpp file has some previous checks removed since
the _mesa_generic_nop() function no longer exists.
This fixes the piglit gl-1.0-dlist-begin-end and gl-1.0-beginend-coverage
tests on Windows.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
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v2 (Ben): Change GLboolean to bool as requested by Ian
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
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Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
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Previously, we assumed that the only way Mesa would expose geometry
shader support was via the ARB_geometry_shader4 extension. But this
extension has some extra complications over GL 3.2 (interactions with
compatibility-only features, and link-time initialization of the
constant gl_VerticesIn). So we want to allow for the possibility of
supporting GL 3.2 (with GLSL 1.50 style geometry shaders) even if
ctx->Extensions.ARB_geometry_shader4 is false.
This patch adds a new function, _mesa_has_geometry_shaders(), which
returns true if either ARB_geometry_shader4 is supported or the GL
version is at least 3.2 desktop. Since compute_version() only enables
GL 3.2 functionality when GLSL 1.50 support is present, a sufficient
way for a back-end to advertise geometry shader support is to set
ctx->Const.GLSLVersion >= 150.
v2: Remove unnecessary ctx->Const.GeometryShaders150 constant.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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Signed-off-by: Brian Paul <brianp@vmware.com>
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This flag essentially tells the compiler whether it prefers
dot products or multiply/adds for matrix operations. As such,
ShaderCompilerOptions seems like the right place for it.
This also lets us specify it on a per-stage basis. This patch makes all
existing users set the flag for the Vertex Shader stage only, as it's
currently only used for fixed-function vertex programs. That will
change soon, and I wanted to preserve the existing behavior.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
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If the currently compiled primitive state is PRIM_UNKNOWN we should
not return true from _mesa_inside_dlist_begin_end(). This lets us
simplify the calls to that function.
Note, the call to _mesa_inside_dlist_begin_end() in vbo_save_EndList()
should have probably been checking for PRIM_UNKNOWN too, but it wasn't.
So there's no code change change.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
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The previous commit introduced extra words, breaking the formatting.
This text transformation was done automatically via the following shell
command:
$ git grep 'THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY' | sed 's/:.*$//' | xargs -I {} sh -c 'vim -e -s {} < vimscript
where 'vimscript' is a file containing:
/THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY/;/\*\// !fmt -w 78 -p ' * '
:wq
Reviewed-by: Brian Paul <brianp@vmware.com>
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This brings the license text in line with the MIT License as published
on the Open Source Initiative website:
http://opensource.org/licenses/mit-license.php
Generated automatically be the following shell command:
$ git grep 'THE AUTHORS BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \
sed -i 's/THE AUTHORS/THE AUTHORS OR COPYRIGHT HOLDERS/' {}
This introduces some wrapping issues, to be fixed in the next commit.
Reviewed-by: Brian Paul <brianp@vmware.com>
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Generated automatically be the following shell command:
$ git grep 'BRIAN PAUL BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \
sed -i 's/BRIAN PAUL/THE AUTHORS/' {}
The intention here is to protect all authors, not just Brian Paul. I
believe that was already the sensible interpretation, but spelling it
out is probably better.
More practically, it also prevents people from accidentally copy &
pasting the license into a new file which says Brian is not liable when
he isn't even one of the authors.
Reviewed-by: Brian Paul <brianp@vmware.com>
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Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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This should help avoid confusion now that we're using the gl_api enum
to distinguishing between core and compatibility API's. The
corresponding enum value for core API's is API_OPENGL_CORE.
Acked-by: Eric Anholt <eric@anholt.net>
Acked-by: Matt Turner <mattst88@gmail.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
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No longer used.
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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These functions make it easier to check for multiple API types.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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Probably a several places missing, but enough to cover all headers
(in)directly included by uniform_query.cpp, and fix the MSVC build.
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and rename them.
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This reverts commit e9ff76aa81d9bd973d46b7e46f1e4ece2112a5b7.
Need to use macros so __FUNCTION__ reports the caller.
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Just add the gl_api parameter to _mesa_create_context().
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Just add the gl_api parameter to _mesa_initialize_context().
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__GLcontextModes is always only used as an implementation internal struct
at this point and we shouldn't install glcore.h anymore. Anything that
needs __GLcontextModes should just include the struct in its headers files
directly.
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This reverts commit b9abc6139a310677a37754ea7172d976dbf56979 and the
follow on fixes (7aae704 and 6fe1b47). It's changing the glapi/driver
ABI and causes a number of problems for debug/non-debug builds.
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