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path: root/src/mesa/main/texgetimage.c
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* mesa: remove #include "mfeatures.h" from numerous source filesBrian Paul2013-04-171-1/+0
* mesa: handle HALF_FLOAT like FLOAT in get_tex_rgbaMarek Olšák2013-03-231-0/+1
* mesa: fix GetTexImage if mesa format and internal format don't matchMarek Olšák2013-02-111-0/+45
* mesa: don't use memcpy fast path for GetTexImage if base format is differentMarek Olšák2013-02-111-4/+6
* mesa: don't use _mesa_base_tex_format for format parameter of GetTexImageMarek Olšák2013-02-111-1/+36
* mesa: Drop manual checks for outside begin/end.Eric Anholt2013-01-211-2/+4
* mesa: allow TEXTURE_CUBE_MAP_ARRAY in GetTexImageMarek Olšák2013-01-041-0/+2
* mesa: Fix GL_LUMINANCE handling for textures in glGetTexImageAnuj Phogat2012-11-291-11/+27
* mesa: Standardize names of OpenGL functions.Paul Berry2012-11-121-1/+1
* mesa: silence MSVC signed/unsigned warning in texgetmage.cBrian Paul2012-11-061-1/+1
* Don't cast the return value of malloc/reallocMatt Turner2012-09-051-3/+3
* mesa: Add explicit target checking to Get[Compressed]TexImage().Kenneth Graunke2012-08-171-10/+35
* mesa GetTexImage: handle signed/unsigned integer clampingJordan Justen2012-08-141-4/+12
* mesa pack: handle uint and int clamping properlyJordan Justen2012-08-141-2/+2
* mesa: move some format helper functions to glformats.cBrian Paul2012-07-241-0/+1
* mesa: fix GL_LUMINANCE handling in glGetTexImageBrian Paul2012-03-091-2/+28
* mesa: use _mesa_rebase_rgba_float/uint() in glGetTexImage codeBrian Paul2012-03-081-73/+4
* mesa: fix error handling in get_tex_rgba_compressed()Brian Paul2012-02-101-0/+2
* mesa: use _mesa_format_matches_format_and_type() in get_tex_memcpy()Brian Paul2012-02-101-41/+6
* mesa: push row stride adjustment down into _mesa_decompress_image()Brian Paul2012-02-101-11/+0
* mesa: remove redundant format/type checks in glGetTexImage()Brian Paul2012-02-071-34/+0
* mesa: new _mesa_error_check_format_and_type() functionBrian Paul2012-02-071-9/+7
* mesa: set clamp bit in glGetTexImage for GL_UNSIGNED_NORMALIZEDAnuj Phogat2012-01-271-0/+9
* mesa: Add support for glGetTexImage on GL_TEXTURE_1D_ARRAYEric Anholt2012-01-241-2/+7
* mesa: s/GLuint col/GLint col/ to avoid signed/unsigned comparison warnings.Eric Anholt2012-01-241-8/+8
* mesa: Add support for glGetTexImage() from integer textures.Eric Anholt2012-01-241-38/+80
* mesa: Add condition in glGetTexImage for zero size texturesAnuj Phogat2012-01-171-0/+6
* mesa: simplify Driver.GetCompressedTexImage() parametersBrian Paul2011-12-301-6/+4
* mesa: split get_tex_rgba() into compressed/uncompressed versionsBrian Paul2011-12-241-145/+175
* mesa: fix comments in getteximage_error_check()Brian Paul2011-12-241-2/+2
* mesa: move the format and type check before select_tex_image()Jian Zhao2011-12-241-6/+6
* Add mismatch check for glGetTexImage or it will return -1 and may lead to seg...Jian Zhao2011-12-141-0/+8
* mesa: handle MapTextureImage() failures in glGetTexImage codeBrian Paul2011-11-281-114/+153
* mesa: define, use _mesa_is_cube_face() in several placesBrian Paul2011-11-191-5/+4
* texgetimage: add missing return on errornobled2011-11-031-0/+1
* mesa: Don't do [0, 1] clamping on glGetTexImage() of packed float formats.Eric Anholt2011-10-281-4/+6
* mesa: fix inverted pbo test error at _mesa_GetnCompressedTexImageARBYuanhan Liu2011-10-191-1/+1
* mesa: s/INLINE/inline/Brian Paul2011-10-011-1/+1
* mesa: simplify parameters to GetTexImage() driver hookBrian Paul2011-09-301-12/+10
* mesa: Finally, convert RGBA glGetTexImage() to using MapTextureImage().Brian Paul2011-09-271-6/+38
* mesa: Convert depth glGetTexImage() to using MapTextureImage().Brian Paul2011-09-271-7/+12
* mesa: Convert depth/stencil glGetTexImage() to using MapTextureImage().Brian Paul2011-09-271-5/+13
* mesa: Switch ycbcr glGetTexImage() to using MapTextureImage().Brian Paul2011-09-271-5/+12
* mesa: Switch memcpy fast-path of glGetTexImage() to using MapTextureImage().Brian Paul2011-09-271-9/+15
* mesa: Update comments/assertions about buffer mapping for glGetTexImage().Brian Paul2011-09-271-4/+3
* mesa: Convert GetCompressedTexImage to using MapTextureImage().Brian Paul2011-09-271-7/+14
* mesa: remove unneeded #include of texfetch.hBrian Paul2011-09-081-1/+0
* mesa: use _mesa_unpack_float_z_row in get_tex_depth()Brian Paul2011-09-081-5/+7
* mesa: handle compressed images in get_tex_rgba()Brian Paul2011-09-081-58/+106
* mesa: Remove all mention of GL_COLOR_INDEX*_EXTIan Romanick2011-09-061-6/+2