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path: root/src/mesa/swrast/s_context.c
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* mesa: s/FREE/free/Brian Paul2012-09-011-5/+5
* mesa: s/CALLOC/calloc/Brian Paul2012-09-011-1/+1
* mesa: s/MALLOC/malloc/Brian Paul2012-09-011-1/+1
* swrast: Support sampler object for texture fetching statePauli Nieminen2012-08-011-3/+1
* mesa: rework texture completeness testingBrian Paul2012-03-201-1/+4
* swrast: s/_DD_NEW_SEPARATE_SPECULAR/_MESA_NEW_SEPARATE_SPECULAR/Brian Paul2012-03-121-3/+3
* mesa: remove MAX_WIDTH from prog_execute.hBrian Paul2012-02-241-0/+2
* swrast: check max renderbuffer size against SWRAST_MAX_WIDTHBrian Paul2012-02-241-0/+2
* swrast: define, use SWRAST_MAX_WIDTH/HEIGHTBrian Paul2012-02-241-10/+10
* swrast: remove MAX_WIDTH arrays in stencil codeBrian Paul2012-02-241-0/+19
* mesa: move/fix MAX_WIDTH/HEIGHT-related assertionsBrian Paul2012-02-241-0/+8
* swrast: Fix fixed-function fragment processingChad Versace2012-01-271-11/+14
* mesa: remove ctx->Driver.Map/UnmapTexture() hooksBrian Paul2012-01-241-3/+0
* swrast: flush pending rendering before unmapping buffersBrian Paul2012-01-241-2/+3
* swrast: use BITFIELD64_BIT() macro to fix MSVC warningsBrian Paul2012-01-121-1/+1
* swrast: s/GLbitfield/GLbitfield64/ for sw_span::arrayAttribsBrian Paul2012-01-071-1/+1
* swrast: s/GLint/GLuint/ to silence MSVC signed/unsigned comparison warningBrian Paul2012-01-071-2/+2
* swrast: remove calls to _swrast_update_depth/stencil_buffer()Brian Paul2012-01-061-23/+0
* mesa: move depth/stencil buffer validation to swrastBrian Paul2011-12-131-0/+23
* swrast: remove dead accum buffer context fieldsBrian Paul2011-12-081-5/+1
* swrast: update program type assertionBrian Paul2011-11-071-1/+3
* mesa: add swrast_texture_image::BufferBrian Paul2011-10-231-0/+24
* mesa: Delay s_texcombine.c memory allocation until it's used.Eric Anholt2011-10-011-11/+0
* swrast: always call _swrast_choose_texture_sample_func()Brian Paul2011-09-261-1/+1
* mesa: Use ColorLogicOpEnabled instead of _LogicOpEnabledIan Romanick2011-09-191-1/+1
* mesa: move software texel fetch code into swrastBrian Paul2011-09-171-1/+1
* mesa: move _mesa_update_fetch_functions() calls into swrastBrian Paul2011-09-171-2/+6
* swrast: initialize program native limitsBrian Paul2011-08-311-0/+22
* swrast: Remove swrast eject/validate texture image code.Brian Paul2011-08-241-79/+0
* swrast: initial multi-threaded span renderingAndreas Fänger2011-08-111-6/+20
* mesa: Remove SWcontext::_FogMode, use gl_context::gl_fog_attrib::Mode everywhereIan Romanick2011-04-251-1/+0
* mesa: gl_fragment_program::FogOption is always GL_NONE so don't check itIan Romanick2011-04-211-11/+4
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-36/+36
* mesa: Fix many printf-like warnings.Eric Anholt2010-09-011-1/+1
* mesa: Remove unnecessary headers.Vinson Lee2010-07-301-1/+0
* mesa: rename src/mesa/shader/ to src/mesa/program/Brian Paul2010-06-101-2/+2
* swrast: Remove remaining color-index state tracking infrastructureIan Romanick2010-03-031-34/+17
* swrast: silence double->float assignment warningsBrian Paul2010-01-271-5/+5
* mesa: implement per-buffer color maskingBrian Paul2009-12-291-5/+23
* swrast: can't use deferred texture/shading if using KIL instructionBrian Paul2009-08-311-0/+3
* swrast: fix state validation bug for changing program constantsBrian Paul2009-06-101-0/+1
* swrast: simplify state update logic for fragment shader const buffersBrian Paul2009-04-211-25/+2
* swrast: fix secondary color add for glBitmapBrian Paul2009-04-061-9/+27
* swrast: remove old texture_apply() code; always use texture combine codeBrian Paul2009-04-011-6/+16
* swrast: do texture sampling/combining in floating pointBrian Paul2009-04-011-2/+2
* mesa: use Stencil._Enabled field instead of Stencil.EnabledBrian Paul2009-03-021-1/+1
* mesa: rename, reorder FRAG_RESULT_x tokensBrian Paul2009-02-281-1/+1
* Merge branch 'master' into gallium-0.2Keith Whitwell2008-09-211-3/+3
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| * mesa: prefix a bunch of #include lines with "main/".Brian Paul2008-09-181-7/+7
* | Merge branch 'gallium-0.1' into gallium-0.2Keith Whitwell2008-09-111-4/+7
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