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author | The Android Open Source Project <initial-contribution@android.com> | 2009-03-03 18:28:35 -0800 |
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committer | The Android Open Source Project <initial-contribution@android.com> | 2009-03-03 18:28:35 -0800 |
commit | f721e3ac031f892af46f255a47d7f54a91317b30 (patch) | |
tree | 4b825dc642cb6eb9a060e54bf8d69288fbee4904 /Makefile.android | |
parent | bae1bc39312d5019bd9a5b8d840a529213a69a17 (diff) | |
download | external_qemu-f721e3ac031f892af46f255a47d7f54a91317b30.zip external_qemu-f721e3ac031f892af46f255a47d7f54a91317b30.tar.gz external_qemu-f721e3ac031f892af46f255a47d7f54a91317b30.tar.bz2 |
auto import from //depot/cupcake/@135843
Diffstat (limited to 'Makefile.android')
-rw-r--r-- | Makefile.android | 537 |
1 files changed, 0 insertions, 537 deletions
diff --git a/Makefile.android b/Makefile.android deleted file mode 100644 index fe89e4a..0000000 --- a/Makefile.android +++ /dev/null @@ -1,537 +0,0 @@ -ifeq ($(TARGET_ARCH),arm) -LOCAL_PATH:= $(call my-dir) - -# determine the location of platform-specific directories -# -CONFIG_DIRS := \ - $(LOCAL_PATH)/android/config \ - $(LOCAL_PATH)/android/config/$(HOST_PREBUILT_TAG) - -CONFIG_INCLUDES := $(CONFIG_DIRS:%=-I%) - -MY_CFLAGS := $(CONFIG_INCLUDES) -O2 -g \ - -fno-PIC \ - -falign-functions=0 \ - -fomit-frame-pointer \ - -MY_LDFLAGS := - -# this is needed to build the emulator on 64-bit Linux systems -ifeq ($(HOST_OS)-$(HOST_ARCH),linux-x86) - MY_CFLAGS += -Wa,--32 -endif - -ifeq ($(HOST_OS),freebsd) - MY_CFLAGS += -Wa,--32 -I /usr/local/include -endif - -ifeq ($(HOST_OS),windows) - MY_CFLAGS += -D_WIN32 -mno-cygwin - # we need Win32 features that are available since Windows 2000 Professional/Server (NT 5.0) - MY_CFLAGS += -DWINVER=0x501 -endif - -ifeq ($(HOST_ARCH),ppc) - MY_CFLAGS += -D__powerpc__ -endif - -ifeq ($(HOST_OS),darwin) - MY_CFLAGS += -mdynamic-no-pic -endif -MY_CC := $(HOST_CC) - -# BUILD_STANDALONE_EMULATOR is only defined when building with -# the android-rebuild.sh script. The script will also provide -# adequate values for HOST_CC -# -ifneq ($(BUILD_STANDALONE_EMULATOR),true) - - ifneq ($(USE_CCACHE),) - MY_CC := prebuilt/$(HOST_PREBUILT_TAG)/ccache/ccache $(MY_CC) - endif -endif - - -ifneq ($(combo_target)$(TARGET_SIMULATOR),HOST_true) - ifneq ($(HOST_ARCH),x86_64) - MY_CFLAGS += -m32 - MY_LDFLAGS += -m32 - endif -endif - -include $(CLEAR_VARS) - -########################################################### -# Zlib configuration -# -ZLIB_DIR := distrib/zlib-1.2.3 -include $(LOCAL_PATH)/$(ZLIB_DIR)/sources.make - -########################################################### -# Libpng configuration -# -LIBPNG_DIR := distrib/libpng-1.2.19 -include $(LOCAL_PATH)/$(LIBPNG_DIR)/sources.make - -############################################################################### -# build the TCG code generator -# -include $(CLEAR_VARS) - -LOCAL_NO_DEFAULT_COMPILER_FLAGS := true -LOCAL_CC := $(MY_CC) -LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) -LOCAL_LDFLAGS := $(MY_LDFLAGS) -LOCAL_MODULE := emulator-tcg - -TCG_TARGET := $(HOST_ARCH) -ifeq ($(TCG_TARGET),x86) - TCG_TARGET := i386 -endif - -TCG_CFLAGS := -I$(LOCAL_PATH)/tcg -I$(LOCAL_PATH)/tcg/$(TCG_TARGET) - -LOCAL_CFLAGS += $(TCG_CFLAGS) \ - -I$(LOCAL_PATH)/target-arm \ - -I$(LOCAL_PATH)/fpu \ - -LOCAL_SRC_FILES := \ - tcg/tcg.c \ - tcg/tcg-dyngen.c \ - tcg/tcg-runtime.c \ - -include $(BUILD_HOST_STATIC_LIBRARY) - -############################################################################## -# build the HW emulation support -# -include $(CLEAR_VARS) - -LOCAL_NO_DEFAULT_COMPILER_FLAGS := true -LOCAL_CC := $(MY_CC) -LOCAL_MODULE := emulator-hw - -HW_CFLAGS := -I$(LOCAL_PATH)/hw - -LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) -LOCAL_CFLAGS += -I$(LOCAL_PATH)/target-arm -I$(LOCAL_PATH)/fpu $(HW_CFLAGS) -LOCAL_CFLAGS += $(ZLIB_CFLAGS) -I$(LOCAL_PATH)/$(ZLIB_DIR) - -HW_SOURCES := \ - android_arm.c \ - arm_pic.c \ - cdrom.c \ - dma.c \ - irq.c \ - goldfish_audio.c \ - goldfish_battery.c \ - goldfish_device.c \ - goldfish_events_device.c \ - goldfish_fb.c \ - goldfish_interrupt.c \ - goldfish_memlog.c \ - goldfish_mmc.c \ - goldfish_nand.c \ - goldfish_switch.c \ - goldfish_timer.c \ - goldfish_trace.c \ - goldfish_tty.c \ - pci.c \ - scsi-disk.c \ - smc91c111.c \ - usb-hid.c \ - usb-hub.c \ - usb-msd.c \ - usb-ohci.c \ - usb.c \ - -LOCAL_SRC_FILES += $(HW_SOURCES:%=hw/%) - -include $(BUILD_HOST_STATIC_LIBRARY) - -############################################################################## -# build the ARM-specific emulation engine sources -# -include $(CLEAR_VARS) - -LOCAL_NO_DEFAULT_COMPILER_FLAGS := true -LOCAL_CC := $(MY_CC) -LOCAL_MODULE := emulator-arm -LOCAL_LDFLAGS := $(MY_LDFLAGS) -LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) -LOCAL_STATIC_LIBRARIES := emulator-hw - -LOCAL_CFLAGS := -fno-PIC -fomit-frame-pointer -Wno-sign-compare -LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) - -LOCAL_CFLAGS += -I$(LOCAL_PATH) \ - -I$(LOCAL_PATH)/target-arm \ - -I$(LOCAL_PATH)/fpu \ - $(TCG_CFLAGS) \ - $(HW_CFLAGS) \ - -ifeq ($(HOST_ARCH),ppc) - LOCAL_CFLAGS += -D__powerpc__ -endif - -LOCAL_SRC_FILES += exec.c cpu-exec.c \ - target-arm/op_helper.c \ - target-arm/iwmmxt_helper.c \ - target-arm/neon_helper.c \ - target-arm/helper.c \ - target-arm/translate.c \ - target-arm/machine.c \ - translate-all.c \ - hw/armv7m.c \ - hw/armv7m_nvic.c \ - arm-semi.c \ - trace.c \ - varint.c \ - dcache.c \ - -LOCAL_SRC_FILES += fpu/softfloat.c - -include $(BUILD_HOST_STATIC_LIBRARY) - -############################################################################## -# SDL-related definitions -# - -SDL_CONFIG ?= prebuilt/$(HOST_PREBUILT_TAG)/sdl/bin/sdl-config -SDL_CFLAGS := $(shell $(SDL_CONFIG) --cflags) - -# We need to filter out the _GNU_SOURCE variable because it breaks recent -# releases of Cygwin when using the -mno-cygwin option. Moreover, we don't -# need this macro at all to build the Android emulator. -SDL_CFLAGS := $(filter-out -D_GNU_SOURCE=1,$(SDL_CFLAGS)) -SDL_LDLIBS := $(filter-out %.a %.lib,$(shell $(SDL_CONFIG) --static-libs)) - - -############################################################################## -# determine audio sources, build the prebuilt audio-library if needed -# - -# determine AUDIO sources based on current configuration -# -AUDIO_SOURCES := audio.c noaudio.c wavaudio.c sdlaudio.c wavcapture.c mixeng.c -AUDIO_CFLAGS := -I$(LOCAL_PATH)/audio -DHAS_AUDIO -AUDIO_LDLIBS := - -ifeq ($(HOST_OS),darwin) - CONFIG_COREAUDIO ?= yes -endif - -ifeq ($(HOST_OS),windows) - CONFIG_WINAUDIO ?= yes -endif - -ifeq ($(HOST_OS),linux) - CONFIG_OSS ?= yes - CONFIG_ALSA ?= yes - CONFIG_ESD ?= yes -endif - -ifeq ($(HOST_OS),freebsd) - CONFIG_OSS ?= yes -endif - -ifeq ($(CONFIG_COREAUDIO),yes) - AUDIO_SOURCES += coreaudio.c - AUDIO_CFLAGS += -DCONFIG_COREAUDIO - AUDIO_LDLIBS += -Wl,-framework,CoreAudio -endif - -ifeq ($(CONFIG_WINAUDIO),yes) - AUDIO_SOURCES += winaudio.c - AUDIO_CFLAGS += -DCONFIG_WINAUDIO -endif - -ifeq ($(CONFIG_ALSA),yes) - AUDIO_SOURCES += alsaaudio.c audio_pt_int.c - AUDIO_CFLAGS += -DCONFIG_ALSA -endif - -ifeq ($(CONFIG_ESD),yes) - AUDIO_SOURCES += esdaudio.c - AUDIO_CFLAGS += -DCONFIG_ESD -endif - -ifeq ($(CONFIG_OSS),yes) - AUDIO_SOURCES += ossaudio.c - AUDIO_CFLAGS += -DCONFIG_OSS -endif - -AUDIO_SOURCES := $(AUDIO_SOURCES:%=audio/%) - -# determine whether we're going to use the prebuilt -# audio library (this is useful on Linux to avoid requiring -# all sound-related development packages to be installed on -# the build and developer machines). -# -# note that you can define BUILD_QEMU_AUDIO_LIB to true -# in your environment to force recompilation. -# -QEMU_AUDIO_LIB := - -ifneq ($(BUILD_STANDALONE_EMULATOR),true) - QEMU_AUDIO_LIB := $(wildcard \ - prebuilt/$(HOST_PREBUILT_TAG)/emulator/libqemu-audio.a) -endif - -ifeq ($(BUILD_QEMU_AUDIO_LIB),true) - include $(CLEAR_VARS) - LOCAL_NO_DEFAULT_COMPILER_FLAGS := true - LOCAL_CC := $(MY_CC) - LOCAL_MODULE := libqemu-audio - LOCAL_LDFLAGS := $(MY_LDFLAGS) - - LOCAL_CFLAGS := -Wno-sign-compare \ - -fno-strict-aliasing -W -Wall -Wno-unused-parameter \ - -I$(LOCAL_PATH) \ - -I$(LOCAL_PATH)/target-arm \ - -I$(LOCAL_PATH)/fpu \ - - LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) $(AUDIO_CFLAGS) - - LOCAL_CFLAGS += $(SDL_CFLAGS) - - LOCAL_SRC_FILES += $(AUDIO_SOURCES) - - include $(BUILD_HOST_STATIC_LIBRARY) - QEMU_AUDIO_LIB := $(LOCAL_BUILT_MODULE) - -endif # !QEMU_AUDIO_LIB - -############################################################################## -# now build the emulator itself -# -include $(CLEAR_VARS) - -LOCAL_NO_DEFAULT_COMPILER_FLAGS := true -LOCAL_CC := $(MY_CC) -LOCAL_MODULE := emulator -LOCAL_STATIC_LIBRARIES := emulator-hw emulator-arm emulator-tcg -LOCAL_LDFLAGS := $(MY_LDFLAGS) - -# don't remove the -fno-strict-aliasing, or you'll break things -# (e.g. slirp2/network support) -# -LOCAL_CFLAGS := -fno-PIC -fomit-frame-pointer -Wno-sign-compare \ - -fno-strict-aliasing -g -W -Wall -Wno-unused-parameter - -LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) - -# add the build ID to the default macro definitions -LOCAL_CFLAGS += -DANDROID_BUILD_ID="$(strip $(BUILD_ID))-$(strip $(BUILD_NUMBER))" - -# include the Zlib sources -# -LOCAL_SRC_FILES += $(ZLIB_SOURCES) -LOCAL_CFLAGS += $(ZLIB_CFLAGS) -I$(LOCAL_PATH)/$(ZLIB_DIR) - -# include the Libpng sources -# -LOCAL_SRC_FILES += $(LIBPNG_SOURCES) -LOCAL_CFLAGS += $(LIBPNG_CFLAGS) -I$(LOCAL_PATH)/$(LIBPNG_DIR) - -LOCAL_CFLAGS += -I$(LOCAL_PATH)/ \ - -I$(LOCAL_PATH)/target-arm \ - -I$(LOCAL_PATH)/fpu \ - $(TCG_CFLAGS) \ - $(HW_CFLAGS) \ - -# include telephony stuff -# -TELEPHONY_SOURCES := android_modem.c modem_driver.c gsm.c sim_card.c sysdeps_qemu.c sms.c remote_call.c -LOCAL_SRC_FILES += $(TELEPHONY_SOURCES:%=telephony/%) -LOCAL_CFLAGS += -I$(LOCAL_PATH)/telephony - -# include sound support source files. we first try to see if we have a prebuilt audio -# library. if not, we build things the "hard" way. -# -# note that to generate the prebuilt audio library, you should do the following: -# -# cd tools/qemu -# ./android-rebuild.sh -# distrib/update-audio.sh -# -ifeq ($(QEMU_AUDIO_LIB),) - LOCAL_SRC_FILES += $(AUDIO_SOURCES) -endif # !QEMU_AUDIO_LIB - -LOCAL_CFLAGS += $(AUDIO_CFLAGS) -LOCAL_LDLIBS += $(AUDIO_LDLIBS) - -# include slirp2 code, i.e. the user-level networking stuff -# -SLIRP_SOURCES := bootp.c cksum.c debug.c if.c ip_icmp.c ip_input.c ip_output.c \ - mbuf.c misc.c sbuf.c slirp.c socket.c tcp_input.c tcp_output.c \ - tcp_subr.c tcp_timer.c tftp.c udp.c - -LOCAL_SRC_FILES += $(SLIRP_SOURCES:%=slirp2/%) -LOCAL_CFLAGS += -I$(LOCAL_PATH)/slirp2 - -# socket proxy support -# -PROXY_SOURCES := \ - proxy_common.c \ - proxy_http.c \ - proxy_http_connector.c \ - proxy_http_rewriter.c \ - -LOCAL_SRC_FILES += $(PROXY_SOURCES:%=proxy/%) -LOCAL_CFLAGS += -I$(LOCAL_PATH)/proxy - -# the linux-user sources, I doubt we really need these -# -#LINUX_SOURCES := main.c elfload.c mmap.c signal.c path.c syscall.c -#LOCAL_SRC_FILES += $(LINUX_SOURCES:%=linux-user/%) - -# the skin support sources -# -SKIN_SOURCES := rect.c \ - region.c \ - image.c \ - trackball.c \ - keyboard.c \ - keyset.c \ - file.c \ - window.c \ - scaler.c \ - composer.c \ - surface.c \ - -LOCAL_SRC_FILES += $(SKIN_SOURCES:%=android/skin/%) -#LOCAL_CFLAGS += -I$(LOCAL_PATH)/skin - -ifeq ($(HOST_ARCH),x86) -# enable MMX code for our skin scaler -LOCAL_CFLAGS += -DUSE_MMX=1 -mmmx -endif - -# include other sources -# -VL_SOURCES := vl.c osdep.c cutils.c \ - block.c readline.c monitor.c console.c loader.c sockets.c \ - block-qcow.c aes.c d3des.c block-cloop.c block-dmg.c block-vvfat.c \ - block-qcow2.c block-cow.c \ - cbuffer.c \ - gdbstub.c usb-linux.c \ - vnc.c disas.c arm-dis.c \ - shaper.c charpipe.c loadpng.c \ - framebuffer.c \ - tcpdump.c \ - android/charmap.c \ - android/cmdline-option.c \ - android/config.c \ - android/console.c \ - android/gps.c \ - android/help.c \ - android/hw-control.c \ - android/hw-events.c \ - android/hw-kmsg.c \ - android/main.c \ - android/qemud.c \ - android/resource.c \ - android/utils/bufprint.c \ - android/utils/debug.c \ - android/utils/dirscanner.c \ - android/utils/display.c \ - android/utils/ini.c \ - android/utils/filelock.c \ - android/utils/misc.c \ - android/utils/path.c \ - android/utils/reflist.c \ - android/utils/stralloc.c \ - android/utils/system.c \ - android/utils/tempfile.c \ - android/utils/timezone.c \ - android/avd/hw-config.c \ - android/avd/info.c \ - -# we need to add a Quartz-specific file -ifeq ($(HOST_OS),darwin) - # Alas, the Android build system doesn't know how to deal - # with Objective C sources yet. - ifeq ($(BUILD_STANDALONE_EMULATOR),true) - VL_SOURCES += android/utils/display-quartz.m - else - LOCAL_CFLAGS += -DCONFIG_NO_COCOA - endif -endif - -VL_SOURCES += hw/arm_boot.c \ - hw/android_arm.c \ - -ifeq ($(HOST_OS),windows) - VL_SOURCES += block-raw-win32.c -else - VL_SOURCES += block-raw-posix.c -endif - -ifeq ($(HOST_OS),linux) - LOCAL_LDLIBS += -lX11 -endif - -ifeq ($(HOST_ARCH),x86) - VL_SOURCES += i386-dis.c -endif -ifeq ($(HOST_ARCH),x86_64) - VL_SOURCES += i386-dis.c -endif -ifeq ($(HOST_ARCH),ppc) - VL_SOURCES += ppc-dis.c -endif - -ifeq ($(HOST_OS),windows) - #VL_SOURCES += tap-win32.c - LOCAL_LDLIBS += -mno-cygwin -mwindows -mconsole -endif - -LOCAL_SRC_FILES += $(VL_SOURCES) - -ifeq ($(HOST_OS),linux) - LOCAL_LDLIBS += -lutil -lrt -endif - -# add SDL-specific flags -# -LOCAL_CFLAGS += $(SDL_CFLAGS) -LOCAL_LDLIBS += $(SDL_LDLIBS) -LOCAL_STATIC_LIBRARIES += libSDL libSDLmain -LOCAL_STATIC_LIBRARIES += libSDL libSDLmain - -# on Windows, link the icon file as well into the executable -# unfortunately, our build system doesn't help us much, so we need -# to use some weird pathnames to make this work... -# -ifeq ($(HOST_OS),windows) -INTERMEDIATE := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true) -ANDROID_ICON_OBJ := android_icon.o -ANDROID_ICON_PATH := $(LOCAL_PATH)/images -$(ANDROID_ICON_PATH)/$(ANDROID_ICON_OBJ): $(ANDROID_ICON_PATH)/android_icon.rc - windres $< -I $(ANDROID_ICON_PATH) -o $@ - -# seems to be the only way to add an object file that was not generated from -# a C/C++/Java source file to our build system. and very unfortunately, -# $(TOPDIR)/$(LOCALPATH) will always be prepended to this value, which forces -# us to put the object file in the source directory... -# -LOCAL_PREBUILT_OBJ_FILES += images/$(ANDROID_ICON_OBJ) -endif - -# other flags -LOCAL_CFLAGS += -D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE -LOCAL_LDLIBS += -lm -lpthread - -ifeq ($(HOST_OS),windows) - LOCAL_LDLIBS += -lwinmm -lws2_32 -liphlpapi -endif - -LOCAL_LDLIBS += $(QEMU_AUDIO_LIB) - -LOCAL_MODULE := emulator - -include $(BUILD_HOST_EXECUTABLE) - -endif # TARGET_ARCH == arm |