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authorVladimir Chtchetkine <vchtchetkine@google.com>2012-03-29 07:34:07 -0700
committerVladimir Chtchetkine <vchtchetkine@google.com>2012-03-29 07:34:07 -0700
commita7383ef4eb8d3863c8d582ea0d6b2ddb42125cba (patch)
treeab5f023b5e7666ec36760296c681921256ae74f5 /android
parent14a4131fde5542634aede4f358cfb4761330b69a (diff)
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Implements asynchronous socket API
This is pretty basic API that allows to asynchronously connect to a socket, and perform asynchronous read from / write to the connected socket. Since all the operations (including connection) are asynchronous, all the operation results are reported back to the client of this API via set of callbacks that client supplied to this API. Change-Id: I2a18f5b9c575ab7825c9e5a086f4cd9fb6b130ec
Diffstat (limited to 'android')
-rw-r--r--android/async-socket.c1002
-rw-r--r--android/async-socket.h280
-rw-r--r--android/utils/debug.h1
3 files changed, 1283 insertions, 0 deletions
diff --git a/android/async-socket.c b/android/async-socket.c
new file mode 100644
index 0000000..13e15ca
--- /dev/null
+++ b/android/async-socket.c
@@ -0,0 +1,1002 @@
+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/*
+ * Encapsulates exchange protocol between the emulator, and an Android device
+ * that is connected to the host via USB. The communication is established over
+ * a TCP port forwarding, enabled by ADB.
+ */
+
+#include "qemu-common.h"
+#include "android/async-utils.h"
+#include "android/utils/debug.h"
+#include "android/async-socket-connector.h"
+#include "android/async-socket.h"
+#include "utils/panic.h"
+#include "iolooper.h"
+
+#define E(...) derror(__VA_ARGS__)
+#define W(...) dwarning(__VA_ARGS__)
+#define D(...) VERBOSE_PRINT(asyncsocket,__VA_ARGS__)
+#define D_ACTIVE VERBOSE_CHECK(asyncsocket)
+
+/********************************************************************************
+ * Asynchronous Socket internal API declarations
+ *******************************************************************************/
+
+/* Asynchronous socket I/O (reader, or writer) descriptor. */
+typedef struct AsyncSocketIO AsyncSocketIO;
+
+/* Gets socket's address string. */
+static const char* _async_socket_string(AsyncSocket* as);
+
+/* Gets socket's looper. */
+static Looper* _async_socket_get_looper(AsyncSocket* as);
+
+/* Handler for the I/O time out.
+ * Param:
+ * as - Asynchronous socket for the reader.
+ * asio - Desciptor for the timed out I/O.
+ */
+static void _async_socket_io_timed_out(AsyncSocket* as, AsyncSocketIO* asio);
+
+/********************************************************************************
+ * Asynchronous Socket Reader / Writer
+ *******************************************************************************/
+
+struct AsyncSocketIO {
+ /* Next I/O in the reader, or writer list. */
+ AsyncSocketIO* next;
+ /* Asynchronous socket for this I/O. */
+ AsyncSocket* as;
+ /* Timer used for time outs on this I/O. */
+ LoopTimer timer[1];
+ /* An opaque pointer associated with this I/O. */
+ void* io_opaque;
+ /* Buffer where to read / write data. */
+ uint8_t* buffer;
+ /* Bytes to transfer through the socket for this I/O. */
+ uint32_t to_transfer;
+ /* Bytes thransferred through the socket in this I/O. */
+ uint32_t transferred;
+ /* I/O callbacks for this I/O. */
+ const ASIOCb* io_cb;
+ /* I/O type selector: 1 - read, 0 - write. */
+ int is_io_read;
+};
+
+/*
+ * Recycling I/O instances.
+ * Since AsyncSocketIO instances are not that large, it makes sence to recycle
+ * them for faster allocation, rather than allocating and freeing them for each
+ * I/O on the socket.
+ */
+
+/* List of recycled I/O descriptors. */
+static AsyncSocketIO* _asio_recycled = NULL;
+/* Number of I/O descriptors that are recycled in the _asio_recycled list. */
+static int _recycled_asio_count = 0;
+/* Maximum number of I/O descriptors that can be recycled. */
+static const int _max_recycled_asio_num = 32;
+
+/* Handler for an I/O time-out timer event.
+ * When this routine is invoked, it indicates that a time out has occurred on an
+ * I/O.
+ * Param:
+ * opaque - AsyncSocketIO instance representing the timed out I/O.
+ */
+static void _on_async_socket_io_timed_out(void* opaque);
+
+/* Creates new I/O descriptor.
+ * Param:
+ * as - Asynchronous socket for the I/O.
+ * is_io_read - I/O type selector: 1 - read, 0 - write.
+ * buffer, len - Reader / writer buffer address.
+ * io_cb - Callbacks for this reader / writer.
+ * io_opaque - An opaque pointer associated with the I/O.
+ * deadline - Deadline to complete the I/O.
+ * Return:
+ * Initialized AsyncSocketIO instance.
+ */
+static AsyncSocketIO*
+_async_socket_rw_new(AsyncSocket* as,
+ int is_io_read,
+ void* buffer,
+ uint32_t len,
+ const ASIOCb* io_cb,
+ void* io_opaque,
+ Duration deadline)
+{
+ /* Lookup in the recycler first. */
+ AsyncSocketIO* asio = _asio_recycled;
+ if (asio != NULL) {
+ /* Pull the descriptor from recycler. */
+ _asio_recycled = asio->next;
+ _recycled_asio_count--;
+ } else {
+ /* No recycled descriptors. Allocate new one. */
+ ANEW0(asio);
+ }
+
+ asio->next = NULL;
+ asio->as = as;
+ asio->is_io_read = is_io_read;
+ asio->buffer = (uint8_t*)buffer;
+ asio->to_transfer = len;
+ asio->transferred = 0;
+ asio->io_cb = io_cb;
+ asio->io_opaque = io_opaque;
+
+ loopTimer_init(asio->timer, _async_socket_get_looper(as),
+ _on_async_socket_io_timed_out, asio);
+ loopTimer_startAbsolute(asio->timer, deadline);
+
+ return asio;
+}
+
+/* Destroys and frees I/O descriptor. */
+static void
+_async_socket_io_destroy(AsyncSocketIO* asio)
+{
+ loopTimer_stop(asio->timer);
+ loopTimer_done(asio->timer);
+
+ /* Try to recycle it first, and free the memory if recycler is full. */
+ if (_recycled_asio_count < _max_recycled_asio_num) {
+ asio->next = _asio_recycled;
+ _asio_recycled = asio;
+ _recycled_asio_count++;
+ } else {
+ AFREE(asio);
+ }
+}
+
+/* Creates new asynchronous socket reader.
+ * Param:
+ * as - Asynchronous socket for the reader.
+ * buffer, len - Reader's buffer.
+ * io_cb - Lists reader's callbacks.
+ * reader_opaque - An opaque pointer associated with the reader.
+ * deadline - Deadline to complete the operation.
+ * Return:
+ * An initialized AsyncSocketIO intance.
+ */
+static AsyncSocketIO*
+_async_socket_reader_new(AsyncSocket* as,
+ void* buffer,
+ uint32_t len,
+ const ASIOCb* io_cb,
+ void* reader_opaque,
+ Duration deadline)
+{
+ AsyncSocketIO* const asio = _async_socket_rw_new(as, 1, buffer, len, io_cb,
+ reader_opaque, deadline);
+ return asio;
+}
+
+/* Creates new asynchronous socket writer.
+ * Param:
+ * as - Asynchronous socket for the writer.
+ * buffer, len - Writer's buffer.
+ * io_cb - Lists writer's callbacks.
+ * writer_opaque - An opaque pointer associated with the writer.
+ * deadline - Deadline to complete the operation.
+ * Return:
+ * An initialized AsyncSocketIO intance.
+ */
+static AsyncSocketIO*
+_async_socket_writer_new(AsyncSocket* as,
+ const void* buffer,
+ uint32_t len,
+ const ASIOCb* io_cb,
+ void* writer_opaque,
+ Duration deadline)
+{
+ AsyncSocketIO* const asio = _async_socket_rw_new(as, 0, (void*)buffer, len,
+ io_cb, writer_opaque,
+ deadline);
+ return asio;
+}
+
+/* I/O timed out. */
+static void
+_on_async_socket_io_timed_out(void* opaque)
+{
+ AsyncSocketIO* const asio = (AsyncSocketIO*)opaque;
+ _async_socket_io_timed_out(asio->as, asio);
+ _async_socket_io_destroy(asio);
+}
+
+/********************************************************************************
+ * Asynchronous Socket internals
+ *******************************************************************************/
+
+struct AsyncSocket {
+ /* TCP address for the socket. */
+ SockAddress address;
+ /* Client callbacks for this socket. */
+ const ASClientCb* client_cb;
+ /* An opaque pointer associated with this socket by the client. */
+ void* client_opaque;
+ /* I/O looper for asynchronous I/O on the socket. */
+ Looper* looper;
+ /* I/O descriptor for asynchronous I/O on the socket. */
+ LoopIo io[1];
+ /* Timer to use for reconnection attempts. */
+ LoopTimer reconnect_timer[1];
+ /* Head of the list of the active readers. */
+ AsyncSocketIO* readers_head;
+ /* Tail of the list of the active readers. */
+ AsyncSocketIO* readers_tail;
+ /* Head of the list of the active writers. */
+ AsyncSocketIO* writers_head;
+ /* Tail of the list of the active writers. */
+ AsyncSocketIO* writers_tail;
+ /* Socket's file descriptor. */
+ int fd;
+ /* Timeout to use for reconnection attempts. */
+ int reconnect_to;
+};
+
+static const char*
+_async_socket_string(AsyncSocket* as)
+{
+ return sock_address_to_string(&as->address);
+}
+
+static Looper*
+_async_socket_get_looper(AsyncSocket* as)
+{
+ return as->looper;
+}
+
+/* Pulls first reader out of the list.
+ * Param:
+ * as - Initialized AsyncSocket instance.
+ * Return:
+ * First I/O pulled out of the list, or NULL if there are no I/O in the list.
+ */
+static AsyncSocketIO*
+_async_socket_pull_first_io(AsyncSocket* as,
+ AsyncSocketIO** list_head,
+ AsyncSocketIO** list_tail)
+{
+ AsyncSocketIO* const ret = *list_head;
+ if (ret != NULL) {
+ *list_head = ret->next;
+ ret->next = NULL;
+ if (*list_head == NULL) {
+ *list_tail = NULL;
+ }
+ }
+ return ret;
+}
+
+/* Pulls first reader out of the list.
+ * Param:
+ * as - Initialized AsyncSocket instance.
+ * Return:
+ * First reader pulled out of the list, or NULL if there are no readers in the
+ * list.
+ */
+static AsyncSocketIO*
+_async_socket_pull_first_reader(AsyncSocket* as)
+{
+ return _async_socket_pull_first_io(as, &as->readers_head, &as->readers_tail);
+}
+
+/* Pulls first writer out of the list.
+ * Param:
+ * as - Initialized AsyncSocket instance.
+ * Return:
+ * First writer pulled out of the list, or NULL if there are no writers in the
+ * list.
+ */
+static AsyncSocketIO*
+_async_socket_pull_first_writer(AsyncSocket* as)
+{
+ return _async_socket_pull_first_io(as, &as->writers_head, &as->writers_tail);
+}
+
+/* Removes an I/O descriptor from a list of active I/O.
+ * Param:
+ * as - Initialized AsyncSocket instance.
+ * list_head, list_tail - Pointers to the list head and tail.
+ * io - I/O to remove.
+ * Return:
+ * Boolean: 1 if I/O has been removed, or 0 if I/O has not been found in the list.
+ */
+static int
+_async_socket_remove_io(AsyncSocket* as,
+ AsyncSocketIO** list_head,
+ AsyncSocketIO** list_tail,
+ AsyncSocketIO* io)
+{
+ AsyncSocketIO* prev = NULL;
+
+ while (*list_head != NULL && io != *list_head) {
+ prev = *list_head;
+ list_head = &((*list_head)->next);
+ }
+ if (*list_head == NULL) {
+ D("%s: I/O %p is not found in the list for socket '%s'",
+ __FUNCTION__, io, _async_socket_string(as));
+ return 0;
+ }
+
+ *list_head = io->next;
+ if (prev != NULL) {
+ prev->next = io->next;
+ }
+ if (*list_tail == io) {
+ *list_tail = prev;
+ }
+
+ return 1;
+}
+
+/* Advances to the next I/O in the list.
+ * Param:
+ * as - Initialized AsyncSocket instance.
+ * list_head, list_tail - Pointers to the list head and tail.
+ * Return:
+ * Next I/O at the head of the list, or NULL if I/O list become empty.
+ */
+static AsyncSocketIO*
+_async_socket_advance_io(AsyncSocket* as,
+ AsyncSocketIO** list_head,
+ AsyncSocketIO** list_tail)
+{
+ AsyncSocketIO* first_io = *list_head;
+ if (first_io != NULL) {
+ *list_head = first_io->next;
+ first_io->next = NULL;
+ }
+ if (*list_head == NULL) {
+ *list_tail = NULL;
+ }
+ return *list_head;
+}
+
+/* Advances to the next reader in the list.
+ * Param:
+ * as - Initialized AsyncSocket instance.
+ * Return:
+ * Next reader at the head of the list, or NULL if reader list become empty.
+ */
+static AsyncSocketIO*
+_async_socket_advance_reader(AsyncSocket* as)
+{
+ return _async_socket_advance_io(as, &as->readers_head, &as->readers_tail);
+}
+
+/* Advances to the next writer in the list.
+ * Param:
+ * as - Initialized AsyncSocket instance.
+ * Return:
+ * Next writer at the head of the list, or NULL if writer list become empty.
+ */
+static AsyncSocketIO*
+_async_socket_advance_writer(AsyncSocket* as)
+{
+ return _async_socket_advance_io(as, &as->writers_head, &as->writers_tail);
+}
+
+/* Completes an I/O.
+ * Param:
+ * as - Initialized AsyncSocket instance.
+ * asio - I/O to complete.
+ */
+static void
+_async_socket_complete_io(AsyncSocket* as, AsyncSocketIO* asio)
+{
+ /* Stop the timer. */
+ loopTimer_stop(asio->timer);
+
+ /* Report I/O completion. First report via I/O callback, and only if it is
+ * not set, report via client callback. */
+ if (asio->io_cb && asio->io_cb->on_completed) {
+ asio->io_cb->on_completed(as->client_opaque, as, asio->is_io_read,
+ asio->io_opaque, asio->buffer, asio->transferred);
+ } else if (as->client_cb->io_cb && as->client_cb->io_cb->on_completed) {
+ as->client_cb->io_cb->on_completed(as->client_opaque, as, asio->is_io_read,
+ asio->io_opaque, asio->buffer,
+ asio->transferred);
+ }
+}
+
+/* Timeouts an I/O.
+ * Param:
+ * as - Initialized AsyncSocket instance.
+ * asio - An I/O that has timed out.
+ */
+static void
+_async_socket_io_timed_out(AsyncSocket* as, AsyncSocketIO* asio)
+{
+ /* Remove the I/O from a list of active I/O. */
+ if (asio->is_io_read) {
+ _async_socket_remove_io(as, &as->readers_head, &as->readers_tail, asio);
+ } else {
+ _async_socket_remove_io(as, &as->writers_head, &as->writers_tail, asio);
+ }
+
+ /* Report I/O time out. First report it via I/O callbacks, and only if it is
+ * not set, report it via client callbacks. */
+ if (asio->io_cb && asio->io_cb->on_timed_out) {
+ asio->io_cb->on_timed_out(as->client_opaque, as, asio->is_io_read,
+ asio->io_opaque, asio->buffer,
+ asio->transferred, asio->to_transfer);
+ } else if (as->client_cb->io_cb && as->client_cb->io_cb->on_timed_out) {
+ as->client_cb->io_cb->on_timed_out(as->client_opaque, as, asio->is_io_read,
+ asio->io_opaque, asio->buffer,
+ asio->transferred, asio->to_transfer);
+ }
+}
+
+/* Cancels an I/O.
+ * Param:
+ * as - Initialized AsyncSocket instance.
+ * asio - An I/O to cancel.
+ */
+static void
+_async_socket_cancel_io(AsyncSocket* as, AsyncSocketIO* asio)
+{
+ /* Stop the timer. */
+ loopTimer_stop(asio->timer);
+
+ /* Report I/O cancellation. First report it via I/O callbacks, and only if it
+ * is not set, report it via client callbacks. */
+ if (asio->io_cb && asio->io_cb->on_cancelled) {
+ asio->io_cb->on_cancelled(as->client_opaque, as, asio->is_io_read,
+ asio->io_opaque, asio->buffer,
+ asio->transferred, asio->to_transfer);
+ } else if (as->client_cb->io_cb && as->client_cb->io_cb->on_cancelled) {
+ as->client_cb->io_cb->on_cancelled(as->client_opaque, as, asio->is_io_read,
+ asio->io_opaque, asio->buffer,
+ asio->transferred, asio->to_transfer);
+ }
+}
+
+/* Reports an I/O failure.
+ * Param:
+ * as - Initialized AsyncSocket instance.
+ * asio - An I/O that has failed. Can be NULL for general failures.
+ * failure - Failure (errno) that has occurred.
+ */
+static void
+_async_socket_io_failure(AsyncSocket* as, AsyncSocketIO* asio, int failure)
+{
+ /* Stop the timer. */
+ loopTimer_stop(asio->timer);
+
+ /* Report I/O failure. First report it via I/O callbacks, and only if it
+ * is not set, report it via client callbacks. */
+ if (asio && asio->io_cb && asio->io_cb->on_io_failure) {
+ asio->io_cb->on_io_failure(as->client_opaque, as, asio->is_io_read,
+ asio->io_opaque, asio->buffer,
+ asio->transferred, asio->to_transfer, failure);
+ } else if (as->client_cb->io_cb && as->client_cb->io_cb->on_io_failure) {
+ as->client_cb->io_cb->on_io_failure(as->client_opaque, as,
+ asio->is_io_read, asio->io_opaque,
+ asio->buffer, asio->transferred,
+ asio->to_transfer, failure);
+ }
+}
+
+/* Cancels all the active socket readers.
+ * Param:
+ * as - Initialized AsyncSocket instance.
+ */
+static void
+_async_socket_cancel_readers(AsyncSocket* as)
+{
+ while (as->readers_head != NULL) {
+ AsyncSocketIO* const to_cancel = _async_socket_pull_first_reader(as);
+ _async_socket_cancel_io(as, to_cancel);
+ _async_socket_io_destroy(to_cancel);
+ }
+}
+
+/* Cancels all the active socket writers.
+ * Param:
+ * as - Initialized AsyncSocket instance.
+ */
+static void
+_async_socket_cancel_writers(AsyncSocket* as)
+{
+ while (as->writers_head != NULL) {
+ AsyncSocketIO* const to_cancel = _async_socket_pull_first_writer(as);
+ _async_socket_cancel_io(as, to_cancel);
+ _async_socket_io_destroy(to_cancel);
+ }
+}
+
+/* Cancels all the I/O on the socket. */
+static void
+_async_socket_cancel_all_io(AsyncSocket* as)
+{
+ /* Stop the reconnection timer. */
+ loopTimer_stop(as->reconnect_timer);
+
+ /* Stop read / write on the socket. */
+ loopIo_dontWantWrite(as->io);
+ loopIo_dontWantRead(as->io);
+
+ /* Cancel active readers and writers. */
+ _async_socket_cancel_readers(as);
+ _async_socket_cancel_writers(as);
+}
+
+/* Closes socket handle used by the async socket.
+ * Param:
+ * as - Initialized AsyncSocket instance.
+ */
+static void
+_async_socket_close_socket(AsyncSocket* as)
+{
+ if (as->fd >= 0) {
+ loopIo_done(as->io);
+ socket_close(as->fd);
+ as->fd = -1;
+ }
+}
+
+/* Destroys AsyncSocket instance.
+ * Param:
+ * as - Initialized AsyncSocket instance.
+ */
+static void
+_async_socket_destroy(AsyncSocket* as)
+{
+ if (as != NULL) {
+ /* Cancel all the I/O */
+ _async_socket_cancel_all_io(as);
+
+ /* Close socket. */
+ _async_socket_close_socket(as);
+
+ /* Free allocated resources. */
+ if (as->looper != NULL) {
+ loopTimer_done(as->reconnect_timer);
+ looper_free(as->looper);
+ }
+ sock_address_done(&as->address);
+ AFREE(as);
+ }
+}
+
+/* Starts reconnection attempts after connection has been lost.
+ * Param:
+ * as - Initialized AsyncSocket instance.
+ * to - Milliseconds to wait before reconnection attempt.
+ */
+static void
+_async_socket_reconnect(AsyncSocket* as, int to)
+{
+ /* Make sure that no I/O is active, and socket is closed before we
+ * reconnect. */
+ _async_socket_cancel_all_io(as);
+
+ /* Set the timer for reconnection attempt. */
+ loopTimer_startRelative(as->reconnect_timer, to);
+}
+
+/********************************************************************************
+ * Asynchronous Socket callbacks
+ *******************************************************************************/
+
+/* A callback that is invoked when socket gets disconnected.
+ * Param:
+ * as - Initialized AsyncSocket instance.
+ */
+static void
+_on_async_socket_disconnected(AsyncSocket* as)
+{
+ /* Save error to restore it for the client's callback. */
+ const int save_errno = errno;
+ ASConnectAction action = ASCA_ABORT;
+
+ D("Async socket '%s' is disconnected. Error %d -> %s",
+ _async_socket_string(as), errno, strerror(errno));
+
+ /* Cancel all the I/O on this socket. */
+ _async_socket_cancel_all_io(as);
+
+ /* Close the socket. */
+ _async_socket_close_socket(as);
+
+ /* Restore errno, and invoke client's callback. */
+ errno = save_errno;
+ action = as->client_cb->on_connection(as->client_opaque, as,
+ ASCS_DISCONNECTED);
+
+ if (action == ASCA_RETRY) {
+ /* Client requested reconnection. */
+ if (as->reconnect_to) {
+ _async_socket_reconnect(as, as->reconnect_to);
+ }
+ }
+}
+
+/* A callback that is invoked on socket's I/O failure.
+ * Param:
+ * as - Initialized AsyncSocket instance.
+ * asio - Descriptor for the failed I/O. Can be NULL for general failures.
+ */
+static void
+_on_async_socket_failure(AsyncSocket* as, AsyncSocketIO* asio)
+{
+ D("Async socket '%s' I/O failure %d: %s",
+ _async_socket_string(as), errno, strerror(errno));
+
+ /* Report the failure. */
+ _async_socket_io_failure(as, asio, errno);
+}
+
+/* A callback that is invoked when there is data available to read.
+ * Param:
+ * as - Initialized AsyncSocket instance.
+ * Return:
+ * 0 on success, or -1 on failure. Failure returned from this routine will
+ * skip writes (if awailable) behind this read.
+ */
+static int
+_on_async_socket_recv(AsyncSocket* as)
+{
+ /* Get current reader. */
+ AsyncSocketIO* const asr = as->readers_head;
+ if (asr == NULL) {
+ D("No async socket reader available on IO_READ for '%s'",
+ _async_socket_string(as));
+ loopIo_dontWantRead(as->io);
+ return 0;
+ }
+
+ /* Read next chunk of data. */
+ int res = socket_recv(as->fd, asr->buffer + asr->transferred,
+ asr->to_transfer - asr->transferred);
+ while (res < 0 && errno == EINTR) {
+ res = socket_recv(as->fd, asr->buffer + asr->transferred,
+ asr->to_transfer - asr->transferred);
+ }
+
+ if (res == 0) {
+ /* Socket has been disconnected. */
+ errno = ECONNRESET;
+ _on_async_socket_disconnected(as);
+ return -1;
+ }
+
+ if (res < 0) {
+ if (errno == EWOULDBLOCK || errno == EAGAIN) {
+ /* Yield to writes behind this read. */
+ loopIo_wantRead(as->io);
+ return 0;
+ }
+
+ /* An I/O error. */
+ _on_async_socket_failure(as, asr);
+ return -1;
+ }
+
+ /* Update the reader's descriptor. */
+ asr->transferred += res;
+ if (asr->transferred == asr->to_transfer) {
+ /* This read is completed. Move on to the next reader. */
+ _async_socket_advance_reader(as);
+
+ /* Notify reader completion. */
+ _async_socket_complete_io(as, asr);
+ _async_socket_io_destroy(asr);
+ }
+
+ /* Lets see if there are still active readers, and enable, or disable read
+ * I/O callback accordingly. */
+ if (as->readers_head != NULL) {
+ loopIo_wantRead(as->io);
+ } else {
+ loopIo_dontWantRead(as->io);
+ }
+
+ return 0;
+}
+
+/* A callback that is invoked when there is data available to write.
+ * Param:
+ * as - Initialized AsyncSocket instance.
+ * Return:
+ * 0 on success, or -1 on failure. Failure returned from this routine will
+ * skip reads (if awailable) behind this write.
+ */
+static int
+_on_async_socket_send(AsyncSocket* as)
+{
+ /* Get current writer. */
+ AsyncSocketIO* const asw = as->writers_head;
+ if (asw == NULL) {
+ D("No async socket writer available on IO_WRITE for '%s'",
+ _async_socket_string(as));
+ loopIo_dontWantWrite(as->io);
+ return 0;
+ }
+
+ /* Write next chunk of data. */
+ int res = socket_send(as->fd, asw->buffer + asw->transferred,
+ asw->to_transfer - asw->transferred);
+ while (res < 0 && errno == EINTR) {
+ res = socket_send(as->fd, asw->buffer + asw->transferred,
+ asw->to_transfer - asw->transferred);
+ }
+
+ if (res == 0) {
+ /* Socket has been disconnected. */
+ errno = ECONNRESET;
+ _on_async_socket_disconnected(as);
+ return -1;
+ }
+
+ if (res < 0) {
+ if (errno == EWOULDBLOCK || errno == EAGAIN) {
+ /* Yield to reads behind this write. */
+ loopIo_wantWrite(as->io);
+ return 0;
+ }
+
+ /* An I/O error. */
+ _on_async_socket_failure(as, asw);
+ return -1;
+ }
+
+ /* Update the reader descriptor. */
+ asw->transferred += res;
+ if (asw->transferred == asw->to_transfer) {
+ /* This write is completed. Move on to the next writer. */
+ _async_socket_advance_writer(as);
+
+ /* Notify writer completion. */
+ _async_socket_complete_io(as, asw);
+ _async_socket_io_destroy(asw);
+ }
+
+ /* Lets see if there are still active writers, and enable, or disable write
+ * I/O callback accordingly. */
+ if (as->writers_head != NULL) {
+ loopIo_wantWrite(as->io);
+ } else {
+ loopIo_dontWantWrite(as->io);
+ }
+
+ return 0;
+}
+
+/* A callback that is invoked when an I/O is available on socket.
+ * Param:
+ * as - Initialized AsyncSocket instance.
+ * fd - Socket's file descriptor.
+ * events - LOOP_IO_READ | LOOP_IO_WRITE bitmask.
+ */
+static void
+_on_async_socket_io(void* opaque, int fd, unsigned events)
+{
+ AsyncSocket* const as = (AsyncSocket*)opaque;
+
+ if ((events & LOOP_IO_READ) != 0) {
+ if (_on_async_socket_recv(as) != 0) {
+ return;
+ }
+ }
+
+ if ((events & LOOP_IO_WRITE) != 0) {
+ if (_on_async_socket_send(as) != 0) {
+ return;
+ }
+ }
+}
+
+/* A callback that is invoked by asynchronous socket connector on connection
+ * events.
+ * Param:
+ * opaque - Initialized AsyncSocket instance.
+ * connector - Connector that is used to connect this socket.
+ * event - Connection event.
+ * Return:
+ * One of ASCCbRes values.
+ */
+static ASCCbRes
+_on_connector_events(void* opaque,
+ AsyncSocketConnector* connector,
+ ASCEvent event)
+{
+ ASConnectAction action;
+ ASConnectStatus adsc_status;
+ AsyncSocket* const as = (AsyncSocket*)opaque;
+
+ /* Convert connector event into async socket connection event. */
+ switch (event) {
+ case ASC_CONNECTION_SUCCEEDED:
+ /* Accept the connection. */
+ adsc_status = ASCS_CONNECTED;
+ as->fd = async_socket_connector_pull_fd(connector);
+ loopIo_init(as->io, as->looper, as->fd, _on_async_socket_io, as);
+ break;
+
+ case ASC_CONNECTION_RETRY:
+ adsc_status = ASCS_RETRY;
+ break;
+
+ case ASC_CONNECTION_FAILED:
+ default:
+ adsc_status = ASCS_FAILURE;
+ break;
+ }
+
+ /* Invoke client's callback. */
+ action = as->client_cb->on_connection(as->client_opaque, as, adsc_status);
+ if (event == ASC_CONNECTION_SUCCEEDED && action != ASCA_KEEP) {
+ /* For whatever reason the client didn't want to keep this connection.
+ * Close it. */
+ _async_socket_close_socket(as);
+ }
+
+ if (action == ASCA_RETRY) {
+ return ASC_CB_RETRY;
+ } else if (action == ASCA_ABORT) {
+ return ASC_CB_ABORT;
+ } else {
+ return ASC_CB_KEEP;
+ }
+}
+
+/* Timer callback invoked to reconnect the lost connection.
+ * Param:
+ * as - Initialized AsyncSocket instance.
+ */
+void
+_on_async_socket_reconnect(void* opaque)
+{
+ AsyncSocket* as = (AsyncSocket*)opaque;
+ async_socket_connect(as, as->reconnect_to);
+}
+
+
+/********************************************************************************
+ * Android Device Socket public API
+ *******************************************************************************/
+
+AsyncSocket*
+async_socket_new(int port,
+ int reconnect_to,
+ const ASClientCb* client_cb,
+ void* client_opaque)
+{
+ AsyncSocket* as;
+
+ if (client_cb == NULL || client_cb->on_connection == NULL) {
+ E("Invalid client_cb parameter");
+ return NULL;
+ }
+
+ ANEW0(as);
+
+ as->fd = -1;
+ as->client_opaque = client_opaque;
+ as->client_cb = client_cb;
+ as->readers_head = as->readers_tail = NULL;
+ as->reconnect_to = reconnect_to;
+ sock_address_init_inet(&as->address, SOCK_ADDRESS_INET_LOOPBACK, port);
+ as->looper = looper_newCore();
+ if (as->looper == NULL) {
+ E("Unable to create I/O looper for async socket '%s'",
+ _async_socket_string(as));
+ _async_socket_destroy(as);
+ return NULL;
+ }
+ loopTimer_init(as->reconnect_timer, as->looper, _on_async_socket_reconnect, as);
+
+ return as;
+}
+
+int
+async_socket_connect(AsyncSocket* as, int retry_to)
+{
+ AsyncSocketConnector* const connector =
+ async_socket_connector_new(&as->address, retry_to, _on_connector_events, as);
+ if (connector == NULL) {
+ return -1;
+ }
+ return (async_socket_connector_connect(connector) == ASC_CONNECT_FAILED) ? -1 : 0;
+}
+
+void
+async_socket_disconnect(AsyncSocket* as)
+{
+ if (as != NULL) {
+ _async_socket_cancel_all_io(as);
+ _async_socket_close_socket(as);
+ _async_socket_destroy(as);
+ }
+}
+
+int
+async_socket_reconnect(AsyncSocket* as, int retry_to)
+{
+ _async_socket_cancel_all_io(as);
+ _async_socket_close_socket(as);
+ return async_socket_connect(as, retry_to);
+}
+
+int
+async_socket_read_abs(AsyncSocket* as,
+ void* buffer, uint32_t len,
+ const ASIOCb* reader_cb,
+ void* reader_opaque,
+ Duration deadline)
+{
+ AsyncSocketIO* const asr =
+ _async_socket_reader_new(as, buffer, len, reader_cb, reader_opaque,
+ deadline);
+ if (as->readers_head == NULL) {
+ as->readers_head = as->readers_tail = asr;
+ } else {
+ as->readers_tail->next = asr;
+ as->readers_tail = asr;
+ }
+ loopIo_wantRead(as->io);
+ return 0;
+}
+
+int
+async_socket_read_rel(AsyncSocket* as,
+ void* buffer, uint32_t len,
+ const ASIOCb* reader_cb,
+ void* reader_opaque,
+ int to)
+{
+ const Duration dl = (to >= 0) ? looper_now(_async_socket_get_looper(as)) + to :
+ DURATION_INFINITE;
+ return async_socket_read_abs(as, buffer, len, reader_cb, reader_opaque, dl);
+}
+
+int
+async_socket_write_abs(AsyncSocket* as,
+ const void* buffer, uint32_t len,
+ const ASIOCb* writer_cb,
+ void* writer_opaque,
+ Duration deadline)
+{
+ AsyncSocketIO* const asw =
+ _async_socket_writer_new(as, buffer, len, writer_cb, writer_opaque,
+ deadline);
+ if (as->writers_head == NULL) {
+ as->writers_head = as->writers_tail = asw;
+ } else {
+ as->writers_tail->next = asw;
+ as->writers_tail = asw;
+ }
+ loopIo_wantWrite(as->io);
+ return 0;
+}
+
+int async_socket_write_rel(AsyncSocket* as,
+ const void* buffer, uint32_t len,
+ const ASIOCb* writer_cb,
+ void* writer_opaque,
+ int to)
+{
+ const Duration dl = (to >= 0) ? looper_now(_async_socket_get_looper(as)) + to :
+ DURATION_INFINITE;
+ return async_socket_write_abs(as, buffer, len, writer_cb, writer_opaque, dl);
+}
diff --git a/android/async-socket.h b/android/async-socket.h
new file mode 100644
index 0000000..5b5d125
--- /dev/null
+++ b/android/async-socket.h
@@ -0,0 +1,280 @@
+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_ASYNC_SOCKET_H_
+#define ANDROID_ASYNC_SOCKET_H_
+
+/*
+ * Contains declaration of an API that encapsulates communication via
+ * asynchronous socket.
+ *
+ * This is pretty basic API that allows to asynchronously connect to a socket,
+ * and perform asynchronous read from / write to the connected socket.
+ *
+ * Since all the operations (including connection) are asynchronous, all the
+ * operation results are reported back to the client of this API via set of
+ * callbacks that client supplied to this API.
+ */
+
+/* Declares asynchronous socket descriptor. */
+typedef struct AsyncSocket AsyncSocket;
+
+/* Enumerates asynchronous socket connection statuses.
+ * Values enumerated here are passed to the client's callback that was set to
+ * monitor socket connection.
+ */
+typedef enum ASConnectStatus {
+ /* Socket has been connected. */
+ ASCS_CONNECTED,
+ /* Socket has been disconnected. */
+ ASCS_DISCONNECTED,
+ /* An error has occured while connecting to the socket. */
+ ASCS_FAILURE,
+ /* An attempt to retry connection is about to begin. */
+ ASCS_RETRY,
+} ASConnectStatus;
+
+/* Enumerates values returned from the client's callback that was set to
+ * monitor socket connection.
+ */
+typedef enum ASConnectAction {
+ /* Keep the connection. */
+ ASCA_KEEP,
+ /* Retry connection attempt. */
+ ASCA_RETRY,
+ /* Abort the connection. */
+ ASCA_ABORT,
+} ASConnectAction;
+
+/* Defines client's callback set to monitor socket connection.
+ * Param:
+ * client_opaque - An opaque pointer associated with the client.
+ * as - Initialized AsyncSocket instance.
+ * status - Socket connection status.
+ * Return:
+ * One of the ASConnectAction values.
+ */
+typedef ASConnectAction (*on_as_connection_cb)(void* client_opaque,
+ AsyncSocket* as,
+ ASConnectStatus status);
+
+/* Defines client's callback set to monitor socket I/O failures.
+ * Param:
+ * client_opaque - An opaque pointer associated with the client.
+ * as - Initialized AsyncSocket instance.
+ * is_io_read - I/O type selector: 1 - read, 0 - write.
+ * io_opaque - An opaque pointer associated with the I/O that has failed.
+ * buffer - Address of the I/O buffer.
+ * transferred - Number of bytes that were transferred before I/O has failed.
+ * to_transfer - Number of bytes initially requested to transfer with the
+ * failed I/O.
+ * failure - Error that occured (errno value)
+ */
+typedef void (*on_as_io_failure_cb)(void* client_opaque,
+ AsyncSocket* as,
+ int is_io_read,
+ void* io_opaque,
+ void* buffer,
+ uint32_t transferred,
+ uint32_t to_transfer,
+ int failure);
+
+/* Defines client's callback invoked when I/O has been completed.
+ * Param:
+ * client_opaque - An opaque pointer associated with the client.
+ * as - Initialized AsyncSocket instance.
+ * is_io_read - I/O type selector: 1 - read, 0 - write.
+ * io_opaque - An opaque pointer associated with the I/O that has been
+ * completed.
+ * buffer - Address of the I/O buffer.
+ * transferred - Number of bytes that were transferred.
+ */
+typedef void (*on_as_io_completed_cb)(void* client_opaque,
+ AsyncSocket* as,
+ int is_io_read,
+ void* io_opaque,
+ void* buffer,
+ uint32_t transferred);
+
+/* Defines client's callback invoked when an I/O gets cancelled (due to a
+ * disconnection, for instance).
+ * Param:
+ * client_opaque - An opaque pointer associated with the client.
+ * as - Initialized AsyncSocket instance.
+ * is_io_read - I/O type selector: 1 - read, 0 - write.
+ * io_opaque - An opaque pointer associated with the I/O that has been
+ * cancelled.
+ * buffer - Address of the I/O buffer.
+ * transferred - Number of bytes that were transferred before I/O has been
+ * cancelled.
+ * to_transfer - Number of bytes initially requested to transfer with the
+ * cancelled I/O.
+ */
+typedef void (*on_as_io_cancelled_cb)(void* client_opaque,
+ AsyncSocket* as,
+ int is_io_read,
+ void* io_opaque,
+ void* buffer,
+ uint32_t transferred,
+ uint32_t to_transfer);
+
+/* Defines client's callback invoked when an I/O gets timed out.
+ * Param:
+ * client_opaque - An opaque pointer associated with the client.
+ * as - Initialized AsyncSocket instance.
+ * is_io_read - I/O type selector: 1 - read, 0 - write.
+ * io_opaque - An opaque pointer associated with the I/O that has timed out.
+ * buffer - Address of the I/O buffer.
+ * transferred - Number of bytes that were transferred before I/O has timed out.
+ * to_transfer - Number of bytes initially requested to transfer with the timed
+ * out I/O.
+ */
+typedef void (*on_as_io_timed_out_cb)(void* client_opaque,
+ AsyncSocket* as,
+ int is_io_read,
+ void* io_opaque,
+ void* buffer,
+ uint32_t transferred,
+ uint32_t to_transfer);
+
+/* Lists asynchronous socket I/O callbacks. */
+typedef struct ASIOCb {
+ on_as_io_completed_cb on_completed;
+ on_as_io_cancelled_cb on_cancelled;
+ on_as_io_timed_out_cb on_timed_out;
+ on_as_io_failure_cb on_io_failure;
+} ASIOCb;
+
+
+/* Lists asynchronous socket client callbacks. */
+typedef struct ASClientCb {
+ /* Connection callback (client must have one) */
+ on_as_connection_cb on_connection;
+ /* Optional client-level I/O callbacks. */
+ const ASIOCb* io_cb;
+} ASClientCb;
+
+/* Creates an asynchronous socket descriptor.
+ * Param:
+ * port - TCP port to connect the socket to.
+ * reconnect_to - Timeout before retrying to reconnect after disconnection.
+ * 0 means "don't try to reconnect".
+ * client_callbacks - Lists socket client callbacks.
+ * client_opaque - An opaque pointer to associate with the socket client.
+ * Return:
+ * Initialized AsyncSocket instance on success, or NULL on failure.
+ */
+extern AsyncSocket* async_socket_new(int port,
+ int reconnect_to,
+ const ASClientCb* client_callbacks,
+ void* client_opaque);
+
+/* Asynchronously connects to an asynchronous socket.
+ * Param:
+ * as - Initialized AsyncSocket instance.
+ * retry_to - Number of milliseconds to wait before retrying a failed
+ * connection.
+ * Return:
+ * 0 on success, or -1 on failure. If this routine returns a failure, I/O
+ * failure callback has not been invoked.
+ */
+extern int async_socket_connect(AsyncSocket* as, int retry_to);
+
+/* Disconnects from an asynchronous socket.
+ * Param:
+ * as - Initialized and connected AsyncSocket instance.
+ */
+extern void async_socket_disconnect(AsyncSocket* as);
+
+/* Asynchronously reconnects to an asynchronous socket.
+ * Param:
+ * as - Initialized AsyncSocket instance.
+ * retry_to - Number of milliseconds to wait before retrying to reconnect.
+ * Return:
+ * 0 on success, or -1 on failure. If this routine returns a failure, I/O
+ * failure callback has not been invoked.
+ */
+extern int async_socket_reconnect(AsyncSocket* as, int retry_to);
+
+/* Asynchronously reads data from an asynchronous socket with a deadline.
+ * Param:
+ * as - Initialized and connected AsyncSocket instance.
+ * buffer, len - Buffer where to read data.
+ * reader_cb - Lists reader's callbacks.
+ * reader_opaque - An opaque pointer associated with the reader.
+ * deadline - Deadline to complete the read.
+ * Return:
+ * 0 on success, or -1 on failure. If this routine returns a failure, I/O
+ * failure callback has not been invoked.
+ */
+extern int async_socket_read_abs(AsyncSocket* as,
+ void* buffer, uint32_t len,
+ const ASIOCb* reader_cb,
+ void* reader_opaque,
+ Duration deadline);
+
+/* Asynchronously reads data from an asynchronous socket with a relative timeout.
+ * Param:
+ * as - Initialized and connected AsyncSocket instance.
+ * buffer, len - Buffer where to read data.
+ * reader_cb - Lists reader's callbacks.
+ * reader_opaque - An opaque pointer associated with the reader.
+ * to - Milliseconds to complete the read. to < 0 indicates "no timeout"
+ * Return:
+ * 0 on success, or -1 on failure. If this routine returns a failure, I/O
+ * failure callback has not been invoked.
+ */
+extern int async_socket_read_rel(AsyncSocket* as,
+ void* buffer, uint32_t len,
+ const ASIOCb* reader_cb,
+ void* reader_opaque,
+ int to);
+
+/* Asynchronously writes data to an asynchronous socket with a deadline.
+ * Param:
+ * as - Initialized and connected AsyncSocket instance.
+ * buffer, len - Buffer with writing data.
+ * writer_cb - Lists writer's callbacks.
+ * writer_opaque - An opaque pointer associated with the writer.
+ * deadline - Deadline to complete the write.
+ * Return:
+ * 0 on success, or -1 on failure. If this routine returns a failure, I/O
+ * failure callback has not been invoked.
+ */
+extern int async_socket_write_abs(AsyncSocket* as,
+ const void* buffer, uint32_t len,
+ const ASIOCb* writer_cb,
+ void* writer_opaque,
+ Duration deadline);
+
+/* Asynchronously writes data to an asynchronous socket with a relative timeout.
+ * Param:
+ * as - Initialized and connected AsyncSocket instance.
+ * buffer, len - Buffer with writing data.
+ * writer_cb - Lists writer's callbacks.
+ * writer_opaque - An opaque pointer associated with the writer.
+ * to - Milliseconds to complete the write. to < 0 indicates "no timeout"
+ * Return:
+ * 0 on success, or -1 on failure. If this routine returns a failure, I/O
+ * failure callback has not been invoked.
+ */
+extern int async_socket_write_rel(AsyncSocket* as,
+ const void* buffer, uint32_t len,
+ const ASIOCb* writer_cb,
+ void* writer_opaque,
+ int to);
+
+#endif /* ANDROID_ASYNC_SOCKET_H_ */
diff --git a/android/utils/debug.h b/android/utils/debug.h
index d7de9da..d6fd60c 100644
--- a/android/utils/debug.h
+++ b/android/utils/debug.h
@@ -45,6 +45,7 @@
_VERBOSE_TAG(adbclient, "ADB QEMU client") \
_VERBOSE_TAG(adb, "ADB debugger") \
_VERBOSE_TAG(asconnector, "Asynchronous socket connector") \
+ _VERBOSE_TAG(asyncsocket, "Asynchronous socket") \
#define _VERBOSE_TAG(x,y) VERBOSE_##x,
typedef enum {