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authorJesse Hall <jessehall@google.com>2012-07-09 11:27:07 -0700
committerJesse Hall <jessehall@google.com>2012-07-22 00:35:08 -0700
commit9682c8870b8ff5e4ac2e4c70b759f791c6f38c1f (patch)
treeded6ee18c4e1f33df235e53615a6d65e2d64f4ef /distrib/sdl-1.2.15/docs/html/sdlglloadlibrary.html
parent74b55003f76dbca96e4a26d98fe464081ca5341f (diff)
downloadexternal_qemu-9682c8870b8ff5e4ac2e4c70b759f791c6f38c1f.zip
external_qemu-9682c8870b8ff5e4ac2e4c70b759f791c6f38c1f.tar.gz
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Import SDL release-1.2.15
Change-Id: I505c4aea24325cad475f217db5589814b4c75dbf
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+<HTML
+><HEAD
+><TITLE
+>SDL_GL_LoadLibrary</TITLE
+><META
+NAME="GENERATOR"
+CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
+"><LINK
+REL="HOME"
+TITLE="SDL Library Documentation"
+HREF="index.html"><LINK
+REL="UP"
+TITLE="Video"
+HREF="video.html"><LINK
+REL="PREVIOUS"
+TITLE="SDL_ShowCursor"
+HREF="sdlshowcursor.html"><LINK
+REL="NEXT"
+TITLE="SDL_GL_GetProcAddress"
+HREF="sdlglgetprocaddress.html"></HEAD
+><BODY
+CLASS="REFENTRY"
+BGCOLOR="#FFF8DC"
+TEXT="#000000"
+LINK="#0000ee"
+VLINK="#551a8b"
+ALINK="#ff0000"
+><DIV
+CLASS="NAVHEADER"
+><TABLE
+SUMMARY="Header navigation table"
+WIDTH="100%"
+BORDER="0"
+CELLPADDING="0"
+CELLSPACING="0"
+><TR
+><TH
+COLSPAN="3"
+ALIGN="center"
+>SDL Library Documentation</TH
+></TR
+><TR
+><TD
+WIDTH="10%"
+ALIGN="left"
+VALIGN="bottom"
+><A
+HREF="sdlshowcursor.html"
+ACCESSKEY="P"
+>Prev</A
+></TD
+><TD
+WIDTH="80%"
+ALIGN="center"
+VALIGN="bottom"
+></TD
+><TD
+WIDTH="10%"
+ALIGN="right"
+VALIGN="bottom"
+><A
+HREF="sdlglgetprocaddress.html"
+ACCESSKEY="N"
+>Next</A
+></TD
+></TR
+></TABLE
+><HR
+ALIGN="LEFT"
+WIDTH="100%"></DIV
+><H1
+><A
+NAME="SDLGLLOADLIBRARY"
+></A
+>SDL_GL_LoadLibrary</H1
+><DIV
+CLASS="REFNAMEDIV"
+><A
+NAME="AEN2648"
+></A
+><H2
+>Name</H2
+>SDL_GL_LoadLibrary&nbsp;--&nbsp;Specify an OpenGL library</DIV
+><DIV
+CLASS="REFSYNOPSISDIV"
+><A
+NAME="AEN2651"
+></A
+><H2
+>Synopsis</H2
+><DIV
+CLASS="FUNCSYNOPSIS"
+><A
+NAME="AEN2652"
+></A
+><P
+></P
+><PRE
+CLASS="FUNCSYNOPSISINFO"
+>#include "SDL.h"</PRE
+><P
+><CODE
+><CODE
+CLASS="FUNCDEF"
+>int <B
+CLASS="FSFUNC"
+>SDL_GL_LoadLibrary</B
+></CODE
+>(const char *path);</CODE
+></P
+><P
+></P
+></DIV
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN2658"
+></A
+><H2
+>Description</H2
+><P
+>If you wish, you may load the OpenGL library at runtime, this must be done before <A
+HREF="sdlsetvideomode.html"
+><TT
+CLASS="FUNCTION"
+>SDL_SetVideoMode</TT
+></A
+> is called. The <TT
+CLASS="PARAMETER"
+><I
+>path</I
+></TT
+> of the GL library is passed to <TT
+CLASS="FUNCTION"
+>SDL_GL_LoadLibrary</TT
+> and it returns <SPAN
+CLASS="RETURNVALUE"
+>0</SPAN
+> on success, or <SPAN
+CLASS="RETURNVALUE"
+>-1</SPAN
+> on an error. You must then use <A
+HREF="sdlglgetprocaddress.html"
+><TT
+CLASS="FUNCTION"
+>SDL_GL_GetProcAddress</TT
+></A
+> to retrieve function pointers to GL functions.</P
+></DIV
+><DIV
+CLASS="REFSECT1"
+><A
+NAME="AEN2669"
+></A
+><H2
+>See Also</H2
+><P
+><A
+HREF="sdlglgetprocaddress.html"
+><TT
+CLASS="FUNCTION"
+>SDL_GL_GetProcAddress</TT
+></A
+></P
+></DIV
+><DIV
+CLASS="NAVFOOTER"
+><HR
+ALIGN="LEFT"
+WIDTH="100%"><TABLE
+SUMMARY="Footer navigation table"
+WIDTH="100%"
+BORDER="0"
+CELLPADDING="0"
+CELLSPACING="0"
+><TR
+><TD
+WIDTH="33%"
+ALIGN="left"
+VALIGN="top"
+><A
+HREF="sdlshowcursor.html"
+ACCESSKEY="P"
+>Prev</A
+></TD
+><TD
+WIDTH="34%"
+ALIGN="center"
+VALIGN="top"
+><A
+HREF="index.html"
+ACCESSKEY="H"
+>Home</A
+></TD
+><TD
+WIDTH="33%"
+ALIGN="right"
+VALIGN="top"
+><A
+HREF="sdlglgetprocaddress.html"
+ACCESSKEY="N"
+>Next</A
+></TD
+></TR
+><TR
+><TD
+WIDTH="33%"
+ALIGN="left"
+VALIGN="top"
+>SDL_ShowCursor</TD
+><TD
+WIDTH="34%"
+ALIGN="center"
+VALIGN="top"
+><A
+HREF="video.html"
+ACCESSKEY="U"
+>Up</A
+></TD
+><TD
+WIDTH="33%"
+ALIGN="right"
+VALIGN="top"
+>SDL_GL_GetProcAddress</TD
+></TR
+></TABLE
+></DIV
+></BODY
+></HTML
+> \ No newline at end of file