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author | Jesse Hall <jessehall@google.com> | 2012-07-17 17:01:04 -0700 |
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committer | android code review <noreply-gerritcodereview@google.com> | 2012-07-23 14:51:03 -0700 |
commit | c60b11434975c424e937fad75275840ef5ec3e81 (patch) | |
tree | 4b74a18db9a5b6ce622cf40610c103c2c7388a13 /distrib | |
parent | a42f5af0f706d7c7fc8e6527c905c79b5298058e (diff) | |
download | external_qemu-c60b11434975c424e937fad75275840ef5ec3e81.zip external_qemu-c60b11434975c424e937fad75275840ef5ec3e81.tar.gz external_qemu-c60b11434975c424e937fad75275840ef5ec3e81.tar.bz2 |
Switch to sdl 1.2.15 and build from source on osx
Change-Id: I036eefd9789bfe346e9ee5acc15c1d9ffe995c94
Diffstat (limited to 'distrib')
-rw-r--r-- | distrib/README | 10 |
1 files changed, 1 insertions, 9 deletions
diff --git a/distrib/README b/distrib/README index 8a2cf52..22d276f 100644 --- a/distrib/README +++ b/distrib/README @@ -39,12 +39,4 @@ it is based on QEMU 0.8.2 with many changes used to support the following featur "dynamic ticks" that make this mode un-necessary for Android. -it also uses a patched version of LibSDL-1.2.12 which implements the following: - - - prevent a fatal bug in Quartz Extreme's QuickDraw emulation to crash the program - whenever SDL_WINDOW_POS is set in the environment before starting the program. - the patch implements a simple workaround to this system-level problem. - - - new APIs: SDL_WM_GetPos() and SDL_WM_SetPos() are used to retrieve and set the emulator - window position. this allows us to implement a simple-yet-useful feature: the emulator remembers - its position among restarts. +it also uses a patched version of LibSDL-1.2.15. |