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-rw-r--r--Makefile.android537
1 files changed, 0 insertions, 537 deletions
diff --git a/Makefile.android b/Makefile.android
deleted file mode 100644
index fe89e4a..0000000
--- a/Makefile.android
+++ /dev/null
@@ -1,537 +0,0 @@
-ifeq ($(TARGET_ARCH),arm)
-LOCAL_PATH:= $(call my-dir)
-
-# determine the location of platform-specific directories
-#
-CONFIG_DIRS := \
- $(LOCAL_PATH)/android/config \
- $(LOCAL_PATH)/android/config/$(HOST_PREBUILT_TAG)
-
-CONFIG_INCLUDES := $(CONFIG_DIRS:%=-I%)
-
-MY_CFLAGS := $(CONFIG_INCLUDES) -O2 -g \
- -fno-PIC \
- -falign-functions=0 \
- -fomit-frame-pointer \
-
-MY_LDFLAGS :=
-
-# this is needed to build the emulator on 64-bit Linux systems
-ifeq ($(HOST_OS)-$(HOST_ARCH),linux-x86)
- MY_CFLAGS += -Wa,--32
-endif
-
-ifeq ($(HOST_OS),freebsd)
- MY_CFLAGS += -Wa,--32 -I /usr/local/include
-endif
-
-ifeq ($(HOST_OS),windows)
- MY_CFLAGS += -D_WIN32 -mno-cygwin
- # we need Win32 features that are available since Windows 2000 Professional/Server (NT 5.0)
- MY_CFLAGS += -DWINVER=0x501
-endif
-
-ifeq ($(HOST_ARCH),ppc)
- MY_CFLAGS += -D__powerpc__
-endif
-
-ifeq ($(HOST_OS),darwin)
- MY_CFLAGS += -mdynamic-no-pic
-endif
-MY_CC := $(HOST_CC)
-
-# BUILD_STANDALONE_EMULATOR is only defined when building with
-# the android-rebuild.sh script. The script will also provide
-# adequate values for HOST_CC
-#
-ifneq ($(BUILD_STANDALONE_EMULATOR),true)
-
- ifneq ($(USE_CCACHE),)
- MY_CC := prebuilt/$(HOST_PREBUILT_TAG)/ccache/ccache $(MY_CC)
- endif
-endif
-
-
-ifneq ($(combo_target)$(TARGET_SIMULATOR),HOST_true)
- ifneq ($(HOST_ARCH),x86_64)
- MY_CFLAGS += -m32
- MY_LDFLAGS += -m32
- endif
-endif
-
-include $(CLEAR_VARS)
-
-###########################################################
-# Zlib configuration
-#
-ZLIB_DIR := distrib/zlib-1.2.3
-include $(LOCAL_PATH)/$(ZLIB_DIR)/sources.make
-
-###########################################################
-# Libpng configuration
-#
-LIBPNG_DIR := distrib/libpng-1.2.19
-include $(LOCAL_PATH)/$(LIBPNG_DIR)/sources.make
-
-###############################################################################
-# build the TCG code generator
-#
-include $(CLEAR_VARS)
-
-LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
-LOCAL_CC := $(MY_CC)
-LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS)
-LOCAL_LDFLAGS := $(MY_LDFLAGS)
-LOCAL_MODULE := emulator-tcg
-
-TCG_TARGET := $(HOST_ARCH)
-ifeq ($(TCG_TARGET),x86)
- TCG_TARGET := i386
-endif
-
-TCG_CFLAGS := -I$(LOCAL_PATH)/tcg -I$(LOCAL_PATH)/tcg/$(TCG_TARGET)
-
-LOCAL_CFLAGS += $(TCG_CFLAGS) \
- -I$(LOCAL_PATH)/target-arm \
- -I$(LOCAL_PATH)/fpu \
-
-LOCAL_SRC_FILES := \
- tcg/tcg.c \
- tcg/tcg-dyngen.c \
- tcg/tcg-runtime.c \
-
-include $(BUILD_HOST_STATIC_LIBRARY)
-
-##############################################################################
-# build the HW emulation support
-#
-include $(CLEAR_VARS)
-
-LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
-LOCAL_CC := $(MY_CC)
-LOCAL_MODULE := emulator-hw
-
-HW_CFLAGS := -I$(LOCAL_PATH)/hw
-
-LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS)
-LOCAL_CFLAGS += -I$(LOCAL_PATH)/target-arm -I$(LOCAL_PATH)/fpu $(HW_CFLAGS)
-LOCAL_CFLAGS += $(ZLIB_CFLAGS) -I$(LOCAL_PATH)/$(ZLIB_DIR)
-
-HW_SOURCES := \
- android_arm.c \
- arm_pic.c \
- cdrom.c \
- dma.c \
- irq.c \
- goldfish_audio.c \
- goldfish_battery.c \
- goldfish_device.c \
- goldfish_events_device.c \
- goldfish_fb.c \
- goldfish_interrupt.c \
- goldfish_memlog.c \
- goldfish_mmc.c \
- goldfish_nand.c \
- goldfish_switch.c \
- goldfish_timer.c \
- goldfish_trace.c \
- goldfish_tty.c \
- pci.c \
- scsi-disk.c \
- smc91c111.c \
- usb-hid.c \
- usb-hub.c \
- usb-msd.c \
- usb-ohci.c \
- usb.c \
-
-LOCAL_SRC_FILES += $(HW_SOURCES:%=hw/%)
-
-include $(BUILD_HOST_STATIC_LIBRARY)
-
-##############################################################################
-# build the ARM-specific emulation engine sources
-#
-include $(CLEAR_VARS)
-
-LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
-LOCAL_CC := $(MY_CC)
-LOCAL_MODULE := emulator-arm
-LOCAL_LDFLAGS := $(MY_LDFLAGS)
-LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS)
-LOCAL_STATIC_LIBRARIES := emulator-hw
-
-LOCAL_CFLAGS := -fno-PIC -fomit-frame-pointer -Wno-sign-compare
-LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS)
-
-LOCAL_CFLAGS += -I$(LOCAL_PATH) \
- -I$(LOCAL_PATH)/target-arm \
- -I$(LOCAL_PATH)/fpu \
- $(TCG_CFLAGS) \
- $(HW_CFLAGS) \
-
-ifeq ($(HOST_ARCH),ppc)
- LOCAL_CFLAGS += -D__powerpc__
-endif
-
-LOCAL_SRC_FILES += exec.c cpu-exec.c \
- target-arm/op_helper.c \
- target-arm/iwmmxt_helper.c \
- target-arm/neon_helper.c \
- target-arm/helper.c \
- target-arm/translate.c \
- target-arm/machine.c \
- translate-all.c \
- hw/armv7m.c \
- hw/armv7m_nvic.c \
- arm-semi.c \
- trace.c \
- varint.c \
- dcache.c \
-
-LOCAL_SRC_FILES += fpu/softfloat.c
-
-include $(BUILD_HOST_STATIC_LIBRARY)
-
-##############################################################################
-# SDL-related definitions
-#
-
-SDL_CONFIG ?= prebuilt/$(HOST_PREBUILT_TAG)/sdl/bin/sdl-config
-SDL_CFLAGS := $(shell $(SDL_CONFIG) --cflags)
-
-# We need to filter out the _GNU_SOURCE variable because it breaks recent
-# releases of Cygwin when using the -mno-cygwin option. Moreover, we don't
-# need this macro at all to build the Android emulator.
-SDL_CFLAGS := $(filter-out -D_GNU_SOURCE=1,$(SDL_CFLAGS))
-SDL_LDLIBS := $(filter-out %.a %.lib,$(shell $(SDL_CONFIG) --static-libs))
-
-
-##############################################################################
-# determine audio sources, build the prebuilt audio-library if needed
-#
-
-# determine AUDIO sources based on current configuration
-#
-AUDIO_SOURCES := audio.c noaudio.c wavaudio.c sdlaudio.c wavcapture.c mixeng.c
-AUDIO_CFLAGS := -I$(LOCAL_PATH)/audio -DHAS_AUDIO
-AUDIO_LDLIBS :=
-
-ifeq ($(HOST_OS),darwin)
- CONFIG_COREAUDIO ?= yes
-endif
-
-ifeq ($(HOST_OS),windows)
- CONFIG_WINAUDIO ?= yes
-endif
-
-ifeq ($(HOST_OS),linux)
- CONFIG_OSS ?= yes
- CONFIG_ALSA ?= yes
- CONFIG_ESD ?= yes
-endif
-
-ifeq ($(HOST_OS),freebsd)
- CONFIG_OSS ?= yes
-endif
-
-ifeq ($(CONFIG_COREAUDIO),yes)
- AUDIO_SOURCES += coreaudio.c
- AUDIO_CFLAGS += -DCONFIG_COREAUDIO
- AUDIO_LDLIBS += -Wl,-framework,CoreAudio
-endif
-
-ifeq ($(CONFIG_WINAUDIO),yes)
- AUDIO_SOURCES += winaudio.c
- AUDIO_CFLAGS += -DCONFIG_WINAUDIO
-endif
-
-ifeq ($(CONFIG_ALSA),yes)
- AUDIO_SOURCES += alsaaudio.c audio_pt_int.c
- AUDIO_CFLAGS += -DCONFIG_ALSA
-endif
-
-ifeq ($(CONFIG_ESD),yes)
- AUDIO_SOURCES += esdaudio.c
- AUDIO_CFLAGS += -DCONFIG_ESD
-endif
-
-ifeq ($(CONFIG_OSS),yes)
- AUDIO_SOURCES += ossaudio.c
- AUDIO_CFLAGS += -DCONFIG_OSS
-endif
-
-AUDIO_SOURCES := $(AUDIO_SOURCES:%=audio/%)
-
-# determine whether we're going to use the prebuilt
-# audio library (this is useful on Linux to avoid requiring
-# all sound-related development packages to be installed on
-# the build and developer machines).
-#
-# note that you can define BUILD_QEMU_AUDIO_LIB to true
-# in your environment to force recompilation.
-#
-QEMU_AUDIO_LIB :=
-
-ifneq ($(BUILD_STANDALONE_EMULATOR),true)
- QEMU_AUDIO_LIB := $(wildcard \
- prebuilt/$(HOST_PREBUILT_TAG)/emulator/libqemu-audio.a)
-endif
-
-ifeq ($(BUILD_QEMU_AUDIO_LIB),true)
- include $(CLEAR_VARS)
- LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
- LOCAL_CC := $(MY_CC)
- LOCAL_MODULE := libqemu-audio
- LOCAL_LDFLAGS := $(MY_LDFLAGS)
-
- LOCAL_CFLAGS := -Wno-sign-compare \
- -fno-strict-aliasing -W -Wall -Wno-unused-parameter \
- -I$(LOCAL_PATH) \
- -I$(LOCAL_PATH)/target-arm \
- -I$(LOCAL_PATH)/fpu \
-
- LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS) $(AUDIO_CFLAGS)
-
- LOCAL_CFLAGS += $(SDL_CFLAGS)
-
- LOCAL_SRC_FILES += $(AUDIO_SOURCES)
-
- include $(BUILD_HOST_STATIC_LIBRARY)
- QEMU_AUDIO_LIB := $(LOCAL_BUILT_MODULE)
-
-endif # !QEMU_AUDIO_LIB
-
-##############################################################################
-# now build the emulator itself
-#
-include $(CLEAR_VARS)
-
-LOCAL_NO_DEFAULT_COMPILER_FLAGS := true
-LOCAL_CC := $(MY_CC)
-LOCAL_MODULE := emulator
-LOCAL_STATIC_LIBRARIES := emulator-hw emulator-arm emulator-tcg
-LOCAL_LDFLAGS := $(MY_LDFLAGS)
-
-# don't remove the -fno-strict-aliasing, or you'll break things
-# (e.g. slirp2/network support)
-#
-LOCAL_CFLAGS := -fno-PIC -fomit-frame-pointer -Wno-sign-compare \
- -fno-strict-aliasing -g -W -Wall -Wno-unused-parameter
-
-LOCAL_CFLAGS := $(MY_CFLAGS) $(LOCAL_CFLAGS)
-
-# add the build ID to the default macro definitions
-LOCAL_CFLAGS += -DANDROID_BUILD_ID="$(strip $(BUILD_ID))-$(strip $(BUILD_NUMBER))"
-
-# include the Zlib sources
-#
-LOCAL_SRC_FILES += $(ZLIB_SOURCES)
-LOCAL_CFLAGS += $(ZLIB_CFLAGS) -I$(LOCAL_PATH)/$(ZLIB_DIR)
-
-# include the Libpng sources
-#
-LOCAL_SRC_FILES += $(LIBPNG_SOURCES)
-LOCAL_CFLAGS += $(LIBPNG_CFLAGS) -I$(LOCAL_PATH)/$(LIBPNG_DIR)
-
-LOCAL_CFLAGS += -I$(LOCAL_PATH)/ \
- -I$(LOCAL_PATH)/target-arm \
- -I$(LOCAL_PATH)/fpu \
- $(TCG_CFLAGS) \
- $(HW_CFLAGS) \
-
-# include telephony stuff
-#
-TELEPHONY_SOURCES := android_modem.c modem_driver.c gsm.c sim_card.c sysdeps_qemu.c sms.c remote_call.c
-LOCAL_SRC_FILES += $(TELEPHONY_SOURCES:%=telephony/%)
-LOCAL_CFLAGS += -I$(LOCAL_PATH)/telephony
-
-# include sound support source files. we first try to see if we have a prebuilt audio
-# library. if not, we build things the "hard" way.
-#
-# note that to generate the prebuilt audio library, you should do the following:
-#
-# cd tools/qemu
-# ./android-rebuild.sh
-# distrib/update-audio.sh
-#
-ifeq ($(QEMU_AUDIO_LIB),)
- LOCAL_SRC_FILES += $(AUDIO_SOURCES)
-endif # !QEMU_AUDIO_LIB
-
-LOCAL_CFLAGS += $(AUDIO_CFLAGS)
-LOCAL_LDLIBS += $(AUDIO_LDLIBS)
-
-# include slirp2 code, i.e. the user-level networking stuff
-#
-SLIRP_SOURCES := bootp.c cksum.c debug.c if.c ip_icmp.c ip_input.c ip_output.c \
- mbuf.c misc.c sbuf.c slirp.c socket.c tcp_input.c tcp_output.c \
- tcp_subr.c tcp_timer.c tftp.c udp.c
-
-LOCAL_SRC_FILES += $(SLIRP_SOURCES:%=slirp2/%)
-LOCAL_CFLAGS += -I$(LOCAL_PATH)/slirp2
-
-# socket proxy support
-#
-PROXY_SOURCES := \
- proxy_common.c \
- proxy_http.c \
- proxy_http_connector.c \
- proxy_http_rewriter.c \
-
-LOCAL_SRC_FILES += $(PROXY_SOURCES:%=proxy/%)
-LOCAL_CFLAGS += -I$(LOCAL_PATH)/proxy
-
-# the linux-user sources, I doubt we really need these
-#
-#LINUX_SOURCES := main.c elfload.c mmap.c signal.c path.c syscall.c
-#LOCAL_SRC_FILES += $(LINUX_SOURCES:%=linux-user/%)
-
-# the skin support sources
-#
-SKIN_SOURCES := rect.c \
- region.c \
- image.c \
- trackball.c \
- keyboard.c \
- keyset.c \
- file.c \
- window.c \
- scaler.c \
- composer.c \
- surface.c \
-
-LOCAL_SRC_FILES += $(SKIN_SOURCES:%=android/skin/%)
-#LOCAL_CFLAGS += -I$(LOCAL_PATH)/skin
-
-ifeq ($(HOST_ARCH),x86)
-# enable MMX code for our skin scaler
-LOCAL_CFLAGS += -DUSE_MMX=1 -mmmx
-endif
-
-# include other sources
-#
-VL_SOURCES := vl.c osdep.c cutils.c \
- block.c readline.c monitor.c console.c loader.c sockets.c \
- block-qcow.c aes.c d3des.c block-cloop.c block-dmg.c block-vvfat.c \
- block-qcow2.c block-cow.c \
- cbuffer.c \
- gdbstub.c usb-linux.c \
- vnc.c disas.c arm-dis.c \
- shaper.c charpipe.c loadpng.c \
- framebuffer.c \
- tcpdump.c \
- android/charmap.c \
- android/cmdline-option.c \
- android/config.c \
- android/console.c \
- android/gps.c \
- android/help.c \
- android/hw-control.c \
- android/hw-events.c \
- android/hw-kmsg.c \
- android/main.c \
- android/qemud.c \
- android/resource.c \
- android/utils/bufprint.c \
- android/utils/debug.c \
- android/utils/dirscanner.c \
- android/utils/display.c \
- android/utils/ini.c \
- android/utils/filelock.c \
- android/utils/misc.c \
- android/utils/path.c \
- android/utils/reflist.c \
- android/utils/stralloc.c \
- android/utils/system.c \
- android/utils/tempfile.c \
- android/utils/timezone.c \
- android/avd/hw-config.c \
- android/avd/info.c \
-
-# we need to add a Quartz-specific file
-ifeq ($(HOST_OS),darwin)
- # Alas, the Android build system doesn't know how to deal
- # with Objective C sources yet.
- ifeq ($(BUILD_STANDALONE_EMULATOR),true)
- VL_SOURCES += android/utils/display-quartz.m
- else
- LOCAL_CFLAGS += -DCONFIG_NO_COCOA
- endif
-endif
-
-VL_SOURCES += hw/arm_boot.c \
- hw/android_arm.c \
-
-ifeq ($(HOST_OS),windows)
- VL_SOURCES += block-raw-win32.c
-else
- VL_SOURCES += block-raw-posix.c
-endif
-
-ifeq ($(HOST_OS),linux)
- LOCAL_LDLIBS += -lX11
-endif
-
-ifeq ($(HOST_ARCH),x86)
- VL_SOURCES += i386-dis.c
-endif
-ifeq ($(HOST_ARCH),x86_64)
- VL_SOURCES += i386-dis.c
-endif
-ifeq ($(HOST_ARCH),ppc)
- VL_SOURCES += ppc-dis.c
-endif
-
-ifeq ($(HOST_OS),windows)
- #VL_SOURCES += tap-win32.c
- LOCAL_LDLIBS += -mno-cygwin -mwindows -mconsole
-endif
-
-LOCAL_SRC_FILES += $(VL_SOURCES)
-
-ifeq ($(HOST_OS),linux)
- LOCAL_LDLIBS += -lutil -lrt
-endif
-
-# add SDL-specific flags
-#
-LOCAL_CFLAGS += $(SDL_CFLAGS)
-LOCAL_LDLIBS += $(SDL_LDLIBS)
-LOCAL_STATIC_LIBRARIES += libSDL libSDLmain
-LOCAL_STATIC_LIBRARIES += libSDL libSDLmain
-
-# on Windows, link the icon file as well into the executable
-# unfortunately, our build system doesn't help us much, so we need
-# to use some weird pathnames to make this work...
-#
-ifeq ($(HOST_OS),windows)
-INTERMEDIATE := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true)
-ANDROID_ICON_OBJ := android_icon.o
-ANDROID_ICON_PATH := $(LOCAL_PATH)/images
-$(ANDROID_ICON_PATH)/$(ANDROID_ICON_OBJ): $(ANDROID_ICON_PATH)/android_icon.rc
- windres $< -I $(ANDROID_ICON_PATH) -o $@
-
-# seems to be the only way to add an object file that was not generated from
-# a C/C++/Java source file to our build system. and very unfortunately,
-# $(TOPDIR)/$(LOCALPATH) will always be prepended to this value, which forces
-# us to put the object file in the source directory...
-#
-LOCAL_PREBUILT_OBJ_FILES += images/$(ANDROID_ICON_OBJ)
-endif
-
-# other flags
-LOCAL_CFLAGS += -D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE
-LOCAL_LDLIBS += -lm -lpthread
-
-ifeq ($(HOST_OS),windows)
- LOCAL_LDLIBS += -lwinmm -lws2_32 -liphlpapi
-endif
-
-LOCAL_LDLIBS += $(QEMU_AUDIO_LIB)
-
-LOCAL_MODULE := emulator
-
-include $(BUILD_HOST_EXECUTABLE)
-
-endif # TARGET_ARCH == arm