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-rw-r--r--distrib/sdl-1.2.12/src/joystick/amigaos/SDL_sysjoystick.c233
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diff --git a/distrib/sdl-1.2.12/src/joystick/amigaos/SDL_sysjoystick.c b/distrib/sdl-1.2.12/src/joystick/amigaos/SDL_sysjoystick.c
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+++ b/distrib/sdl-1.2.12/src/joystick/amigaos/SDL_sysjoystick.c
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+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2006 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#ifdef SDL_JOYSTICK_AMIGA
+
+/* This is the system specific header for the SDL joystick API */
+
+#include <libraries/lowlevel.h>
+#if defined(__SASC) || defined(STORMC4_WOS)
+#include <proto/exec.h>
+#include <proto/lowlevel.h>
+#include <proto/graphics.h>
+#else
+#include <inline/exec.h>
+#include <inline/lowlevel.h>
+#include <inline/graphics.h>
+#endif
+#include "mydebug.h"
+
+extern struct ExecBase *SysBase;
+extern struct GfxBase *GfxBase;
+
+#include "SDL_joystick.h"
+#include "../SDL_sysjoystick.h"
+#include "../SDL_joystick_c.h"
+
+/* Function to scan the system for joysticks.
+ * This function should set SDL_numjoysticks to the number of available
+ * joysticks. Joystick 0 should be the system default joystick.
+ * It should return 0, or -1 on an unrecoverable fatal error.
+ */
+
+
+/* Amiga specific datas */
+struct Library *LowLevelBase=NULL;
+
+ULONG joybut[]=
+{
+ JPF_BUTTON_RED,
+ JPF_BUTTON_BLUE,
+ JPF_BUTTON_PLAY,
+ JPF_BUTTON_YELLOW,
+ JPF_BUTTON_GREEN,
+ JPF_BUTTON_FORWARD,
+ JPF_BUTTON_REVERSE,
+};
+
+struct joystick_hwdata
+{
+ ULONG joystate;
+};
+
+int SDL_SYS_JoystickInit(void)
+{
+ if(!LowLevelBase)
+ {
+ if(LowLevelBase=OpenLibrary("lowlevel.library",37))
+ return 2;
+ }
+ else
+ return 2;
+
+ D(bug("%ld joysticks available.\n",SDL_numjoysticks));
+
+ return 0;
+}
+
+/* Function to get the device-dependent name of a joystick */
+const char *SDL_SYS_JoystickName(int index)
+{
+ if(index<2&&LowLevelBase)
+ {
+ switch(index)
+ {
+ case 0:
+ return "Port 1 Amiga Joystick/Joypad";
+ case 1:
+ return "Port 2 Amiga Joystick/Joypad";
+ }
+ }
+
+ SDL_SetError("No joystick available with that index");
+ return(NULL);
+}
+
+/* Function to open a joystick for use.
+ The joystick to open is specified by the index field of the joystick.
+ This should fill the nbuttons and naxes fields of the joystick structure.
+ It returns 0, or -1 if there is an error.
+ */
+
+int SDL_SYS_JoystickOpen(SDL_Joystick *joystick)
+{
+ ULONG temp,i;
+ D(bug("Opening joystick %ld\n",joystick->index));
+
+ if(!(joystick->hwdata=SDL_malloc(sizeof(struct joystick_hwdata))))
+ return -1;
+
+/* This loop is to check if the controller is a joypad */
+
+ for(i=0;i<20;i++)
+ {
+ temp=ReadJoyPort(joystick->index^1); // fix to invert amiga joyports
+ WaitTOF();
+ }
+
+ if((temp&JP_TYPE_MASK)==JP_TYPE_GAMECTLR)
+ joystick->nbuttons=7;
+ else
+ joystick->nbuttons=3;
+
+ joystick->nhats=0;
+ joystick->nballs=0;
+ joystick->naxes=2;
+ joystick->hwdata->joystate=0L;
+
+ return 0;
+}
+
+/* Function to update the state of a joystick - called as a device poll.
+ * This function shouldn't update the joystick structure directly,
+ * but instead should call SDL_PrivateJoystick*() to deliver events
+ * and update joystick device state.
+ */
+void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick)
+{
+ ULONG data;
+ int i;
+
+ if(joystick->index<2)
+ {
+ data=ReadJoyPort(joystick->index);
+
+ if(data&JP_DIRECTION_MASK)
+ {
+ if(data&JPF_JOY_DOWN)
+ {
+ if(!(joystick->hwdata->joystate&JPF_JOY_DOWN))
+ SDL_PrivateJoystickAxis(joystick,0,127);
+ }
+ else if(data&JPF_JOY_UP)
+ {
+ if(!(joystick->hwdata->joystate&JPF_JOY_UP))
+ SDL_PrivateJoystickAxis(joystick,0,-127);
+ }
+ else if(joystick->hwdata->joystate&(JPF_JOY_UP|JPF_JOY_DOWN))
+ SDL_PrivateJoystickAxis(joystick,0,0);
+
+ if(data&JPF_JOY_LEFT)
+ {
+ if(!(joystick->hwdata->joystate&JPF_JOY_LEFT))
+ SDL_PrivateJoystickAxis(joystick,1,-127);
+ }
+ else if(data&JPF_JOY_RIGHT)
+ {
+ if(!(joystick->hwdata->joystate&JPF_JOY_RIGHT))
+ SDL_PrivateJoystickAxis(joystick,1,127);
+ }
+ else if(joystick->hwdata->joystate&(JPF_JOY_LEFT|JPF_JOY_RIGHT))
+ SDL_PrivateJoystickAxis(joystick,1,0);
+ }
+ else if(joystick->hwdata->joystate&(JPF_JOY_LEFT|JPF_JOY_RIGHT))
+ {
+ SDL_PrivateJoystickAxis(joystick,1,0);
+ }
+ else if(joystick->hwdata->joystate&(JPF_JOY_UP|JPF_JOY_DOWN))
+ {
+ SDL_PrivateJoystickAxis(joystick,0,0);
+ }
+
+ for(i=0;i<joystick->nbuttons;i++)
+ {
+ if( (data&joybut[i]) )
+ {
+ if(i==1)
+ data&=(~(joybut[2]));
+
+ if(!(joystick->hwdata->joystate&joybut[i]))
+ SDL_PrivateJoystickButton(joystick,i,SDL_PRESSED);
+ }
+ else if(joystick->hwdata->joystate&joybut[i])
+ SDL_PrivateJoystickButton(joystick,i,SDL_RELEASED);
+ }
+
+ joystick->hwdata->joystate=data;
+ }
+
+ return;
+}
+
+/* Function to close a joystick after use */
+void SDL_SYS_JoystickClose(SDL_Joystick *joystick)
+{
+ if(joystick->hwdata)
+ SDL_free(joystick->hwdata);
+ return;
+}
+
+/* Function to perform any system-specific joystick related cleanup */
+
+void SDL_SYS_JoystickQuit(void)
+{
+ if(LowLevelBase)
+ {
+ CloseLibrary(LowLevelBase);
+ LowLevelBase=NULL;
+ SDL_numjoysticks=0;
+ }
+ return;
+}
+
+#endif /* SDL_JOYSTICK_AMIGA */