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Diffstat (limited to 'distrib/sdl-1.2.12/src/video/bwindow/SDL_sysevents.cc')
-rw-r--r--distrib/sdl-1.2.12/src/video/bwindow/SDL_sysevents.cc381
1 files changed, 0 insertions, 381 deletions
diff --git a/distrib/sdl-1.2.12/src/video/bwindow/SDL_sysevents.cc b/distrib/sdl-1.2.12/src/video/bwindow/SDL_sysevents.cc
deleted file mode 100644
index f011c57..0000000
--- a/distrib/sdl-1.2.12/src/video/bwindow/SDL_sysevents.cc
+++ /dev/null
@@ -1,381 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2006 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-#include "SDL_config.h"
-
-#include <support/UTF8.h>
-#include <stdio.h>
-#include <string.h>
-#include "SDL_error.h"
-#include "SDL_events.h"
-#include "SDL_BWin.h"
-#include "SDL_lowvideo.h"
-
-static SDLKey keymap[128];
-int mouse_relative = 0;
-extern "C" {
-
-#include "../../events/SDL_sysevents.h"
-#include "../../events/SDL_events_c.h"
-#include "SDL_sysevents_c.h"
-
-void BE_PumpEvents(_THIS)
-{
-}
-
-void BE_InitOSKeymap(_THIS)
-{
- for ( uint i=0; i<SDL_TABLESIZE(keymap); ++i )
- keymap[i] = SDLK_UNKNOWN;
-
- keymap[0x01] = SDLK_ESCAPE;
- keymap[B_F1_KEY] = SDLK_F1;
- keymap[B_F2_KEY] = SDLK_F2;
- keymap[B_F3_KEY] = SDLK_F3;
- keymap[B_F4_KEY] = SDLK_F4;
- keymap[B_F5_KEY] = SDLK_F5;
- keymap[B_F6_KEY] = SDLK_F6;
- keymap[B_F7_KEY] = SDLK_F7;
- keymap[B_F8_KEY] = SDLK_F8;
- keymap[B_F9_KEY] = SDLK_F9;
- keymap[B_F10_KEY] = SDLK_F10;
- keymap[B_F11_KEY] = SDLK_F11;
- keymap[B_F12_KEY] = SDLK_F12;
- keymap[B_PRINT_KEY] = SDLK_PRINT;
- keymap[B_SCROLL_KEY] = SDLK_SCROLLOCK;
- keymap[B_PAUSE_KEY] = SDLK_PAUSE;
- keymap[0x11] = SDLK_BACKQUOTE;
- keymap[0x12] = SDLK_1;
- keymap[0x13] = SDLK_2;
- keymap[0x14] = SDLK_3;
- keymap[0x15] = SDLK_4;
- keymap[0x16] = SDLK_5;
- keymap[0x17] = SDLK_6;
- keymap[0x18] = SDLK_7;
- keymap[0x19] = SDLK_8;
- keymap[0x1a] = SDLK_9;
- keymap[0x1b] = SDLK_0;
- keymap[0x1c] = SDLK_MINUS;
- keymap[0x1d] = SDLK_EQUALS;
- keymap[0x1e] = SDLK_BACKSPACE;
- keymap[0x1f] = SDLK_INSERT;
- keymap[0x20] = SDLK_HOME;
- keymap[0x21] = SDLK_PAGEUP;
- keymap[0x22] = SDLK_NUMLOCK;
- keymap[0x23] = SDLK_KP_DIVIDE;
- keymap[0x24] = SDLK_KP_MULTIPLY;
- keymap[0x25] = SDLK_KP_MINUS;
- keymap[0x26] = SDLK_TAB;
- keymap[0x27] = SDLK_q;
- keymap[0x28] = SDLK_w;
- keymap[0x29] = SDLK_e;
- keymap[0x2a] = SDLK_r;
- keymap[0x2b] = SDLK_t;
- keymap[0x2c] = SDLK_y;
- keymap[0x2d] = SDLK_u;
- keymap[0x2e] = SDLK_i;
- keymap[0x2f] = SDLK_o;
- keymap[0x30] = SDLK_p;
- keymap[0x31] = SDLK_LEFTBRACKET;
- keymap[0x32] = SDLK_RIGHTBRACKET;
- keymap[0x33] = SDLK_BACKSLASH;
- keymap[0x34] = SDLK_DELETE;
- keymap[0x35] = SDLK_END;
- keymap[0x36] = SDLK_PAGEDOWN;
- keymap[0x37] = SDLK_KP7;
- keymap[0x38] = SDLK_KP8;
- keymap[0x39] = SDLK_KP9;
- keymap[0x3a] = SDLK_KP_PLUS;
- keymap[0x3b] = SDLK_CAPSLOCK;
- keymap[0x3c] = SDLK_a;
- keymap[0x3d] = SDLK_s;
- keymap[0x3e] = SDLK_d;
- keymap[0x3f] = SDLK_f;
- keymap[0x40] = SDLK_g;
- keymap[0x41] = SDLK_h;
- keymap[0x42] = SDLK_j;
- keymap[0x43] = SDLK_k;
- keymap[0x44] = SDLK_l;
- keymap[0x45] = SDLK_SEMICOLON;
- keymap[0x46] = SDLK_QUOTE;
- keymap[0x47] = SDLK_RETURN;
- keymap[0x48] = SDLK_KP4;
- keymap[0x49] = SDLK_KP5;
- keymap[0x4a] = SDLK_KP6;
- keymap[0x4b] = SDLK_LSHIFT;
- keymap[0x4c] = SDLK_z;
- keymap[0x4d] = SDLK_x;
- keymap[0x4e] = SDLK_c;
- keymap[0x4f] = SDLK_v;
- keymap[0x50] = SDLK_b;
- keymap[0x51] = SDLK_n;
- keymap[0x52] = SDLK_m;
- keymap[0x53] = SDLK_COMMA;
- keymap[0x54] = SDLK_PERIOD;
- keymap[0x55] = SDLK_SLASH;
- keymap[0x56] = SDLK_RSHIFT;
- keymap[0x57] = SDLK_UP;
- keymap[0x58] = SDLK_KP1;
- keymap[0x59] = SDLK_KP2;
- keymap[0x5a] = SDLK_KP3;
- keymap[0x5b] = SDLK_KP_ENTER;
- keymap[0x5c] = SDLK_LCTRL;
- keymap[0x5d] = SDLK_LALT;
- keymap[0x5e] = SDLK_SPACE;
- keymap[0x5f] = SDLK_RALT;
- keymap[0x60] = SDLK_RCTRL;
- keymap[0x61] = SDLK_LEFT;
- keymap[0x62] = SDLK_DOWN;
- keymap[0x63] = SDLK_RIGHT;
- keymap[0x64] = SDLK_KP0;
- keymap[0x65] = SDLK_KP_PERIOD;
- keymap[0x66] = SDLK_LMETA;
- keymap[0x67] = SDLK_RMETA;
- keymap[0x68] = SDLK_MENU;
- keymap[0x69] = SDLK_EURO;
- keymap[0x6a] = SDLK_KP_EQUALS;
- keymap[0x6b] = SDLK_POWER;
-}
-
-}; /* Extern C */
-
-void SDL_BWin::DispatchMessage(BMessage *msg, BHandler *target)
-{
- switch (msg->what) {
- case B_MOUSE_MOVED:
- {
- SDL_VideoDevice *view = current_video;
- BPoint where;
- int32 transit;
- if (msg->FindPoint("where", &where) == B_OK && msg->FindInt32("be:transit", &transit) == B_OK) {
- int x, y;
-
- GetXYOffset(x, y);
- x = (int)where.x - x;
- y = (int)where.y - y;
-
- //BeSman: I need another method for cursor catching !!!
- if (view->input_grab != SDL_GRAB_OFF)
- {
- bool clipped = false;
- if ( x < 0 ) {
- x = 0;
- clipped = true;
- } else if ( x >= SDL_VideoSurface->w ) {
- x = (SDL_VideoSurface->w-1);
- clipped = true;
- }
- if ( y < 0 ) {
- y = 0;
- clipped = true;
- } else if ( y >= SDL_VideoSurface->h ) {
- y = (SDL_VideoSurface->h-1);
- clipped = true;
- }
- if ( clipped ) {
- BPoint edge;
- GetXYOffset(edge.x, edge.y);
- edge.x += x;
- edge.y += y;
- ConvertToScreen(&edge);
- set_mouse_position((int)edge.x, (int)edge.y);
- }
- transit = B_INSIDE_VIEW;
- }
- if (transit == B_EXITED_VIEW) {
- if ( SDL_GetAppState() & SDL_APPMOUSEFOCUS ) {
- SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
- be_app->SetCursor(B_HAND_CURSOR);
- }
- } else {
- if ( !(SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) {
- SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
- SDL_SetCursor(NULL);
- }
-
- if ( mouse_relative ) {
- int half_w = (SDL_VideoSurface->w/2);
- int half_h = (SDL_VideoSurface->h/2);
- x -= half_w;
- y -= half_h;
- if ( x || y ) {
- BPoint center;
- GetXYOffset(center.x, center.y);
- center.x += half_w;
- center.y += half_h;
- ConvertToScreen(&center);
- set_mouse_position((int)center.x, (int)center.y);
- SDL_PrivateMouseMotion(0, 1, x, y);
- }
- } else {
- SDL_PrivateMouseMotion(0, 0, x, y);
- }
- }
- }
- break;
- }
-
- case B_MOUSE_DOWN:
- {
- /* it looks like mouse down is send only for first clicked
- button, each next is not send while last one is holded */
- int32 buttons;
- int sdl_buttons = 0;
- if (msg->FindInt32("buttons", &buttons) == B_OK) {
- /* Add any mouse button events */
- if (buttons & B_PRIMARY_MOUSE_BUTTON) {
- sdl_buttons |= SDL_BUTTON_LEFT;
- }
- if (buttons & B_SECONDARY_MOUSE_BUTTON) {
- sdl_buttons |= SDL_BUTTON_RIGHT;
- }
- if (buttons & B_TERTIARY_MOUSE_BUTTON) {
- sdl_buttons |= SDL_BUTTON_MIDDLE;
- }
- SDL_PrivateMouseButton(SDL_PRESSED, sdl_buttons, 0, 0);
-
- last_buttons = buttons;
- }
- break;
- }
-
- case B_MOUSE_UP:
- {
- /* mouse up doesn't give which button was released,
- only state of buttons (after release, so it's always = 0),
- which is not what we need ;]
- So we need to store button in mouse down, and restore
- in mouse up :(
- mouse up is (similarly to mouse down) send only for
- first button down (ie. it's no send if we click another button
- without releasing previous one first) - but that's probably
- because of how drivers are written?, not BeOS itself. */
- int32 buttons;
- int sdl_buttons = 0;
- if (msg->FindInt32("buttons", &buttons) == B_OK) {
- /* Add any mouse button events */
- if ((buttons ^ B_PRIMARY_MOUSE_BUTTON) & last_buttons) {
- sdl_buttons |= SDL_BUTTON_LEFT;
- }
- if ((buttons ^ B_SECONDARY_MOUSE_BUTTON) & last_buttons) {
- sdl_buttons |= SDL_BUTTON_RIGHT;
- }
- if ((buttons ^ B_TERTIARY_MOUSE_BUTTON) & last_buttons) {
- sdl_buttons |= SDL_BUTTON_MIDDLE;
- }
- SDL_PrivateMouseButton(SDL_RELEASED, sdl_buttons, 0, 0);
-
- last_buttons = buttons;
- }
- break;
- }
-
- case B_MOUSE_WHEEL_CHANGED:
- {
- float x, y;
- x = y = 0;
- if (msg->FindFloat("be:wheel_delta_x", &x) == B_OK && msg->FindFloat("be:wheel_delta_y", &y) == B_OK) {
- if (x < 0 || y < 0) {
- SDL_PrivateMouseButton(SDL_PRESSED, SDL_BUTTON_WHEELDOWN, 0, 0);
- SDL_PrivateMouseButton(SDL_RELEASED, SDL_BUTTON_WHEELDOWN, 0, 0);
- } else if (x > 0 || y > 0) {
- SDL_PrivateMouseButton(SDL_PRESSED, SDL_BUTTON_WHEELUP, 0, 0);
- SDL_PrivateMouseButton(SDL_RELEASED, SDL_BUTTON_WHEELUP, 0, 0);
- }
- }
- break;
- }
-
- case B_KEY_DOWN:
- case B_UNMAPPED_KEY_DOWN: /* modifier keys are unmapped */
- {
- int32 key;
- int32 modifiers;
- int32 key_repeat;
- /* Workaround for SDL message queue being filled too fast because of BeOS own key-repeat mechanism */
- if (msg->FindInt32("be:key_repeat", &key_repeat) == B_OK && key_repeat > 0)
- break;
-
- if (msg->FindInt32("key", &key) == B_OK && msg->FindInt32("modifiers", &modifiers) == B_OK) {
- SDL_keysym keysym;
- keysym.scancode = key;
- if (key < 128) {
- keysym.sym = keymap[key];
- } else {
- keysym.sym = SDLK_UNKNOWN;
- }
- /* FIX THIS?
- it seems SDL_PrivateKeyboard() changes mod value
- anyway, and doesn't care about what we setup here */
- keysym.mod = KMOD_NONE;
- keysym.unicode = 0;
- if (SDL_TranslateUNICODE) {
- const char *bytes;
- if (msg->FindString("bytes", &bytes) == B_OK) {
- /* FIX THIS?
- this cares only about first "letter",
- so if someone maps some key to print
- "BeOS rulez!" only "B" will be used. */
- keysym.unicode = Translate2Unicode(bytes);
- }
- }
- SDL_PrivateKeyboard(SDL_PRESSED, &keysym);
- }
- break;
- }
-
- case B_KEY_UP:
- case B_UNMAPPED_KEY_UP: /* modifier keys are unmapped */
- {
- int32 key;
- int32 modifiers;
- if (msg->FindInt32("key", &key) == B_OK && msg->FindInt32("modifiers", &modifiers) == B_OK) {
- SDL_keysym keysym;
- keysym.scancode = key;
- if (key < 128) {
- keysym.sym = keymap[key];
- } else {
- keysym.sym = SDLK_UNKNOWN;
- }
- keysym.mod = KMOD_NONE; /* FIX THIS? */
- keysym.unicode = 0;
- if (SDL_TranslateUNICODE) {
- const char *bytes;
- if (msg->FindString("bytes", &bytes) == B_OK) {
- keysym.unicode = Translate2Unicode(bytes);
- }
- }
- SDL_PrivateKeyboard(SDL_RELEASED, &keysym);
- }
- break;
- }
-
- default:
- /* move it after switch{} so it's always handled
- that way we keep BeOS feautures like:
- - CTRL+Q to close window (and other shortcuts)
- - PrintScreen to make screenshot into /boot/home
- - etc.. */
- //BDirectWindow::DispatchMessage(msg, target);
- break;
- }
- BDirectWindow::DispatchMessage(msg, target);
-}