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diff --git a/distrib/sdl-1.2.12/src/video/quartz/SDL_QuartzEvents.m b/distrib/sdl-1.2.12/src/video/quartz/SDL_QuartzEvents.m
deleted file mode 100644
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--- a/distrib/sdl-1.2.12/src/video/quartz/SDL_QuartzEvents.m
+++ /dev/null
@@ -1,984 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2003 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Library General Public
- License as published by the Free Software Foundation; either
- version 2 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
-
- You should have received a copy of the GNU Library General Public
- License along with this library; if not, write to the Free
- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-#include "SDL_config.h"
-
-#include "SDL_QuartzVideo.h"
-#include "SDL_QuartzWM.h"
-
-#include <IOKit/IOMessage.h> /* For wake from sleep detection */
-#include <IOKit/pwr_mgt/IOPMLib.h> /* For wake from sleep detection */
-#include "SDL_QuartzKeys.h"
-
-/*
- * In Panther, this header defines device dependent masks for
- * right side keys. These definitions only exist in Panther, but
- * the header seems to exist at least in Jaguar and probably earlier
- * versions of the OS, so this should't break anything.
- */
-#include <IOKit/hidsystem/IOLLEvent.h>
-/*
- * These are not defined before Panther. To keep the code compiling
- * on systems without these, I will define if they don't exist.
- */
-#ifndef NX_DEVICERCTLKEYMASK
- #define NX_DEVICELCTLKEYMASK 0x00000001
-#endif
-#ifndef NX_DEVICELSHIFTKEYMASK
- #define NX_DEVICELSHIFTKEYMASK 0x00000002
-#endif
-#ifndef NX_DEVICERSHIFTKEYMASK
- #define NX_DEVICERSHIFTKEYMASK 0x00000004
-#endif
-#ifndef NX_DEVICELCMDKEYMASK
- #define NX_DEVICELCMDKEYMASK 0x00000008
-#endif
-#ifndef NX_DEVICERCMDKEYMASK
- #define NX_DEVICERCMDKEYMASK 0x00000010
-#endif
-#ifndef NX_DEVICELALTKEYMASK
- #define NX_DEVICELALTKEYMASK 0x00000020
-#endif
-#ifndef NX_DEVICERALTKEYMASK
- #define NX_DEVICERALTKEYMASK 0x00000040
-#endif
-#ifndef NX_DEVICERCTLKEYMASK
- #define NX_DEVICERCTLKEYMASK 0x00002000
-#endif
-
-void QZ_InitOSKeymap (_THIS) {
- const void *KCHRPtr;
- UInt32 state;
- UInt32 value;
- int i;
- int world = SDLK_WORLD_0;
-
- for ( i=0; i<SDL_TABLESIZE(keymap); ++i )
- keymap[i] = SDLK_UNKNOWN;
-
- /* This keymap is almost exactly the same as the OS 9 one */
- keymap[QZ_ESCAPE] = SDLK_ESCAPE;
- keymap[QZ_F1] = SDLK_F1;
- keymap[QZ_F2] = SDLK_F2;
- keymap[QZ_F3] = SDLK_F3;
- keymap[QZ_F4] = SDLK_F4;
- keymap[QZ_F5] = SDLK_F5;
- keymap[QZ_F6] = SDLK_F6;
- keymap[QZ_F7] = SDLK_F7;
- keymap[QZ_F8] = SDLK_F8;
- keymap[QZ_F9] = SDLK_F9;
- keymap[QZ_F10] = SDLK_F10;
- keymap[QZ_F11] = SDLK_F11;
- keymap[QZ_F12] = SDLK_F12;
- keymap[QZ_F13] = SDLK_F13;
- keymap[QZ_F14] = SDLK_F14;
- keymap[QZ_F15] = SDLK_F15;
-/*
- keymap[QZ_PRINT] = SDLK_PRINT;
- keymap[QZ_SCROLLOCK] = SDLK_SCROLLOCK;
- keymap[QZ_PAUSE] = SDLK_PAUSE;
-*/
- keymap[QZ_POWER] = SDLK_POWER;
- keymap[QZ_BACKQUOTE] = SDLK_BACKQUOTE;
- keymap[QZ_1] = SDLK_1;
- keymap[QZ_2] = SDLK_2;
- keymap[QZ_3] = SDLK_3;
- keymap[QZ_4] = SDLK_4;
- keymap[QZ_5] = SDLK_5;
- keymap[QZ_6] = SDLK_6;
- keymap[QZ_7] = SDLK_7;
- keymap[QZ_8] = SDLK_8;
- keymap[QZ_9] = SDLK_9;
- keymap[QZ_0] = SDLK_0;
- keymap[QZ_MINUS] = SDLK_MINUS;
- keymap[QZ_EQUALS] = SDLK_EQUALS;
- keymap[QZ_BACKSPACE] = SDLK_BACKSPACE;
- keymap[QZ_INSERT] = SDLK_INSERT;
- keymap[QZ_HOME] = SDLK_HOME;
- keymap[QZ_PAGEUP] = SDLK_PAGEUP;
- keymap[QZ_NUMLOCK] = SDLK_NUMLOCK;
- keymap[QZ_KP_EQUALS] = SDLK_KP_EQUALS;
- keymap[QZ_KP_DIVIDE] = SDLK_KP_DIVIDE;
- keymap[QZ_KP_MULTIPLY] = SDLK_KP_MULTIPLY;
- keymap[QZ_TAB] = SDLK_TAB;
- keymap[QZ_q] = SDLK_q;
- keymap[QZ_w] = SDLK_w;
- keymap[QZ_e] = SDLK_e;
- keymap[QZ_r] = SDLK_r;
- keymap[QZ_t] = SDLK_t;
- keymap[QZ_y] = SDLK_y;
- keymap[QZ_u] = SDLK_u;
- keymap[QZ_i] = SDLK_i;
- keymap[QZ_o] = SDLK_o;
- keymap[QZ_p] = SDLK_p;
- keymap[QZ_LEFTBRACKET] = SDLK_LEFTBRACKET;
- keymap[QZ_RIGHTBRACKET] = SDLK_RIGHTBRACKET;
- keymap[QZ_BACKSLASH] = SDLK_BACKSLASH;
- keymap[QZ_DELETE] = SDLK_DELETE;
- keymap[QZ_END] = SDLK_END;
- keymap[QZ_PAGEDOWN] = SDLK_PAGEDOWN;
- keymap[QZ_KP7] = SDLK_KP7;
- keymap[QZ_KP8] = SDLK_KP8;
- keymap[QZ_KP9] = SDLK_KP9;
- keymap[QZ_KP_MINUS] = SDLK_KP_MINUS;
- keymap[QZ_CAPSLOCK] = SDLK_CAPSLOCK;
- keymap[QZ_a] = SDLK_a;
- keymap[QZ_s] = SDLK_s;
- keymap[QZ_d] = SDLK_d;
- keymap[QZ_f] = SDLK_f;
- keymap[QZ_g] = SDLK_g;
- keymap[QZ_h] = SDLK_h;
- keymap[QZ_j] = SDLK_j;
- keymap[QZ_k] = SDLK_k;
- keymap[QZ_l] = SDLK_l;
- keymap[QZ_SEMICOLON] = SDLK_SEMICOLON;
- keymap[QZ_QUOTE] = SDLK_QUOTE;
- keymap[QZ_RETURN] = SDLK_RETURN;
- keymap[QZ_KP4] = SDLK_KP4;
- keymap[QZ_KP5] = SDLK_KP5;
- keymap[QZ_KP6] = SDLK_KP6;
- keymap[QZ_KP_PLUS] = SDLK_KP_PLUS;
- keymap[QZ_LSHIFT] = SDLK_LSHIFT;
- keymap[QZ_RSHIFT] = SDLK_RSHIFT;
- keymap[QZ_z] = SDLK_z;
- keymap[QZ_x] = SDLK_x;
- keymap[QZ_c] = SDLK_c;
- keymap[QZ_v] = SDLK_v;
- keymap[QZ_b] = SDLK_b;
- keymap[QZ_n] = SDLK_n;
- keymap[QZ_m] = SDLK_m;
- keymap[QZ_COMMA] = SDLK_COMMA;
- keymap[QZ_PERIOD] = SDLK_PERIOD;
- keymap[QZ_SLASH] = SDLK_SLASH;
- keymap[QZ_UP] = SDLK_UP;
- keymap[QZ_KP1] = SDLK_KP1;
- keymap[QZ_KP2] = SDLK_KP2;
- keymap[QZ_KP3] = SDLK_KP3;
- keymap[QZ_KP_ENTER] = SDLK_KP_ENTER;
- keymap[QZ_LCTRL] = SDLK_LCTRL;
- keymap[QZ_LALT] = SDLK_LALT;
- keymap[QZ_LMETA] = SDLK_LMETA;
- keymap[QZ_RCTRL] = SDLK_RCTRL;
- keymap[QZ_RALT] = SDLK_RALT;
- keymap[QZ_RMETA] = SDLK_RMETA;
- keymap[QZ_SPACE] = SDLK_SPACE;
- keymap[QZ_LEFT] = SDLK_LEFT;
- keymap[QZ_DOWN] = SDLK_DOWN;
- keymap[QZ_RIGHT] = SDLK_RIGHT;
- keymap[QZ_KP0] = SDLK_KP0;
- keymap[QZ_KP_PERIOD] = SDLK_KP_PERIOD;
- keymap[QZ_IBOOK_ENTER] = SDLK_KP_ENTER;
- keymap[QZ_IBOOK_RIGHT] = SDLK_RIGHT;
- keymap[QZ_IBOOK_DOWN] = SDLK_DOWN;
- keymap[QZ_IBOOK_UP] = SDLK_UP;
- keymap[QZ_IBOOK_LEFT] = SDLK_LEFT;
-
- /*
- Up there we setup a static scancode->keysym map. However, it will not
- work very well on international keyboard. Hence we now query MacOS
- for its own keymap to adjust our own mapping table. However, this is
- basically only useful for ascii char keys. This is also the reason
- why we keep the static table, too.
- */
-
- /* Get a pointer to the systems cached KCHR */
- KCHRPtr = (void *)GetScriptManagerVariable(smKCHRCache);
- if (KCHRPtr)
- {
- /* Loop over all 127 possible scan codes */
- for (i = 0; i < 0x7F; i++)
- {
- /* We pretend a clean start to begin with (i.e. no dead keys active */
- state = 0;
-
- /* Now translate the key code to a key value */
- value = KeyTranslate(KCHRPtr, i, &state) & 0xff;
-
- /* If the state become 0, it was a dead key. We need to translate again,
- passing in the new state, to get the actual key value */
- if (state != 0)
- value = KeyTranslate(KCHRPtr, i, &state) & 0xff;
-
- /* Now we should have an ascii value, or 0. Try to figure out to which SDL symbol it maps */
- if (value >= 128) /* Some non-ASCII char, map it to SDLK_WORLD_* */
- keymap[i] = world++;
- else if (value >= 32) /* non-control ASCII char */
- keymap[i] = value;
- }
- }
-
- /*
- The keypad codes are re-setup here, because the loop above cannot
- distinguish between a key on the keypad and a regular key. We maybe
- could get around this problem in another fashion: NSEvent's flags
- include a "NSNumericPadKeyMask" bit; we could check that and modify
- the symbol we return on the fly. However, this flag seems to exhibit
- some weird behaviour related to the num lock key
- */
- keymap[QZ_KP0] = SDLK_KP0;
- keymap[QZ_KP1] = SDLK_KP1;
- keymap[QZ_KP2] = SDLK_KP2;
- keymap[QZ_KP3] = SDLK_KP3;
- keymap[QZ_KP4] = SDLK_KP4;
- keymap[QZ_KP5] = SDLK_KP5;
- keymap[QZ_KP6] = SDLK_KP6;
- keymap[QZ_KP7] = SDLK_KP7;
- keymap[QZ_KP8] = SDLK_KP8;
- keymap[QZ_KP9] = SDLK_KP9;
- keymap[QZ_KP_MINUS] = SDLK_KP_MINUS;
- keymap[QZ_KP_PLUS] = SDLK_KP_PLUS;
- keymap[QZ_KP_PERIOD] = SDLK_KP_PERIOD;
- keymap[QZ_KP_EQUALS] = SDLK_KP_EQUALS;
- keymap[QZ_KP_DIVIDE] = SDLK_KP_DIVIDE;
- keymap[QZ_KP_MULTIPLY] = SDLK_KP_MULTIPLY;
- keymap[QZ_KP_ENTER] = SDLK_KP_ENTER;
-}
-
-static void QZ_DoKey (_THIS, int state, NSEvent *event) {
-
- NSString *chars;
- unsigned int i, numChars, clearChars = 0;
- SDL_keysym key;
-
- /*
- A key event can contain multiple characters,
- or no characters at all. In most cases, it
- will contain a single character. If it contains
- 0 characters, we'll use 0 as the unicode. If it
- contains multiple characters, we'll use 0 as
- the scancode/keysym.
- */
- if (SDL_TranslateUNICODE && state == SDL_PRESSED) {
- [field_edit interpretKeyEvents:[NSArray arrayWithObject:event]];
- chars = [ event characters ];
- numChars = [ chars length ];
- clearChars = 1;
- } else {
- numChars = 0;
- }
-
- if (numChars == 0) {
-
- key.scancode = [ event keyCode ];
- key.sym = keymap [ key.scancode ];
- key.unicode = 0;
- key.mod = KMOD_NONE;
-
- SDL_PrivateKeyboard (state, &key);
- }
- else if (numChars >= 1) {
-
- key.scancode = [ event keyCode ];
- key.sym = keymap [ key.scancode ];
- key.unicode = [ chars characterAtIndex:0 ];
- key.mod = KMOD_NONE;
-
- SDL_PrivateKeyboard (state, &key);
-
- for (i = 1; i < numChars; i++) {
-
- key.scancode = 0;
- key.sym = 0;
- key.unicode = [ chars characterAtIndex:i];
- key.mod = KMOD_NONE;
-
- SDL_PrivateKeyboard (state, &key);
- }
- }
- if (clearChars) {
- [field_edit setString:@""];
- }
-
- if (SDL_getenv ("SDL_ENABLEAPPEVENTS"))
- [ NSApp sendEvent:event ];
-}
-
-/* This is the original behavior, before support was added for
- * differentiating between left and right versions of the keys.
- */
-static void QZ_DoUnsidedModifiers (_THIS, unsigned int newMods) {
-
- const int mapping[] = { SDLK_CAPSLOCK, SDLK_LSHIFT, SDLK_LCTRL, SDLK_LALT, SDLK_LMETA };
-
- int i;
- int bit;
- SDL_keysym key;
-
- key.scancode = 0;
- key.sym = SDLK_UNKNOWN;
- key.unicode = 0;
- key.mod = KMOD_NONE;
-
- /* Iterate through the bits, testing each against the current modifiers */
- for (i = 0, bit = NSAlphaShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) {
-
- unsigned int currentMask, newMask;
-
- currentMask = current_mods & bit;
- newMask = newMods & bit;
-
- if ( currentMask &&
- currentMask != newMask ) { /* modifier up event */
-
- key.sym = mapping[i];
- /* If this was Caps Lock, we need some additional voodoo to make SDL happy */
- if (bit == NSAlphaShiftKeyMask)
- SDL_PrivateKeyboard (SDL_PRESSED, &key);
- SDL_PrivateKeyboard (SDL_RELEASED, &key);
- }
- else if ( newMask &&
- currentMask != newMask ) { /* modifier down event */
-
- key.sym = mapping[i];
- SDL_PrivateKeyboard (SDL_PRESSED, &key);
- /* If this was Caps Lock, we need some additional voodoo to make SDL happy */
- if (bit == NSAlphaShiftKeyMask)
- SDL_PrivateKeyboard (SDL_RELEASED, &key);
- }
- }
-}
-
-/* This is a helper function for QZ_HandleModifierSide. This
- * function reverts back to behavior before the distinction between
- * sides was made.
- */
-static void QZ_HandleNonDeviceModifier ( _THIS, unsigned int device_independent_mask, unsigned int newMods, unsigned int key_sym) {
- unsigned int currentMask, newMask;
- SDL_keysym key;
-
- key.scancode = 0;
- key.sym = key_sym;
- key.unicode = 0;
- key.mod = KMOD_NONE;
-
- /* Isolate just the bits we care about in the depedent bits so we can
- * figure out what changed
- */
- currentMask = current_mods & device_independent_mask;
- newMask = newMods & device_independent_mask;
-
- if ( currentMask &&
- currentMask != newMask ) { /* modifier up event */
- SDL_PrivateKeyboard (SDL_RELEASED, &key);
- }
- else if ( newMask &&
- currentMask != newMask ) { /* modifier down event */
- SDL_PrivateKeyboard (SDL_PRESSED, &key);
- }
-}
-
-/* This is a helper function for QZ_HandleModifierSide.
- * This function sets the actual SDL_PrivateKeyboard event.
- */
-static void QZ_HandleModifierOneSide ( _THIS, unsigned int newMods,
- unsigned int key_sym,
- unsigned int sided_device_dependent_mask ) {
-
- SDL_keysym key;
- unsigned int current_dep_mask, new_dep_mask;
-
- key.scancode = 0;
- key.sym = key_sym;
- key.unicode = 0;
- key.mod = KMOD_NONE;
-
- /* Isolate just the bits we care about in the depedent bits so we can
- * figure out what changed
- */
- current_dep_mask = current_mods & sided_device_dependent_mask;
- new_dep_mask = newMods & sided_device_dependent_mask;
-
- /* We now know that this side bit flipped. But we don't know if
- * it went pressed to released or released to pressed, so we must
- * find out which it is.
- */
- if( new_dep_mask &&
- current_dep_mask != new_dep_mask ) {
- /* Modifier down event */
- SDL_PrivateKeyboard (SDL_PRESSED, &key);
- }
- else /* Modifier up event */ {
- SDL_PrivateKeyboard (SDL_RELEASED, &key);
- }
-}
-
-/* This is a helper function for QZ_DoSidedModifiers.
- * This function will figure out if the modifier key is the left or right side,
- * e.g. left-shift vs right-shift.
- */
-static void QZ_HandleModifierSide ( _THIS, int device_independent_mask,
- unsigned int newMods,
- unsigned int left_key_sym,
- unsigned int right_key_sym,
- unsigned int left_device_dependent_mask,
- unsigned int right_device_dependent_mask ) {
- unsigned int device_dependent_mask = 0;
- unsigned int diff_mod = 0;
-
- device_dependent_mask = left_device_dependent_mask | right_device_dependent_mask;
- /* On the basis that the device independent mask is set, but there are
- * no device dependent flags set, we'll assume that we can't detect this
- * keyboard and revert to the unsided behavior.
- */
- if ( (device_dependent_mask & newMods) == 0 ) {
- /* Revert to the old behavior */
- QZ_HandleNonDeviceModifier ( this, device_independent_mask, newMods, left_key_sym );
- return;
- }
-
- /* XOR the previous state against the new state to see if there's a change */
- diff_mod = (device_dependent_mask & current_mods)
- ^ (device_dependent_mask & newMods);
-
- if ( diff_mod ) {
- /* A change in state was found. Isolate the left and right bits
- * to handle them separately just in case the values can simulataneously
- * change or if the bits don't both exist.
- */
- if ( left_device_dependent_mask & diff_mod ) {
- QZ_HandleModifierOneSide ( this, newMods, left_key_sym, left_device_dependent_mask );
- }
- if ( right_device_dependent_mask & diff_mod ) {
- QZ_HandleModifierOneSide ( this, newMods, right_key_sym, right_device_dependent_mask );
- }
- }
-}
-
-/* This is a helper function for QZ_DoSidedModifiers.
- * This function will release a key press in the case that
- * it is clear that the modifier has been released (i.e. one side
- * can't still be down).
- */
-static void QZ_ReleaseModifierSide ( _THIS,
- unsigned int device_independent_mask,
- unsigned int newMods,
- unsigned int left_key_sym,
- unsigned int right_key_sym,
- unsigned int left_device_dependent_mask,
- unsigned int right_device_dependent_mask ) {
- unsigned int device_dependent_mask = 0;
- SDL_keysym key;
-
- key.scancode = 0;
- key.sym = SDLK_UNKNOWN;
- key.unicode = 0;
- key.mod = KMOD_NONE;
-
- device_dependent_mask = left_device_dependent_mask | right_device_dependent_mask;
- /* On the basis that the device independent mask is set, but there are
- * no device dependent flags set, we'll assume that we can't detect this
- * keyboard and revert to the unsided behavior.
- */
- if ( (device_dependent_mask & current_mods) == 0 ) {
- /* In this case, we can't detect the keyboard, so use the left side
- * to represent both, and release it.
- */
- key.sym = left_key_sym;
- SDL_PrivateKeyboard (SDL_RELEASED, &key);
-
- return;
- }
-
-
- /*
- * This could have been done in an if-else case because at this point,
- * we know that all keys have been released when calling this function.
- * But I'm being paranoid so I want to handle each separately,
- * so I hope this doesn't cause other problems.
- */
- if ( left_device_dependent_mask & current_mods ) {
- key.sym = left_key_sym;
- SDL_PrivateKeyboard (SDL_RELEASED, &key);
- }
- if ( right_device_dependent_mask & current_mods ) {
- key.sym = right_key_sym;
- SDL_PrivateKeyboard (SDL_RELEASED, &key);
- }
-}
-
-/* This is a helper function for QZ_DoSidedModifiers.
- * This function handles the CapsLock case.
- */
-static void QZ_HandleCapsLock (_THIS, unsigned int newMods) {
- unsigned int currentMask, newMask;
- SDL_keysym key;
-
- key.scancode = 0;
- key.sym = SDLK_CAPSLOCK;
- key.unicode = 0;
- key.mod = KMOD_NONE;
-
- currentMask = current_mods & NSAlphaShiftKeyMask;
- newMask = newMods & NSAlphaShiftKeyMask;
-
- if ( currentMask &&
- currentMask != newMask ) { /* modifier up event */
- /* If this was Caps Lock, we need some additional voodoo to make SDL happy */
- SDL_PrivateKeyboard (SDL_PRESSED, &key);
- SDL_PrivateKeyboard (SDL_RELEASED, &key);
- }
- else if ( newMask &&
- currentMask != newMask ) { /* modifier down event */
- /* If this was Caps Lock, we need some additional voodoo to make SDL happy */
- SDL_PrivateKeyboard (SDL_PRESSED, &key);
- SDL_PrivateKeyboard (SDL_RELEASED, &key);
- }
-}
-
-/* This function will handle the modifier keys and also determine the
- * correct side of the key.
- */
-static void QZ_DoSidedModifiers (_THIS, unsigned int newMods) {
- /* Set up arrays for the key syms for the left and right side. */
- const unsigned int left_mapping[] = { SDLK_LSHIFT, SDLK_LCTRL, SDLK_LALT, SDLK_LMETA };
- const unsigned int right_mapping[] = { SDLK_RSHIFT, SDLK_RCTRL, SDLK_RALT, SDLK_RMETA };
- /* Set up arrays for the device dependent masks with indices that
- * correspond to the _mapping arrays
- */
- const unsigned int left_device_mapping[] = { NX_DEVICELSHIFTKEYMASK, NX_DEVICELCTLKEYMASK, NX_DEVICELALTKEYMASK, NX_DEVICELCMDKEYMASK };
- const unsigned int right_device_mapping[] = { NX_DEVICERSHIFTKEYMASK, NX_DEVICERCTLKEYMASK, NX_DEVICERALTKEYMASK, NX_DEVICERCMDKEYMASK };
-
- unsigned int i;
- unsigned int bit;
-
- /* Handle CAPSLOCK separately because it doesn't have a left/right side */
- QZ_HandleCapsLock ( this, newMods );
-
- /* Iterate through the bits, testing each against the current modifiers */
- for (i = 0, bit = NSShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) {
-
- unsigned int currentMask, newMask;
-
- currentMask = current_mods & bit;
- newMask = newMods & bit;
-
- /* If the bit is set, we must always examine it because the left
- * and right side keys may alternate or both may be pressed.
- */
- if ( newMask ) {
- QZ_HandleModifierSide ( this, bit, newMods,
- left_mapping[i],
- right_mapping[i],
- left_device_mapping[i],
- right_device_mapping[i] );
- }
- /* If the state changed from pressed to unpressed, we must examine
- * the device dependent bits to release the correct keys.
- */
- else if ( currentMask &&
- currentMask != newMask ) { /* modifier up event */
- QZ_ReleaseModifierSide ( this, bit, newMods,
- left_mapping[i],
- right_mapping[i],
- left_device_mapping[i],
- right_device_mapping[i] );
- }
- }
-}
-
-/* This function is called to handle the modifiers.
- * It will try to distinguish between the left side and right side
- * of the keyboard for those modifiers that qualify if the
- * operating system version supports it. Otherwise, the code
- * will not try to make the distinction.
- */
-static void QZ_DoModifiers (_THIS, unsigned int newMods) {
-
- if (current_mods == newMods)
- return;
-
- /*
- * Starting with Panther (10.3.0), the ability to distinguish between
- * left side and right side modifiers is available.
- */
- if( system_version >= 0x1030 ) {
- QZ_DoSidedModifiers (this, newMods);
- }
- else {
- QZ_DoUnsidedModifiers (this, newMods);
- }
-
- current_mods = newMods;
-}
-
-static void QZ_GetMouseLocation (_THIS, NSPoint *p) {
- *p = [ NSEvent mouseLocation ]; /* global coordinates */
- if (qz_window)
- QZ_PrivateGlobalToLocal (this, p);
- QZ_PrivateCocoaToSDL (this, p);
-}
-
-void QZ_DoActivate (_THIS) {
-
- SDL_PrivateAppActive (1, SDL_APPINPUTFOCUS | (QZ_IsMouseInWindow (this) ? SDL_APPMOUSEFOCUS : 0));
-
- QZ_UpdateCursor(this);
-
- /* Regrab input, only if it was previously grabbed */
- if ( current_grab_mode == SDL_GRAB_ON ) {
-
- /* Restore cursor location if input was grabbed */
- QZ_PrivateWarpCursor (this, cursor_loc.x, cursor_loc.y);
- QZ_ChangeGrabState (this, QZ_ENABLE_GRAB);
- }
- else {
- /* Update SDL's mouse location */
- NSPoint p;
- QZ_GetMouseLocation (this, &p);
- SDL_PrivateMouseMotion (0, 0, p.x, p.y);
- }
-}
-
-void QZ_DoDeactivate (_THIS) {
-
- SDL_PrivateAppActive (0, SDL_APPINPUTFOCUS | SDL_APPMOUSEFOCUS);
-
- /* Get the current cursor location, for restore on activate */
- QZ_GetMouseLocation (this, &cursor_loc);
-
- /* Reassociate mouse and cursor */
- CGAssociateMouseAndMouseCursorPosition (1);
-
- QZ_UpdateCursor(this);
-}
-
-void QZ_SleepNotificationHandler (void * refcon,
- io_service_t service,
- natural_t messageType,
- void * messageArgument )
-{
- SDL_VideoDevice *this = (SDL_VideoDevice*)refcon;
-
- switch(messageType)
- {
- case kIOMessageSystemWillSleep:
- IOAllowPowerChange(power_connection, (long) messageArgument);
- break;
- case kIOMessageCanSystemSleep:
- IOAllowPowerChange(power_connection, (long) messageArgument);
- break;
- case kIOMessageSystemHasPoweredOn:
- /* awake */
- SDL_PrivateExpose();
- break;
- }
-}
-
-void QZ_RegisterForSleepNotifications (_THIS)
-{
- CFRunLoopSourceRef rls;
- IONotificationPortRef thePortRef;
- io_object_t notifier;
-
- power_connection = IORegisterForSystemPower (this, &thePortRef, QZ_SleepNotificationHandler, &notifier);
-
- if (power_connection == 0)
- NSLog(@"SDL: QZ_SleepNotificationHandler() IORegisterForSystemPower failed.");
-
- rls = IONotificationPortGetRunLoopSource (thePortRef);
- CFRunLoopAddSource (CFRunLoopGetCurrent(), rls, kCFRunLoopDefaultMode);
- CFRelease (rls);
-}
-
-
-/* Try to map Quartz mouse buttons to SDL's lingo... */
-static int QZ_OtherMouseButtonToSDL(int button)
-{
- switch (button)
- {
- case 0:
- return(SDL_BUTTON_LEFT); /* 1 */
- case 1:
- return(SDL_BUTTON_RIGHT); /* 3 */
- case 2:
- return(SDL_BUTTON_MIDDLE); /* 2 */
- }
-
- /* >= 3: skip 4 & 5, since those are the SDL mousewheel buttons. */
- return(button + 3);
-}
-
-
-void QZ_PumpEvents (_THIS)
-{
- static Uint32 screensaverTicks = 0;
- Uint32 nowTicks;
- CGMouseDelta dx, dy;
-
- NSDate *distantPast;
- NSEvent *event;
- NSRect winRect;
- NSAutoreleasePool *pool;
-
- if (!SDL_VideoSurface)
- return; /* don't do anything if there's no screen surface. */
-
- /* Update activity every five seconds to prevent screensaver. --ryan. */
- if (!allow_screensaver) {
- nowTicks = SDL_GetTicks();
- if ((nowTicks - screensaverTicks) > 5000)
- {
- UpdateSystemActivity(UsrActivity);
- screensaverTicks = nowTicks;
- }
- }
-
- pool = [ [ NSAutoreleasePool alloc ] init ];
- distantPast = [ NSDate distantPast ];
-
- winRect = NSMakeRect (0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h);
-
- /* while grabbed, accumulate all mouse moved events into one SDL mouse event */
- dx = 0;
- dy = 0;
-
- do {
-
- /* Poll for an event. This will not block */
- event = [ NSApp nextEventMatchingMask:NSAnyEventMask
- untilDate:distantPast
- inMode: NSDefaultRunLoopMode dequeue:YES ];
- if (event != nil) {
-
- int button;
- unsigned int type;
- BOOL isInGameWin;
-
- #define DO_MOUSE_DOWN(button) do { \
- if ( SDL_GetAppState() & SDL_APPMOUSEFOCUS ) { \
- SDL_PrivateMouseButton (SDL_PRESSED, button, 0, 0); \
- expect_mouse_up |= 1<<button; \
- } \
- [ NSApp sendEvent:event ]; \
- } while(0)
-
- #define DO_MOUSE_UP(button) do { \
- if ( expect_mouse_up & (1<<button) ) { \
- SDL_PrivateMouseButton (SDL_RELEASED, button, 0, 0); \
- expect_mouse_up &= ~(1<<button); \
- } \
- [ NSApp sendEvent:event ]; \
- } while(0)
-
- type = [ event type ];
- isInGameWin = QZ_IsMouseInWindow (this);
-
- QZ_DoModifiers(this, [ event modifierFlags ] );
-
- switch (type) {
- case NSLeftMouseDown:
- if ( SDL_getenv("SDL_HAS3BUTTONMOUSE") ) {
- DO_MOUSE_DOWN (SDL_BUTTON_LEFT);
- } else {
- if ( NSCommandKeyMask & current_mods ) {
- last_virtual_button = SDL_BUTTON_RIGHT;
- DO_MOUSE_DOWN (SDL_BUTTON_RIGHT);
- }
- else if ( NSAlternateKeyMask & current_mods ) {
- last_virtual_button = SDL_BUTTON_MIDDLE;
- DO_MOUSE_DOWN (SDL_BUTTON_MIDDLE);
- }
- else {
- DO_MOUSE_DOWN (SDL_BUTTON_LEFT);
- }
- }
- break;
-
- case NSLeftMouseUp:
- if ( last_virtual_button != 0 ) {
- DO_MOUSE_UP (last_virtual_button);
- last_virtual_button = 0;
- }
- else {
- DO_MOUSE_UP (SDL_BUTTON_LEFT);
- }
- break;
-
- case NSOtherMouseDown:
- case NSRightMouseDown:
- button = QZ_OtherMouseButtonToSDL([ event buttonNumber ]);
- DO_MOUSE_DOWN (button);
- break;
-
- case NSOtherMouseUp:
- case NSRightMouseUp:
- button = QZ_OtherMouseButtonToSDL([ event buttonNumber ]);
- DO_MOUSE_UP (button);
- break;
-
- case NSSystemDefined:
- /*
- Future: up to 32 "mouse" buttons can be handled.
- if ([event subtype] == 7) {
- unsigned int buttons;
- buttons = [ event data2 ];
- */
- break;
- case NSLeftMouseDragged:
- case NSRightMouseDragged:
- case NSOtherMouseDragged: /* usually middle mouse dragged */
- case NSMouseMoved:
- if ( grab_state == QZ_INVISIBLE_GRAB ) {
-
- /*
- If input is grabbed+hidden, the cursor doesn't move,
- so we have to call the lowlevel window server
- function. This is less accurate but works OK.
- */
- CGMouseDelta dx1, dy1;
- CGGetLastMouseDelta (&dx1, &dy1);
- dx += dx1;
- dy += dy1;
- }
- else {
-
- /*
- Get the absolute mouse location. This is not the
- mouse location after the currently processed event,
- but the *current* mouse location, i.e. after all
- pending events. This means that if there are
- multiple mouse moved events in the queue, we make
- multiple identical calls to SDL_PrivateMouseMotion(),
- but that's no problem since the latter only
- generates SDL events for nonzero movements. In my
- experience on PBG4/10.4.8, this rarely happens anyway.
- */
- NSPoint p;
- QZ_GetMouseLocation (this, &p);
- SDL_PrivateMouseMotion (0, 0, p.x, p.y);
- }
-
- /*
- Handle grab input+cursor visible by warping the cursor back
- into the game window. This still generates a mouse moved event,
- but not as a result of the warp (so it's in the right direction).
- */
- if ( grab_state == QZ_VISIBLE_GRAB && !isInGameWin ) {
-
- NSPoint p;
- QZ_GetMouseLocation (this, &p);
-
- if ( p.x < 0.0 )
- p.x = 0.0;
-
- if ( p.y < 0.0 )
- p.y = 0.0;
-
- if ( p.x >= winRect.size.width )
- p.x = winRect.size.width-1;
-
- if ( p.y >= winRect.size.height )
- p.y = winRect.size.height-1;
-
- QZ_PrivateWarpCursor (this, p.x, p.y);
- }
- else
- if ( !isInGameWin && (SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) {
-
- SDL_PrivateAppActive (0, SDL_APPMOUSEFOCUS);
-
- if (grab_state == QZ_INVISIBLE_GRAB)
- /*The cursor has left the window even though it is
- disassociated from the mouse (and therefore
- shouldn't move): this can happen with Wacom
- tablets, and it effectively breaks the grab, since
- mouse down events now go to background
- applications. The only possibility to avoid this
- seems to be talking to the tablet driver
- (AppleEvents) to constrain its mapped area to the
- window, which may not be worth the effort. For
- now, handle the condition more gracefully than
- before by reassociating cursor and mouse until the
- cursor enters the window again, making it obvious
- to the user that the grab is broken.*/
- CGAssociateMouseAndMouseCursorPosition (1);
-
- QZ_UpdateCursor(this);
- }
- else
- if ( isInGameWin && (SDL_GetAppState() & (SDL_APPMOUSEFOCUS | SDL_APPINPUTFOCUS)) == SDL_APPINPUTFOCUS ) {
-
- SDL_PrivateAppActive (1, SDL_APPMOUSEFOCUS);
-
- QZ_UpdateCursor(this);
-
- if (grab_state == QZ_INVISIBLE_GRAB) { /*see comment above*/
- QZ_PrivateWarpCursor (this, SDL_VideoSurface->w / 2, SDL_VideoSurface->h / 2);
- CGAssociateMouseAndMouseCursorPosition (0);
- }
- }
- break;
- case NSScrollWheel:
- if ( isInGameWin ) {
- float dy, dx;
- Uint8 button;
- dy = [ event deltaY ];
- dx = [ event deltaX ];
- if ( dy > 0.0 || dx > 0.0 ) /* Scroll up */
- button = SDL_BUTTON_WHEELUP;
- else /* Scroll down */
- button = SDL_BUTTON_WHEELDOWN;
- /* For now, wheel is sent as a quick down+up */
- SDL_PrivateMouseButton (SDL_PRESSED, button, 0, 0);
- SDL_PrivateMouseButton (SDL_RELEASED, button, 0, 0);
- }
- break;
- case NSKeyUp:
- QZ_DoKey (this, SDL_RELEASED, event);
- break;
- case NSKeyDown:
- QZ_DoKey (this, SDL_PRESSED, event);
- break;
- case NSFlagsChanged:
- break;
- case NSAppKitDefined:
- [ NSApp sendEvent:event ];
- if ([ event subtype ] == NSApplicationActivatedEventType && (mode_flags & SDL_FULLSCREEN)) {
- /* the default handling of this event seems to reset any cursor set by [NSCursor set] (used by SDL_SetCursor() in fullscreen mode) to the default system arrow cursor */
- SDL_Cursor *sdlc = SDL_GetCursor();
- if (sdlc != NULL && sdlc->wm_cursor != NULL) {
- [ sdlc->wm_cursor->nscursor set ];
- }
- }
- break;
- /* case NSApplicationDefined: break; */
- /* case NSPeriodic: break; */
- /* case NSCursorUpdate: break; */
- default:
- [ NSApp sendEvent:event ];
- }
- }
- } while (event != nil);
-
- /* handle accumulated mouse moved events */
- if (dx != 0 || dy != 0)
- SDL_PrivateMouseMotion (0, 1, dx, dy);
-
- [ pool release ];
-}
-
-void QZ_UpdateMouse (_THIS)
-{
- NSPoint p;
- QZ_GetMouseLocation (this, &p);
- SDL_PrivateAppActive (QZ_IsMouseInWindow (this), SDL_APPMOUSEFOCUS);
- SDL_PrivateMouseMotion (0, 0, p.x, p.y);
-}