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-rw-r--r--distrib/sdl-1.2.12/src/video/quartz/CGS.h84
-rw-r--r--distrib/sdl-1.2.12/src/video/quartz/SDL_QuartzEvents.m984
-rw-r--r--distrib/sdl-1.2.12/src/video/quartz/SDL_QuartzGL.m281
-rw-r--r--distrib/sdl-1.2.12/src/video/quartz/SDL_QuartzKeys.h146
-rw-r--r--distrib/sdl-1.2.12/src/video/quartz/SDL_QuartzVideo.h237
-rw-r--r--distrib/sdl-1.2.12/src/video/quartz/SDL_QuartzVideo.m1691
-rw-r--r--distrib/sdl-1.2.12/src/video/quartz/SDL_QuartzWM.h28
-rw-r--r--distrib/sdl-1.2.12/src/video/quartz/SDL_QuartzWM.m574
-rw-r--r--distrib/sdl-1.2.12/src/video/quartz/SDL_QuartzWindow.h43
-rw-r--r--distrib/sdl-1.2.12/src/video/quartz/SDL_QuartzWindow.m232
-rw-r--r--distrib/sdl-1.2.12/src/video/quartz/SDL_QuartzYUV.m330
11 files changed, 0 insertions, 4630 deletions
diff --git a/distrib/sdl-1.2.12/src/video/quartz/CGS.h b/distrib/sdl-1.2.12/src/video/quartz/CGS.h
deleted file mode 100644
index 234ff77..0000000
--- a/distrib/sdl-1.2.12/src/video/quartz/CGS.h
+++ /dev/null
@@ -1,84 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2003 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Library General Public
- License as published by the Free Software Foundation; either
- version 2 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
-
- You should have received a copy of the GNU Library General Public
- License along with this library; if not, write to the Free
- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-#include "SDL_config.h"
-
-/*
- Obscuring code: maximum number of windows above ours (inclusive)
-
- Note: this doesn't work too well in practice and should be
- phased out when we add OpenGL 2D acceleration. It was never
- enabled in the first place, so this shouldn't be a problem ;-)
-*/
-#define kMaxWindows 256
-
-/* Some of the Core Graphics Server API for obscuring code */
-#define kCGSWindowLevelTop 2147483632
-#define kCGSWindowLevelDockIconDrag 500
-#define kCGSWindowLevelDockMenu 101
-#define kCGSWindowLevelMenuIgnore 21
-#define kCGSWindowLevelMenu 20
-#define kCGSWindowLevelDockLabel 12
-#define kCGSWindowLevelDockIcon 11
-#define kCGSWindowLevelDock 10
-#define kCGSWindowLevelUtility 3
-#define kCGSWindowLevelNormal 0
-
-/*
- For completeness; We never use these window levels, they are always below us
- #define kCGSWindowLevelMBarShadow -20
- #define kCGSWindowLevelDesktopPicture -2147483647
- #define kCGSWindowLevelDesktop -2147483648
-*/
-
-typedef CGError CGSError;
-typedef long CGSWindowCount;
-typedef void * CGSConnectionID;
-typedef int CGSWindowID;
-typedef CGSWindowID* CGSWindowIDList;
-typedef CGWindowLevel CGSWindowLevel;
-typedef NSRect CGSRect;
-
-extern CGSConnectionID _CGSDefaultConnection ();
-
-extern CGSError CGSGetOnScreenWindowList (CGSConnectionID cid,
- CGSConnectionID owner,
- CGSWindowCount listCapacity,
- CGSWindowIDList list,
- CGSWindowCount *listCount);
-
-extern CGSError CGSGetScreenRectForWindow (CGSConnectionID cid,
- CGSWindowID wid,
- CGSRect *rect);
-
-extern CGWindowLevel CGSGetWindowLevel (CGSConnectionID cid,
- CGSWindowID wid,
- CGSWindowLevel *level);
-
-extern CGSError CGSDisplayHWFill (CGDirectDisplayID id, unsigned int x, unsigned int y,
- unsigned int w, unsigned int h, unsigned int color);
-
-extern CGSError CGSDisplayCanHWFill (CGDirectDisplayID id);
-
-extern CGSError CGSGetMouseEnabledFlags (CGSConnectionID cid, CGSWindowID wid, int *flags);
-
-int CGSDisplayHWSync (CGDirectDisplayID id);
-
diff --git a/distrib/sdl-1.2.12/src/video/quartz/SDL_QuartzEvents.m b/distrib/sdl-1.2.12/src/video/quartz/SDL_QuartzEvents.m
deleted file mode 100644
index 6f7f7cb..0000000
--- a/distrib/sdl-1.2.12/src/video/quartz/SDL_QuartzEvents.m
+++ /dev/null
@@ -1,984 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2003 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Library General Public
- License as published by the Free Software Foundation; either
- version 2 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
-
- You should have received a copy of the GNU Library General Public
- License along with this library; if not, write to the Free
- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-#include "SDL_config.h"
-
-#include "SDL_QuartzVideo.h"
-#include "SDL_QuartzWM.h"
-
-#include <IOKit/IOMessage.h> /* For wake from sleep detection */
-#include <IOKit/pwr_mgt/IOPMLib.h> /* For wake from sleep detection */
-#include "SDL_QuartzKeys.h"
-
-/*
- * In Panther, this header defines device dependent masks for
- * right side keys. These definitions only exist in Panther, but
- * the header seems to exist at least in Jaguar and probably earlier
- * versions of the OS, so this should't break anything.
- */
-#include <IOKit/hidsystem/IOLLEvent.h>
-/*
- * These are not defined before Panther. To keep the code compiling
- * on systems without these, I will define if they don't exist.
- */
-#ifndef NX_DEVICERCTLKEYMASK
- #define NX_DEVICELCTLKEYMASK 0x00000001
-#endif
-#ifndef NX_DEVICELSHIFTKEYMASK
- #define NX_DEVICELSHIFTKEYMASK 0x00000002
-#endif
-#ifndef NX_DEVICERSHIFTKEYMASK
- #define NX_DEVICERSHIFTKEYMASK 0x00000004
-#endif
-#ifndef NX_DEVICELCMDKEYMASK
- #define NX_DEVICELCMDKEYMASK 0x00000008
-#endif
-#ifndef NX_DEVICERCMDKEYMASK
- #define NX_DEVICERCMDKEYMASK 0x00000010
-#endif
-#ifndef NX_DEVICELALTKEYMASK
- #define NX_DEVICELALTKEYMASK 0x00000020
-#endif
-#ifndef NX_DEVICERALTKEYMASK
- #define NX_DEVICERALTKEYMASK 0x00000040
-#endif
-#ifndef NX_DEVICERCTLKEYMASK
- #define NX_DEVICERCTLKEYMASK 0x00002000
-#endif
-
-void QZ_InitOSKeymap (_THIS) {
- const void *KCHRPtr;
- UInt32 state;
- UInt32 value;
- int i;
- int world = SDLK_WORLD_0;
-
- for ( i=0; i<SDL_TABLESIZE(keymap); ++i )
- keymap[i] = SDLK_UNKNOWN;
-
- /* This keymap is almost exactly the same as the OS 9 one */
- keymap[QZ_ESCAPE] = SDLK_ESCAPE;
- keymap[QZ_F1] = SDLK_F1;
- keymap[QZ_F2] = SDLK_F2;
- keymap[QZ_F3] = SDLK_F3;
- keymap[QZ_F4] = SDLK_F4;
- keymap[QZ_F5] = SDLK_F5;
- keymap[QZ_F6] = SDLK_F6;
- keymap[QZ_F7] = SDLK_F7;
- keymap[QZ_F8] = SDLK_F8;
- keymap[QZ_F9] = SDLK_F9;
- keymap[QZ_F10] = SDLK_F10;
- keymap[QZ_F11] = SDLK_F11;
- keymap[QZ_F12] = SDLK_F12;
- keymap[QZ_F13] = SDLK_F13;
- keymap[QZ_F14] = SDLK_F14;
- keymap[QZ_F15] = SDLK_F15;
-/*
- keymap[QZ_PRINT] = SDLK_PRINT;
- keymap[QZ_SCROLLOCK] = SDLK_SCROLLOCK;
- keymap[QZ_PAUSE] = SDLK_PAUSE;
-*/
- keymap[QZ_POWER] = SDLK_POWER;
- keymap[QZ_BACKQUOTE] = SDLK_BACKQUOTE;
- keymap[QZ_1] = SDLK_1;
- keymap[QZ_2] = SDLK_2;
- keymap[QZ_3] = SDLK_3;
- keymap[QZ_4] = SDLK_4;
- keymap[QZ_5] = SDLK_5;
- keymap[QZ_6] = SDLK_6;
- keymap[QZ_7] = SDLK_7;
- keymap[QZ_8] = SDLK_8;
- keymap[QZ_9] = SDLK_9;
- keymap[QZ_0] = SDLK_0;
- keymap[QZ_MINUS] = SDLK_MINUS;
- keymap[QZ_EQUALS] = SDLK_EQUALS;
- keymap[QZ_BACKSPACE] = SDLK_BACKSPACE;
- keymap[QZ_INSERT] = SDLK_INSERT;
- keymap[QZ_HOME] = SDLK_HOME;
- keymap[QZ_PAGEUP] = SDLK_PAGEUP;
- keymap[QZ_NUMLOCK] = SDLK_NUMLOCK;
- keymap[QZ_KP_EQUALS] = SDLK_KP_EQUALS;
- keymap[QZ_KP_DIVIDE] = SDLK_KP_DIVIDE;
- keymap[QZ_KP_MULTIPLY] = SDLK_KP_MULTIPLY;
- keymap[QZ_TAB] = SDLK_TAB;
- keymap[QZ_q] = SDLK_q;
- keymap[QZ_w] = SDLK_w;
- keymap[QZ_e] = SDLK_e;
- keymap[QZ_r] = SDLK_r;
- keymap[QZ_t] = SDLK_t;
- keymap[QZ_y] = SDLK_y;
- keymap[QZ_u] = SDLK_u;
- keymap[QZ_i] = SDLK_i;
- keymap[QZ_o] = SDLK_o;
- keymap[QZ_p] = SDLK_p;
- keymap[QZ_LEFTBRACKET] = SDLK_LEFTBRACKET;
- keymap[QZ_RIGHTBRACKET] = SDLK_RIGHTBRACKET;
- keymap[QZ_BACKSLASH] = SDLK_BACKSLASH;
- keymap[QZ_DELETE] = SDLK_DELETE;
- keymap[QZ_END] = SDLK_END;
- keymap[QZ_PAGEDOWN] = SDLK_PAGEDOWN;
- keymap[QZ_KP7] = SDLK_KP7;
- keymap[QZ_KP8] = SDLK_KP8;
- keymap[QZ_KP9] = SDLK_KP9;
- keymap[QZ_KP_MINUS] = SDLK_KP_MINUS;
- keymap[QZ_CAPSLOCK] = SDLK_CAPSLOCK;
- keymap[QZ_a] = SDLK_a;
- keymap[QZ_s] = SDLK_s;
- keymap[QZ_d] = SDLK_d;
- keymap[QZ_f] = SDLK_f;
- keymap[QZ_g] = SDLK_g;
- keymap[QZ_h] = SDLK_h;
- keymap[QZ_j] = SDLK_j;
- keymap[QZ_k] = SDLK_k;
- keymap[QZ_l] = SDLK_l;
- keymap[QZ_SEMICOLON] = SDLK_SEMICOLON;
- keymap[QZ_QUOTE] = SDLK_QUOTE;
- keymap[QZ_RETURN] = SDLK_RETURN;
- keymap[QZ_KP4] = SDLK_KP4;
- keymap[QZ_KP5] = SDLK_KP5;
- keymap[QZ_KP6] = SDLK_KP6;
- keymap[QZ_KP_PLUS] = SDLK_KP_PLUS;
- keymap[QZ_LSHIFT] = SDLK_LSHIFT;
- keymap[QZ_RSHIFT] = SDLK_RSHIFT;
- keymap[QZ_z] = SDLK_z;
- keymap[QZ_x] = SDLK_x;
- keymap[QZ_c] = SDLK_c;
- keymap[QZ_v] = SDLK_v;
- keymap[QZ_b] = SDLK_b;
- keymap[QZ_n] = SDLK_n;
- keymap[QZ_m] = SDLK_m;
- keymap[QZ_COMMA] = SDLK_COMMA;
- keymap[QZ_PERIOD] = SDLK_PERIOD;
- keymap[QZ_SLASH] = SDLK_SLASH;
- keymap[QZ_UP] = SDLK_UP;
- keymap[QZ_KP1] = SDLK_KP1;
- keymap[QZ_KP2] = SDLK_KP2;
- keymap[QZ_KP3] = SDLK_KP3;
- keymap[QZ_KP_ENTER] = SDLK_KP_ENTER;
- keymap[QZ_LCTRL] = SDLK_LCTRL;
- keymap[QZ_LALT] = SDLK_LALT;
- keymap[QZ_LMETA] = SDLK_LMETA;
- keymap[QZ_RCTRL] = SDLK_RCTRL;
- keymap[QZ_RALT] = SDLK_RALT;
- keymap[QZ_RMETA] = SDLK_RMETA;
- keymap[QZ_SPACE] = SDLK_SPACE;
- keymap[QZ_LEFT] = SDLK_LEFT;
- keymap[QZ_DOWN] = SDLK_DOWN;
- keymap[QZ_RIGHT] = SDLK_RIGHT;
- keymap[QZ_KP0] = SDLK_KP0;
- keymap[QZ_KP_PERIOD] = SDLK_KP_PERIOD;
- keymap[QZ_IBOOK_ENTER] = SDLK_KP_ENTER;
- keymap[QZ_IBOOK_RIGHT] = SDLK_RIGHT;
- keymap[QZ_IBOOK_DOWN] = SDLK_DOWN;
- keymap[QZ_IBOOK_UP] = SDLK_UP;
- keymap[QZ_IBOOK_LEFT] = SDLK_LEFT;
-
- /*
- Up there we setup a static scancode->keysym map. However, it will not
- work very well on international keyboard. Hence we now query MacOS
- for its own keymap to adjust our own mapping table. However, this is
- basically only useful for ascii char keys. This is also the reason
- why we keep the static table, too.
- */
-
- /* Get a pointer to the systems cached KCHR */
- KCHRPtr = (void *)GetScriptManagerVariable(smKCHRCache);
- if (KCHRPtr)
- {
- /* Loop over all 127 possible scan codes */
- for (i = 0; i < 0x7F; i++)
- {
- /* We pretend a clean start to begin with (i.e. no dead keys active */
- state = 0;
-
- /* Now translate the key code to a key value */
- value = KeyTranslate(KCHRPtr, i, &state) & 0xff;
-
- /* If the state become 0, it was a dead key. We need to translate again,
- passing in the new state, to get the actual key value */
- if (state != 0)
- value = KeyTranslate(KCHRPtr, i, &state) & 0xff;
-
- /* Now we should have an ascii value, or 0. Try to figure out to which SDL symbol it maps */
- if (value >= 128) /* Some non-ASCII char, map it to SDLK_WORLD_* */
- keymap[i] = world++;
- else if (value >= 32) /* non-control ASCII char */
- keymap[i] = value;
- }
- }
-
- /*
- The keypad codes are re-setup here, because the loop above cannot
- distinguish between a key on the keypad and a regular key. We maybe
- could get around this problem in another fashion: NSEvent's flags
- include a "NSNumericPadKeyMask" bit; we could check that and modify
- the symbol we return on the fly. However, this flag seems to exhibit
- some weird behaviour related to the num lock key
- */
- keymap[QZ_KP0] = SDLK_KP0;
- keymap[QZ_KP1] = SDLK_KP1;
- keymap[QZ_KP2] = SDLK_KP2;
- keymap[QZ_KP3] = SDLK_KP3;
- keymap[QZ_KP4] = SDLK_KP4;
- keymap[QZ_KP5] = SDLK_KP5;
- keymap[QZ_KP6] = SDLK_KP6;
- keymap[QZ_KP7] = SDLK_KP7;
- keymap[QZ_KP8] = SDLK_KP8;
- keymap[QZ_KP9] = SDLK_KP9;
- keymap[QZ_KP_MINUS] = SDLK_KP_MINUS;
- keymap[QZ_KP_PLUS] = SDLK_KP_PLUS;
- keymap[QZ_KP_PERIOD] = SDLK_KP_PERIOD;
- keymap[QZ_KP_EQUALS] = SDLK_KP_EQUALS;
- keymap[QZ_KP_DIVIDE] = SDLK_KP_DIVIDE;
- keymap[QZ_KP_MULTIPLY] = SDLK_KP_MULTIPLY;
- keymap[QZ_KP_ENTER] = SDLK_KP_ENTER;
-}
-
-static void QZ_DoKey (_THIS, int state, NSEvent *event) {
-
- NSString *chars;
- unsigned int i, numChars, clearChars = 0;
- SDL_keysym key;
-
- /*
- A key event can contain multiple characters,
- or no characters at all. In most cases, it
- will contain a single character. If it contains
- 0 characters, we'll use 0 as the unicode. If it
- contains multiple characters, we'll use 0 as
- the scancode/keysym.
- */
- if (SDL_TranslateUNICODE && state == SDL_PRESSED) {
- [field_edit interpretKeyEvents:[NSArray arrayWithObject:event]];
- chars = [ event characters ];
- numChars = [ chars length ];
- clearChars = 1;
- } else {
- numChars = 0;
- }
-
- if (numChars == 0) {
-
- key.scancode = [ event keyCode ];
- key.sym = keymap [ key.scancode ];
- key.unicode = 0;
- key.mod = KMOD_NONE;
-
- SDL_PrivateKeyboard (state, &key);
- }
- else if (numChars >= 1) {
-
- key.scancode = [ event keyCode ];
- key.sym = keymap [ key.scancode ];
- key.unicode = [ chars characterAtIndex:0 ];
- key.mod = KMOD_NONE;
-
- SDL_PrivateKeyboard (state, &key);
-
- for (i = 1; i < numChars; i++) {
-
- key.scancode = 0;
- key.sym = 0;
- key.unicode = [ chars characterAtIndex:i];
- key.mod = KMOD_NONE;
-
- SDL_PrivateKeyboard (state, &key);
- }
- }
- if (clearChars) {
- [field_edit setString:@""];
- }
-
- if (SDL_getenv ("SDL_ENABLEAPPEVENTS"))
- [ NSApp sendEvent:event ];
-}
-
-/* This is the original behavior, before support was added for
- * differentiating between left and right versions of the keys.
- */
-static void QZ_DoUnsidedModifiers (_THIS, unsigned int newMods) {
-
- const int mapping[] = { SDLK_CAPSLOCK, SDLK_LSHIFT, SDLK_LCTRL, SDLK_LALT, SDLK_LMETA };
-
- int i;
- int bit;
- SDL_keysym key;
-
- key.scancode = 0;
- key.sym = SDLK_UNKNOWN;
- key.unicode = 0;
- key.mod = KMOD_NONE;
-
- /* Iterate through the bits, testing each against the current modifiers */
- for (i = 0, bit = NSAlphaShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) {
-
- unsigned int currentMask, newMask;
-
- currentMask = current_mods & bit;
- newMask = newMods & bit;
-
- if ( currentMask &&
- currentMask != newMask ) { /* modifier up event */
-
- key.sym = mapping[i];
- /* If this was Caps Lock, we need some additional voodoo to make SDL happy */
- if (bit == NSAlphaShiftKeyMask)
- SDL_PrivateKeyboard (SDL_PRESSED, &key);
- SDL_PrivateKeyboard (SDL_RELEASED, &key);
- }
- else if ( newMask &&
- currentMask != newMask ) { /* modifier down event */
-
- key.sym = mapping[i];
- SDL_PrivateKeyboard (SDL_PRESSED, &key);
- /* If this was Caps Lock, we need some additional voodoo to make SDL happy */
- if (bit == NSAlphaShiftKeyMask)
- SDL_PrivateKeyboard (SDL_RELEASED, &key);
- }
- }
-}
-
-/* This is a helper function for QZ_HandleModifierSide. This
- * function reverts back to behavior before the distinction between
- * sides was made.
- */
-static void QZ_HandleNonDeviceModifier ( _THIS, unsigned int device_independent_mask, unsigned int newMods, unsigned int key_sym) {
- unsigned int currentMask, newMask;
- SDL_keysym key;
-
- key.scancode = 0;
- key.sym = key_sym;
- key.unicode = 0;
- key.mod = KMOD_NONE;
-
- /* Isolate just the bits we care about in the depedent bits so we can
- * figure out what changed
- */
- currentMask = current_mods & device_independent_mask;
- newMask = newMods & device_independent_mask;
-
- if ( currentMask &&
- currentMask != newMask ) { /* modifier up event */
- SDL_PrivateKeyboard (SDL_RELEASED, &key);
- }
- else if ( newMask &&
- currentMask != newMask ) { /* modifier down event */
- SDL_PrivateKeyboard (SDL_PRESSED, &key);
- }
-}
-
-/* This is a helper function for QZ_HandleModifierSide.
- * This function sets the actual SDL_PrivateKeyboard event.
- */
-static void QZ_HandleModifierOneSide ( _THIS, unsigned int newMods,
- unsigned int key_sym,
- unsigned int sided_device_dependent_mask ) {
-
- SDL_keysym key;
- unsigned int current_dep_mask, new_dep_mask;
-
- key.scancode = 0;
- key.sym = key_sym;
- key.unicode = 0;
- key.mod = KMOD_NONE;
-
- /* Isolate just the bits we care about in the depedent bits so we can
- * figure out what changed
- */
- current_dep_mask = current_mods & sided_device_dependent_mask;
- new_dep_mask = newMods & sided_device_dependent_mask;
-
- /* We now know that this side bit flipped. But we don't know if
- * it went pressed to released or released to pressed, so we must
- * find out which it is.
- */
- if( new_dep_mask &&
- current_dep_mask != new_dep_mask ) {
- /* Modifier down event */
- SDL_PrivateKeyboard (SDL_PRESSED, &key);
- }
- else /* Modifier up event */ {
- SDL_PrivateKeyboard (SDL_RELEASED, &key);
- }
-}
-
-/* This is a helper function for QZ_DoSidedModifiers.
- * This function will figure out if the modifier key is the left or right side,
- * e.g. left-shift vs right-shift.
- */
-static void QZ_HandleModifierSide ( _THIS, int device_independent_mask,
- unsigned int newMods,
- unsigned int left_key_sym,
- unsigned int right_key_sym,
- unsigned int left_device_dependent_mask,
- unsigned int right_device_dependent_mask ) {
- unsigned int device_dependent_mask = 0;
- unsigned int diff_mod = 0;
-
- device_dependent_mask = left_device_dependent_mask | right_device_dependent_mask;
- /* On the basis that the device independent mask is set, but there are
- * no device dependent flags set, we'll assume that we can't detect this
- * keyboard and revert to the unsided behavior.
- */
- if ( (device_dependent_mask & newMods) == 0 ) {
- /* Revert to the old behavior */
- QZ_HandleNonDeviceModifier ( this, device_independent_mask, newMods, left_key_sym );
- return;
- }
-
- /* XOR the previous state against the new state to see if there's a change */
- diff_mod = (device_dependent_mask & current_mods)
- ^ (device_dependent_mask & newMods);
-
- if ( diff_mod ) {
- /* A change in state was found. Isolate the left and right bits
- * to handle them separately just in case the values can simulataneously
- * change or if the bits don't both exist.
- */
- if ( left_device_dependent_mask & diff_mod ) {
- QZ_HandleModifierOneSide ( this, newMods, left_key_sym, left_device_dependent_mask );
- }
- if ( right_device_dependent_mask & diff_mod ) {
- QZ_HandleModifierOneSide ( this, newMods, right_key_sym, right_device_dependent_mask );
- }
- }
-}
-
-/* This is a helper function for QZ_DoSidedModifiers.
- * This function will release a key press in the case that
- * it is clear that the modifier has been released (i.e. one side
- * can't still be down).
- */
-static void QZ_ReleaseModifierSide ( _THIS,
- unsigned int device_independent_mask,
- unsigned int newMods,
- unsigned int left_key_sym,
- unsigned int right_key_sym,
- unsigned int left_device_dependent_mask,
- unsigned int right_device_dependent_mask ) {
- unsigned int device_dependent_mask = 0;
- SDL_keysym key;
-
- key.scancode = 0;
- key.sym = SDLK_UNKNOWN;
- key.unicode = 0;
- key.mod = KMOD_NONE;
-
- device_dependent_mask = left_device_dependent_mask | right_device_dependent_mask;
- /* On the basis that the device independent mask is set, but there are
- * no device dependent flags set, we'll assume that we can't detect this
- * keyboard and revert to the unsided behavior.
- */
- if ( (device_dependent_mask & current_mods) == 0 ) {
- /* In this case, we can't detect the keyboard, so use the left side
- * to represent both, and release it.
- */
- key.sym = left_key_sym;
- SDL_PrivateKeyboard (SDL_RELEASED, &key);
-
- return;
- }
-
-
- /*
- * This could have been done in an if-else case because at this point,
- * we know that all keys have been released when calling this function.
- * But I'm being paranoid so I want to handle each separately,
- * so I hope this doesn't cause other problems.
- */
- if ( left_device_dependent_mask & current_mods ) {
- key.sym = left_key_sym;
- SDL_PrivateKeyboard (SDL_RELEASED, &key);
- }
- if ( right_device_dependent_mask & current_mods ) {
- key.sym = right_key_sym;
- SDL_PrivateKeyboard (SDL_RELEASED, &key);
- }
-}
-
-/* This is a helper function for QZ_DoSidedModifiers.
- * This function handles the CapsLock case.
- */
-static void QZ_HandleCapsLock (_THIS, unsigned int newMods) {
- unsigned int currentMask, newMask;
- SDL_keysym key;
-
- key.scancode = 0;
- key.sym = SDLK_CAPSLOCK;
- key.unicode = 0;
- key.mod = KMOD_NONE;
-
- currentMask = current_mods & NSAlphaShiftKeyMask;
- newMask = newMods & NSAlphaShiftKeyMask;
-
- if ( currentMask &&
- currentMask != newMask ) { /* modifier up event */
- /* If this was Caps Lock, we need some additional voodoo to make SDL happy */
- SDL_PrivateKeyboard (SDL_PRESSED, &key);
- SDL_PrivateKeyboard (SDL_RELEASED, &key);
- }
- else if ( newMask &&
- currentMask != newMask ) { /* modifier down event */
- /* If this was Caps Lock, we need some additional voodoo to make SDL happy */
- SDL_PrivateKeyboard (SDL_PRESSED, &key);
- SDL_PrivateKeyboard (SDL_RELEASED, &key);
- }
-}
-
-/* This function will handle the modifier keys and also determine the
- * correct side of the key.
- */
-static void QZ_DoSidedModifiers (_THIS, unsigned int newMods) {
- /* Set up arrays for the key syms for the left and right side. */
- const unsigned int left_mapping[] = { SDLK_LSHIFT, SDLK_LCTRL, SDLK_LALT, SDLK_LMETA };
- const unsigned int right_mapping[] = { SDLK_RSHIFT, SDLK_RCTRL, SDLK_RALT, SDLK_RMETA };
- /* Set up arrays for the device dependent masks with indices that
- * correspond to the _mapping arrays
- */
- const unsigned int left_device_mapping[] = { NX_DEVICELSHIFTKEYMASK, NX_DEVICELCTLKEYMASK, NX_DEVICELALTKEYMASK, NX_DEVICELCMDKEYMASK };
- const unsigned int right_device_mapping[] = { NX_DEVICERSHIFTKEYMASK, NX_DEVICERCTLKEYMASK, NX_DEVICERALTKEYMASK, NX_DEVICERCMDKEYMASK };
-
- unsigned int i;
- unsigned int bit;
-
- /* Handle CAPSLOCK separately because it doesn't have a left/right side */
- QZ_HandleCapsLock ( this, newMods );
-
- /* Iterate through the bits, testing each against the current modifiers */
- for (i = 0, bit = NSShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) {
-
- unsigned int currentMask, newMask;
-
- currentMask = current_mods & bit;
- newMask = newMods & bit;
-
- /* If the bit is set, we must always examine it because the left
- * and right side keys may alternate or both may be pressed.
- */
- if ( newMask ) {
- QZ_HandleModifierSide ( this, bit, newMods,
- left_mapping[i],
- right_mapping[i],
- left_device_mapping[i],
- right_device_mapping[i] );
- }
- /* If the state changed from pressed to unpressed, we must examine
- * the device dependent bits to release the correct keys.
- */
- else if ( currentMask &&
- currentMask != newMask ) { /* modifier up event */
- QZ_ReleaseModifierSide ( this, bit, newMods,
- left_mapping[i],
- right_mapping[i],
- left_device_mapping[i],
- right_device_mapping[i] );
- }
- }
-}
-
-/* This function is called to handle the modifiers.
- * It will try to distinguish between the left side and right side
- * of the keyboard for those modifiers that qualify if the
- * operating system version supports it. Otherwise, the code
- * will not try to make the distinction.
- */
-static void QZ_DoModifiers (_THIS, unsigned int newMods) {
-
- if (current_mods == newMods)
- return;
-
- /*
- * Starting with Panther (10.3.0), the ability to distinguish between
- * left side and right side modifiers is available.
- */
- if( system_version >= 0x1030 ) {
- QZ_DoSidedModifiers (this, newMods);
- }
- else {
- QZ_DoUnsidedModifiers (this, newMods);
- }
-
- current_mods = newMods;
-}
-
-static void QZ_GetMouseLocation (_THIS, NSPoint *p) {
- *p = [ NSEvent mouseLocation ]; /* global coordinates */
- if (qz_window)
- QZ_PrivateGlobalToLocal (this, p);
- QZ_PrivateCocoaToSDL (this, p);
-}
-
-void QZ_DoActivate (_THIS) {
-
- SDL_PrivateAppActive (1, SDL_APPINPUTFOCUS | (QZ_IsMouseInWindow (this) ? SDL_APPMOUSEFOCUS : 0));
-
- QZ_UpdateCursor(this);
-
- /* Regrab input, only if it was previously grabbed */
- if ( current_grab_mode == SDL_GRAB_ON ) {
-
- /* Restore cursor location if input was grabbed */
- QZ_PrivateWarpCursor (this, cursor_loc.x, cursor_loc.y);
- QZ_ChangeGrabState (this, QZ_ENABLE_GRAB);
- }
- else {
- /* Update SDL's mouse location */
- NSPoint p;
- QZ_GetMouseLocation (this, &p);
- SDL_PrivateMouseMotion (0, 0, p.x, p.y);
- }
-}
-
-void QZ_DoDeactivate (_THIS) {
-
- SDL_PrivateAppActive (0, SDL_APPINPUTFOCUS | SDL_APPMOUSEFOCUS);
-
- /* Get the current cursor location, for restore on activate */
- QZ_GetMouseLocation (this, &cursor_loc);
-
- /* Reassociate mouse and cursor */
- CGAssociateMouseAndMouseCursorPosition (1);
-
- QZ_UpdateCursor(this);
-}
-
-void QZ_SleepNotificationHandler (void * refcon,
- io_service_t service,
- natural_t messageType,
- void * messageArgument )
-{
- SDL_VideoDevice *this = (SDL_VideoDevice*)refcon;
-
- switch(messageType)
- {
- case kIOMessageSystemWillSleep:
- IOAllowPowerChange(power_connection, (long) messageArgument);
- break;
- case kIOMessageCanSystemSleep:
- IOAllowPowerChange(power_connection, (long) messageArgument);
- break;
- case kIOMessageSystemHasPoweredOn:
- /* awake */
- SDL_PrivateExpose();
- break;
- }
-}
-
-void QZ_RegisterForSleepNotifications (_THIS)
-{
- CFRunLoopSourceRef rls;
- IONotificationPortRef thePortRef;
- io_object_t notifier;
-
- power_connection = IORegisterForSystemPower (this, &thePortRef, QZ_SleepNotificationHandler, &notifier);
-
- if (power_connection == 0)
- NSLog(@"SDL: QZ_SleepNotificationHandler() IORegisterForSystemPower failed.");
-
- rls = IONotificationPortGetRunLoopSource (thePortRef);
- CFRunLoopAddSource (CFRunLoopGetCurrent(), rls, kCFRunLoopDefaultMode);
- CFRelease (rls);
-}
-
-
-/* Try to map Quartz mouse buttons to SDL's lingo... */
-static int QZ_OtherMouseButtonToSDL(int button)
-{
- switch (button)
- {
- case 0:
- return(SDL_BUTTON_LEFT); /* 1 */
- case 1:
- return(SDL_BUTTON_RIGHT); /* 3 */
- case 2:
- return(SDL_BUTTON_MIDDLE); /* 2 */
- }
-
- /* >= 3: skip 4 & 5, since those are the SDL mousewheel buttons. */
- return(button + 3);
-}
-
-
-void QZ_PumpEvents (_THIS)
-{
- static Uint32 screensaverTicks = 0;
- Uint32 nowTicks;
- CGMouseDelta dx, dy;
-
- NSDate *distantPast;
- NSEvent *event;
- NSRect winRect;
- NSAutoreleasePool *pool;
-
- if (!SDL_VideoSurface)
- return; /* don't do anything if there's no screen surface. */
-
- /* Update activity every five seconds to prevent screensaver. --ryan. */
- if (!allow_screensaver) {
- nowTicks = SDL_GetTicks();
- if ((nowTicks - screensaverTicks) > 5000)
- {
- UpdateSystemActivity(UsrActivity);
- screensaverTicks = nowTicks;
- }
- }
-
- pool = [ [ NSAutoreleasePool alloc ] init ];
- distantPast = [ NSDate distantPast ];
-
- winRect = NSMakeRect (0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h);
-
- /* while grabbed, accumulate all mouse moved events into one SDL mouse event */
- dx = 0;
- dy = 0;
-
- do {
-
- /* Poll for an event. This will not block */
- event = [ NSApp nextEventMatchingMask:NSAnyEventMask
- untilDate:distantPast
- inMode: NSDefaultRunLoopMode dequeue:YES ];
- if (event != nil) {
-
- int button;
- unsigned int type;
- BOOL isInGameWin;
-
- #define DO_MOUSE_DOWN(button) do { \
- if ( SDL_GetAppState() & SDL_APPMOUSEFOCUS ) { \
- SDL_PrivateMouseButton (SDL_PRESSED, button, 0, 0); \
- expect_mouse_up |= 1<<button; \
- } \
- [ NSApp sendEvent:event ]; \
- } while(0)
-
- #define DO_MOUSE_UP(button) do { \
- if ( expect_mouse_up & (1<<button) ) { \
- SDL_PrivateMouseButton (SDL_RELEASED, button, 0, 0); \
- expect_mouse_up &= ~(1<<button); \
- } \
- [ NSApp sendEvent:event ]; \
- } while(0)
-
- type = [ event type ];
- isInGameWin = QZ_IsMouseInWindow (this);
-
- QZ_DoModifiers(this, [ event modifierFlags ] );
-
- switch (type) {
- case NSLeftMouseDown:
- if ( SDL_getenv("SDL_HAS3BUTTONMOUSE") ) {
- DO_MOUSE_DOWN (SDL_BUTTON_LEFT);
- } else {
- if ( NSCommandKeyMask & current_mods ) {
- last_virtual_button = SDL_BUTTON_RIGHT;
- DO_MOUSE_DOWN (SDL_BUTTON_RIGHT);
- }
- else if ( NSAlternateKeyMask & current_mods ) {
- last_virtual_button = SDL_BUTTON_MIDDLE;
- DO_MOUSE_DOWN (SDL_BUTTON_MIDDLE);
- }
- else {
- DO_MOUSE_DOWN (SDL_BUTTON_LEFT);
- }
- }
- break;
-
- case NSLeftMouseUp:
- if ( last_virtual_button != 0 ) {
- DO_MOUSE_UP (last_virtual_button);
- last_virtual_button = 0;
- }
- else {
- DO_MOUSE_UP (SDL_BUTTON_LEFT);
- }
- break;
-
- case NSOtherMouseDown:
- case NSRightMouseDown:
- button = QZ_OtherMouseButtonToSDL([ event buttonNumber ]);
- DO_MOUSE_DOWN (button);
- break;
-
- case NSOtherMouseUp:
- case NSRightMouseUp:
- button = QZ_OtherMouseButtonToSDL([ event buttonNumber ]);
- DO_MOUSE_UP (button);
- break;
-
- case NSSystemDefined:
- /*
- Future: up to 32 "mouse" buttons can be handled.
- if ([event subtype] == 7) {
- unsigned int buttons;
- buttons = [ event data2 ];
- */
- break;
- case NSLeftMouseDragged:
- case NSRightMouseDragged:
- case NSOtherMouseDragged: /* usually middle mouse dragged */
- case NSMouseMoved:
- if ( grab_state == QZ_INVISIBLE_GRAB ) {
-
- /*
- If input is grabbed+hidden, the cursor doesn't move,
- so we have to call the lowlevel window server
- function. This is less accurate but works OK.
- */
- CGMouseDelta dx1, dy1;
- CGGetLastMouseDelta (&dx1, &dy1);
- dx += dx1;
- dy += dy1;
- }
- else {
-
- /*
- Get the absolute mouse location. This is not the
- mouse location after the currently processed event,
- but the *current* mouse location, i.e. after all
- pending events. This means that if there are
- multiple mouse moved events in the queue, we make
- multiple identical calls to SDL_PrivateMouseMotion(),
- but that's no problem since the latter only
- generates SDL events for nonzero movements. In my
- experience on PBG4/10.4.8, this rarely happens anyway.
- */
- NSPoint p;
- QZ_GetMouseLocation (this, &p);
- SDL_PrivateMouseMotion (0, 0, p.x, p.y);
- }
-
- /*
- Handle grab input+cursor visible by warping the cursor back
- into the game window. This still generates a mouse moved event,
- but not as a result of the warp (so it's in the right direction).
- */
- if ( grab_state == QZ_VISIBLE_GRAB && !isInGameWin ) {
-
- NSPoint p;
- QZ_GetMouseLocation (this, &p);
-
- if ( p.x < 0.0 )
- p.x = 0.0;
-
- if ( p.y < 0.0 )
- p.y = 0.0;
-
- if ( p.x >= winRect.size.width )
- p.x = winRect.size.width-1;
-
- if ( p.y >= winRect.size.height )
- p.y = winRect.size.height-1;
-
- QZ_PrivateWarpCursor (this, p.x, p.y);
- }
- else
- if ( !isInGameWin && (SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) {
-
- SDL_PrivateAppActive (0, SDL_APPMOUSEFOCUS);
-
- if (grab_state == QZ_INVISIBLE_GRAB)
- /*The cursor has left the window even though it is
- disassociated from the mouse (and therefore
- shouldn't move): this can happen with Wacom
- tablets, and it effectively breaks the grab, since
- mouse down events now go to background
- applications. The only possibility to avoid this
- seems to be talking to the tablet driver
- (AppleEvents) to constrain its mapped area to the
- window, which may not be worth the effort. For
- now, handle the condition more gracefully than
- before by reassociating cursor and mouse until the
- cursor enters the window again, making it obvious
- to the user that the grab is broken.*/
- CGAssociateMouseAndMouseCursorPosition (1);
-
- QZ_UpdateCursor(this);
- }
- else
- if ( isInGameWin && (SDL_GetAppState() & (SDL_APPMOUSEFOCUS | SDL_APPINPUTFOCUS)) == SDL_APPINPUTFOCUS ) {
-
- SDL_PrivateAppActive (1, SDL_APPMOUSEFOCUS);
-
- QZ_UpdateCursor(this);
-
- if (grab_state == QZ_INVISIBLE_GRAB) { /*see comment above*/
- QZ_PrivateWarpCursor (this, SDL_VideoSurface->w / 2, SDL_VideoSurface->h / 2);
- CGAssociateMouseAndMouseCursorPosition (0);
- }
- }
- break;
- case NSScrollWheel:
- if ( isInGameWin ) {
- float dy, dx;
- Uint8 button;
- dy = [ event deltaY ];
- dx = [ event deltaX ];
- if ( dy > 0.0 || dx > 0.0 ) /* Scroll up */
- button = SDL_BUTTON_WHEELUP;
- else /* Scroll down */
- button = SDL_BUTTON_WHEELDOWN;
- /* For now, wheel is sent as a quick down+up */
- SDL_PrivateMouseButton (SDL_PRESSED, button, 0, 0);
- SDL_PrivateMouseButton (SDL_RELEASED, button, 0, 0);
- }
- break;
- case NSKeyUp:
- QZ_DoKey (this, SDL_RELEASED, event);
- break;
- case NSKeyDown:
- QZ_DoKey (this, SDL_PRESSED, event);
- break;
- case NSFlagsChanged:
- break;
- case NSAppKitDefined:
- [ NSApp sendEvent:event ];
- if ([ event subtype ] == NSApplicationActivatedEventType && (mode_flags & SDL_FULLSCREEN)) {
- /* the default handling of this event seems to reset any cursor set by [NSCursor set] (used by SDL_SetCursor() in fullscreen mode) to the default system arrow cursor */
- SDL_Cursor *sdlc = SDL_GetCursor();
- if (sdlc != NULL && sdlc->wm_cursor != NULL) {
- [ sdlc->wm_cursor->nscursor set ];
- }
- }
- break;
- /* case NSApplicationDefined: break; */
- /* case NSPeriodic: break; */
- /* case NSCursorUpdate: break; */
- default:
- [ NSApp sendEvent:event ];
- }
- }
- } while (event != nil);
-
- /* handle accumulated mouse moved events */
- if (dx != 0 || dy != 0)
- SDL_PrivateMouseMotion (0, 1, dx, dy);
-
- [ pool release ];
-}
-
-void QZ_UpdateMouse (_THIS)
-{
- NSPoint p;
- QZ_GetMouseLocation (this, &p);
- SDL_PrivateAppActive (QZ_IsMouseInWindow (this), SDL_APPMOUSEFOCUS);
- SDL_PrivateMouseMotion (0, 0, p.x, p.y);
-}
diff --git a/distrib/sdl-1.2.12/src/video/quartz/SDL_QuartzGL.m b/distrib/sdl-1.2.12/src/video/quartz/SDL_QuartzGL.m
deleted file mode 100644
index ef44745..0000000
--- a/distrib/sdl-1.2.12/src/video/quartz/SDL_QuartzGL.m
+++ /dev/null
@@ -1,281 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2003 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Library General Public
- License as published by the Free Software Foundation; either
- version 2 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
-
- You should have received a copy of the GNU Library General Public
- License along with this library; if not, write to the Free
- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-#include "SDL_config.h"
-
-#include "SDL_QuartzVideo.h"
-
-/*
- * GL_ARB_Multisample is supposed to be available in 10.1, according to Apple:
- *
- * http://developer.apple.com/opengl/extensions.html#GL_ARB_multisample
- *
- * ...but it isn't in the system headers, according to Sam:
- *
- * http://www.libsdl.org/pipermail/sdl/2003-December/058335.html
- *
- * These are normally enums and not #defines in the system headers.
- *
- * --ryan.
- */
-#if (MAC_OS_X_VERSION_MAX_ALLOWED < 1020)
-#define NSOpenGLPFASampleBuffers ((NSOpenGLPixelFormatAttribute) 55)
-#define NSOpenGLPFASamples ((NSOpenGLPixelFormatAttribute) 56)
-#endif
-
-
-@implementation NSOpenGLContext (CGLContextAccess)
-- (CGLContextObj) cglContext;
-{
- return _contextAuxiliary;
-}
-@end
-
-/* OpenGL helper functions (used internally) */
-
-int QZ_SetupOpenGL (_THIS, int bpp, Uint32 flags) {
-
- NSOpenGLPixelFormatAttribute attr[32];
- NSOpenGLPixelFormat *fmt;
- int i = 0;
- int colorBits = bpp;
-
- /* if a GL library hasn't been loaded at this point, load the default. */
- if (!this->gl_config.driver_loaded) {
- if (QZ_GL_LoadLibrary(this, NULL) == -1)
- return 0;
- }
-
- if ( flags & SDL_FULLSCREEN ) {
-
- attr[i++] = NSOpenGLPFAFullScreen;
- }
- /* In windowed mode, the OpenGL pixel depth must match device pixel depth */
- else if ( colorBits != device_bpp ) {
-
- colorBits = device_bpp;
- }
-
- attr[i++] = NSOpenGLPFAColorSize;
- attr[i++] = colorBits;
-
- attr[i++] = NSOpenGLPFADepthSize;
- attr[i++] = this->gl_config.depth_size;
-
- if ( this->gl_config.double_buffer ) {
- attr[i++] = NSOpenGLPFADoubleBuffer;
- }
-
- if ( this->gl_config.stereo ) {
- attr[i++] = NSOpenGLPFAStereo;
- }
-
- if ( this->gl_config.stencil_size != 0 ) {
- attr[i++] = NSOpenGLPFAStencilSize;
- attr[i++] = this->gl_config.stencil_size;
- }
-
- if ( (this->gl_config.accum_red_size +
- this->gl_config.accum_green_size +
- this->gl_config.accum_blue_size +
- this->gl_config.accum_alpha_size) > 0 ) {
- attr[i++] = NSOpenGLPFAAccumSize;
- attr[i++] = this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size;
- }
-
- if ( this->gl_config.multisamplebuffers != 0 ) {
- attr[i++] = NSOpenGLPFASampleBuffers;
- attr[i++] = this->gl_config.multisamplebuffers;
- }
-
- if ( this->gl_config.multisamplesamples != 0 ) {
- attr[i++] = NSOpenGLPFASamples;
- attr[i++] = this->gl_config.multisamplesamples;
- attr[i++] = NSOpenGLPFANoRecovery;
- }
-
- if ( this->gl_config.accelerated > 0 ) {
- attr[i++] = NSOpenGLPFAAccelerated;
- }
-
- attr[i++] = NSOpenGLPFAScreenMask;
- attr[i++] = CGDisplayIDToOpenGLDisplayMask (display_id);
- attr[i] = 0;
-
- fmt = [ [ NSOpenGLPixelFormat alloc ] initWithAttributes:attr ];
- if (fmt == nil) {
- SDL_SetError ("Failed creating OpenGL pixel format");
- return 0;
- }
-
- gl_context = [ [ NSOpenGLContext alloc ] initWithFormat:fmt
- shareContext:nil];
-
- [ fmt release ];
-
- if (gl_context == nil) {
- SDL_SetError ("Failed creating OpenGL context");
- return 0;
- }
-
- /* Synchronize QZ_GL_SwapBuffers() to vertical retrace.
- * (Apple's documentation is not completely clear about what this setting
- * exactly does, IMHO - for a detailed explanation see
- * http://lists.apple.com/archives/mac-opengl/2006/Jan/msg00080.html )
- */
- if ( this->gl_config.swap_control >= 0 ) {
- long value;
- value = this->gl_config.swap_control;
- [ gl_context setValues: &value forParameter: NSOpenGLCPSwapInterval ];
- }
-
- /*
- * Wisdom from Apple engineer in reference to UT2003's OpenGL performance:
- * "You are blowing a couple of the internal OpenGL function caches. This
- * appears to be happening in the VAO case. You can tell OpenGL to up
- * the cache size by issuing the following calls right after you create
- * the OpenGL context. The default cache size is 16." --ryan.
- */
-
- #ifndef GLI_ARRAY_FUNC_CACHE_MAX
- #define GLI_ARRAY_FUNC_CACHE_MAX 284
- #endif
-
- #ifndef GLI_SUBMIT_FUNC_CACHE_MAX
- #define GLI_SUBMIT_FUNC_CACHE_MAX 280
- #endif
-
- {
- long cache_max = 64;
- CGLContextObj ctx = [ gl_context cglContext ];
- CGLSetParameter (ctx, GLI_SUBMIT_FUNC_CACHE_MAX, &cache_max);
- CGLSetParameter (ctx, GLI_ARRAY_FUNC_CACHE_MAX, &cache_max);
- }
-
- /* End Wisdom from Apple Engineer section. --ryan. */
-
- return 1;
-}
-
-void QZ_TearDownOpenGL (_THIS) {
-
- [ NSOpenGLContext clearCurrentContext ];
- [ gl_context clearDrawable ];
- [ gl_context release ];
-}
-
-
-/* SDL OpenGL functions */
-static const char *DEFAULT_OPENGL_LIB_NAME =
- "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib";
-
-int QZ_GL_LoadLibrary (_THIS, const char *location) {
- if ( gl_context != NULL ) {
- SDL_SetError("OpenGL context already created");
- return -1;
- }
-
- if (opengl_library != NULL)
- SDL_UnloadObject(opengl_library);
-
- if (location == NULL)
- location = DEFAULT_OPENGL_LIB_NAME;
-
- opengl_library = SDL_LoadObject(location);
- if (opengl_library != NULL) {
- this->gl_config.driver_loaded = 1;
- return 0;
- }
-
- this->gl_config.driver_loaded = 0;
- return -1;
-}
-
-void* QZ_GL_GetProcAddress (_THIS, const char *proc) {
- return SDL_LoadFunction(opengl_library, proc);
-}
-
-int QZ_GL_GetAttribute (_THIS, SDL_GLattr attrib, int* value) {
-
- GLenum attr = 0;
-
- QZ_GL_MakeCurrent (this);
-
- switch (attrib) {
- case SDL_GL_RED_SIZE: attr = GL_RED_BITS; break;
- case SDL_GL_BLUE_SIZE: attr = GL_BLUE_BITS; break;
- case SDL_GL_GREEN_SIZE: attr = GL_GREEN_BITS; break;
- case SDL_GL_ALPHA_SIZE: attr = GL_ALPHA_BITS; break;
- case SDL_GL_DOUBLEBUFFER: attr = GL_DOUBLEBUFFER; break;
- case SDL_GL_DEPTH_SIZE: attr = GL_DEPTH_BITS; break;
- case SDL_GL_STENCIL_SIZE: attr = GL_STENCIL_BITS; break;
- case SDL_GL_ACCUM_RED_SIZE: attr = GL_ACCUM_RED_BITS; break;
- case SDL_GL_ACCUM_GREEN_SIZE: attr = GL_ACCUM_GREEN_BITS; break;
- case SDL_GL_ACCUM_BLUE_SIZE: attr = GL_ACCUM_BLUE_BITS; break;
- case SDL_GL_ACCUM_ALPHA_SIZE: attr = GL_ACCUM_ALPHA_BITS; break;
- case SDL_GL_STEREO: attr = GL_STEREO; break;
- case SDL_GL_MULTISAMPLEBUFFERS: attr = GL_SAMPLE_BUFFERS_ARB; break;
- case SDL_GL_MULTISAMPLESAMPLES: attr = GL_SAMPLES_ARB; break;
- case SDL_GL_BUFFER_SIZE:
- {
- GLint bits = 0;
- GLint component;
-
- /* there doesn't seem to be a single flag in OpenGL for this! */
- glGetIntegerv (GL_RED_BITS, &component); bits += component;
- glGetIntegerv (GL_GREEN_BITS,&component); bits += component;
- glGetIntegerv (GL_BLUE_BITS, &component); bits += component;
- glGetIntegerv (GL_ALPHA_BITS, &component); bits += component;
-
- *value = bits;
- return 0;
- }
- case SDL_GL_ACCELERATED_VISUAL:
- {
- long val;
- /* FIXME: How do we get this information here?
- [fmt getValues: &val forAttribute: NSOpenGLPFAAccelerated attr forVirtualScreen: 0];
- */
- val = (this->gl_config.accelerated != 0);;
- *value = val;
- return 0;
- }
- case SDL_GL_SWAP_CONTROL:
- {
- long val;
- [ gl_context getValues: &val forParameter: NSOpenGLCPSwapInterval ];
- *value = val;
- return 0;
- }
- }
-
- glGetIntegerv (attr, (GLint *)value);
- return 0;
-}
-
-int QZ_GL_MakeCurrent (_THIS) {
- [ gl_context makeCurrentContext ];
- return 0;
-}
-
-void QZ_GL_SwapBuffers (_THIS) {
- [ gl_context flushBuffer ];
-}
diff --git a/distrib/sdl-1.2.12/src/video/quartz/SDL_QuartzKeys.h b/distrib/sdl-1.2.12/src/video/quartz/SDL_QuartzKeys.h
deleted file mode 100644
index 8b1c13b..0000000
--- a/distrib/sdl-1.2.12/src/video/quartz/SDL_QuartzKeys.h
+++ /dev/null
@@ -1,146 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2003 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Library General Public
- License as published by the Free Software Foundation; either
- version 2 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
-
- You should have received a copy of the GNU Library General Public
- License along with this library; if not, write to the Free
- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-#include "SDL_config.h"
-
-/* These are the Macintosh key scancode constants -- from Inside Macintosh */
-
-#define QZ_ESCAPE 0x35
-#define QZ_F1 0x7A
-#define QZ_F2 0x78
-#define QZ_F3 0x63
-#define QZ_F4 0x76
-#define QZ_F5 0x60
-#define QZ_F6 0x61
-#define QZ_F7 0x62
-#define QZ_F8 0x64
-#define QZ_F9 0x65
-#define QZ_F10 0x6D
-#define QZ_F11 0x67
-#define QZ_F12 0x6F
-#define QZ_F13 0x69
-#define QZ_F14 0x6B
-#define QZ_F15 0x71
-/*
-#define QZ_PRINT 0x69
-#define QZ_SCROLLOCK 0x6B
-#define QZ_PAUSE 0x71
-*/
-#define QZ_POWER 0x7F
-#define QZ_BACKQUOTE 0x32
-#define QZ_1 0x12
-#define QZ_2 0x13
-#define QZ_3 0x14
-#define QZ_4 0x15
-#define QZ_5 0x17
-#define QZ_6 0x16
-#define QZ_7 0x1A
-#define QZ_8 0x1C
-#define QZ_9 0x19
-#define QZ_0 0x1D
-#define QZ_MINUS 0x1B
-#define QZ_EQUALS 0x18
-#define QZ_BACKSPACE 0x33
-#define QZ_INSERT 0x72
-#define QZ_HOME 0x73
-#define QZ_PAGEUP 0x74
-#define QZ_NUMLOCK 0x47
-#define QZ_KP_EQUALS 0x51
-#define QZ_KP_DIVIDE 0x4B
-#define QZ_KP_MULTIPLY 0x43
-#define QZ_TAB 0x30
-#define QZ_q 0x0C
-#define QZ_w 0x0D
-#define QZ_e 0x0E
-#define QZ_r 0x0F
-#define QZ_t 0x11
-#define QZ_y 0x10
-#define QZ_u 0x20
-#define QZ_i 0x22
-#define QZ_o 0x1F
-#define QZ_p 0x23
-#define QZ_LEFTBRACKET 0x21
-#define QZ_RIGHTBRACKET 0x1E
-#define QZ_BACKSLASH 0x2A
-#define QZ_DELETE 0x75
-#define QZ_END 0x77
-#define QZ_PAGEDOWN 0x79
-#define QZ_KP7 0x59
-#define QZ_KP8 0x5B
-#define QZ_KP9 0x5C
-#define QZ_KP_MINUS 0x4E
-#define QZ_CAPSLOCK 0x39
-#define QZ_a 0x00
-#define QZ_s 0x01
-#define QZ_d 0x02
-#define QZ_f 0x03
-#define QZ_g 0x05
-#define QZ_h 0x04
-#define QZ_j 0x26
-#define QZ_k 0x28
-#define QZ_l 0x25
-#define QZ_SEMICOLON 0x29
-#define QZ_QUOTE 0x27
-#define QZ_RETURN 0x24
-#define QZ_KP4 0x56
-#define QZ_KP5 0x57
-#define QZ_KP6 0x58
-#define QZ_KP_PLUS 0x45
-#define QZ_LSHIFT 0x38
-#define QZ_z 0x06
-#define QZ_x 0x07
-#define QZ_c 0x08
-#define QZ_v 0x09
-#define QZ_b 0x0B
-#define QZ_n 0x2D
-#define QZ_m 0x2E
-#define QZ_COMMA 0x2B
-#define QZ_PERIOD 0x2F
-#define QZ_SLASH 0x2C
-#if 1 /* Panther now defines right side keys */
-#define QZ_RSHIFT 0x3C
-#endif
-#define QZ_UP 0x7E
-#define QZ_KP1 0x53
-#define QZ_KP2 0x54
-#define QZ_KP3 0x55
-#define QZ_KP_ENTER 0x4C
-#define QZ_LCTRL 0x3B
-#define QZ_LALT 0x3A
-#define QZ_LMETA 0x37
-#define QZ_SPACE 0x31
-#if 1 /* Panther now defines right side keys */
-#define QZ_RMETA 0x36
-#define QZ_RALT 0x3D
-#define QZ_RCTRL 0x3E
-#endif
-#define QZ_LEFT 0x7B
-#define QZ_DOWN 0x7D
-#define QZ_RIGHT 0x7C
-#define QZ_KP0 0x52
-#define QZ_KP_PERIOD 0x41
-
-/* Wierd, these keys are on my iBook under Mac OS X */
-#define QZ_IBOOK_ENTER 0x34
-#define QZ_IBOOK_LEFT 0x3B
-#define QZ_IBOOK_RIGHT 0x3C
-#define QZ_IBOOK_DOWN 0x3D
-#define QZ_IBOOK_UP 0x3E
diff --git a/distrib/sdl-1.2.12/src/video/quartz/SDL_QuartzVideo.h b/distrib/sdl-1.2.12/src/video/quartz/SDL_QuartzVideo.h
deleted file mode 100644
index 404803d..0000000
--- a/distrib/sdl-1.2.12/src/video/quartz/SDL_QuartzVideo.h
+++ /dev/null
@@ -1,237 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2003 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Library General Public
- License as published by the Free Software Foundation; either
- version 2 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
-
- You should have received a copy of the GNU Library General Public
- License along with this library; if not, write to the Free
- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-#include "SDL_config.h"
-
-/*
- @file SDL_QuartzVideo.h
- @author Darrell Walisser, Max Horn, et al.
-
- @abstract SDL video driver for Mac OS X.
-
- @discussion
-
- TODO
- - Hardware Cursor support with NSCursor instead of Carbon
- - Keyboard repeat/mouse speed adjust (if needed)
- - Multiple monitor support (currently only main display)
- - Accelerated blitting support
- - Fix white OpenGL window on minimize (fixed) (update: broken again on 10.2)
- - Find out what events should be sent/ignored if window is minimized
- - Find a way to deal with external resolution/depth switch while app is running
- - Check accuracy of QZ_SetGamma()
- Problems:
- - OGL not working in full screen with software renderer
- - SetColors sets palette correctly but clears framebuffer
- - Crash in CG after several mode switches (I think this has been fixed)
- - Retained windows don't draw their title bar quite right (OS Bug) (not using retained windows)
- - Cursor in 8 bit modes is screwy (might just be Radeon PCI bug) (update: not just Radeon)
- - Warping cursor delays mouse events for a fraction of a second,
- there is a hack around this that helps a bit
-*/
-
-/* Needs to be first, so QuickTime.h doesn't include glext.h (10.4) */
-#include "SDL_opengl.h"
-
-#include <Cocoa/Cocoa.h>
-#include <Carbon/Carbon.h>
-#include <QuickTime/QuickTime.h>
-#include <OpenGL/OpenGL.h> /* For CGL functions and types */
-#include <IOKit/IOKitLib.h> /* For powersave handling */
-#include <pthread.h>
-
-#include "SDL_thread.h"
-#include "SDL_video.h"
-#include "SDL_error.h"
-#include "SDL_timer.h"
-#include "SDL_loadso.h"
-#include "SDL_syswm.h"
-#include "../SDL_sysvideo.h"
-#include "../SDL_pixels_c.h"
-#include "../../events/SDL_events_c.h"
-
-/*
- This is a workaround to directly access NSOpenGLContext's CGL context
- We need this to check for errors NSOpenGLContext doesn't support
-*/
-@interface NSOpenGLContext (CGLContextAccess)
-- (CGLContextObj) cglContext;
-@end
-
-
-/* Main driver structure to store required state information */
-typedef struct SDL_PrivateVideoData {
-
- BOOL allow_screensaver; /* 0 == disable screensaver */
- CGDirectDisplayID display; /* 0 == main display (only support single display) */
- CFDictionaryRef mode; /* current mode of the display */
- CFDictionaryRef save_mode; /* original mode of the display */
- CFArrayRef mode_list; /* list of available fullscreen modes */
- CGDirectPaletteRef palette; /* palette of an 8-bit display */
- NSOpenGLContext *gl_context; /* OpenGL rendering context */
- Uint32 width, height, bpp; /* frequently used data about the display */
- Uint32 flags; /* flags for current mode, for teardown purposes */
- Uint32 video_set; /* boolean; indicates if video was set correctly */
- Uint32 warp_flag; /* boolean; notify to event loop that a warp just occured */
- Uint32 warp_ticks; /* timestamp when the warp occured */
- NSWindow *window; /* Cocoa window to implement the SDL window */
- NSQuickDrawView *view; /* the window's view; draw 2D and OpenGL into this view */
- SDL_Surface *resize_icon; /* icon for the resize badge, we have to draw it by hand */
- SDL_GrabMode current_grab_mode; /* default value is SDL_GRAB_OFF */
- SDL_Rect **client_mode_list; /* resolution list to pass back to client */
- SDLKey keymap[256]; /* Mac OS X to SDL key mapping */
- Uint32 current_mods; /* current keyboard modifiers, to track modifier state */
- NSText *field_edit; /* a field editor for keyboard composition processing */
- Uint32 last_virtual_button;/* last virtual mouse button pressed */
- io_connect_t power_connection; /* used with IOKit to detect wake from sleep */
- Uint8 expect_mouse_up; /* used to determine when to send mouse up events */
- Uint8 grab_state; /* used to manage grab behavior */
- NSPoint cursor_loc; /* saved cursor coords, for activate/deactivate when grabbed */
- BOOL cursor_should_be_visible; /* tells if cursor is supposed to be visible (SDL_ShowCursor) */
- BOOL cursor_visible; /* tells if cursor is *actually* visible or not */
- Uint8* sw_buffers[2]; /* pointers to the two software buffers for double-buffer emulation */
- SDL_Thread *thread; /* thread for async updates to the screen */
- SDL_sem *sem1, *sem2; /* synchronization for async screen updates */
- Uint8 *current_buffer; /* the buffer being copied to the screen */
- BOOL quit_thread; /* used to quit the async blitting thread */
- SInt32 system_version; /* used to dis-/enable workarounds depending on the system version */
-
- ImageDescriptionHandle yuv_idh;
- MatrixRecordPtr yuv_matrix;
- DecompressorComponent yuv_codec;
- ImageSequence yuv_seq;
- PlanarPixmapInfoYUV420 *yuv_pixmap;
- Sint16 yuv_width, yuv_height;
- CGrafPtr yuv_port;
-
- void *opengl_library; /* dynamically loaded OpenGL library. */
-} SDL_PrivateVideoData;
-
-#define _THIS SDL_VideoDevice *this
-#define display_id (this->hidden->display)
-#define mode (this->hidden->mode)
-#define save_mode (this->hidden->save_mode)
-#define allow_screensaver (this->hidden->allow_screensaver)
-#define mode_list (this->hidden->mode_list)
-#define palette (this->hidden->palette)
-#define gl_context (this->hidden->gl_context)
-#define device_width (this->hidden->width)
-#define device_height (this->hidden->height)
-#define device_bpp (this->hidden->bpp)
-#define mode_flags (this->hidden->flags)
-#define qz_window (this->hidden->window)
-#define window_view (this->hidden->view)
-#define video_set (this->hidden->video_set)
-#define warp_ticks (this->hidden->warp_ticks)
-#define warp_flag (this->hidden->warp_flag)
-#define resize_icon (this->hidden->resize_icon)
-#define current_grab_mode (this->hidden->current_grab_mode)
-#define client_mode_list (this->hidden->client_mode_list)
-#define keymap (this->hidden->keymap)
-#define current_mods (this->hidden->current_mods)
-#define field_edit (this->hidden->field_edit)
-#define last_virtual_button (this->hidden->last_virtual_button)
-#define power_connection (this->hidden->power_connection)
-#define expect_mouse_up (this->hidden->expect_mouse_up)
-#define grab_state (this->hidden->grab_state)
-#define cursor_loc (this->hidden->cursor_loc)
-#define cursor_should_be_visible (this->hidden->cursor_should_be_visible)
-#define cursor_visible (this->hidden->cursor_visible)
-#define sw_buffers (this->hidden->sw_buffers)
-#define thread (this->hidden->thread)
-#define sem1 (this->hidden->sem1)
-#define sem2 (this->hidden->sem2)
-#define current_buffer (this->hidden->current_buffer)
-#define quit_thread (this->hidden->quit_thread)
-#define system_version (this->hidden->system_version)
-#define opengl_library (this->hidden->opengl_library)
-
-/* grab states - the input is in one of these states */
-enum {
- QZ_UNGRABBED = 0,
- QZ_VISIBLE_GRAB,
- QZ_INVISIBLE_GRAB
-};
-
-/* grab actions - these can change the grabbed state */
-enum {
- QZ_ENABLE_GRAB = 0,
- QZ_DISABLE_GRAB,
- QZ_HIDECURSOR,
- QZ_SHOWCURSOR
-};
-
-/* Gamma Functions */
-int QZ_SetGamma (_THIS, float red, float green, float blue);
-int QZ_GetGamma (_THIS, float *red, float *green, float *blue);
-int QZ_SetGammaRamp (_THIS, Uint16 *ramp);
-int QZ_GetGammaRamp (_THIS, Uint16 *ramp);
-
-/* OpenGL functions */
-int QZ_SetupOpenGL (_THIS, int bpp, Uint32 flags);
-void QZ_TearDownOpenGL (_THIS);
-void* QZ_GL_GetProcAddress (_THIS, const char *proc);
-int QZ_GL_GetAttribute (_THIS, SDL_GLattr attrib, int* value);
-int QZ_GL_MakeCurrent (_THIS);
-void QZ_GL_SwapBuffers (_THIS);
-int QZ_GL_LoadLibrary (_THIS, const char *location);
-
-/* Cursor and Mouse functions */
-void QZ_FreeWMCursor (_THIS, WMcursor *cursor);
-WMcursor* QZ_CreateWMCursor (_THIS, Uint8 *data, Uint8 *mask,
- int w, int h, int hot_x, int hot_y);
-int QZ_ShowWMCursor (_THIS, WMcursor *cursor);
-void QZ_WarpWMCursor (_THIS, Uint16 x, Uint16 y);
-void QZ_MoveWMCursor (_THIS, int x, int y);
-void QZ_CheckMouseMode (_THIS);
-void QZ_UpdateMouse (_THIS);
-
-/* Event functions */
-void QZ_InitOSKeymap (_THIS);
-void QZ_PumpEvents (_THIS);
-
-/* Window Manager functions */
-void QZ_SetCaption (_THIS, const char *title, const char *icon);
-void QZ_SetIcon (_THIS, SDL_Surface *icon, Uint8 *mask);
-int QZ_IconifyWindow (_THIS);
-void QZ_SetWindowPos (_THIS, int x, int y);
-void QZ_GetWindowPos (_THIS, int *px, int *py);
-int QZ_IsWindowVisible (_THIS, int recenter);
-int QZ_GetMonitorDPI (_THIS, int *xDpi, int *yDpi);
-int QZ_GetMonitorRect (_THIS, SDL_Rect *rect);
-
-SDL_GrabMode QZ_GrabInput (_THIS, SDL_GrabMode grab_mode);
-int QZ_GetWMInfo (_THIS, SDL_SysWMinfo *info);
-
-/* YUV functions */
-SDL_Overlay* QZ_CreateYUVOverlay (_THIS, int width, int height,
- Uint32 format, SDL_Surface *display);
-
-
-/* Private functions (used internally) */
-void QZ_PrivateWarpCursor (_THIS, int x, int y);
-void QZ_ChangeGrabState (_THIS, int action);
-void QZ_RegisterForSleepNotifications (_THIS);
-void QZ_PrivateGlobalToLocal (_THIS, NSPoint *p);
-void QZ_PrivateCocoaToSDL (_THIS, NSPoint *p);
-BOOL QZ_IsMouseInWindow (_THIS);
-void QZ_DoActivate (_THIS);
-void QZ_DoDeactivate (_THIS);
diff --git a/distrib/sdl-1.2.12/src/video/quartz/SDL_QuartzVideo.m b/distrib/sdl-1.2.12/src/video/quartz/SDL_QuartzVideo.m
deleted file mode 100644
index 5edd60b..0000000
--- a/distrib/sdl-1.2.12/src/video/quartz/SDL_QuartzVideo.m
+++ /dev/null
@@ -1,1691 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2003 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Library General Public
- License as published by the Free Software Foundation; either
- version 2 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
-
- You should have received a copy of the GNU Library General Public
- License along with this library; if not, write to the Free
- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-#include "SDL_config.h"
-
-#include "SDL_QuartzVideo.h"
-#include "SDL_QuartzWindow.h"
-#include "SDL_QuartzWM.h"
-
-/*
- Add methods to get at private members of NSScreen.
- Since there is a bug in Apple's screen switching code
- that does not update this variable when switching
- to fullscreen, we'll set it manually (but only for the
- main screen).
-*/
-@interface NSScreen (NSScreenAccess)
-- (void) setFrame:(NSRect)frame;
-@end
-
-@implementation NSScreen (NSScreenAccess)
-- (void) setFrame:(NSRect)frame;
-{
- _frame = frame;
-}
-@end
-
-
-/* Bootstrap functions */
-static int QZ_Available ();
-static SDL_VideoDevice* QZ_CreateDevice (int device_index);
-static void QZ_DeleteDevice (SDL_VideoDevice *device);
-
-/* Initialization, Query, Setup, and Redrawing functions */
-static int QZ_VideoInit (_THIS, SDL_PixelFormat *video_format);
-
-static SDL_Rect** QZ_ListModes (_THIS, SDL_PixelFormat *format,
- Uint32 flags);
-static void QZ_UnsetVideoMode (_THIS, BOOL to_desktop);
-
-static SDL_Surface* QZ_SetVideoMode (_THIS, SDL_Surface *current,
- int width, int height, int bpp,
- Uint32 flags);
-static int QZ_ToggleFullScreen (_THIS, int on);
-static int QZ_SetColors (_THIS, int first_color,
- int num_colors, SDL_Color *colors);
-
-static int QZ_LockDoubleBuffer (_THIS, SDL_Surface *surface);
-static void QZ_UnlockDoubleBuffer (_THIS, SDL_Surface *surface);
-static int QZ_ThreadFlip (_THIS);
-static int QZ_FlipDoubleBuffer (_THIS, SDL_Surface *surface);
-static void QZ_DoubleBufferUpdate (_THIS, int num_rects, SDL_Rect *rects);
-
-static void QZ_DirectUpdate (_THIS, int num_rects, SDL_Rect *rects);
-static int QZ_LockWindow (_THIS, SDL_Surface *surface);
-static void QZ_UnlockWindow (_THIS, SDL_Surface *surface);
-static void QZ_UpdateRects (_THIS, int num_rects, SDL_Rect *rects);
-static void QZ_VideoQuit (_THIS);
-
-/* Hardware surface functions (for fullscreen mode only) */
-#if 0 /* Not used (apparently, it's really slow) */
-static int QZ_FillHWRect (_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color);
-#endif
-static int QZ_LockHWSurface(_THIS, SDL_Surface *surface);
-static void QZ_UnlockHWSurface(_THIS, SDL_Surface *surface);
-static int QZ_AllocHWSurface(_THIS, SDL_Surface *surface);
-static void QZ_FreeHWSurface (_THIS, SDL_Surface *surface);
-/* static int QZ_FlipHWSurface (_THIS, SDL_Surface *surface); */
-
-/* Bootstrap binding, enables entry point into the driver */
-VideoBootStrap QZ_bootstrap = {
- "Quartz", "Mac OS X CoreGraphics", QZ_Available, QZ_CreateDevice
-};
-
-
-/* Bootstrap functions */
-static int QZ_Available () {
- return 1;
-}
-
-static SDL_VideoDevice* QZ_CreateDevice (int device_index) {
-
-#pragma unused (device_index)
-
- SDL_VideoDevice *device;
- SDL_PrivateVideoData *hidden;
-
- device = (SDL_VideoDevice*) SDL_malloc (sizeof (*device) );
- hidden = (SDL_PrivateVideoData*) SDL_malloc (sizeof (*hidden) );
-
- if (device == NULL || hidden == NULL)
- SDL_OutOfMemory ();
-
- SDL_memset (device, 0, sizeof (*device) );
- SDL_memset (hidden, 0, sizeof (*hidden) );
-
- device->hidden = hidden;
-
- device->VideoInit = QZ_VideoInit;
- device->ListModes = QZ_ListModes;
- device->SetVideoMode = QZ_SetVideoMode;
- device->ToggleFullScreen = QZ_ToggleFullScreen;
- device->UpdateMouse = QZ_UpdateMouse;
- device->SetColors = QZ_SetColors;
- /* device->UpdateRects = QZ_UpdateRects; this is determined by SetVideoMode() */
- device->VideoQuit = QZ_VideoQuit;
-
- device->LockHWSurface = QZ_LockHWSurface;
- device->UnlockHWSurface = QZ_UnlockHWSurface;
- device->AllocHWSurface = QZ_AllocHWSurface;
- device->FreeHWSurface = QZ_FreeHWSurface;
- /* device->FlipHWSurface = QZ_FlipHWSurface */;
-
- device->SetGamma = QZ_SetGamma;
- device->GetGamma = QZ_GetGamma;
- device->SetGammaRamp = QZ_SetGammaRamp;
- device->GetGammaRamp = QZ_GetGammaRamp;
-
- device->GL_GetProcAddress = QZ_GL_GetProcAddress;
- device->GL_GetAttribute = QZ_GL_GetAttribute;
- device->GL_MakeCurrent = QZ_GL_MakeCurrent;
- device->GL_SwapBuffers = QZ_GL_SwapBuffers;
- device->GL_LoadLibrary = QZ_GL_LoadLibrary;
-
- device->FreeWMCursor = QZ_FreeWMCursor;
- device->CreateWMCursor = QZ_CreateWMCursor;
- device->ShowWMCursor = QZ_ShowWMCursor;
- device->WarpWMCursor = QZ_WarpWMCursor;
- device->MoveWMCursor = QZ_MoveWMCursor;
- device->CheckMouseMode = QZ_CheckMouseMode;
- device->InitOSKeymap = QZ_InitOSKeymap;
- device->PumpEvents = QZ_PumpEvents;
-
- device->SetCaption = QZ_SetCaption;
- device->SetIcon = QZ_SetIcon;
- device->IconifyWindow = QZ_IconifyWindow;
- device->SetWindowPos = QZ_SetWindowPos;
- device->GetWindowPos = QZ_GetWindowPos;
- device->IsWindowVisible = QZ_IsWindowVisible;
- device->GetMonitorDPI = QZ_GetMonitorDPI;
- device->GetMonitorRect = QZ_GetMonitorRect;
- device->GetWMInfo = QZ_GetWMInfo;
- device->GrabInput = QZ_GrabInput;
-
- device->CreateYUVOverlay = QZ_CreateYUVOverlay;
-
- device->free = QZ_DeleteDevice;
-
- return device;
-}
-
-static void QZ_DeleteDevice (SDL_VideoDevice *device) {
-
- SDL_free (device->hidden);
- SDL_free (device);
-}
-
-static int QZ_VideoInit (_THIS, SDL_PixelFormat *video_format) {
-
- NSRect r = NSMakeRect(0.0, 0.0, 0.0, 0.0);
- const char *env = NULL;
-
- /* Initialize the video settings; this data persists between mode switches */
- display_id = kCGDirectMainDisplay;
- save_mode = CGDisplayCurrentMode (display_id);
- mode_list = CGDisplayAvailableModes (display_id);
- palette = CGPaletteCreateDefaultColorPalette ();
-
- env = SDL_getenv("SDL_VIDEO_ALLOW_SCREENSAVER");
- allow_screensaver = ( env && SDL_atoi(env) ) ? YES : NO;
-
- /* Gather some information that is useful to know about the display */
- CFNumberGetValue (CFDictionaryGetValue (save_mode, kCGDisplayBitsPerPixel),
- kCFNumberSInt32Type, &device_bpp);
-
- CFNumberGetValue (CFDictionaryGetValue (save_mode, kCGDisplayWidth),
- kCFNumberSInt32Type, &device_width);
-
- CFNumberGetValue (CFDictionaryGetValue (save_mode, kCGDisplayHeight),
- kCFNumberSInt32Type, &device_height);
-
- /* Determine the current screen size */
- this->info.current_w = device_width;
- this->info.current_h = device_height;
-
- /* Determine the default screen depth */
- video_format->BitsPerPixel = device_bpp;
-
- /* Set misc globals */
- current_grab_mode = SDL_GRAB_OFF;
- cursor_should_be_visible = YES;
- cursor_visible = YES;
- current_mods = 0;
- field_edit = [[NSTextView alloc] initWithFrame:r];
-
- if ( Gestalt(gestaltSystemVersion, &system_version) != noErr )
- system_version = 0;
-
- /* register for sleep notifications so wake from sleep generates SDL_VIDEOEXPOSE */
- QZ_RegisterForSleepNotifications (this);
-
- /* Fill in some window manager capabilities */
- this->info.wm_available = 1;
-
- return 0;
-}
-
-static SDL_Rect** QZ_ListModes (_THIS, SDL_PixelFormat *format, Uint32 flags) {
-
- CFIndex num_modes;
- CFIndex i;
-
- int list_size = 0;
-
- /* Any windowed mode is acceptable */
- if ( (flags & SDL_FULLSCREEN) == 0 )
- return (SDL_Rect**)-1;
-
- /* Free memory from previous call, if any */
- if ( client_mode_list != NULL ) {
-
- int i;
-
- for (i = 0; client_mode_list[i] != NULL; i++)
- SDL_free (client_mode_list[i]);
-
- SDL_free (client_mode_list);
- client_mode_list = NULL;
- }
-
- num_modes = CFArrayGetCount (mode_list);
-
- /* Build list of modes with the requested bpp */
- for (i = 0; i < num_modes; i++) {
-
- CFDictionaryRef onemode;
- CFNumberRef number;
- int bpp;
-
- onemode = CFArrayGetValueAtIndex (mode_list, i);
- number = CFDictionaryGetValue (onemode, kCGDisplayBitsPerPixel);
- CFNumberGetValue (number, kCFNumberSInt32Type, &bpp);
-
- if (bpp == format->BitsPerPixel) {
-
- int intvalue;
- int hasMode;
- int width, height;
-
- number = CFDictionaryGetValue (onemode, kCGDisplayWidth);
- CFNumberGetValue (number, kCFNumberSInt32Type, &intvalue);
- width = (Uint16) intvalue;
-
- number = CFDictionaryGetValue (onemode, kCGDisplayHeight);
- CFNumberGetValue (number, kCFNumberSInt32Type, &intvalue);
- height = (Uint16) intvalue;
-
- /* Check if mode is already in the list */
- {
- int i;
- hasMode = SDL_FALSE;
- for (i = 0; i < list_size; i++) {
- if (client_mode_list[i]->w == width &&
- client_mode_list[i]->h == height) {
- hasMode = SDL_TRUE;
- break;
- }
- }
- }
-
- /* Grow the list and add mode to the list */
- if ( ! hasMode ) {
-
- SDL_Rect *rect;
-
- list_size++;
-
- if (client_mode_list == NULL)
- client_mode_list = (SDL_Rect**)
- SDL_malloc (sizeof(*client_mode_list) * (list_size+1) );
- else
- client_mode_list = (SDL_Rect**)
- SDL_realloc (client_mode_list, sizeof(*client_mode_list) * (list_size+1));
-
- rect = (SDL_Rect*) SDL_malloc (sizeof(**client_mode_list));
-
- if (client_mode_list == NULL || rect == NULL) {
- SDL_OutOfMemory ();
- return NULL;
- }
-
- rect->x = rect->y = 0;
- rect->w = width;
- rect->h = height;
-
- client_mode_list[list_size-1] = rect;
- client_mode_list[list_size] = NULL;
- }
- }
- }
-
- /* Sort list largest to smallest (by area) */
- {
- int i, j;
- for (i = 0; i < list_size; i++) {
- for (j = 0; j < list_size-1; j++) {
-
- int area1, area2;
- area1 = client_mode_list[j]->w * client_mode_list[j]->h;
- area2 = client_mode_list[j+1]->w * client_mode_list[j+1]->h;
-
- if (area1 < area2) {
- SDL_Rect *tmp = client_mode_list[j];
- client_mode_list[j] = client_mode_list[j+1];
- client_mode_list[j+1] = tmp;
- }
- }
- }
- }
- return client_mode_list;
-}
-
-static SDL_bool QZ_WindowPosition(_THIS, int *x, int *y)
-{
- const char *window = getenv("SDL_VIDEO_WINDOW_POS");
- if ( window ) {
- if ( sscanf(window, "%d,%d", x, y) == 2 ) {
- return SDL_TRUE;
- }
- }
- return SDL_FALSE;
-}
-
-static void QZ_UnsetVideoMode (_THIS, BOOL to_desktop) {
-
- /* Reset values that may change between switches */
- this->info.blit_fill = 0;
- this->FillHWRect = NULL;
- this->UpdateRects = NULL;
- this->LockHWSurface = NULL;
- this->UnlockHWSurface = NULL;
-
- /* Release fullscreen resources */
- if ( mode_flags & SDL_FULLSCREEN ) {
-
- NSRect screen_rect;
-
- /* Release double buffer stuff */
- if ( mode_flags & SDL_DOUBLEBUF) {
- quit_thread = YES;
- SDL_SemPost (sem1);
- SDL_WaitThread (thread, NULL);
- SDL_DestroySemaphore (sem1);
- SDL_DestroySemaphore (sem2);
- SDL_free (sw_buffers[0]);
- }
-
- /* If we still have a valid window, close it. */
- if ( qz_window ) {
- [ qz_window close ];
- [ qz_window release ];
- qz_window = nil;
- window_view = nil;
- }
- /*
- Release the OpenGL context
- Do this first to avoid trash on the display before fade
- */
- if ( mode_flags & SDL_OPENGL ) {
-
- QZ_TearDownOpenGL (this);
- CGLSetFullScreen (NULL);
- }
- if (to_desktop) {
- ShowMenuBar ();
- /* Restore original screen resolution/bpp */
- CGDisplaySwitchToMode (display_id, save_mode);
- CGReleaseAllDisplays ();
- /*
- Reset the main screen's rectangle
- See comment in QZ_SetVideoFullscreen for why we do this
- */
- screen_rect = NSMakeRect(0,0,device_width,device_height);
- [ [ NSScreen mainScreen ] setFrame:screen_rect ];
- }
- }
- /* Release window mode resources */
- else {
-
- [ qz_window close ];
- [ qz_window release ];
- qz_window = nil;
- window_view = nil;
-
- /* Release the OpenGL context */
- if ( mode_flags & SDL_OPENGL )
- QZ_TearDownOpenGL (this);
- }
-
- /* Signal successful teardown */
- video_set = SDL_FALSE;
-}
-
-static SDL_Surface* QZ_SetVideoFullScreen (_THIS, SDL_Surface *current, int width,
- int height, int bpp, Uint32 flags) {
- boolean_t exact_match = 0;
- NSRect screen_rect;
- CGError error;
- NSRect contentRect;
- BOOL isCustom = NO;
- CGDisplayFadeReservationToken fade_token = kCGDisplayFadeReservationInvalidToken;
-
- /* Fade to black to hide resolution-switching flicker (and garbage
- that is displayed by a destroyed OpenGL context, if applicable) */
- if ( CGAcquireDisplayFadeReservation (5, &fade_token) == kCGErrorSuccess ) {
- CGDisplayFade (fade_token, 0.3, kCGDisplayBlendNormal, kCGDisplayBlendSolidColor, 0.0, 0.0, 0.0, TRUE);
- }
-
- /* Destroy any previous mode */
- if (video_set == SDL_TRUE)
- QZ_UnsetVideoMode (this, FALSE);
-
- /* See if requested mode exists */
- mode = CGDisplayBestModeForParameters (display_id, bpp, width,
- height, &exact_match);
-
- /* Require an exact match to the requested mode */
- if ( ! exact_match ) {
- SDL_SetError ("Failed to find display resolution: %dx%dx%d", width, height, bpp);
- goto ERR_NO_MATCH;
- }
-
- /* Put up the blanking window (a window above all other windows) */
- if (getenv ("SDL_SINGLEDISPLAY"))
- error = CGDisplayCapture (display_id);
- else
- error = CGCaptureAllDisplays ();
-
- if ( CGDisplayNoErr != error ) {
- SDL_SetError ("Failed capturing display");
- goto ERR_NO_CAPTURE;
- }
-
- /* Do the physical switch */
- if ( CGDisplayNoErr != CGDisplaySwitchToMode (display_id, mode) ) {
- SDL_SetError ("Failed switching display resolution");
- goto ERR_NO_SWITCH;
- }
-
- current->pixels = (Uint32*) CGDisplayBaseAddress (display_id);
- current->pitch = CGDisplayBytesPerRow (display_id);
-
- current->flags = 0;
- current->w = width;
- current->h = height;
- current->flags |= SDL_FULLSCREEN;
- current->flags |= SDL_HWSURFACE;
- current->flags |= SDL_PREALLOC;
-
- this->UpdateRects = QZ_DirectUpdate;
- this->LockHWSurface = QZ_LockHWSurface;
- this->UnlockHWSurface = QZ_UnlockHWSurface;
-
- /* Setup double-buffer emulation */
- if ( flags & SDL_DOUBLEBUF ) {
-
- /*
- Setup a software backing store for reasonable results when
- double buffering is requested (since a single-buffered hardware
- surface looks hideous).
-
- The actual screen blit occurs in a separate thread to allow
- other blitting while waiting on the VBL (and hence results in higher framerates).
- */
- this->LockHWSurface = NULL;
- this->UnlockHWSurface = NULL;
- this->UpdateRects = NULL;
-
- current->flags |= (SDL_HWSURFACE|SDL_DOUBLEBUF);
- this->UpdateRects = QZ_DoubleBufferUpdate;
- this->LockHWSurface = QZ_LockDoubleBuffer;
- this->UnlockHWSurface = QZ_UnlockDoubleBuffer;
- this->FlipHWSurface = QZ_FlipDoubleBuffer;
-
- current->pixels = SDL_malloc (current->pitch * current->h * 2);
- if (current->pixels == NULL) {
- SDL_OutOfMemory ();
- goto ERR_DOUBLEBUF;
- }
-
- sw_buffers[0] = current->pixels;
- sw_buffers[1] = (Uint8*)current->pixels + current->pitch * current->h;
-
- quit_thread = NO;
- sem1 = SDL_CreateSemaphore (0);
- sem2 = SDL_CreateSemaphore (1);
- thread = SDL_CreateThread ((int (*)(void *))QZ_ThreadFlip, this);
- }
-
- if ( CGDisplayCanSetPalette (display_id) )
- current->flags |= SDL_HWPALETTE;
-
- /* The code below checks for any valid custom windows and views. If none are
- available, then we create new ones. Window/View code was added in FULLSCREEN
- so that special events like the changing of the cursor image would be handled
- ( only the front-most and active application can change the cursor appearance
- and with no valid window/view in FULLSCREEN, SDL wouldn't update its cursor. )
- */
- /* Check for user-specified window and view */
- {
- char *windowPtrString = getenv ("SDL_NSWindowPointer");
- char *viewPtrString = getenv ("SDL_NSQuickDrawViewPointer");
-
- contentRect = NSMakeRect (0, 0, width, height);
-
- if (windowPtrString && viewPtrString) {
- /* Release any previous window */
- if ( qz_window ) {
- [ qz_window release ];
- qz_window = nil;
- }
-
- qz_window = (NSWindow*)atoi(windowPtrString);
- window_view = (NSQuickDrawView*)atoi(viewPtrString);
- isCustom = YES;
- /*
- Retain reference to window because we
- might release it in QZ_UnsetVideoMode
- */
- [ qz_window retain ];
- }
- }
- /* Check if we should recreate the window */
- if (qz_window == nil) {
- /* Manually create a window, avoids having a nib file resource */
- qz_window = [ [ SDL_QuartzWindow alloc ]
- initWithContentRect:contentRect
- styleMask:nil
- backing:NSBackingStoreBuffered
- defer:NO ];
-
- if (qz_window != nil) {
- [ qz_window setAcceptsMouseMovedEvents:YES ];
- [ qz_window setViewsNeedDisplay:NO ];
- }
- }
- /* We already have a window, just change its size */
- else {
- if (!isCustom) {
- [ qz_window setContentSize:contentRect.size ];
- current->flags |= (SDL_NOFRAME|SDL_RESIZABLE) & mode_flags;
- [ window_view setFrameSize:contentRect.size ];
- }
- }
-
- /* Setup OpenGL for a fullscreen context */
- if (flags & SDL_OPENGL) {
-
- CGLError err;
- CGLContextObj ctx;
-
- if ( ! QZ_SetupOpenGL (this, bpp, flags) ) {
- goto ERR_NO_GL;
- }
-
- /* Initialize the NSView and add it to our window. The presence of a valid window and
- view allow the cursor to be changed whilst in fullscreen.*/
- window_view = [ [ NSView alloc ] initWithFrame:contentRect ];
- [ [ qz_window contentView ] addSubview:window_view ];
- [ window_view release ];
-
- ctx = [ gl_context cglContext ];
- err = CGLSetFullScreen (ctx);
-
- if (err) {
- SDL_SetError ("Error setting OpenGL fullscreen: %s", CGLErrorString(err));
- goto ERR_NO_GL;
- }
-
- [ gl_context makeCurrentContext];
-
- glClear (GL_COLOR_BUFFER_BIT);
-
- [ gl_context flushBuffer ];
-
- current->flags |= SDL_OPENGL;
- }
-
- /* If we don't hide menu bar, it will get events and interrupt the program */
- HideMenuBar ();
-
- /* Fade in again (asynchronously) */
- if ( fade_token != kCGDisplayFadeReservationInvalidToken ) {
- CGDisplayFade (fade_token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE);
- CGReleaseDisplayFadeReservation(fade_token);
- }
-
- /*
- There is a bug in Cocoa where NSScreen doesn't synchronize
- with CGDirectDisplay, so the main screen's frame is wrong.
- As a result, coordinate translation produces incorrect results.
- We can hack around this bug by setting the screen rect
- ourselves. This hack should be removed if/when the bug is fixed.
- */
- screen_rect = NSMakeRect(0,0,width,height);
- [ [ NSScreen mainScreen ] setFrame:screen_rect ];
-
- /* Save the flags to ensure correct tear-down */
- mode_flags = current->flags;
-
- /* Set app state, hide cursor if necessary, ... */
- QZ_DoActivate(this);
-
- return current;
-
- /* Since the blanking window covers *all* windows (even force quit) correct recovery is crucial */
-ERR_NO_GL:
-ERR_DOUBLEBUF: CGDisplaySwitchToMode (display_id, save_mode);
-ERR_NO_SWITCH: CGReleaseAllDisplays ();
-ERR_NO_CAPTURE:
-ERR_NO_MATCH: if ( fade_token != kCGDisplayFadeReservationInvalidToken ) {
- CGDisplayFade (fade_token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE);
- CGReleaseDisplayFadeReservation (fade_token);
- }
- return NULL;
-}
-
-static SDL_Surface* QZ_SetVideoWindowed (_THIS, SDL_Surface *current, int width,
- int height, int *bpp, Uint32 flags) {
- unsigned int style;
- NSRect contentRect;
- BOOL isCustom = NO;
- int center_window = 1;
- int origin_x, origin_y;
- CGDisplayFadeReservationToken fade_token = kCGDisplayFadeReservationInvalidToken;
-
- current->flags = 0;
- current->w = width;
- current->h = height;
-
- contentRect = NSMakeRect (0, 0, width, height);
-
- /*
- Check if we should completely destroy the previous mode
- - If it is fullscreen
- - If it has different noframe or resizable attribute
- - If it is OpenGL (since gl attributes could be different)
- - If new mode is OpenGL, but previous mode wasn't
- */
- if (video_set == SDL_TRUE) {
- if (mode_flags & SDL_FULLSCREEN) {
- /* Fade to black to hide resolution-switching flicker (and garbage
- that is displayed by a destroyed OpenGL context, if applicable) */
- if (CGAcquireDisplayFadeReservation (5, &fade_token) == kCGErrorSuccess) {
- CGDisplayFade (fade_token, 0.3, kCGDisplayBlendNormal, kCGDisplayBlendSolidColor, 0.0, 0.0, 0.0, TRUE);
- }
- QZ_UnsetVideoMode (this, TRUE);
- }
- else if ( ((mode_flags ^ flags) & (SDL_NOFRAME|SDL_RESIZABLE)) ||
- (mode_flags & SDL_OPENGL) ||
- (flags & SDL_OPENGL) ) {
- QZ_UnsetVideoMode (this, TRUE);
- }
- }
-
- /* Check for user-specified window and view */
- {
- char *windowPtrString = getenv ("SDL_NSWindowPointer");
- char *viewPtrString = getenv ("SDL_NSQuickDrawViewPointer");
-
- if (windowPtrString && viewPtrString) {
-
- /* Release any previous window */
- if ( qz_window ) {
- [ qz_window release ];
- qz_window = nil;
- }
-
- qz_window = (NSWindow*)atoi(windowPtrString);
- window_view = (NSQuickDrawView*)atoi(viewPtrString);
- isCustom = YES;
-
- /*
- Retain reference to window because we
- might release it in QZ_UnsetVideoMode
- */
- [ qz_window retain ];
-
- style = [ qz_window styleMask ];
- /* Check resizability */
- if ( style & NSResizableWindowMask )
- current->flags |= SDL_RESIZABLE;
-
- /* Check frame */
- if ( style & NSBorderlessWindowMask )
- current->flags |= SDL_NOFRAME;
- }
- }
-
- /* Check if we should recreate the window */
- if (qz_window == nil) {
-
- /* Set the window style based on input flags */
- if ( flags & SDL_NOFRAME ) {
- style = NSBorderlessWindowMask;
- current->flags |= SDL_NOFRAME;
- } else {
- style = NSTitledWindowMask;
- style |= (NSMiniaturizableWindowMask | NSClosableWindowMask);
- if ( flags & SDL_RESIZABLE ) {
- style |= NSResizableWindowMask;
- current->flags |= SDL_RESIZABLE;
- }
- }
- /* Manually create a window, avoids having a nib file resource */
- qz_window = [ [ SDL_QuartzWindow alloc ]
- initWithContentRect:contentRect
- styleMask:style
- backing:NSBackingStoreBuffered
- defer:NO ];
-
- if (qz_window == nil) {
- SDL_SetError ("Could not create the Cocoa window");
- if (fade_token != kCGDisplayFadeReservationInvalidToken) {
- CGDisplayFade (fade_token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE);
- CGReleaseDisplayFadeReservation (fade_token);
- }
- return NULL;
- }
-
- /*[ qz_window setReleasedWhenClosed:YES ];*/
- QZ_SetCaption(this, this->wm_title, this->wm_icon);
- [ qz_window setAcceptsMouseMovedEvents:YES ];
- [ qz_window setViewsNeedDisplay:NO ];
-
- if ( QZ_WindowPosition(this, &origin_x, &origin_y) ) {
- [ qz_window setFrameTopLeftPoint:NSMakePoint(origin_x,this->info.current_h - origin_y) ];
- } else {
- [ qz_window center ];
- }
- [ qz_window setDelegate:
- [ [ [ SDL_QuartzWindowDelegate alloc ] init ] autorelease ] ];
- [ qz_window setContentView: [ [ [ SDL_QuartzView alloc ] init ] autorelease ] ];
- }
- /* We already have a window, just change its size */
- else {
-
- if (!isCustom) {
- [ qz_window setContentSize:contentRect.size ];
- current->flags |= (SDL_NOFRAME|SDL_RESIZABLE) & mode_flags;
- [ window_view setFrameSize:contentRect.size ];
- }
- }
-
- /* For OpenGL, we bind the context to a subview */
- if ( flags & SDL_OPENGL ) {
-
- if ( ! QZ_SetupOpenGL (this, *bpp, flags) ) {
- if (fade_token != kCGDisplayFadeReservationInvalidToken) {
- CGDisplayFade (fade_token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE);
- CGReleaseDisplayFadeReservation (fade_token);
- }
- return NULL;
- }
-
- window_view = [ [ NSView alloc ] initWithFrame:contentRect ];
- [ window_view setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable ];
- [ [ qz_window contentView ] addSubview:window_view ];
- [ gl_context setView: window_view ];
- [ window_view release ];
- [ gl_context makeCurrentContext];
- [ qz_window makeKeyAndOrderFront:nil ];
- current->flags |= SDL_OPENGL;
- }
- /* For 2D, we set the subview to an NSQuickDrawView */
- else {
- short qdbpp = 0;
- CGrafPtr qdport;
-
- /* Only recreate the view if it doesn't already exist */
- if (window_view == nil) {
-
- window_view = [ [ NSQuickDrawView alloc ] initWithFrame:contentRect ];
- [ window_view setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable ];
- [ [ qz_window contentView ] addSubview:window_view ];
- [ window_view release ];
- [ qz_window makeKeyAndOrderFront:nil ];
- }
-
- qdport = [ window_view qdPort ];
-
- LockPortBits ( qdport );
- current->pixels = GetPixBaseAddr ( GetPortPixMap ( qdport ) );
- current->pitch = GetPixRowBytes ( GetPortPixMap ( qdport ) );
- qdbpp = GetPixDepth ( GetPortPixMap ( qdport ) );
- UnlockPortBits ( qdport );
-
- /* QuickDraw may give a 16-bit shadow surface on 8-bit displays! */
- *bpp = qdbpp;
-
- current->flags |= SDL_SWSURFACE;
- current->flags |= SDL_PREALLOC;
- current->flags |= SDL_ASYNCBLIT;
-
- /*
- current->pixels now points to the window's pixels
- We want it to point to the *view's* pixels
- */
- {
- NSRect winFrame = [ qz_window frame ];
- NSRect viewFrame = [ window_view frame ];
-
- int vOffset = winFrame.size.height - viewFrame.size.height - viewFrame.origin.y;
- int hOffset = viewFrame.origin.x;
-
- current->pixels = (Uint8 *)current->pixels + (vOffset * current->pitch) + hOffset * (qdbpp/8);
- }
- this->UpdateRects = QZ_UpdateRects;
- this->LockHWSurface = QZ_LockWindow;
- this->UnlockHWSurface = QZ_UnlockWindow;
- }
-
- /* Save flags to ensure correct teardown */
- mode_flags = current->flags;
-
- /* Fade in again (asynchronously) if we came from a fullscreen mode and faded to black */
- if (fade_token != kCGDisplayFadeReservationInvalidToken) {
- CGDisplayFade (fade_token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE);
- CGReleaseDisplayFadeReservation (fade_token);
- }
-
- return current;
-}
-
-static SDL_Surface* QZ_SetVideoMode (_THIS, SDL_Surface *current, int width,
- int height, int bpp, Uint32 flags) {
-
- current->flags = 0;
- current->pixels = NULL;
-
- /* Setup full screen video */
- if ( flags & SDL_FULLSCREEN ) {
- current = QZ_SetVideoFullScreen (this, current, width, height, bpp, flags );
- if (current == NULL)
- return NULL;
- }
- /* Setup windowed video */
- else {
- /* Force bpp to the device's bpp */
- bpp = device_bpp;
- current = QZ_SetVideoWindowed (this, current, width, height, &bpp, flags);
- if (current == NULL)
- return NULL;
- }
-
- /* Setup the new pixel format */
- {
- int amask = 0,
- rmask = 0,
- gmask = 0,
- bmask = 0;
-
- switch (bpp) {
- case 16: /* (1)-5-5-5 RGB */
- amask = 0;
- rmask = 0x7C00;
- gmask = 0x03E0;
- bmask = 0x001F;
- break;
- case 24:
- SDL_SetError ("24bpp is not available");
- return NULL;
- case 32: /* (8)-8-8-8 ARGB */
- amask = 0x00000000;
- rmask = 0x00FF0000;
- gmask = 0x0000FF00;
- bmask = 0x000000FF;
- break;
- }
-
- if ( ! SDL_ReallocFormat (current, bpp,
- rmask, gmask, bmask, amask ) ) {
- SDL_SetError ("Couldn't reallocate pixel format");
- return NULL;
- }
- }
-
- /* Signal successful completion (used internally) */
- video_set = SDL_TRUE;
-
- return current;
-}
-
-static int QZ_ToggleFullScreen (_THIS, int on) {
- return 0;
-}
-
-static int QZ_SetColors (_THIS, int first_color, int num_colors,
- SDL_Color *colors) {
-
- CGTableCount index;
- CGDeviceColor color;
-
- for (index = first_color; index < first_color+num_colors; index++) {
-
- /* Clamp colors between 0.0 and 1.0 */
- color.red = colors->r / 255.0;
- color.blue = colors->b / 255.0;
- color.green = colors->g / 255.0;
-
- colors++;
-
- CGPaletteSetColorAtIndex (palette, color, index);
- }
-
- if ( CGDisplayNoErr != CGDisplaySetPalette (display_id, palette) )
- return 0;
-
- return 1;
-}
-
-static int QZ_LockDoubleBuffer (_THIS, SDL_Surface *surface) {
-
- return 1;
-}
-
-static void QZ_UnlockDoubleBuffer (_THIS, SDL_Surface *surface) {
-
-}
-
- /* The VBL delay is based on code by Ian R Ollmann's RezLib <iano@cco.caltech.edu> */
- static AbsoluteTime QZ_SecondsToAbsolute ( double seconds ) {
-
- union
- {
- UInt64 i;
- Nanoseconds ns;
- } temp;
-
- temp.i = seconds * 1000000000.0;
-
- return NanosecondsToAbsolute ( temp.ns );
-}
-
-static int QZ_ThreadFlip (_THIS) {
-
- Uint8 *src, *dst;
- int skip, len, h;
-
- /*
- Give this thread the highest scheduling priority possible,
- in the hopes that it will immediately run after the VBL delay
- */
- {
- pthread_t current_thread;
- int policy;
- struct sched_param param;
-
- current_thread = pthread_self ();
- pthread_getschedparam (current_thread, &policy, &param);
- policy = SCHED_RR;
- param.sched_priority = sched_get_priority_max (policy);
- pthread_setschedparam (current_thread, policy, &param);
- }
-
- while (1) {
-
- SDL_SemWait (sem1);
- if (quit_thread)
- return 0;
-
- /*
- * We have to add SDL_VideoSurface->offset here, since we might be a
- * smaller surface in the center of the framebuffer (you asked for
- * a fullscreen resolution smaller than the hardware could supply
- * so SDL is centering it in a bigger resolution)...
- */
- dst = (Uint8 *)CGDisplayBaseAddress (display_id) + SDL_VideoSurface->offset;
- src = current_buffer + SDL_VideoSurface->offset;
- len = SDL_VideoSurface->w * SDL_VideoSurface->format->BytesPerPixel;
- h = SDL_VideoSurface->h;
- skip = SDL_VideoSurface->pitch;
-
- /* Wait for the VBL to occur (estimated since we don't have a hardware interrupt) */
- {
-
- /* The VBL delay is based on Ian Ollmann's RezLib <iano@cco.caltech.edu> */
- double refreshRate;
- double linesPerSecond;
- double target;
- double position;
- double adjustment;
- AbsoluteTime nextTime;
- CFNumberRef refreshRateCFNumber;
-
- refreshRateCFNumber = CFDictionaryGetValue (mode, kCGDisplayRefreshRate);
- if ( NULL == refreshRateCFNumber ) {
- SDL_SetError ("Mode has no refresh rate");
- goto ERROR;
- }
-
- if ( 0 == CFNumberGetValue (refreshRateCFNumber, kCFNumberDoubleType, &refreshRate) ) {
- SDL_SetError ("Error getting refresh rate");
- goto ERROR;
- }
-
- if ( 0 == refreshRate ) {
-
- SDL_SetError ("Display has no refresh rate, using 60hz");
-
- /* ok, for LCD's we'll emulate a 60hz refresh, which may or may not look right */
- refreshRate = 60.0;
- }
-
- linesPerSecond = refreshRate * h;
- target = h;
-
- /* Figure out the first delay so we start off about right */
- position = CGDisplayBeamPosition (display_id);
- if (position > target)
- position = 0;
-
- adjustment = (target - position) / linesPerSecond;
-
- nextTime = AddAbsoluteToAbsolute (UpTime (), QZ_SecondsToAbsolute (adjustment));
-
- MPDelayUntil (&nextTime);
- }
-
-
- /* On error, skip VBL delay */
- ERROR:
-
- while ( h-- ) {
-
- SDL_memcpy (dst, src, len);
- src += skip;
- dst += skip;
- }
-
- /* signal flip completion */
- SDL_SemPost (sem2);
- }
-
- return 0;
-}
-
-static int QZ_FlipDoubleBuffer (_THIS, SDL_Surface *surface) {
-
- /* wait for previous flip to complete */
- SDL_SemWait (sem2);
-
- current_buffer = surface->pixels;
-
- if (surface->pixels == sw_buffers[0])
- surface->pixels = sw_buffers[1];
- else
- surface->pixels = sw_buffers[0];
-
- /* signal worker thread to do the flip */
- SDL_SemPost (sem1);
-
- return 0;
-}
-
-
-static void QZ_DoubleBufferUpdate (_THIS, int num_rects, SDL_Rect *rects) {
-
- /* perform a flip if someone calls updaterects on a doublebuferred surface */
- this->FlipHWSurface (this, SDL_VideoSurface);
-}
-
-static void QZ_DirectUpdate (_THIS, int num_rects, SDL_Rect *rects) {
-#pragma unused(this,num_rects,rects)
-}
-
-/*
- The obscured code is based on work by Matt Slot fprefect@ambrosiasw.com,
- who supplied sample code for Carbon.
-*/
-
-/*#define TEST_OBSCURED 1*/
-
-#if TEST_OBSCURED
-#include "CGS.h"
-#endif
-
-static int QZ_IsWindowObscured (NSWindow *window) {
-
-
-#if TEST_OBSCURED
-
- /*
- In order to determine if a direct copy to the screen is possible,
- we must figure out if there are any windows covering ours (including shadows).
- This can be done by querying the window server about the on screen
- windows for their screen rectangle and window level.
- The procedure used below is puts accuracy before speed; however, it aims to call
- the window server the fewest number of times possible to keep things reasonable.
- In my testing on a 300mhz G3, this routine typically takes < 2 ms. -DW
-
- Notes:
- -Calls into the Window Server involve IPC which is slow.
- -Getting a rectangle seems slower than getting the window level
- -The window list we get back is in sorted order, top to bottom
- -On average, I suspect, most windows above ours are dock icon windows (hence optimization)
- -Some windows above ours are always there, and cannot move or obscure us (menu bar)
-
- Bugs:
- -no way (yet) to deactivate direct drawing when a window is dragged,
- or suddenly obscured, so drawing continues and can produce garbage
- We need some kind of locking mechanism on window movement to prevent this
-
- -deactivated normal windows use activated normal
- window shadows (slight inaccuraccy)
- */
-
- /* Cache the connection to the window server */
- static CGSConnectionID cgsConnection = (CGSConnectionID) -1;
-
- /* Cache the dock icon windows */
- static CGSWindowID dockIcons[kMaxWindows];
- static int numCachedDockIcons = 0;
-
- CGSWindowID windows[kMaxWindows];
- CGSWindowCount i, count;
- CGSWindowLevel winLevel;
- CGSRect winRect;
-
- CGSRect contentRect;
- int windowNumber;
- int firstDockIcon;
- int dockIconCacheMiss;
- int windowContentOffset;
-
- int obscured = SDL_TRUE;
-
- if ( [ window isVisible ] ) {
-
- /*
- walk the window list looking for windows over top of
- (or casting a shadow on) ours
- */
-
- /*
- Get a connection to the window server
- Should probably be moved out into SetVideoMode() or InitVideo()
- */
- if (cgsConnection == (CGSConnectionID) -1) {
- cgsConnection = (CGSConnectionID) 0;
- cgsConnection = _CGSDefaultConnection ();
- }
-
- if (cgsConnection) {
-
- if ( ! [ window styleMask ] & NSBorderlessWindowMask )
- windowContentOffset = 22;
- else
- windowContentOffset = 0;
-
- windowNumber = [ window windowNumber ];
-
- /* The window list is sorted according to order on the screen */
- count = 0;
- CGSGetOnScreenWindowList (cgsConnection, 0, kMaxWindows, windows, &count);
- CGSGetScreenRectForWindow (cgsConnection, windowNumber, &contentRect);
-
- /* adjust rect for window title bar (if present) */
- contentRect.origin.y += windowContentOffset;
- contentRect.size.height -= windowContentOffset;
-
- firstDockIcon = -1;
- dockIconCacheMiss = SDL_FALSE;
-
- /*
- The first window is always an empty window with level kCGSWindowLevelTop
- so start at index 1
- */
- for (i = 1; i < count; i++) {
-
- /* If we reach our window in the list, it cannot be obscured */
- if (windows[i] == windowNumber) {
-
- obscured = SDL_FALSE;
- break;
- }
- else {
-
- float shadowSide;
- float shadowTop;
- float shadowBottom;
-
- CGSGetWindowLevel (cgsConnection, windows[i], &winLevel);
-
- if (winLevel == kCGSWindowLevelDockIcon) {
-
- int j;
-
- if (firstDockIcon < 0) {
-
- firstDockIcon = i;
-
- if (numCachedDockIcons > 0) {
-
- for (j = 0; j < numCachedDockIcons; j++) {
-
- if (windows[i] == dockIcons[j])
- i++;
- else
- break;
- }
-
- if (j != 0) {
-
- i--;
-
- if (j < numCachedDockIcons) {
-
- dockIconCacheMiss = SDL_TRUE;
- }
- }
-
- }
- }
-
- continue;
- }
- else if (winLevel == kCGSWindowLevelMenuIgnore
- /* winLevel == kCGSWindowLevelTop */) {
-
- continue; /* cannot obscure window */
- }
- else if (winLevel == kCGSWindowLevelDockMenu ||
- winLevel == kCGSWindowLevelMenu) {
-
- shadowSide = 18;
- shadowTop = 4;
- shadowBottom = 22;
- }
- else if (winLevel == kCGSWindowLevelUtility) {
-
- shadowSide = 8;
- shadowTop = 4;
- shadowBottom = 12;
- }
- else if (winLevel == kCGSWindowLevelNormal) {
-
- /*
- These numbers are for foreground windows,
- they are too big (but will work) for background windows
- */
- shadowSide = 20;
- shadowTop = 10;
- shadowBottom = 24;
- }
- else if (winLevel == kCGSWindowLevelDock) {
-
- /* Create dock icon cache */
- if (numCachedDockIcons != (i-firstDockIcon) ||
- dockIconCacheMiss) {
-
- numCachedDockIcons = i - firstDockIcon;
- SDL_memcpy (dockIcons, &(windows[firstDockIcon]),
- numCachedDockIcons * sizeof(*windows));
- }
-
- /* no shadow */
- shadowSide = 0;
- shadowTop = 0;
- shadowBottom = 0;
- }
- else {
-
- /*
- kCGSWindowLevelDockLabel,
- kCGSWindowLevelDock,
- kOther???
- */
-
- /* no shadow */
- shadowSide = 0;
- shadowTop = 0;
- shadowBottom = 0;
- }
-
- CGSGetScreenRectForWindow (cgsConnection, windows[i], &winRect);
-
- winRect.origin.x -= shadowSide;
- winRect.origin.y -= shadowTop;
- winRect.size.width += shadowSide;
- winRect.size.height += shadowBottom;
-
- if (NSIntersectsRect (contentRect, winRect)) {
-
- obscured = SDL_TRUE;
- break;
- }
-
- } /* window was not our window */
-
- } /* iterate over windows */
-
- } /* get cgsConnection */
-
- } /* window is visible */
-
- return obscured;
-#else
- return SDL_TRUE;
-#endif
-}
-
-
-/* Locking functions for the software window buffer */
-static int QZ_LockWindow (_THIS, SDL_Surface *surface) {
-#if 1
- return LockPortBits( [ window_view qdPort ] );
-#else
- CGrafPtr qdport = [ window_view qdPort ];
- int result = LockPortBits ( qdport );
-
- if ( !result ) {
- Uint8* pixels = GetPixBaseAddr ( GetPortPixMap ( qdport ) );
- NSRect viewFrame = [ window_view frame ];
- NSRect winFrame = [ qz_window frame ];
- int vOffset = winFrame.size.height - viewFrame.size.height - viewFrame.origin.y;
- int hOffset = viewFrame.origin.x;
-
- pixels = pixels + (vOffset * surface->pitch) + hOffset *4;
-
- if ( surface->pixels != pixels ) {
- fprintf(stderr,"XXX: surface->pixels is %p, should be %p\n", surface->pixels, pixels);
- }
- } else {
- fprintf(stderr, "XXX: could not lock port %p for surface %p\n", qdport, surface);
- }
- return result;
-#endif
-}
-
-static void QZ_UnlockWindow (_THIS, SDL_Surface *surface) {
-
- UnlockPortBits ( [ window_view qdPort ] );
-}
-
-/* Resize icon, BMP format */
-static const unsigned char QZ_ResizeIcon[] = {
- 0x42,0x4d,0x31,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x36,0x00,0x00,0x00,0x28,0x00,
- 0x00,0x00,0x0d,0x00,0x00,0x00,0x0d,0x00,0x00,0x00,0x01,0x00,0x18,0x00,0x00,0x00,
- 0x00,0x00,0xfb,0x01,0x00,0x00,0x13,0x0b,0x00,0x00,0x13,0x0b,0x00,0x00,0x00,0x00,
- 0x00,0x00,0x00,0x00,0x00,0x00,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
- 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
- 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0b,0xff,0xff,
- 0xff,0xda,0xda,0xda,0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xda,0xda,0xda,
- 0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xda,0xda,0xda,0x87,0x87,0x87,0xe8,
- 0xe8,0xe8,0xff,0xff,0xff,0x0b,0xff,0xff,0xff,0xff,0xff,0xff,0xda,0xda,0xda,0x87,
- 0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xda,0xda,0xda,0x87,0x87,0x87,0xe8,0xe8,
- 0xe8,0xff,0xff,0xff,0xda,0xda,0xda,0x87,0x87,0x87,0xff,0xff,0xff,0x0b,0xff,0xff,
- 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xd5,0xd5,0xd5,0x87,0x87,0x87,0xe8,0xe8,0xe8,
- 0xff,0xff,0xff,0xda,0xda,0xda,0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xda,
- 0xda,0xda,0xff,0xff,0xff,0x0b,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
- 0xff,0xff,0xd7,0xd7,0xd7,0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xda,0xda,
- 0xda,0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xff,0xff,0xff,0x0b,0xff,0xff,
- 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xd7,0xd7,0xd7,
- 0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xda,0xda,0xda,0x87,0x87,0x87,0xe8,
- 0xe8,0xe8,0xff,0xff,0xff,0x0b,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
- 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xd7,0xd7,0xd7,0x87,0x87,0x87,0xe8,0xe8,
- 0xe8,0xff,0xff,0xff,0xdc,0xdc,0xdc,0x87,0x87,0x87,0xff,0xff,0xff,0x0b,0xff,0xff,
- 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
- 0xff,0xff,0xff,0xd9,0xd9,0xd9,0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xdc,
- 0xdc,0xdc,0xff,0xff,0xff,0x0b,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
- 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xdb,0xdb,
- 0xdb,0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xff,0xff,0xff,0x0b,0xff,0xff,
- 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
- 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xdb,0xdb,0xdb,0x87,0x87,0x87,0xe8,
- 0xe8,0xe8,0xff,0xff,0xff,0x0b,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
- 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
- 0xff,0xff,0xff,0xff,0xdc,0xdc,0xdc,0x87,0x87,0x87,0xff,0xff,0xff,0x0b,0xff,0xff,
- 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
- 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xdc,
- 0xdc,0xdc,0xff,0xff,0xff,0x0b,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
- 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
- 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0b
-};
-
-static void QZ_DrawResizeIcon (_THIS, RgnHandle dirtyRegion) {
-
- /* Check if we should draw the resize icon */
- if (SDL_VideoSurface->flags & SDL_RESIZABLE) {
-
- Rect icon;
- SetRect (&icon, SDL_VideoSurface->w - 13, SDL_VideoSurface->h - 13,
- SDL_VideoSurface->w, SDL_VideoSurface->h);
-
- if (RectInRgn (&icon, dirtyRegion)) {
-
- SDL_Rect icon_rect;
-
- /* Create the icon image */
- if (resize_icon == NULL) {
-
- SDL_RWops *rw;
- SDL_Surface *tmp;
-
- rw = SDL_RWFromConstMem (QZ_ResizeIcon, sizeof(QZ_ResizeIcon));
- tmp = SDL_LoadBMP_RW (rw, SDL_TRUE);
-
- resize_icon = SDL_ConvertSurface (tmp, SDL_VideoSurface->format, SDL_SRCCOLORKEY);
- SDL_SetColorKey (resize_icon, SDL_SRCCOLORKEY, 0xFFFFFF);
-
- SDL_FreeSurface (tmp);
- }
-
- icon_rect.x = SDL_VideoSurface->w - 13;
- icon_rect.y = SDL_VideoSurface->h - 13;
- icon_rect.w = 13;
- icon_rect.h = 13;
-
- SDL_BlitSurface (resize_icon, NULL, SDL_VideoSurface, &icon_rect);
- }
- }
-}
-
-static void QZ_UpdateRects (_THIS, int numRects, SDL_Rect *rects) {
-
- if (SDL_VideoSurface->flags & SDL_OPENGLBLIT) {
- QZ_GL_SwapBuffers (this);
- }
- else if ( [ qz_window isMiniaturized ] ) {
-
- /* Do nothing if miniaturized */
- }
-
- else if ( ! QZ_IsWindowObscured (qz_window) ) {
-
- /* Use direct copy to flush contents to the display */
- CGrafPtr savePort;
- CGrafPtr dstPort, srcPort;
- const BitMap *dstBits, *srcBits;
- Rect dstRect, srcRect;
- Point offset;
- int i;
-
- GetPort (&savePort);
-
- dstPort = CreateNewPortForCGDisplayID ((UInt32)display_id);
- srcPort = [ window_view qdPort ];
-
- offset.h = 0;
- offset.v = 0;
- SetPort (srcPort);
- LocalToGlobal (&offset);
-
- SetPort (dstPort);
-
- LockPortBits (dstPort);
- LockPortBits (srcPort);
-
- dstBits = GetPortBitMapForCopyBits (dstPort);
- srcBits = GetPortBitMapForCopyBits (srcPort);
-
- for (i = 0; i < numRects; i++) {
-
- SetRect (&srcRect, rects[i].x, rects[i].y,
- rects[i].x + rects[i].w,
- rects[i].y + rects[i].h);
-
- SetRect (&dstRect,
- rects[i].x + offset.h,
- rects[i].y + offset.v,
- rects[i].x + rects[i].w + offset.h,
- rects[i].y + rects[i].h + offset.v);
-
- CopyBits (srcBits, dstBits,
- &srcRect, &dstRect, srcCopy, NULL);
-
- }
-
- SetPort (savePort);
- }
- else {
- /* Use QDFlushPortBuffer() to flush content to display */
- int i;
- RgnHandle dirty = NewRgn ();
- RgnHandle temp = NewRgn ();
-
- SetEmptyRgn (dirty);
-
- /* Build the region of dirty rectangles */
- for (i = 0; i < numRects; i++) {
-
- MacSetRectRgn (temp, rects[i].x, rects[i].y,
- rects[i].x + rects[i].w, rects[i].y + rects[i].h);
- MacUnionRgn (dirty, temp, dirty);
- }
-
- QZ_DrawResizeIcon (this, dirty);
-
- /* Flush the dirty region */
- QDFlushPortBuffer ( [ window_view qdPort ], dirty );
- DisposeRgn (dirty);
- DisposeRgn (temp);
- }
-}
-
-static void QZ_VideoQuit (_THIS) {
-
- CGDisplayFadeReservationToken fade_token = kCGDisplayFadeReservationInvalidToken;
-
- /* Restore gamma settings */
- CGDisplayRestoreColorSyncSettings ();
-
- /* Ensure the cursor will be visible and working when we quit */
- CGDisplayShowCursor (display_id);
- CGAssociateMouseAndMouseCursorPosition (1);
-
- if (mode_flags & SDL_FULLSCREEN) {
- /* Fade to black to hide resolution-switching flicker (and garbage
- that is displayed by a destroyed OpenGL context, if applicable) */
- if (CGAcquireDisplayFadeReservation (5, &fade_token) == kCGErrorSuccess) {
- CGDisplayFade (fade_token, 0.3, kCGDisplayBlendNormal, kCGDisplayBlendSolidColor, 0.0, 0.0, 0.0, TRUE);
- }
- QZ_UnsetVideoMode (this, TRUE);
- if (fade_token != kCGDisplayFadeReservationInvalidToken) {
- CGDisplayFade (fade_token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE);
- CGReleaseDisplayFadeReservation (fade_token);
- }
- }
- else
- QZ_UnsetVideoMode (this, TRUE);
-
- CGPaletteRelease (palette);
-
- if (opengl_library) {
- SDL_UnloadObject(opengl_library);
- opengl_library = NULL;
- }
- this->gl_config.driver_loaded = 0;
-
- if (field_edit) {
- [field_edit release];
- field_edit = NULL;
- }
-}
-
-#if 0 /* Not used (apparently, it's really slow) */
-static int QZ_FillHWRect (_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color) {
-
- CGSDisplayHWFill (display_id, rect->x, rect->y, rect->w, rect->h, color);
-
- return 0;
-}
-#endif
-
-static int QZ_LockHWSurface(_THIS, SDL_Surface *surface) {
-
- return 1;
-}
-
-static void QZ_UnlockHWSurface(_THIS, SDL_Surface *surface) {
-
-}
-
-static int QZ_AllocHWSurface(_THIS, SDL_Surface *surface) {
- return(-1); /* unallowed (no HWSURFACE support here). */
-}
-
-static void QZ_FreeHWSurface (_THIS, SDL_Surface *surface) {
-}
-
-/*
- int QZ_FlipHWSurface (_THIS, SDL_Surface *surface) {
- return 0;
- }
- */
-
-/* Gamma functions */
-int QZ_SetGamma (_THIS, float red, float green, float blue) {
-
- const CGGammaValue min = 0.0, max = 1.0;
-
- if (red == 0.0)
- red = FLT_MAX;
- else
- red = 1.0 / red;
-
- if (green == 0.0)
- green = FLT_MAX;
- else
- green = 1.0 / green;
-
- if (blue == 0.0)
- blue = FLT_MAX;
- else
- blue = 1.0 / blue;
-
- if ( CGDisplayNoErr == CGSetDisplayTransferByFormula
- (display_id, min, max, red, min, max, green, min, max, blue) ) {
-
- return 0;
- }
- else {
-
- return -1;
- }
-}
-
-int QZ_GetGamma (_THIS, float *red, float *green, float *blue) {
-
- CGGammaValue dummy;
- if ( CGDisplayNoErr == CGGetDisplayTransferByFormula
- (display_id, &dummy, &dummy, red,
- &dummy, &dummy, green, &dummy, &dummy, blue) )
-
- return 0;
- else
- return -1;
-}
-
-int QZ_SetGammaRamp (_THIS, Uint16 *ramp) {
-
- const CGTableCount tableSize = 255;
- CGGammaValue redTable[tableSize];
- CGGammaValue greenTable[tableSize];
- CGGammaValue blueTable[tableSize];
-
- int i;
-
- /* Extract gamma values into separate tables, convert to floats between 0.0 and 1.0 */
- for (i = 0; i < 256; i++)
- redTable[i % 256] = ramp[i] / 65535.0;
-
- for (i=256; i < 512; i++)
- greenTable[i % 256] = ramp[i] / 65535.0;
-
- for (i=512; i < 768; i++)
- blueTable[i % 256] = ramp[i] / 65535.0;
-
- if ( CGDisplayNoErr == CGSetDisplayTransferByTable
- (display_id, tableSize, redTable, greenTable, blueTable) )
- return 0;
- else
- return -1;
-}
-
-int QZ_GetGammaRamp (_THIS, Uint16 *ramp) {
-
- const CGTableCount tableSize = 255;
- CGGammaValue redTable[tableSize];
- CGGammaValue greenTable[tableSize];
- CGGammaValue blueTable[tableSize];
- CGTableCount actual;
- int i;
-
- if ( CGDisplayNoErr != CGGetDisplayTransferByTable
- (display_id, tableSize, redTable, greenTable, blueTable, &actual) ||
- actual != tableSize)
-
- return -1;
-
- /* Pack tables into one array, with values from 0 to 65535 */
- for (i = 0; i < 256; i++)
- ramp[i] = redTable[i % 256] * 65535.0;
-
- for (i=256; i < 512; i++)
- ramp[i] = greenTable[i % 256] * 65535.0;
-
- for (i=512; i < 768; i++)
- ramp[i] = blueTable[i % 256] * 65535.0;
-
- return 0;
-}
-
diff --git a/distrib/sdl-1.2.12/src/video/quartz/SDL_QuartzWM.h b/distrib/sdl-1.2.12/src/video/quartz/SDL_QuartzWM.h
deleted file mode 100644
index 755607b..0000000
--- a/distrib/sdl-1.2.12/src/video/quartz/SDL_QuartzWM.h
+++ /dev/null
@@ -1,28 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2003 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Library General Public
- License as published by the Free Software Foundation; either
- version 2 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
-
- You should have received a copy of the GNU Library General Public
- License along with this library; if not, write to the Free
- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-
-struct WMcursor {
- NSCursor *nscursor;
-};
-
-void QZ_UpdateCursor(_THIS);
-int QZ_GetWMInfo (_THIS, SDL_SysWMinfo *info);
diff --git a/distrib/sdl-1.2.12/src/video/quartz/SDL_QuartzWM.m b/distrib/sdl-1.2.12/src/video/quartz/SDL_QuartzWM.m
deleted file mode 100644
index 334234a..0000000
--- a/distrib/sdl-1.2.12/src/video/quartz/SDL_QuartzWM.m
+++ /dev/null
@@ -1,574 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2003 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Library General Public
- License as published by the Free Software Foundation; either
- version 2 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
-
- You should have received a copy of the GNU Library General Public
- License along with this library; if not, write to the Free
- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-#include "SDL_config.h"
-
-#include "SDL_QuartzVideo.h"
-#include "SDL_QuartzWM.h"
-
-void QZ_FreeWMCursor (_THIS, WMcursor *cursor) {
-
- if ( cursor != NULL ) {
- [ cursor->nscursor release ];
- free (cursor);
- }
-}
-
-WMcursor* QZ_CreateWMCursor (_THIS, Uint8 *data, Uint8 *mask,
- int w, int h, int hot_x, int hot_y) {
- WMcursor *cursor;
- NSBitmapImageRep *imgrep;
- NSImage *img;
- unsigned char *planes[5];
- int i;
- NSAutoreleasePool *pool;
-
- pool = [ [ NSAutoreleasePool alloc ] init ];
-
- /* Allocate the cursor memory */
- cursor = (WMcursor *)SDL_malloc(sizeof(WMcursor));
- if (cursor == NULL) goto outOfMemory;
-
- /* create the image representation and get the pointers to its storage */
- imgrep = [ [ [ NSBitmapImageRep alloc ] initWithBitmapDataPlanes: NULL pixelsWide: w pixelsHigh: h bitsPerSample: 1 samplesPerPixel: 2 hasAlpha: YES isPlanar: YES colorSpaceName: NSDeviceBlackColorSpace bytesPerRow: (w+7)/8 bitsPerPixel: 0 ] autorelease ];
- if (imgrep == nil) goto outOfMemory;
- [ imgrep getBitmapDataPlanes: planes ];
-
- /* copy data and mask, extending the mask to all black pixels because the inversion effect doesn't work with Cocoa's alpha-blended cursors */
- for (i = 0; i < (w+7)/8*h; i++) {
- planes[0][i] = data[i];
- planes[1][i] = mask[i] | data[i];
- }
-
- /* create image and cursor */
- img = [ [ [ NSImage alloc ] initWithSize: NSMakeSize(w, h) ] autorelease ];
- if (img == nil) goto outOfMemory;
- [ img addRepresentation: imgrep ];
- if (system_version < 0x1030) { /* on 10.2, cursors must be 16*16 */
- if (w > 16 || h > 16) { /* too big: scale it down */
- [ img setScalesWhenResized: YES ];
- hot_x = hot_x*16/w;
- hot_y = hot_y*16/h;
- }
- else { /* too small (or just right): extend it (from the bottom left corner, so hot_y must be adjusted) */
- hot_y += 16 - h;
- }
- [ img setSize: NSMakeSize(16, 16) ];
- }
- cursor->nscursor = [ [ NSCursor alloc ] initWithImage: img hotSpot: NSMakePoint(hot_x, hot_y) ];
- if (cursor->nscursor == nil) goto outOfMemory;
-
- [ pool release ];
- return(cursor);
-
-outOfMemory:
- [ pool release ];
- if (cursor != NULL) SDL_free(cursor);
- SDL_OutOfMemory();
- return(NULL);
-}
-
-void QZ_UpdateCursor (_THIS) {
- BOOL state;
-
- if (cursor_should_be_visible || !(SDL_GetAppState() & SDL_APPMOUSEFOCUS)) {
- state = YES;
- } else {
- state = NO;
- }
- if (state != cursor_visible) {
- if (state) {
- [ NSCursor unhide ];
- } else {
- [ NSCursor hide ];
- }
- cursor_visible = state;
- }
-}
-
-BOOL QZ_IsMouseInWindow (_THIS) {
- if (qz_window == nil || (mode_flags & SDL_FULLSCREEN)) return YES; /*fullscreen*/
- else {
- NSPoint p = [ qz_window mouseLocationOutsideOfEventStream ];
- p.y -= 1.0f; /* Apparently y goes from 1 to h, not from 0 to h-1 (i.e. the "location of the mouse" seems to be defined as "the location of the top left corner of the mouse pointer's hot pixel" */
- return NSPointInRect(p, [ window_view frame ]);
- }
-}
-
-int QZ_ShowWMCursor (_THIS, WMcursor *cursor) {
-
- if ( cursor == NULL) {
- if ( cursor_should_be_visible ) {
- cursor_should_be_visible = NO;
- QZ_ChangeGrabState (this, QZ_HIDECURSOR);
- }
- QZ_UpdateCursor(this);
- }
- else {
- if (qz_window ==nil || (mode_flags & SDL_FULLSCREEN)) {
- [ cursor->nscursor set ];
- }
- else {
- [ qz_window invalidateCursorRectsForView: [ qz_window contentView ] ];
- }
- if ( ! cursor_should_be_visible ) {
- cursor_should_be_visible = YES;
- QZ_ChangeGrabState (this, QZ_SHOWCURSOR);
- }
- QZ_UpdateCursor(this);
- }
-
- return 1;
-}
-
-/*
- Coordinate conversion functions, for convenience
- Cocoa sets the origin at the lower left corner of the window/screen
- SDL, CoreGraphics/WindowServer, and QuickDraw use the origin at the upper left corner
- The routines were written so they could be called before SetVideoMode() has finished;
- this might have limited usefulness at the moment, but the extra cost is trivial.
-*/
-
-/* Convert Cocoa screen coordinate to Cocoa window coordinate */
-void QZ_PrivateGlobalToLocal (_THIS, NSPoint *p) {
-
- *p = [ qz_window convertScreenToBase:*p ];
-}
-
-
-/* Convert Cocoa window coordinate to Cocoa screen coordinate */
-void QZ_PrivateLocalToGlobal (_THIS, NSPoint *p) {
-
- *p = [ qz_window convertBaseToScreen:*p ];
-}
-
-/* Convert SDL coordinate to Cocoa coordinate */
-void QZ_PrivateSDLToCocoa (_THIS, NSPoint *p) {
-
- if ( CGDisplayIsCaptured (display_id) ) { /* capture signals fullscreen */
-
- p->y = CGDisplayPixelsHigh (display_id) - p->y;
- }
- else {
-
- *p = [ window_view convertPoint:*p toView: nil ];
-
- /* We need a workaround in OpenGL mode */
- if ( SDL_VideoSurface->flags & SDL_OPENGL ) {
- p->y = [window_view frame].size.height - p->y;
- }
- }
-}
-
-/* Convert Cocoa coordinate to SDL coordinate */
-void QZ_PrivateCocoaToSDL (_THIS, NSPoint *p) {
-
- if ( CGDisplayIsCaptured (display_id) ) { /* capture signals fullscreen */
-
- p->y = CGDisplayPixelsHigh (display_id) - p->y;
- }
- else {
-
- *p = [ window_view convertPoint:*p fromView: nil ];
-
- /* We need a workaround in OpenGL mode */
- if ( SDL_VideoSurface != NULL && (SDL_VideoSurface->flags & SDL_OPENGL) ) {
- p->y = [window_view frame].size.height - p->y;
- }
- }
-}
-
-/* Convert SDL coordinate to window server (CoreGraphics) coordinate */
-CGPoint QZ_PrivateSDLToCG (_THIS, NSPoint *p) {
-
- CGPoint cgp;
-
- if ( ! CGDisplayIsCaptured (display_id) ) { /* not captured => not fullscreen => local coord */
-
- int height;
-
- QZ_PrivateSDLToCocoa (this, p);
- QZ_PrivateLocalToGlobal (this, p);
-
- height = CGDisplayPixelsHigh (display_id);
- p->y = height - p->y;
- }
-
- cgp.x = p->x;
- cgp.y = p->y;
-
- return cgp;
-}
-
-#if 0 /* Dead code */
-/* Convert window server (CoreGraphics) coordinate to SDL coordinate */
-void QZ_PrivateCGToSDL (_THIS, NSPoint *p) {
-
- if ( ! CGDisplayIsCaptured (display_id) ) { /* not captured => not fullscreen => local coord */
-
- int height;
-
- /* Convert CG Global to Cocoa Global */
- height = CGDisplayPixelsHigh (display_id);
- p->y = height - p->y;
-
- QZ_PrivateGlobalToLocal (this, p);
- QZ_PrivateCocoaToSDL (this, p);
- }
-}
-#endif /* Dead code */
-
-void QZ_PrivateWarpCursor (_THIS, int x, int y) {
-
- NSPoint p;
- CGPoint cgp;
-
- p = NSMakePoint (x, y);
- cgp = QZ_PrivateSDLToCG (this, &p);
-
- /* this is the magic call that fixes cursor "freezing" after warp */
- CGSetLocalEventsSuppressionInterval (0.0);
- CGWarpMouseCursorPosition (cgp);
-}
-
-void QZ_WarpWMCursor (_THIS, Uint16 x, Uint16 y) {
-
- /* Only allow warping when in foreground */
- if ( ! [ NSApp isActive ] )
- return;
-
- /* Do the actual warp */
- if (grab_state != QZ_INVISIBLE_GRAB) QZ_PrivateWarpCursor (this, x, y);
-
- /* Generate the mouse moved event */
- SDL_PrivateMouseMotion (0, 0, x, y);
-}
-
-void QZ_MoveWMCursor (_THIS, int x, int y) { }
-void QZ_CheckMouseMode (_THIS) { }
-
-void QZ_SetCaption (_THIS, const char *title, const char *icon) {
-
- if ( qz_window != nil ) {
- NSString *string;
- if ( title != NULL ) {
- string = [ [ NSString alloc ] initWithUTF8String:title ];
- [ qz_window setTitle:string ];
- [ string release ];
- }
- if ( icon != NULL ) {
- string = [ [ NSString alloc ] initWithUTF8String:icon ];
- [ qz_window setMiniwindowTitle:string ];
- [ string release ];
- }
- }
-}
-
-void QZ_SetWindowPos (_THIS, int x, int y)
-{
- if ( qz_window == nil ) {
- //printf( "%s(%d,%d): called for NULL window\n", __FUNCTION__, x, y );
- return;
- }
-
- [ qz_window setFrameTopLeftPoint:NSMakePoint( x, this->hidden->height - y ) ];
- //printf( "%s(%d,%d): done\n", __FUNCTION__, x, y );
-}
-
-void QZ_GetWindowPos(_THIS, int *px, int *py)
-{
- NSPoint pt;
-
- *px = *py = 0;
-
- if ( qz_window == NULL ) {
- //printf( "%s: called on NULL window\n", __FUNCTION__ );
- }
-
- if ( qz_window != nil ) {
- NSRect rect = [ qz_window frame ];
- *px = rect.origin.x;
- *py = this->hidden->height - rect.origin.y - rect.size.height;
- //printf( "%s: returning (%d,%d)\n", __FUNCTION__, *px, *py );
- }
-}
-
-/* determine if the window is fully visible on the current screen configuration */
-int QZ_IsWindowVisible(_THIS, int recenter)
-{
- int result = 0;
-
- //printf( "... enter %s\n", __FUNCTION__ );
-
- if ( qz_window != NULL ) {
- NSRect frame = [ qz_window frame ];
- NSArray* screens = [ NSScreen screens ];
- unsigned int count = [ screens count ];
- unsigned int n;
- //printf( "window frame (%d,%d) (%d,%d)\n", frame.origin.x, frame.origin.y,
- // frame.size.width, frame.size.height );
- for (n = 0; n < count; n++) {
- NSScreen* screen = [ screens objectAtIndex: n ];
- NSRect vis = [ screen visibleFrame ];
-
- //printf( "screen %d/%d frame (%d,%d) (%d,%d)\n", n+1, count,
- // vis.origin.x, vis.origin.y, vis.size.width, vis.size.height );
-
- if (frame.origin.x >= vis.origin.x &&
- frame.origin.x + frame.size.width <= vis.origin.x + vis.size.width &&
- frame.origin.y >= vis.origin.y &&
- frame.origin.y + frame.size.height <= vis.origin.y + vis.size.height )
- {
- result = 1;
- break;
- }
- }
- }
- //printf ( "... exit %s, result = %d\n", __FUNCTION__, result );
- if ( !result && recenter ) {
- [ qz_window center ] ;
- }
- return result;
-}
-
-int QZ_GetMonitorDPI(_THIS, int *xDpi, int *yDpi)
-{
- /* FIXME: how to get this information from Cocoa ? */
- return -1;
-}
-
-int QZ_GetMonitorRect (_THIS, SDL_Rect *rect)
-{
- NSWindow* window = qz_window;
- NSRect frame = [ window frame ];
- int fx1 = frame.origin.x;
- int fy1 = frame.origin.y;
- int fx2 = frame.size.width + fx1;
- int fy2 = frame.size.height + fy1;
- NSArray* screens = [ NSScreen screens ];
- unsigned int count = [ screens count ];
- int bestScreen = -1;
- int bestArea = 0;
-
- unsigned int n;
-
- /* we need to compute which screen has the most window pixels */
- for (n = 0; n < count; n++) {
- NSScreen* screen = [ screens objectAtIndex: n ];
- NSRect vis = [ screen visibleFrame ];
- int vx1 = vis.origin.x;
- int vy1 = vis.origin.y;
- int vx2 = vis.size.width + vx1;
- int vy2 = vis.size.height + vy1;
- int cx1, cx2, cy1, cy2, cArea;
-
- if (fx1 >= vx2 || vx1 >= fx2 || fy1 >= vy2 || vy1 >= fy2)
- continue;
-
- cx1 = (fx1 < vx1) ? vx1 : fx1;
- cx2 = (fx2 > vx2) ? vx2 : fx2;
- cy1 = (fy1 < vy1) ? vy1 : fy1;
- cy2 = (fy2 > vy2) ? vy2 : fy2;
-
- if (cx1 >= cx2 || cy1 >= cy2)
- continue;
-
- cArea = (cx2-cx1)*(cy2-cy1);
-
- if (bestScreen < 0 || cArea > bestArea) {
- bestScreen = n;
- bestArea = cArea;
- }
- }
- if (bestScreen < 0)
- bestScreen = 0;
-
- {
- NSScreen* screen = [ screens objectAtIndex: bestScreen ];
- NSRect vis = [ screen visibleFrame ];
-
- rect->x = vis.origin.x;
- rect->y = vis.origin.y;
- rect->w = vis.size.width;
- rect->h = vis.size.height;
- }
- return 0;
-}
-
-void QZ_SetIcon (_THIS, SDL_Surface *icon, Uint8 *mask)
-{
- NSBitmapImageRep *imgrep;
- NSImage *img;
- SDL_Surface *mergedSurface;
- NSAutoreleasePool *pool;
- Uint8 *pixels;
- SDL_bool iconSrcAlpha;
- Uint8 iconAlphaValue;
- int i, j, maskPitch, index;
-
- pool = [ [ NSAutoreleasePool alloc ] init ];
-
- imgrep = [ [ [ NSBitmapImageRep alloc ] initWithBitmapDataPlanes: NULL pixelsWide: icon->w pixelsHigh: icon->h bitsPerSample: 8 samplesPerPixel: 4 hasAlpha: YES isPlanar: NO colorSpaceName: NSDeviceRGBColorSpace bytesPerRow: 4*icon->w bitsPerPixel: 32 ] autorelease ];
- if (imgrep == nil) goto freePool;
- pixels = [ imgrep bitmapData ];
- SDL_memset(pixels, 0, 4*icon->w*icon->h); /* make the background, which will survive in colorkeyed areas, completely transparent */
-
-#if SDL_BYTEORDER == SDL_BIG_ENDIAN
-#define BYTEORDER_DEPENDENT_RGBA_MASKS 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
-#else
-#define BYTEORDER_DEPENDENT_RGBA_MASKS 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
-#endif
- mergedSurface = SDL_CreateRGBSurfaceFrom(pixels, icon->w, icon->h, 32, 4*icon->w, BYTEORDER_DEPENDENT_RGBA_MASKS);
- if (mergedSurface == NULL) goto freePool;
-
- /* blit, with temporarily cleared SRCALPHA flag because we want to copy, not alpha-blend */
- iconSrcAlpha = ((icon->flags & SDL_SRCALPHA) != 0);
- iconAlphaValue = icon->format->alpha;
- SDL_SetAlpha(icon, 0, 255);
- SDL_BlitSurface(icon, NULL, mergedSurface, NULL);
- if (iconSrcAlpha) SDL_SetAlpha(icon, SDL_SRCALPHA, iconAlphaValue);
-
- SDL_FreeSurface(mergedSurface);
-
- /* apply mask, source alpha, and premultiply color values by alpha */
- maskPitch = (icon->w+7)/8;
- for (i = 0; i < icon->h; i++) {
- for (j = 0; j < icon->w; j++) {
- index = i*4*icon->w + j*4;
- if (!(mask[i*maskPitch + j/8] & (128 >> j%8))) {
- pixels[index + 3] = 0;
- }
- else {
- if (iconSrcAlpha) {
- if (icon->format->Amask == 0) pixels[index + 3] = icon->format->alpha;
- }
- else {
- pixels[index + 3] = 255;
- }
- }
- if (pixels[index + 3] < 255) {
- pixels[index + 0] = (Uint16)pixels[index + 0]*pixels[index + 3]/255;
- pixels[index + 1] = (Uint16)pixels[index + 1]*pixels[index + 3]/255;
- pixels[index + 2] = (Uint16)pixels[index + 2]*pixels[index + 3]/255;
- }
- }
- }
-
- img = [ [ [ NSImage alloc ] initWithSize: NSMakeSize(icon->w, icon->h) ] autorelease ];
- if (img == nil) goto freePool;
- [ img addRepresentation: imgrep ];
- [ NSApp setApplicationIconImage:img ];
-
-freePool:
- [ pool release ];
-}
-
-int QZ_IconifyWindow (_THIS) {
-
- if ( ! [ qz_window isMiniaturized ] ) {
- [ qz_window miniaturize:nil ];
- return 1;
- }
- else {
- SDL_SetError ("window already iconified");
- return 0;
- }
-}
-
-
-int QZ_GetWMInfo (_THIS, SDL_SysWMinfo *info) {
- info->nsWindowPtr = qz_window;
- return 0;
-}
-
-void QZ_ChangeGrabState (_THIS, int action) {
-
- /*
- Figure out what the next state should be based on the action.
- Ignore actions that can't change the current state.
- */
- if ( grab_state == QZ_UNGRABBED ) {
- if ( action == QZ_ENABLE_GRAB ) {
- if ( cursor_should_be_visible )
- grab_state = QZ_VISIBLE_GRAB;
- else
- grab_state = QZ_INVISIBLE_GRAB;
- }
- }
- else if ( grab_state == QZ_VISIBLE_GRAB ) {
- if ( action == QZ_DISABLE_GRAB )
- grab_state = QZ_UNGRABBED;
- else if ( action == QZ_HIDECURSOR )
- grab_state = QZ_INVISIBLE_GRAB;
- }
- else {
- assert( grab_state == QZ_INVISIBLE_GRAB );
-
- if ( action == QZ_DISABLE_GRAB )
- grab_state = QZ_UNGRABBED;
- else if ( action == QZ_SHOWCURSOR )
- grab_state = QZ_VISIBLE_GRAB;
- }
-
- /* now apply the new state */
- if (grab_state == QZ_UNGRABBED) {
-
- CGAssociateMouseAndMouseCursorPosition (1);
- }
- else if (grab_state == QZ_VISIBLE_GRAB) {
-
- CGAssociateMouseAndMouseCursorPosition (1);
- }
- else {
- assert( grab_state == QZ_INVISIBLE_GRAB );
-
- QZ_PrivateWarpCursor (this, SDL_VideoSurface->w / 2, SDL_VideoSurface->h / 2);
- CGAssociateMouseAndMouseCursorPosition (0);
- }
-}
-
-SDL_GrabMode QZ_GrabInput (_THIS, SDL_GrabMode grab_mode) {
-
- int doGrab = grab_mode & SDL_GRAB_ON;
- /*int fullscreen = grab_mode & SDL_GRAB_FULLSCREEN;*/
-
- if ( this->screen == NULL ) {
- SDL_SetError ("QZ_GrabInput: screen is NULL");
- return SDL_GRAB_OFF;
- }
-
- if ( ! video_set ) {
- /*SDL_SetError ("QZ_GrabInput: video is not set, grab will take effect on mode switch"); */
- current_grab_mode = grab_mode;
- return grab_mode; /* Will be set later on mode switch */
- }
-
- if ( grab_mode != SDL_GRAB_QUERY ) {
- if ( doGrab )
- QZ_ChangeGrabState (this, QZ_ENABLE_GRAB);
- else
- QZ_ChangeGrabState (this, QZ_DISABLE_GRAB);
-
- current_grab_mode = doGrab ? SDL_GRAB_ON : SDL_GRAB_OFF;
- }
-
- return current_grab_mode;
-}
diff --git a/distrib/sdl-1.2.12/src/video/quartz/SDL_QuartzWindow.h b/distrib/sdl-1.2.12/src/video/quartz/SDL_QuartzWindow.h
deleted file mode 100644
index cdfdec4..0000000
--- a/distrib/sdl-1.2.12/src/video/quartz/SDL_QuartzWindow.h
+++ /dev/null
@@ -1,43 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2003 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Library General Public
- License as published by the Free Software Foundation; either
- version 2 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
-
- You should have received a copy of the GNU Library General Public
- License along with this library; if not, write to the Free
- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-#include "SDL_config.h"
-
-/* Subclass of NSWindow to fix genie effect and support resize events */
-@interface SDL_QuartzWindow : NSWindow
-- (void)miniaturize:(id)sender;
-- (void)display;
-- (void)setFrame:(NSRect)frameRect display:(BOOL)flag;
-- (void)appDidHide:(NSNotification*)note;
-- (void)appWillUnhide:(NSNotification*)note;
-- (void)appDidUnhide:(NSNotification*)note;
-- (id)initWithContentRect:(NSRect)contentRect styleMask:(unsigned int)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag;
-@end
-
-/* Delegate for our NSWindow to send SDLQuit() on close */
-@interface SDL_QuartzWindowDelegate : NSObject
-- (BOOL)windowShouldClose:(id)sender;
-@end
-
-/* Subclass of NSView to set cursor rectangle */
-@interface SDL_QuartzView : NSView
-- (void)resetCursorRects;
-@end
diff --git a/distrib/sdl-1.2.12/src/video/quartz/SDL_QuartzWindow.m b/distrib/sdl-1.2.12/src/video/quartz/SDL_QuartzWindow.m
deleted file mode 100644
index b56f9a7..0000000
--- a/distrib/sdl-1.2.12/src/video/quartz/SDL_QuartzWindow.m
+++ /dev/null
@@ -1,232 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2003 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Library General Public
- License as published by the Free Software Foundation; either
- version 2 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
-
- You should have received a copy of the GNU Library General Public
- License along with this library; if not, write to the Free
- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-#include "SDL_config.h"
-
-#include "SDL_QuartzVideo.h"
-#include "SDL_QuartzWM.h"
-#include "SDL_QuartzWindow.h"
-
-/*
- This function makes the *SDL region* of the window 100% opaque.
- The genie effect uses the alpha component. Otherwise,
- it doesn't seem to matter what value it has.
-*/
-static void QZ_SetPortAlphaOpaque () {
-
- SDL_Surface *surface = current_video->screen;
- int bpp;
-
- bpp = surface->format->BitsPerPixel;
-
- if (bpp == 32) {
-
- Uint32 *pixels = (Uint32*) surface->pixels;
- Uint32 rowPixels = surface->pitch / 4;
- Uint32 i, j;
-
- for (i = 0; i < surface->h; i++)
- for (j = 0; j < surface->w; j++) {
-
- pixels[ (i * rowPixels) + j ] |= 0xFF000000;
- }
- }
-}
-
-@implementation SDL_QuartzWindow
-
-/* we override these methods to fix the miniaturize animation/dock icon bug */
-- (void)miniaturize:(id)sender
-{
- if (SDL_VideoSurface->flags & SDL_OPENGL) {
-
- /*
- Future: Grab framebuffer and put into NSImage
- [ qz_window setMiniwindowImage:image ];
- */
- }
- else {
-
- /* make the alpha channel opaque so anim won't have holes in it */
- QZ_SetPortAlphaOpaque ();
- }
-
- /* window is hidden now */
- SDL_PrivateAppActive (0, SDL_APPACTIVE);
-
- [ super miniaturize:sender ];
-}
-
-- (void)display
-{
- /*
- This method fires just before the window deminaturizes from the Dock.
-
- We'll save the current visible surface, let the window manager redraw any
- UI elements, and restore the SDL surface. This way, no expose event
- is required, and the deminiaturize works perfectly.
- */
- SDL_VideoDevice *this = (SDL_VideoDevice*)current_video;
-
- /* make sure pixels are fully opaque */
- if (! ( SDL_VideoSurface->flags & SDL_OPENGL ) )
- QZ_SetPortAlphaOpaque ();
-
- /* save current visible SDL surface */
- [ self cacheImageInRect:[ window_view frame ] ];
-
- /* let the window manager redraw controls, border, etc */
- [ super display ];
-
- /* restore visible SDL surface */
- [ self restoreCachedImage ];
-
- /* window is visible again */
- SDL_PrivateAppActive (1, SDL_APPACTIVE);
-}
-
-- (void)setFrame:(NSRect)frameRect display:(BOOL)flag
-{
-
- /*
- If the video surface is NULL, this originated from QZ_SetVideoMode,
- so don't send the resize event.
- */
- SDL_VideoDevice *this = (SDL_VideoDevice*)current_video;
-
- if (this && SDL_VideoSurface == NULL) {
-
- [ super setFrame:frameRect display:flag ];
- }
- else if (this && qz_window) {
-
- NSRect newViewFrame;
-
- [ super setFrame:frameRect display:flag ];
-
- newViewFrame = [ window_view frame ];
-
- SDL_PrivateResize (newViewFrame.size.width, newViewFrame.size.height);
-
- /* If not OpenGL, we have to update the pixels and pitch */
- if ( ! ( SDL_VideoSurface->flags & SDL_OPENGL ) ) {
-
- CGrafPtr thePort = [ window_view qdPort ];
- LockPortBits ( thePort );
-
- SDL_VideoSurface->pixels = GetPixBaseAddr ( GetPortPixMap ( thePort ) );
- SDL_VideoSurface->pitch = GetPixRowBytes ( GetPortPixMap ( thePort ) );
-
- /*
- SDL_VideoSurface->pixels now points to the window's pixels
- We want it to point to the *view's* pixels
- */
- {
- int vOffset = [ qz_window frame ].size.height -
- newViewFrame.size.height - newViewFrame.origin.y;
-
- int hOffset = newViewFrame.origin.x;
-
- SDL_VideoSurface->pixels = (Uint8 *)SDL_VideoSurface->pixels + (vOffset * SDL_VideoSurface->pitch) + hOffset * (device_bpp/8);
- }
-
- UnlockPortBits ( thePort );
- }
- }
-}
-
-- (void)appDidHide:(NSNotification*)note
-{
- SDL_PrivateAppActive (0, SDL_APPACTIVE);
-}
-
-- (void)appWillUnhide:(NSNotification*)note
-{
- SDL_VideoDevice *this = (SDL_VideoDevice*)current_video;
-
- if ( this ) {
-
- /* make sure pixels are fully opaque */
- if (! ( SDL_VideoSurface->flags & SDL_OPENGL ) )
- QZ_SetPortAlphaOpaque ();
-
- /* save current visible SDL surface */
- [ self cacheImageInRect:[ window_view frame ] ];
- }
-}
-
-- (void)appDidUnhide:(NSNotification*)note
-{
- /* restore cached image, since it may not be current, post expose event too */
- [ self restoreCachedImage ];
-
- /*SDL_PrivateExpose ();*/
-
- SDL_PrivateAppActive (1, SDL_APPACTIVE);
-}
-
-- (id)initWithContentRect:(NSRect)contentRect styleMask:(unsigned int)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag
-{
- /* Make our window subclass receive these application notifications */
- [ [ NSNotificationCenter defaultCenter ] addObserver:self
- selector:@selector(appDidHide:) name:NSApplicationDidHideNotification object:NSApp ];
-
- [ [ NSNotificationCenter defaultCenter ] addObserver:self
- selector:@selector(appDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp ];
-
- [ [ NSNotificationCenter defaultCenter ] addObserver:self
- selector:@selector(appWillUnhide:) name:NSApplicationWillUnhideNotification object:NSApp ];
-
- return [ super initWithContentRect:contentRect styleMask:styleMask backing:backingType defer:flag ];
-}
-
-@end
-
-@implementation SDL_QuartzWindowDelegate
-- (BOOL)windowShouldClose:(id)sender
-{
- SDL_PrivateQuit();
- return NO;
-}
-
-- (void)windowDidBecomeKey:(NSNotification *)aNotification
-{
- QZ_DoActivate (current_video);
-}
-
-- (void)windowDidResignKey:(NSNotification *)aNotification
-{
- QZ_DoDeactivate (current_video);
-}
-
-@end
-
-@implementation SDL_QuartzView
-
-- (void)resetCursorRects
-{
- SDL_Cursor *sdlc = SDL_GetCursor();
- if (sdlc != NULL && sdlc->wm_cursor != NULL) {
- [self addCursorRect: [self visibleRect] cursor: sdlc->wm_cursor->nscursor];
- }
-}
-
-@end
diff --git a/distrib/sdl-1.2.12/src/video/quartz/SDL_QuartzYUV.m b/distrib/sdl-1.2.12/src/video/quartz/SDL_QuartzYUV.m
deleted file mode 100644
index acb3d94..0000000
--- a/distrib/sdl-1.2.12/src/video/quartz/SDL_QuartzYUV.m
+++ /dev/null
@@ -1,330 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2003 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Library General Public
- License as published by the Free Software Foundation; either
- version 2 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
-
- You should have received a copy of the GNU Library General Public
- License along with this library; if not, write to the Free
- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-#include "SDL_config.h"
-
-#include "SDL_QuartzVideo.h"
-#include "SDL_QuartzWindow.h"
-#include "../SDL_yuvfuncs.h"
-
-
-#define yuv_idh (this->hidden->yuv_idh)
-#define yuv_matrix (this->hidden->yuv_matrix)
-#define yuv_codec (this->hidden->yuv_codec)
-#define yuv_seq (this->hidden->yuv_seq)
-#define yuv_pixmap (this->hidden->yuv_pixmap)
-#define yuv_data (this->hidden->yuv_data)
-#define yuv_width (this->hidden->yuv_width)
-#define yuv_height (this->hidden->yuv_height)
-#define yuv_port (this->hidden->yuv_port)
-
-
-static int QZ_LockYUV (_THIS, SDL_Overlay *overlay) {
-
- return 0;
-}
-
-static void QZ_UnlockYUV (_THIS, SDL_Overlay *overlay) {
-
- ;
-}
-
-static int QZ_DisplayYUV (_THIS, SDL_Overlay *overlay, SDL_Rect *src, SDL_Rect *dst) {
-
- OSErr err;
- CodecFlags flags;
-
- if (dst->x != 0 || dst->y != 0) {
-
- SDL_SetError ("Need a dst at (0,0)");
- return -1;
- }
-
- if (dst->w != yuv_width || dst->h != yuv_height) {
-
- Fixed scale_x, scale_y;
-
- scale_x = FixDiv ( Long2Fix (dst->w), Long2Fix (overlay->w) );
- scale_y = FixDiv ( Long2Fix (dst->h), Long2Fix (overlay->h) );
-
- SetIdentityMatrix (yuv_matrix);
- ScaleMatrix (yuv_matrix, scale_x, scale_y, Long2Fix (0), Long2Fix (0));
-
- SetDSequenceMatrix (yuv_seq, yuv_matrix);
-
- yuv_width = dst->w;
- yuv_height = dst->h;
- }
-
- if( ( err = DecompressSequenceFrameS(
- yuv_seq,
- (void*)yuv_pixmap,
- sizeof (PlanarPixmapInfoYUV420),
- codecFlagUseImageBuffer, &flags, nil ) != noErr ) )
- {
- SDL_SetError ("DecompressSequenceFrameS failed");
- }
-
- return err != noErr;
-}
-
-static void QZ_FreeHWYUV (_THIS, SDL_Overlay *overlay) {
-
- CDSequenceEnd (yuv_seq);
- ExitMovies();
-
- SDL_free (overlay->hwfuncs);
- SDL_free (overlay->pitches);
- SDL_free (overlay->pixels);
-
- if (SDL_VideoSurface->flags & SDL_FULLSCREEN) {
- [ qz_window close ];
- qz_window = nil;
- }
-
- SDL_free (yuv_matrix);
- DisposeHandle ((Handle)yuv_idh);
-}
-
-/* check for 16 byte alignment, bail otherwise */
-#define CHECK_ALIGN(x) do { if ((Uint32)x & 15) { SDL_SetError("Alignment error"); return NULL; } } while(0)
-
-/* align a byte offset, return how much to add to make it a multiple of 16 */
-#define ALIGN(x) ((16 - (x & 15)) & 15)
-
-SDL_Overlay* QZ_CreateYUVOverlay (_THIS, int width, int height,
- Uint32 format, SDL_Surface *display) {
-
- Uint32 codec;
- OSStatus err;
- CGrafPtr port;
- SDL_Overlay *overlay;
-
- if (format == SDL_YV12_OVERLAY ||
- format == SDL_IYUV_OVERLAY) {
-
- codec = kYUV420CodecType;
- }
- else {
- SDL_SetError ("Hardware: unsupported video format");
- return NULL;
- }
-
- yuv_idh = (ImageDescriptionHandle) NewHandleClear (sizeof(ImageDescription));
- if (yuv_idh == NULL) {
- SDL_OutOfMemory();
- return NULL;
- }
-
- yuv_matrix = (MatrixRecordPtr) SDL_malloc (sizeof(MatrixRecord));
- if (yuv_matrix == NULL) {
- SDL_OutOfMemory();
- return NULL;
- }
-
- if ( EnterMovies() != noErr ) {
- SDL_SetError ("Could not init QuickTime for YUV playback");
- return NULL;
- }
-
- err = FindCodec (codec, bestSpeedCodec, nil, &yuv_codec);
- if (err != noErr) {
- SDL_SetError ("Could not find QuickTime codec for format");
- return NULL;
- }
-
- if (SDL_VideoSurface->flags & SDL_FULLSCREEN) {
-
- /*
- Acceleration requires a window to be present.
- A CGrafPtr that points to the screen isn't good enough
- */
- NSRect content = NSMakeRect (0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h);
-
- qz_window = [ [ SDL_QuartzWindow alloc ]
- initWithContentRect:content
- styleMask:NSBorderlessWindowMask
- backing:NSBackingStoreBuffered defer:NO ];
-
- if (qz_window == nil) {
- SDL_SetError ("Could not create the Cocoa window");
- return NULL;
- }
-
- [ qz_window setContentView:[ [ NSQuickDrawView alloc ] init ] ];
- [ qz_window setReleasedWhenClosed:YES ];
- [ qz_window center ];
- [ qz_window setAcceptsMouseMovedEvents:YES ];
- [ qz_window setLevel:CGShieldingWindowLevel() ];
- [ qz_window makeKeyAndOrderFront:nil ];
-
- port = [ [ qz_window contentView ] qdPort ];
- SetPort (port);
-
- /*
- BUG: would like to remove white flash when window kicks in
- {
- Rect r;
- SetRect (&r, 0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h);
- PaintRect (&r);
- QDFlushPortBuffer (port, nil);
- }
- */
- }
- else {
- port = [ window_view qdPort ];
- SetPort (port);
- }
-
- SetIdentityMatrix (yuv_matrix);
-
- HLock ((Handle)yuv_idh);
-
- (**yuv_idh).idSize = sizeof(ImageDescription);
- (**yuv_idh).cType = codec;
- (**yuv_idh).version = 1;
- (**yuv_idh).revisionLevel = 0;
- (**yuv_idh).width = width;
- (**yuv_idh).height = height;
- (**yuv_idh).hRes = Long2Fix(72);
- (**yuv_idh).vRes = Long2Fix(72);
- (**yuv_idh).spatialQuality = codecLosslessQuality;
- (**yuv_idh).frameCount = 1;
- (**yuv_idh).clutID = -1;
- (**yuv_idh).dataSize = 0;
- (**yuv_idh).depth = 24;
-
- HUnlock ((Handle)yuv_idh);
-
- err = DecompressSequenceBeginS (
- &yuv_seq,
- yuv_idh,
- NULL,
- 0,
- port,
- NULL,
- NULL,
- yuv_matrix,
- 0,
- NULL,
- codecFlagUseImageBuffer,
- codecLosslessQuality,
- yuv_codec);
-
- if (err != noErr) {
- SDL_SetError ("Error trying to start YUV codec.");
- return NULL;
- }
-
- overlay = (SDL_Overlay*) SDL_malloc (sizeof(*overlay));
- if (overlay == NULL) {
- SDL_OutOfMemory();
- return NULL;
- }
-
- overlay->format = format;
- overlay->w = width;
- overlay->h = height;
- overlay->planes = 3;
- overlay->hw_overlay = 1;
- {
- int offset;
- Uint8 **pixels;
- Uint16 *pitches;
- int plane2, plane3;
-
- if (format == SDL_IYUV_OVERLAY) {
-
- plane2 = 1; /* Native codec format */
- plane3 = 2;
- }
- else if (format == SDL_YV12_OVERLAY) {
-
- /* switch the U and V planes */
- plane2 = 2; /* U plane maps to plane 3 */
- plane3 = 1; /* V plane maps to plane 2 */
- }
- else {
- SDL_SetError("Unsupported YUV format");
- return NULL;
- }
-
- pixels = (Uint8**) SDL_malloc (sizeof(*pixels) * 3);
- pitches = (Uint16*) SDL_malloc (sizeof(*pitches) * 3);
- if (pixels == NULL || pitches == NULL) {
- SDL_OutOfMemory();
- return NULL;
- }
-
- /* Fix: jc.bertin@free.fr
- PlanarPixmapInfoYUV420 is a big-endian struct */
- yuv_pixmap = (PlanarPixmapInfoYUV420*)
- SDL_malloc (sizeof(PlanarPixmapInfoYUV420) +
- (width * height * 2));
- if (yuv_pixmap == NULL) {
- SDL_OutOfMemory ();
- return NULL;
- }
-
- /* CHECK_ALIGN(yuv_pixmap); */
- offset = sizeof(PlanarPixmapInfoYUV420);
- /* offset += ALIGN(offset); */
- /* CHECK_ALIGN(offset); */
-
- pixels[0] = (Uint8*)yuv_pixmap + offset;
- /* CHECK_ALIGN(pixels[0]); */
-
- pitches[0] = width;
- yuv_pixmap->componentInfoY.offset = EndianS32_NtoB(offset);
- yuv_pixmap->componentInfoY.rowBytes = EndianU32_NtoB(width);
-
- offset += width * height;
- pixels[plane2] = (Uint8*)yuv_pixmap + offset;
- pitches[plane2] = width / 2;
- yuv_pixmap->componentInfoCb.offset = EndianS32_NtoB(offset);
- yuv_pixmap->componentInfoCb.rowBytes = EndianU32_NtoB(width / 2);
-
- offset += (width * height / 4);
- pixels[plane3] = (Uint8*)yuv_pixmap + offset;
- pitches[plane3] = width / 2;
- yuv_pixmap->componentInfoCr.offset = EndianS32_NtoB(offset);
- yuv_pixmap->componentInfoCr.rowBytes = EndianU32_NtoB(width / 2);
-
- overlay->pixels = pixels;
- overlay->pitches = pitches;
- }
-
- overlay->hwfuncs = SDL_malloc (sizeof(*overlay->hwfuncs));
- if (overlay->hwfuncs == NULL) {
- SDL_OutOfMemory();
- return NULL;
- }
-
- overlay->hwfuncs->Lock = QZ_LockYUV;
- overlay->hwfuncs->Unlock = QZ_UnlockYUV;
- overlay->hwfuncs->Display = QZ_DisplayYUV;
- overlay->hwfuncs->FreeHW = QZ_FreeHWYUV;
-
- yuv_width = overlay->w;
- yuv_height = overlay->h;
-
- return overlay;
-}