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Diffstat (limited to 'distrib/sdl-1.2.12/src/video/quartz/SDL_QuartzWM.m')
-rw-r--r--distrib/sdl-1.2.12/src/video/quartz/SDL_QuartzWM.m574
1 files changed, 0 insertions, 574 deletions
diff --git a/distrib/sdl-1.2.12/src/video/quartz/SDL_QuartzWM.m b/distrib/sdl-1.2.12/src/video/quartz/SDL_QuartzWM.m
deleted file mode 100644
index 334234a..0000000
--- a/distrib/sdl-1.2.12/src/video/quartz/SDL_QuartzWM.m
+++ /dev/null
@@ -1,574 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2003 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Library General Public
- License as published by the Free Software Foundation; either
- version 2 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
-
- You should have received a copy of the GNU Library General Public
- License along with this library; if not, write to the Free
- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-#include "SDL_config.h"
-
-#include "SDL_QuartzVideo.h"
-#include "SDL_QuartzWM.h"
-
-void QZ_FreeWMCursor (_THIS, WMcursor *cursor) {
-
- if ( cursor != NULL ) {
- [ cursor->nscursor release ];
- free (cursor);
- }
-}
-
-WMcursor* QZ_CreateWMCursor (_THIS, Uint8 *data, Uint8 *mask,
- int w, int h, int hot_x, int hot_y) {
- WMcursor *cursor;
- NSBitmapImageRep *imgrep;
- NSImage *img;
- unsigned char *planes[5];
- int i;
- NSAutoreleasePool *pool;
-
- pool = [ [ NSAutoreleasePool alloc ] init ];
-
- /* Allocate the cursor memory */
- cursor = (WMcursor *)SDL_malloc(sizeof(WMcursor));
- if (cursor == NULL) goto outOfMemory;
-
- /* create the image representation and get the pointers to its storage */
- imgrep = [ [ [ NSBitmapImageRep alloc ] initWithBitmapDataPlanes: NULL pixelsWide: w pixelsHigh: h bitsPerSample: 1 samplesPerPixel: 2 hasAlpha: YES isPlanar: YES colorSpaceName: NSDeviceBlackColorSpace bytesPerRow: (w+7)/8 bitsPerPixel: 0 ] autorelease ];
- if (imgrep == nil) goto outOfMemory;
- [ imgrep getBitmapDataPlanes: planes ];
-
- /* copy data and mask, extending the mask to all black pixels because the inversion effect doesn't work with Cocoa's alpha-blended cursors */
- for (i = 0; i < (w+7)/8*h; i++) {
- planes[0][i] = data[i];
- planes[1][i] = mask[i] | data[i];
- }
-
- /* create image and cursor */
- img = [ [ [ NSImage alloc ] initWithSize: NSMakeSize(w, h) ] autorelease ];
- if (img == nil) goto outOfMemory;
- [ img addRepresentation: imgrep ];
- if (system_version < 0x1030) { /* on 10.2, cursors must be 16*16 */
- if (w > 16 || h > 16) { /* too big: scale it down */
- [ img setScalesWhenResized: YES ];
- hot_x = hot_x*16/w;
- hot_y = hot_y*16/h;
- }
- else { /* too small (or just right): extend it (from the bottom left corner, so hot_y must be adjusted) */
- hot_y += 16 - h;
- }
- [ img setSize: NSMakeSize(16, 16) ];
- }
- cursor->nscursor = [ [ NSCursor alloc ] initWithImage: img hotSpot: NSMakePoint(hot_x, hot_y) ];
- if (cursor->nscursor == nil) goto outOfMemory;
-
- [ pool release ];
- return(cursor);
-
-outOfMemory:
- [ pool release ];
- if (cursor != NULL) SDL_free(cursor);
- SDL_OutOfMemory();
- return(NULL);
-}
-
-void QZ_UpdateCursor (_THIS) {
- BOOL state;
-
- if (cursor_should_be_visible || !(SDL_GetAppState() & SDL_APPMOUSEFOCUS)) {
- state = YES;
- } else {
- state = NO;
- }
- if (state != cursor_visible) {
- if (state) {
- [ NSCursor unhide ];
- } else {
- [ NSCursor hide ];
- }
- cursor_visible = state;
- }
-}
-
-BOOL QZ_IsMouseInWindow (_THIS) {
- if (qz_window == nil || (mode_flags & SDL_FULLSCREEN)) return YES; /*fullscreen*/
- else {
- NSPoint p = [ qz_window mouseLocationOutsideOfEventStream ];
- p.y -= 1.0f; /* Apparently y goes from 1 to h, not from 0 to h-1 (i.e. the "location of the mouse" seems to be defined as "the location of the top left corner of the mouse pointer's hot pixel" */
- return NSPointInRect(p, [ window_view frame ]);
- }
-}
-
-int QZ_ShowWMCursor (_THIS, WMcursor *cursor) {
-
- if ( cursor == NULL) {
- if ( cursor_should_be_visible ) {
- cursor_should_be_visible = NO;
- QZ_ChangeGrabState (this, QZ_HIDECURSOR);
- }
- QZ_UpdateCursor(this);
- }
- else {
- if (qz_window ==nil || (mode_flags & SDL_FULLSCREEN)) {
- [ cursor->nscursor set ];
- }
- else {
- [ qz_window invalidateCursorRectsForView: [ qz_window contentView ] ];
- }
- if ( ! cursor_should_be_visible ) {
- cursor_should_be_visible = YES;
- QZ_ChangeGrabState (this, QZ_SHOWCURSOR);
- }
- QZ_UpdateCursor(this);
- }
-
- return 1;
-}
-
-/*
- Coordinate conversion functions, for convenience
- Cocoa sets the origin at the lower left corner of the window/screen
- SDL, CoreGraphics/WindowServer, and QuickDraw use the origin at the upper left corner
- The routines were written so they could be called before SetVideoMode() has finished;
- this might have limited usefulness at the moment, but the extra cost is trivial.
-*/
-
-/* Convert Cocoa screen coordinate to Cocoa window coordinate */
-void QZ_PrivateGlobalToLocal (_THIS, NSPoint *p) {
-
- *p = [ qz_window convertScreenToBase:*p ];
-}
-
-
-/* Convert Cocoa window coordinate to Cocoa screen coordinate */
-void QZ_PrivateLocalToGlobal (_THIS, NSPoint *p) {
-
- *p = [ qz_window convertBaseToScreen:*p ];
-}
-
-/* Convert SDL coordinate to Cocoa coordinate */
-void QZ_PrivateSDLToCocoa (_THIS, NSPoint *p) {
-
- if ( CGDisplayIsCaptured (display_id) ) { /* capture signals fullscreen */
-
- p->y = CGDisplayPixelsHigh (display_id) - p->y;
- }
- else {
-
- *p = [ window_view convertPoint:*p toView: nil ];
-
- /* We need a workaround in OpenGL mode */
- if ( SDL_VideoSurface->flags & SDL_OPENGL ) {
- p->y = [window_view frame].size.height - p->y;
- }
- }
-}
-
-/* Convert Cocoa coordinate to SDL coordinate */
-void QZ_PrivateCocoaToSDL (_THIS, NSPoint *p) {
-
- if ( CGDisplayIsCaptured (display_id) ) { /* capture signals fullscreen */
-
- p->y = CGDisplayPixelsHigh (display_id) - p->y;
- }
- else {
-
- *p = [ window_view convertPoint:*p fromView: nil ];
-
- /* We need a workaround in OpenGL mode */
- if ( SDL_VideoSurface != NULL && (SDL_VideoSurface->flags & SDL_OPENGL) ) {
- p->y = [window_view frame].size.height - p->y;
- }
- }
-}
-
-/* Convert SDL coordinate to window server (CoreGraphics) coordinate */
-CGPoint QZ_PrivateSDLToCG (_THIS, NSPoint *p) {
-
- CGPoint cgp;
-
- if ( ! CGDisplayIsCaptured (display_id) ) { /* not captured => not fullscreen => local coord */
-
- int height;
-
- QZ_PrivateSDLToCocoa (this, p);
- QZ_PrivateLocalToGlobal (this, p);
-
- height = CGDisplayPixelsHigh (display_id);
- p->y = height - p->y;
- }
-
- cgp.x = p->x;
- cgp.y = p->y;
-
- return cgp;
-}
-
-#if 0 /* Dead code */
-/* Convert window server (CoreGraphics) coordinate to SDL coordinate */
-void QZ_PrivateCGToSDL (_THIS, NSPoint *p) {
-
- if ( ! CGDisplayIsCaptured (display_id) ) { /* not captured => not fullscreen => local coord */
-
- int height;
-
- /* Convert CG Global to Cocoa Global */
- height = CGDisplayPixelsHigh (display_id);
- p->y = height - p->y;
-
- QZ_PrivateGlobalToLocal (this, p);
- QZ_PrivateCocoaToSDL (this, p);
- }
-}
-#endif /* Dead code */
-
-void QZ_PrivateWarpCursor (_THIS, int x, int y) {
-
- NSPoint p;
- CGPoint cgp;
-
- p = NSMakePoint (x, y);
- cgp = QZ_PrivateSDLToCG (this, &p);
-
- /* this is the magic call that fixes cursor "freezing" after warp */
- CGSetLocalEventsSuppressionInterval (0.0);
- CGWarpMouseCursorPosition (cgp);
-}
-
-void QZ_WarpWMCursor (_THIS, Uint16 x, Uint16 y) {
-
- /* Only allow warping when in foreground */
- if ( ! [ NSApp isActive ] )
- return;
-
- /* Do the actual warp */
- if (grab_state != QZ_INVISIBLE_GRAB) QZ_PrivateWarpCursor (this, x, y);
-
- /* Generate the mouse moved event */
- SDL_PrivateMouseMotion (0, 0, x, y);
-}
-
-void QZ_MoveWMCursor (_THIS, int x, int y) { }
-void QZ_CheckMouseMode (_THIS) { }
-
-void QZ_SetCaption (_THIS, const char *title, const char *icon) {
-
- if ( qz_window != nil ) {
- NSString *string;
- if ( title != NULL ) {
- string = [ [ NSString alloc ] initWithUTF8String:title ];
- [ qz_window setTitle:string ];
- [ string release ];
- }
- if ( icon != NULL ) {
- string = [ [ NSString alloc ] initWithUTF8String:icon ];
- [ qz_window setMiniwindowTitle:string ];
- [ string release ];
- }
- }
-}
-
-void QZ_SetWindowPos (_THIS, int x, int y)
-{
- if ( qz_window == nil ) {
- //printf( "%s(%d,%d): called for NULL window\n", __FUNCTION__, x, y );
- return;
- }
-
- [ qz_window setFrameTopLeftPoint:NSMakePoint( x, this->hidden->height - y ) ];
- //printf( "%s(%d,%d): done\n", __FUNCTION__, x, y );
-}
-
-void QZ_GetWindowPos(_THIS, int *px, int *py)
-{
- NSPoint pt;
-
- *px = *py = 0;
-
- if ( qz_window == NULL ) {
- //printf( "%s: called on NULL window\n", __FUNCTION__ );
- }
-
- if ( qz_window != nil ) {
- NSRect rect = [ qz_window frame ];
- *px = rect.origin.x;
- *py = this->hidden->height - rect.origin.y - rect.size.height;
- //printf( "%s: returning (%d,%d)\n", __FUNCTION__, *px, *py );
- }
-}
-
-/* determine if the window is fully visible on the current screen configuration */
-int QZ_IsWindowVisible(_THIS, int recenter)
-{
- int result = 0;
-
- //printf( "... enter %s\n", __FUNCTION__ );
-
- if ( qz_window != NULL ) {
- NSRect frame = [ qz_window frame ];
- NSArray* screens = [ NSScreen screens ];
- unsigned int count = [ screens count ];
- unsigned int n;
- //printf( "window frame (%d,%d) (%d,%d)\n", frame.origin.x, frame.origin.y,
- // frame.size.width, frame.size.height );
- for (n = 0; n < count; n++) {
- NSScreen* screen = [ screens objectAtIndex: n ];
- NSRect vis = [ screen visibleFrame ];
-
- //printf( "screen %d/%d frame (%d,%d) (%d,%d)\n", n+1, count,
- // vis.origin.x, vis.origin.y, vis.size.width, vis.size.height );
-
- if (frame.origin.x >= vis.origin.x &&
- frame.origin.x + frame.size.width <= vis.origin.x + vis.size.width &&
- frame.origin.y >= vis.origin.y &&
- frame.origin.y + frame.size.height <= vis.origin.y + vis.size.height )
- {
- result = 1;
- break;
- }
- }
- }
- //printf ( "... exit %s, result = %d\n", __FUNCTION__, result );
- if ( !result && recenter ) {
- [ qz_window center ] ;
- }
- return result;
-}
-
-int QZ_GetMonitorDPI(_THIS, int *xDpi, int *yDpi)
-{
- /* FIXME: how to get this information from Cocoa ? */
- return -1;
-}
-
-int QZ_GetMonitorRect (_THIS, SDL_Rect *rect)
-{
- NSWindow* window = qz_window;
- NSRect frame = [ window frame ];
- int fx1 = frame.origin.x;
- int fy1 = frame.origin.y;
- int fx2 = frame.size.width + fx1;
- int fy2 = frame.size.height + fy1;
- NSArray* screens = [ NSScreen screens ];
- unsigned int count = [ screens count ];
- int bestScreen = -1;
- int bestArea = 0;
-
- unsigned int n;
-
- /* we need to compute which screen has the most window pixels */
- for (n = 0; n < count; n++) {
- NSScreen* screen = [ screens objectAtIndex: n ];
- NSRect vis = [ screen visibleFrame ];
- int vx1 = vis.origin.x;
- int vy1 = vis.origin.y;
- int vx2 = vis.size.width + vx1;
- int vy2 = vis.size.height + vy1;
- int cx1, cx2, cy1, cy2, cArea;
-
- if (fx1 >= vx2 || vx1 >= fx2 || fy1 >= vy2 || vy1 >= fy2)
- continue;
-
- cx1 = (fx1 < vx1) ? vx1 : fx1;
- cx2 = (fx2 > vx2) ? vx2 : fx2;
- cy1 = (fy1 < vy1) ? vy1 : fy1;
- cy2 = (fy2 > vy2) ? vy2 : fy2;
-
- if (cx1 >= cx2 || cy1 >= cy2)
- continue;
-
- cArea = (cx2-cx1)*(cy2-cy1);
-
- if (bestScreen < 0 || cArea > bestArea) {
- bestScreen = n;
- bestArea = cArea;
- }
- }
- if (bestScreen < 0)
- bestScreen = 0;
-
- {
- NSScreen* screen = [ screens objectAtIndex: bestScreen ];
- NSRect vis = [ screen visibleFrame ];
-
- rect->x = vis.origin.x;
- rect->y = vis.origin.y;
- rect->w = vis.size.width;
- rect->h = vis.size.height;
- }
- return 0;
-}
-
-void QZ_SetIcon (_THIS, SDL_Surface *icon, Uint8 *mask)
-{
- NSBitmapImageRep *imgrep;
- NSImage *img;
- SDL_Surface *mergedSurface;
- NSAutoreleasePool *pool;
- Uint8 *pixels;
- SDL_bool iconSrcAlpha;
- Uint8 iconAlphaValue;
- int i, j, maskPitch, index;
-
- pool = [ [ NSAutoreleasePool alloc ] init ];
-
- imgrep = [ [ [ NSBitmapImageRep alloc ] initWithBitmapDataPlanes: NULL pixelsWide: icon->w pixelsHigh: icon->h bitsPerSample: 8 samplesPerPixel: 4 hasAlpha: YES isPlanar: NO colorSpaceName: NSDeviceRGBColorSpace bytesPerRow: 4*icon->w bitsPerPixel: 32 ] autorelease ];
- if (imgrep == nil) goto freePool;
- pixels = [ imgrep bitmapData ];
- SDL_memset(pixels, 0, 4*icon->w*icon->h); /* make the background, which will survive in colorkeyed areas, completely transparent */
-
-#if SDL_BYTEORDER == SDL_BIG_ENDIAN
-#define BYTEORDER_DEPENDENT_RGBA_MASKS 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
-#else
-#define BYTEORDER_DEPENDENT_RGBA_MASKS 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
-#endif
- mergedSurface = SDL_CreateRGBSurfaceFrom(pixels, icon->w, icon->h, 32, 4*icon->w, BYTEORDER_DEPENDENT_RGBA_MASKS);
- if (mergedSurface == NULL) goto freePool;
-
- /* blit, with temporarily cleared SRCALPHA flag because we want to copy, not alpha-blend */
- iconSrcAlpha = ((icon->flags & SDL_SRCALPHA) != 0);
- iconAlphaValue = icon->format->alpha;
- SDL_SetAlpha(icon, 0, 255);
- SDL_BlitSurface(icon, NULL, mergedSurface, NULL);
- if (iconSrcAlpha) SDL_SetAlpha(icon, SDL_SRCALPHA, iconAlphaValue);
-
- SDL_FreeSurface(mergedSurface);
-
- /* apply mask, source alpha, and premultiply color values by alpha */
- maskPitch = (icon->w+7)/8;
- for (i = 0; i < icon->h; i++) {
- for (j = 0; j < icon->w; j++) {
- index = i*4*icon->w + j*4;
- if (!(mask[i*maskPitch + j/8] & (128 >> j%8))) {
- pixels[index + 3] = 0;
- }
- else {
- if (iconSrcAlpha) {
- if (icon->format->Amask == 0) pixels[index + 3] = icon->format->alpha;
- }
- else {
- pixels[index + 3] = 255;
- }
- }
- if (pixels[index + 3] < 255) {
- pixels[index + 0] = (Uint16)pixels[index + 0]*pixels[index + 3]/255;
- pixels[index + 1] = (Uint16)pixels[index + 1]*pixels[index + 3]/255;
- pixels[index + 2] = (Uint16)pixels[index + 2]*pixels[index + 3]/255;
- }
- }
- }
-
- img = [ [ [ NSImage alloc ] initWithSize: NSMakeSize(icon->w, icon->h) ] autorelease ];
- if (img == nil) goto freePool;
- [ img addRepresentation: imgrep ];
- [ NSApp setApplicationIconImage:img ];
-
-freePool:
- [ pool release ];
-}
-
-int QZ_IconifyWindow (_THIS) {
-
- if ( ! [ qz_window isMiniaturized ] ) {
- [ qz_window miniaturize:nil ];
- return 1;
- }
- else {
- SDL_SetError ("window already iconified");
- return 0;
- }
-}
-
-
-int QZ_GetWMInfo (_THIS, SDL_SysWMinfo *info) {
- info->nsWindowPtr = qz_window;
- return 0;
-}
-
-void QZ_ChangeGrabState (_THIS, int action) {
-
- /*
- Figure out what the next state should be based on the action.
- Ignore actions that can't change the current state.
- */
- if ( grab_state == QZ_UNGRABBED ) {
- if ( action == QZ_ENABLE_GRAB ) {
- if ( cursor_should_be_visible )
- grab_state = QZ_VISIBLE_GRAB;
- else
- grab_state = QZ_INVISIBLE_GRAB;
- }
- }
- else if ( grab_state == QZ_VISIBLE_GRAB ) {
- if ( action == QZ_DISABLE_GRAB )
- grab_state = QZ_UNGRABBED;
- else if ( action == QZ_HIDECURSOR )
- grab_state = QZ_INVISIBLE_GRAB;
- }
- else {
- assert( grab_state == QZ_INVISIBLE_GRAB );
-
- if ( action == QZ_DISABLE_GRAB )
- grab_state = QZ_UNGRABBED;
- else if ( action == QZ_SHOWCURSOR )
- grab_state = QZ_VISIBLE_GRAB;
- }
-
- /* now apply the new state */
- if (grab_state == QZ_UNGRABBED) {
-
- CGAssociateMouseAndMouseCursorPosition (1);
- }
- else if (grab_state == QZ_VISIBLE_GRAB) {
-
- CGAssociateMouseAndMouseCursorPosition (1);
- }
- else {
- assert( grab_state == QZ_INVISIBLE_GRAB );
-
- QZ_PrivateWarpCursor (this, SDL_VideoSurface->w / 2, SDL_VideoSurface->h / 2);
- CGAssociateMouseAndMouseCursorPosition (0);
- }
-}
-
-SDL_GrabMode QZ_GrabInput (_THIS, SDL_GrabMode grab_mode) {
-
- int doGrab = grab_mode & SDL_GRAB_ON;
- /*int fullscreen = grab_mode & SDL_GRAB_FULLSCREEN;*/
-
- if ( this->screen == NULL ) {
- SDL_SetError ("QZ_GrabInput: screen is NULL");
- return SDL_GRAB_OFF;
- }
-
- if ( ! video_set ) {
- /*SDL_SetError ("QZ_GrabInput: video is not set, grab will take effect on mode switch"); */
- current_grab_mode = grab_mode;
- return grab_mode; /* Will be set later on mode switch */
- }
-
- if ( grab_mode != SDL_GRAB_QUERY ) {
- if ( doGrab )
- QZ_ChangeGrabState (this, QZ_ENABLE_GRAB);
- else
- QZ_ChangeGrabState (this, QZ_DISABLE_GRAB);
-
- current_grab_mode = doGrab ? SDL_GRAB_ON : SDL_GRAB_OFF;
- }
-
- return current_grab_mode;
-}