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diff --git a/distrib/sdl-1.2.12/src/video/quartz/SDL_QuartzVideo.h b/distrib/sdl-1.2.12/src/video/quartz/SDL_QuartzVideo.h
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--- a/distrib/sdl-1.2.12/src/video/quartz/SDL_QuartzVideo.h
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@@ -1,237 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2003 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Library General Public
- License as published by the Free Software Foundation; either
- version 2 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
-
- You should have received a copy of the GNU Library General Public
- License along with this library; if not, write to the Free
- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-#include "SDL_config.h"
-
-/*
- @file SDL_QuartzVideo.h
- @author Darrell Walisser, Max Horn, et al.
-
- @abstract SDL video driver for Mac OS X.
-
- @discussion
-
- TODO
- - Hardware Cursor support with NSCursor instead of Carbon
- - Keyboard repeat/mouse speed adjust (if needed)
- - Multiple monitor support (currently only main display)
- - Accelerated blitting support
- - Fix white OpenGL window on minimize (fixed) (update: broken again on 10.2)
- - Find out what events should be sent/ignored if window is minimized
- - Find a way to deal with external resolution/depth switch while app is running
- - Check accuracy of QZ_SetGamma()
- Problems:
- - OGL not working in full screen with software renderer
- - SetColors sets palette correctly but clears framebuffer
- - Crash in CG after several mode switches (I think this has been fixed)
- - Retained windows don't draw their title bar quite right (OS Bug) (not using retained windows)
- - Cursor in 8 bit modes is screwy (might just be Radeon PCI bug) (update: not just Radeon)
- - Warping cursor delays mouse events for a fraction of a second,
- there is a hack around this that helps a bit
-*/
-
-/* Needs to be first, so QuickTime.h doesn't include glext.h (10.4) */
-#include "SDL_opengl.h"
-
-#include <Cocoa/Cocoa.h>
-#include <Carbon/Carbon.h>
-#include <QuickTime/QuickTime.h>
-#include <OpenGL/OpenGL.h> /* For CGL functions and types */
-#include <IOKit/IOKitLib.h> /* For powersave handling */
-#include <pthread.h>
-
-#include "SDL_thread.h"
-#include "SDL_video.h"
-#include "SDL_error.h"
-#include "SDL_timer.h"
-#include "SDL_loadso.h"
-#include "SDL_syswm.h"
-#include "../SDL_sysvideo.h"
-#include "../SDL_pixels_c.h"
-#include "../../events/SDL_events_c.h"
-
-/*
- This is a workaround to directly access NSOpenGLContext's CGL context
- We need this to check for errors NSOpenGLContext doesn't support
-*/
-@interface NSOpenGLContext (CGLContextAccess)
-- (CGLContextObj) cglContext;
-@end
-
-
-/* Main driver structure to store required state information */
-typedef struct SDL_PrivateVideoData {
-
- BOOL allow_screensaver; /* 0 == disable screensaver */
- CGDirectDisplayID display; /* 0 == main display (only support single display) */
- CFDictionaryRef mode; /* current mode of the display */
- CFDictionaryRef save_mode; /* original mode of the display */
- CFArrayRef mode_list; /* list of available fullscreen modes */
- CGDirectPaletteRef palette; /* palette of an 8-bit display */
- NSOpenGLContext *gl_context; /* OpenGL rendering context */
- Uint32 width, height, bpp; /* frequently used data about the display */
- Uint32 flags; /* flags for current mode, for teardown purposes */
- Uint32 video_set; /* boolean; indicates if video was set correctly */
- Uint32 warp_flag; /* boolean; notify to event loop that a warp just occured */
- Uint32 warp_ticks; /* timestamp when the warp occured */
- NSWindow *window; /* Cocoa window to implement the SDL window */
- NSQuickDrawView *view; /* the window's view; draw 2D and OpenGL into this view */
- SDL_Surface *resize_icon; /* icon for the resize badge, we have to draw it by hand */
- SDL_GrabMode current_grab_mode; /* default value is SDL_GRAB_OFF */
- SDL_Rect **client_mode_list; /* resolution list to pass back to client */
- SDLKey keymap[256]; /* Mac OS X to SDL key mapping */
- Uint32 current_mods; /* current keyboard modifiers, to track modifier state */
- NSText *field_edit; /* a field editor for keyboard composition processing */
- Uint32 last_virtual_button;/* last virtual mouse button pressed */
- io_connect_t power_connection; /* used with IOKit to detect wake from sleep */
- Uint8 expect_mouse_up; /* used to determine when to send mouse up events */
- Uint8 grab_state; /* used to manage grab behavior */
- NSPoint cursor_loc; /* saved cursor coords, for activate/deactivate when grabbed */
- BOOL cursor_should_be_visible; /* tells if cursor is supposed to be visible (SDL_ShowCursor) */
- BOOL cursor_visible; /* tells if cursor is *actually* visible or not */
- Uint8* sw_buffers[2]; /* pointers to the two software buffers for double-buffer emulation */
- SDL_Thread *thread; /* thread for async updates to the screen */
- SDL_sem *sem1, *sem2; /* synchronization for async screen updates */
- Uint8 *current_buffer; /* the buffer being copied to the screen */
- BOOL quit_thread; /* used to quit the async blitting thread */
- SInt32 system_version; /* used to dis-/enable workarounds depending on the system version */
-
- ImageDescriptionHandle yuv_idh;
- MatrixRecordPtr yuv_matrix;
- DecompressorComponent yuv_codec;
- ImageSequence yuv_seq;
- PlanarPixmapInfoYUV420 *yuv_pixmap;
- Sint16 yuv_width, yuv_height;
- CGrafPtr yuv_port;
-
- void *opengl_library; /* dynamically loaded OpenGL library. */
-} SDL_PrivateVideoData;
-
-#define _THIS SDL_VideoDevice *this
-#define display_id (this->hidden->display)
-#define mode (this->hidden->mode)
-#define save_mode (this->hidden->save_mode)
-#define allow_screensaver (this->hidden->allow_screensaver)
-#define mode_list (this->hidden->mode_list)
-#define palette (this->hidden->palette)
-#define gl_context (this->hidden->gl_context)
-#define device_width (this->hidden->width)
-#define device_height (this->hidden->height)
-#define device_bpp (this->hidden->bpp)
-#define mode_flags (this->hidden->flags)
-#define qz_window (this->hidden->window)
-#define window_view (this->hidden->view)
-#define video_set (this->hidden->video_set)
-#define warp_ticks (this->hidden->warp_ticks)
-#define warp_flag (this->hidden->warp_flag)
-#define resize_icon (this->hidden->resize_icon)
-#define current_grab_mode (this->hidden->current_grab_mode)
-#define client_mode_list (this->hidden->client_mode_list)
-#define keymap (this->hidden->keymap)
-#define current_mods (this->hidden->current_mods)
-#define field_edit (this->hidden->field_edit)
-#define last_virtual_button (this->hidden->last_virtual_button)
-#define power_connection (this->hidden->power_connection)
-#define expect_mouse_up (this->hidden->expect_mouse_up)
-#define grab_state (this->hidden->grab_state)
-#define cursor_loc (this->hidden->cursor_loc)
-#define cursor_should_be_visible (this->hidden->cursor_should_be_visible)
-#define cursor_visible (this->hidden->cursor_visible)
-#define sw_buffers (this->hidden->sw_buffers)
-#define thread (this->hidden->thread)
-#define sem1 (this->hidden->sem1)
-#define sem2 (this->hidden->sem2)
-#define current_buffer (this->hidden->current_buffer)
-#define quit_thread (this->hidden->quit_thread)
-#define system_version (this->hidden->system_version)
-#define opengl_library (this->hidden->opengl_library)
-
-/* grab states - the input is in one of these states */
-enum {
- QZ_UNGRABBED = 0,
- QZ_VISIBLE_GRAB,
- QZ_INVISIBLE_GRAB
-};
-
-/* grab actions - these can change the grabbed state */
-enum {
- QZ_ENABLE_GRAB = 0,
- QZ_DISABLE_GRAB,
- QZ_HIDECURSOR,
- QZ_SHOWCURSOR
-};
-
-/* Gamma Functions */
-int QZ_SetGamma (_THIS, float red, float green, float blue);
-int QZ_GetGamma (_THIS, float *red, float *green, float *blue);
-int QZ_SetGammaRamp (_THIS, Uint16 *ramp);
-int QZ_GetGammaRamp (_THIS, Uint16 *ramp);
-
-/* OpenGL functions */
-int QZ_SetupOpenGL (_THIS, int bpp, Uint32 flags);
-void QZ_TearDownOpenGL (_THIS);
-void* QZ_GL_GetProcAddress (_THIS, const char *proc);
-int QZ_GL_GetAttribute (_THIS, SDL_GLattr attrib, int* value);
-int QZ_GL_MakeCurrent (_THIS);
-void QZ_GL_SwapBuffers (_THIS);
-int QZ_GL_LoadLibrary (_THIS, const char *location);
-
-/* Cursor and Mouse functions */
-void QZ_FreeWMCursor (_THIS, WMcursor *cursor);
-WMcursor* QZ_CreateWMCursor (_THIS, Uint8 *data, Uint8 *mask,
- int w, int h, int hot_x, int hot_y);
-int QZ_ShowWMCursor (_THIS, WMcursor *cursor);
-void QZ_WarpWMCursor (_THIS, Uint16 x, Uint16 y);
-void QZ_MoveWMCursor (_THIS, int x, int y);
-void QZ_CheckMouseMode (_THIS);
-void QZ_UpdateMouse (_THIS);
-
-/* Event functions */
-void QZ_InitOSKeymap (_THIS);
-void QZ_PumpEvents (_THIS);
-
-/* Window Manager functions */
-void QZ_SetCaption (_THIS, const char *title, const char *icon);
-void QZ_SetIcon (_THIS, SDL_Surface *icon, Uint8 *mask);
-int QZ_IconifyWindow (_THIS);
-void QZ_SetWindowPos (_THIS, int x, int y);
-void QZ_GetWindowPos (_THIS, int *px, int *py);
-int QZ_IsWindowVisible (_THIS, int recenter);
-int QZ_GetMonitorDPI (_THIS, int *xDpi, int *yDpi);
-int QZ_GetMonitorRect (_THIS, SDL_Rect *rect);
-
-SDL_GrabMode QZ_GrabInput (_THIS, SDL_GrabMode grab_mode);
-int QZ_GetWMInfo (_THIS, SDL_SysWMinfo *info);
-
-/* YUV functions */
-SDL_Overlay* QZ_CreateYUVOverlay (_THIS, int width, int height,
- Uint32 format, SDL_Surface *display);
-
-
-/* Private functions (used internally) */
-void QZ_PrivateWarpCursor (_THIS, int x, int y);
-void QZ_ChangeGrabState (_THIS, int action);
-void QZ_RegisterForSleepNotifications (_THIS);
-void QZ_PrivateGlobalToLocal (_THIS, NSPoint *p);
-void QZ_PrivateCocoaToSDL (_THIS, NSPoint *p);
-BOOL QZ_IsMouseInWindow (_THIS);
-void QZ_DoActivate (_THIS);
-void QZ_DoDeactivate (_THIS);