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Diffstat (limited to 'distrib/sdl-1.2.15/src/video/vgl/SDL_vglvideo.c')
-rw-r--r--distrib/sdl-1.2.15/src/video/vgl/SDL_vglvideo.c624
1 files changed, 624 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/src/video/vgl/SDL_vglvideo.c b/distrib/sdl-1.2.15/src/video/vgl/SDL_vglvideo.c
new file mode 100644
index 0000000..0b61615
--- /dev/null
+++ b/distrib/sdl-1.2.15/src/video/vgl/SDL_vglvideo.c
@@ -0,0 +1,624 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+/* libvga based SDL video driver implementation.
+*/
+
+#include <err.h>
+#include <osreldate.h>
+#include <unistd.h>
+#include <sys/stat.h>
+
+#include <sys/fbio.h>
+#include <sys/consio.h>
+#include <sys/kbio.h>
+#include <vgl.h>
+
+#include "SDL_video.h"
+#include "SDL_mouse.h"
+#include "../SDL_sysvideo.h"
+#include "../SDL_pixels_c.h"
+#include "../../events/SDL_events_c.h"
+#include "SDL_vglvideo.h"
+#include "SDL_vglevents_c.h"
+#include "SDL_vglmouse_c.h"
+
+
+/* Initialization/Query functions */
+static int VGL_VideoInit(_THIS, SDL_PixelFormat *vformat);
+static SDL_Rect **VGL_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
+static SDL_Surface *VGL_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
+static int VGL_SetColors(_THIS, int firstcolor, int ncolors,
+ SDL_Color *colors);
+static void VGL_VideoQuit(_THIS);
+
+/* Hardware surface functions */
+static int VGL_AllocHWSurface(_THIS, SDL_Surface *surface);
+static int VGL_LockHWSurface(_THIS, SDL_Surface *surface);
+static int VGL_FlipHWSurface(_THIS, SDL_Surface *surface);
+static void VGL_UnlockHWSurface(_THIS, SDL_Surface *surface);
+static void VGL_FreeHWSurface(_THIS, SDL_Surface *surface);
+
+/* Misc function */
+static VGLMode ** VGLListModes(int depth, int mem_model);
+
+/* VGL driver bootstrap functions */
+
+static int VGL_Available(void)
+{
+ /*
+ * Check to see if we are root and stdin is a
+ * virtual console. Also try to ensure that
+ * modes other than 320x200 are available
+ */
+ int console, hires_available, i;
+ VGLMode **modes;
+
+ console = STDIN_FILENO;
+ if ( console >= 0 ) {
+ struct stat sb;
+ struct vt_mode dummy;
+
+ if ( (fstat(console, &sb) < 0) ||
+ (ioctl(console, VT_GETMODE, &dummy) < 0) ) {
+ console = -1;
+ }
+ }
+ if (geteuid() != 0 && console == -1)
+ return 0;
+
+ modes = VGLListModes(8, V_INFO_MM_DIRECT | V_INFO_MM_PACKED);
+ hires_available = 0;
+ for (i = 0; modes[i] != NULL; i++) {
+ if ((modes[i]->ModeInfo.Xsize > 320) &&
+ (modes[i]->ModeInfo.Ysize > 200) &&
+ ((modes[i]->ModeInfo.Type == VIDBUF8) ||
+ (modes[i]->ModeInfo.Type == VIDBUF16) ||
+ (modes[i]->ModeInfo.Type == VIDBUF32))) {
+ hires_available = 1;
+ break;
+ }
+ }
+ return hires_available;
+}
+
+static void VGL_DeleteDevice(SDL_VideoDevice *device)
+{
+ SDL_free(device->hidden);
+ SDL_free(device);
+}
+
+static SDL_VideoDevice *VGL_CreateDevice(int devindex)
+{
+ SDL_VideoDevice *device;
+
+ /* Initialize all variables that we clean on shutdown */
+ device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
+ if ( device ) {
+ SDL_memset(device, 0, (sizeof *device));
+ device->hidden = (struct SDL_PrivateVideoData *)
+ SDL_malloc((sizeof *device->hidden));
+ }
+ if ( (device == NULL) || (device->hidden == NULL) ) {
+ SDL_OutOfMemory();
+ if ( device ) {
+ SDL_free(device);
+ }
+ return(0);
+ }
+ SDL_memset(device->hidden, 0, (sizeof *device->hidden));
+
+ /* Set the function pointers */
+ device->VideoInit = VGL_VideoInit;
+ device->ListModes = VGL_ListModes;
+ device->SetVideoMode = VGL_SetVideoMode;
+ device->SetColors = VGL_SetColors;
+ device->UpdateRects = NULL;
+ device->VideoQuit = VGL_VideoQuit;
+ device->AllocHWSurface = VGL_AllocHWSurface;
+ device->CheckHWBlit = NULL;
+ device->FillHWRect = NULL;
+ device->SetHWColorKey = NULL;
+ device->SetHWAlpha = NULL;
+ device->LockHWSurface = VGL_LockHWSurface;
+ device->UnlockHWSurface = VGL_UnlockHWSurface;
+ device->FlipHWSurface = VGL_FlipHWSurface;
+ device->FreeHWSurface = VGL_FreeHWSurface;
+ device->SetIcon = NULL;
+ device->SetCaption = NULL;
+ device->GetWMInfo = NULL;
+ device->FreeWMCursor = VGL_FreeWMCursor;
+ device->CreateWMCursor = VGL_CreateWMCursor;
+ device->ShowWMCursor = VGL_ShowWMCursor;
+ device->WarpWMCursor = VGL_WarpWMCursor;
+ device->InitOSKeymap = VGL_InitOSKeymap;
+ device->PumpEvents = VGL_PumpEvents;
+
+ device->free = VGL_DeleteDevice;
+
+ return device;
+}
+
+VideoBootStrap VGL_bootstrap = {
+ "vgl", "FreeBSD libVGL",
+ VGL_Available, VGL_CreateDevice
+};
+
+static int VGL_AddMode(_THIS, VGLMode *inmode)
+{
+ SDL_Rect *mode;
+
+ int i, index;
+ int next_mode;
+
+ /* Check to see if we already have this mode */
+ if (inmode->Depth < 8) { /* Not supported */
+ return 0;
+ }
+ index = ((inmode->Depth + 7) / 8) - 1;
+ for (i=0; i<SDL_nummodes[index]; ++i) {
+ mode = SDL_modelist[index][i];
+ if ((mode->w == inmode->ModeInfo.Xsize) &&
+ (mode->h == inmode->ModeInfo.Ysize))
+ return 0;
+ }
+
+ /* Set up the new video mode rectangle */
+ mode = (SDL_Rect *)SDL_malloc(sizeof *mode);
+ if (mode == NULL) {
+ SDL_OutOfMemory();
+ return -1;
+ }
+ mode->x = 0;
+ mode->y = 0;
+ mode->w = inmode->ModeInfo.Xsize;
+ mode->h = inmode->ModeInfo.Ysize;
+
+ /* Allocate the new list of modes, and fill in the new mode */
+ next_mode = SDL_nummodes[index];
+ SDL_modelist[index] = (SDL_Rect **)
+ SDL_realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *));
+ if (SDL_modelist[index] == NULL) {
+ SDL_OutOfMemory();
+ SDL_nummodes[index] = 0;
+ SDL_free(mode);
+ return -1;
+ }
+ SDL_modelist[index][next_mode] = mode;
+ SDL_modelist[index][next_mode+1] = NULL;
+ SDL_nummodes[index]++;
+
+ return 0;
+}
+
+static void VGL_UpdateVideoInfo(_THIS)
+{
+ this->info.wm_available = 0;
+ this->info.hw_available = 1;
+ this->info.video_mem = 0;
+ if (VGLCurMode == NULL) {
+ return;
+ }
+ if (VGLCurMode->ModeInfo.PixelBytes > 0) {
+ this->info.video_mem = VGLCurMode->ModeInfo.PixelBytes *
+ VGLCurMode->ModeInfo.Xsize *
+ VGLCurMode->ModeInfo.Ysize;
+ }
+}
+
+int VGL_VideoInit(_THIS, SDL_PixelFormat *vformat)
+{
+ int i;
+ int total_modes;
+ VGLMode **modes;
+
+ /* Initialize all variables that we clean on shutdown */
+ for ( i=0; i<NUM_MODELISTS; ++i ) {
+ SDL_nummodes[i] = 0;
+ SDL_modelist[i] = NULL;
+ }
+
+ /* Enable mouse and keyboard support */
+ if (SDL_getenv("SDL_NO_RAWKBD") == NULL) {
+ if (VGLKeyboardInit(VGL_CODEKEYS) != 0) {
+ SDL_SetError("Unable to initialize keyboard");
+ return -1;
+ }
+ } else {
+ warnx("Requiest to put keyboard into a raw mode ignored");
+ }
+ if (VGL_initkeymaps(STDIN_FILENO) != 0) {
+ SDL_SetError("Unable to initialize keymap");
+ return -1;
+ }
+ if (VGL_initmouse(STDIN_FILENO) != 0) {
+ SDL_SetError("Unable to initialize mouse");
+ return -1;
+ }
+
+ /* Determine the current screen size */
+ if (VGLCurMode != NULL) {
+ this->info.current_w = VGLCurMode->ModeInfo.Xsize;
+ this->info.current_h = VGLCurMode->ModeInfo.Ysize;
+ }
+
+ /* Determine the screen depth */
+ if (VGLCurMode != NULL)
+ vformat->BitsPerPixel = VGLCurMode->Depth;
+ else
+ vformat->BitsPerPixel = 16; /* Good default */
+
+ /* Query for the list of available video modes */
+ total_modes = 0;
+ modes = VGLListModes(-1, V_INFO_MM_DIRECT | V_INFO_MM_PACKED);
+ for (i = 0; modes[i] != NULL; i++) {
+ if ((modes[i]->ModeInfo.Type == VIDBUF8) ||
+ (modes[i]->ModeInfo.Type == VIDBUF16) ||
+ (modes[i]->ModeInfo.Type == VIDBUF32)) {
+ VGL_AddMode(this, modes[i]);
+ total_modes++;
+ }
+ }
+ if (total_modes == 0) {
+ SDL_SetError("No linear video modes available");
+ return -1;
+ }
+
+ /* Fill in our hardware acceleration capabilities */
+ VGL_UpdateVideoInfo(this);
+
+ /* Create the hardware surface lock mutex */
+ hw_lock = SDL_CreateMutex();
+ if (hw_lock == NULL) {
+ SDL_SetError("Unable to create lock mutex");
+ VGL_VideoQuit(this);
+ return -1;
+ }
+
+ /* We're done! */
+ return 0;
+}
+
+SDL_Rect **VGL_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
+{
+ return SDL_modelist[((format->BitsPerPixel+7)/8)-1];
+}
+
+/* Various screen update functions available */
+static void VGL_DirectUpdate(_THIS, int numrects, SDL_Rect *rects);
+
+SDL_Surface *VGL_SetVideoMode(_THIS, SDL_Surface *current,
+ int width, int height, int bpp, Uint32 flags)
+{
+ int mode_found;
+ int i;
+ VGLMode **modes;
+
+ modes = VGLListModes(bpp, V_INFO_MM_DIRECT | V_INFO_MM_PACKED);
+ mode_found = 0;
+ for (i = 0; modes[i] != NULL; i++) {
+ if ((modes[i]->ModeInfo.Xsize == width) &&
+ (modes[i]->ModeInfo.Ysize == height) &&
+ ((modes[i]->ModeInfo.Type == VIDBUF8) ||
+ (modes[i]->ModeInfo.Type == VIDBUF16) ||
+ (modes[i]->ModeInfo.Type == VIDBUF32))) {
+ mode_found = 1;
+ break;
+ }
+ }
+ if (mode_found == 0) {
+ SDL_SetError("No matching video mode found");
+ return NULL;
+ }
+
+ /* Shutdown previous videomode (if any) */
+ if (VGLCurMode != NULL)
+ VGLEnd();
+
+ /* Try to set the requested linear video mode */
+ if (VGLInit(modes[i]->ModeId) != 0) {
+ SDL_SetError("Unable to switch to requested mode");
+ return NULL;
+ }
+
+ VGLCurMode = SDL_realloc(VGLCurMode, sizeof(VGLMode));
+ VGLCurMode->ModeInfo = *VGLDisplay;
+ VGLCurMode->Depth = modes[i]->Depth;
+ VGLCurMode->ModeId = modes[i]->ModeId;
+ VGLCurMode->Rmask = modes[i]->Rmask;
+ VGLCurMode->Gmask = modes[i]->Gmask;
+ VGLCurMode->Bmask = modes[i]->Bmask;
+
+ /* Workaround a bug in libvgl */
+ if (VGLCurMode->ModeInfo.PixelBytes == 0)
+ (VGLCurMode->ModeInfo.PixelBytes = 1);
+
+ current->w = VGLCurMode->ModeInfo.Xsize;
+ current->h = VGLCurMode->ModeInfo.Ysize;
+ current->pixels = VGLCurMode->ModeInfo.Bitmap;
+ current->pitch = VGLCurMode->ModeInfo.Xsize *
+ VGLCurMode->ModeInfo.PixelBytes;
+ current->flags = (SDL_FULLSCREEN | SDL_HWSURFACE);
+
+ /* Check if we are in a pseudo-color mode */
+ if (VGLCurMode->ModeInfo.Type == VIDBUF8)
+ current->flags |= SDL_HWPALETTE;
+
+ /* Check if we can do doublebuffering */
+ if (flags & SDL_DOUBLEBUF) {
+ if (VGLCurMode->ModeInfo.Xsize * 2 <=
+ VGLCurMode->ModeInfo.VYsize) {
+ current->flags |= SDL_DOUBLEBUF;
+ flip_page = 0;
+ flip_address[0] = (byte *)current->pixels;
+ flip_address[1] = (byte *)current->pixels +
+ current->h * current->pitch;
+ VGL_FlipHWSurface(this, current);
+ }
+ }
+
+ if (! SDL_ReallocFormat(current, modes[i]->Depth, VGLCurMode->Rmask,
+ VGLCurMode->Gmask, VGLCurMode->Bmask, 0)) {
+ return NULL;
+ }
+
+ /* Update hardware acceleration info */
+ VGL_UpdateVideoInfo(this);
+
+ /* Set the blit function */
+ this->UpdateRects = VGL_DirectUpdate;
+
+ /* We're done */
+ return current;
+}
+
+/* We don't actually allow hardware surfaces other than the main one */
+static int VGL_AllocHWSurface(_THIS, SDL_Surface *surface)
+{
+ return -1;
+}
+static void VGL_FreeHWSurface(_THIS, SDL_Surface *surface)
+{
+ return;
+}
+
+/* We need to wait for vertical retrace on page flipped displays */
+static int VGL_LockHWSurface(_THIS, SDL_Surface *surface)
+{
+ if (surface == SDL_VideoSurface) {
+ SDL_mutexP(hw_lock);
+ }
+ return 0;
+}
+static void VGL_UnlockHWSurface(_THIS, SDL_Surface *surface)
+{
+ if (surface == SDL_VideoSurface) {
+ SDL_mutexV(hw_lock);
+ }
+}
+
+static int VGL_FlipHWSurface(_THIS, SDL_Surface *surface)
+{
+ if (VGLPanScreen(VGLDisplay, 0, flip_page * surface->h) < 0) {
+ SDL_SetError("VGLPanSreen() failed");
+ return -1;
+ }
+
+ flip_page = !flip_page;
+ surface->pixels = flip_address[flip_page];
+
+ return 0;
+}
+
+static void VGL_DirectUpdate(_THIS, int numrects, SDL_Rect *rects)
+{
+ return;
+}
+
+int VGL_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
+{
+ int i;
+
+ for(i = 0; i < ncolors; i++) {
+ VGLSetPaletteIndex(firstcolor + i,
+ colors[i].r>>2,
+ colors[i].g>>2,
+ colors[i].b>>2);
+ }
+ return 1;
+}
+
+/* Note: If we are terminated, this could be called in the middle of
+ another SDL video routine -- notably UpdateRects.
+*/
+void VGL_VideoQuit(_THIS)
+{
+ int i, j;
+
+ /* Return the keyboard to the normal state */
+ VGLKeyboardEnd();
+
+ /* Reset the console video mode if we actually initialised one */
+ if (VGLCurMode != NULL) {
+ VGLEnd();
+ SDL_free(VGLCurMode);
+ VGLCurMode = NULL;
+ }
+
+ /* Clear the lock mutex */
+ if (hw_lock != NULL) {
+ SDL_DestroyMutex(hw_lock);
+ hw_lock = NULL;
+ }
+
+ /* Free video mode lists */
+ for (i = 0; i < NUM_MODELISTS; i++) {
+ if (SDL_modelist[i] != NULL) {
+ for (j = 0; SDL_modelist[i][j] != NULL; ++j) {
+ SDL_free(SDL_modelist[i][j]);
+ }
+ SDL_free(SDL_modelist[i]);
+ SDL_modelist[i] = NULL;
+ }
+ }
+
+ if ( this->screen && (this->screen->flags & SDL_HWSURFACE) ) {
+ /* Direct screen access, not a memory buffer */
+ this->screen->pixels = NULL;
+ }
+}
+
+#define VGL_RED_INDEX 0
+#define VGL_GREEN_INDEX 1
+#define VGL_BLUE_INDEX 2
+
+static VGLMode **
+VGLListModes(int depth, int mem_model)
+{
+ static VGLMode **modes = NULL;
+
+ VGLBitmap *vminfop;
+ VGLMode **modesp, *modescp;
+ video_info_t minfo;
+ int adptype, i, modenum;
+
+ if (modes == NULL) {
+ modes = SDL_malloc(sizeof(VGLMode *) * M_VESA_MODE_MAX);
+ bzero(modes, sizeof(VGLMode *) * M_VESA_MODE_MAX);
+ }
+ modesp = modes;
+
+ for (modenum = 0; modenum < M_VESA_MODE_MAX; modenum++) {
+ minfo.vi_mode = modenum;
+ if (ioctl(0, CONS_MODEINFO, &minfo) || ioctl(0, CONS_CURRENT, &adptype))
+ continue;
+ if (minfo.vi_mode != modenum)
+ continue;
+ if ((minfo.vi_flags & V_INFO_GRAPHICS) == 0)
+ continue;
+ if ((mem_model != -1) && ((minfo.vi_mem_model & mem_model) == 0))
+ continue;
+ if ((depth > 1) && (minfo.vi_depth != depth))
+ continue;
+
+ /* reallocf can fail */
+ if ((*modesp = reallocf(*modesp, sizeof(VGLMode))) == NULL)
+ return NULL;
+ modescp = *modesp;
+
+ vminfop = &(modescp->ModeInfo);
+ bzero(vminfop, sizeof(VGLBitmap));
+
+ vminfop->Type = NOBUF;
+
+ vminfop->PixelBytes = 1; /* Good default value */
+ switch (minfo.vi_mem_model) {
+ case V_INFO_MM_PLANAR:
+ /* we can handle EGA/VGA planar modes only */
+ if (!(minfo.vi_depth != 4 || minfo.vi_planes != 4
+ || (adptype != KD_EGA && adptype != KD_VGA)))
+ vminfop->Type = VIDBUF4;
+ break;
+ case V_INFO_MM_PACKED:
+ /* we can do only 256 color packed modes */
+ if (minfo.vi_depth == 8)
+ vminfop->Type = VIDBUF8;
+ break;
+ case V_INFO_MM_VGAX:
+ vminfop->Type = VIDBUF8X;
+ break;
+#if defined(__FREEBSD__) && (defined(__DragonFly__) || __FreeBSD_version >= 500000)
+ case V_INFO_MM_DIRECT:
+ vminfop->PixelBytes = minfo.vi_pixel_size;
+ switch (vminfop->PixelBytes) {
+ case 2:
+ vminfop->Type = VIDBUF16;
+ break;
+#if notyet
+ case 3:
+ vminfop->Type = VIDBUF24;
+ break;
+#endif
+ case 4:
+ vminfop->Type = VIDBUF32;
+ break;
+ default:
+ break;
+ }
+#endif
+ default:
+ break;
+ }
+ if (vminfop->Type == NOBUF)
+ continue;
+
+ switch (vminfop->Type) {
+ case VIDBUF16:
+ case VIDBUF32:
+ modescp->Rmask = ((1 << minfo.vi_pixel_fsizes[VGL_RED_INDEX]) - 1) <<
+ minfo.vi_pixel_fields[VGL_RED_INDEX];
+ modescp->Gmask = ((1 << minfo.vi_pixel_fsizes[VGL_GREEN_INDEX]) - 1) <<
+ minfo.vi_pixel_fields[VGL_GREEN_INDEX];
+ modescp->Bmask = ((1 << minfo.vi_pixel_fsizes[VGL_BLUE_INDEX]) - 1) <<
+ minfo.vi_pixel_fields[VGL_BLUE_INDEX];
+ break;
+
+ default:
+ break;
+ }
+
+ vminfop->Xsize = minfo.vi_width;
+ vminfop->Ysize = minfo.vi_height;
+ modescp->Depth = minfo.vi_depth;
+
+ /* XXX */
+ if (minfo.vi_mode >= M_VESA_BASE)
+ modescp->ModeId = _IO('V', minfo.vi_mode - M_VESA_BASE);
+ else
+ modescp->ModeId = _IO('S', minfo.vi_mode);
+
+ /* Sort list */
+ for (i = 0; modes + i < modesp ; i++) {
+ if (modes[i]->ModeInfo.Xsize * modes[i]->ModeInfo.Ysize >
+ vminfop->Xsize * modes[i]->ModeInfo.Ysize)
+ continue;
+ if ((modes[i]->ModeInfo.Xsize * modes[i]->ModeInfo.Ysize ==
+ vminfop->Xsize * vminfop->Ysize) &&
+ (modes[i]->Depth >= modescp->Depth))
+ continue;
+ *modesp = modes[i];
+ modes[i] = modescp;
+ modescp = *modesp;
+ vminfop = &(modescp->ModeInfo);
+ }
+
+ modesp++;
+ }
+
+ if (*modesp != NULL) {
+ SDL_free(*modesp);
+ *modesp = NULL;
+ }
+
+ return modes;
+}