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-rw-r--r--distrib/sdl-1.2.15/src/video/vgl/SDL_vglevents.c299
-rw-r--r--distrib/sdl-1.2.15/src/video/vgl/SDL_vglevents_c.h155
-rw-r--r--distrib/sdl-1.2.15/src/video/vgl/SDL_vglmouse.c56
-rw-r--r--distrib/sdl-1.2.15/src/video/vgl/SDL_vglmouse_c.h32
-rw-r--r--distrib/sdl-1.2.15/src/video/vgl/SDL_vglvideo.c624
-rw-r--r--distrib/sdl-1.2.15/src/video/vgl/SDL_vglvideo.h65
6 files changed, 1231 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/src/video/vgl/SDL_vglevents.c b/distrib/sdl-1.2.15/src/video/vgl/SDL_vglevents.c
new file mode 100644
index 0000000..fa6c9e7
--- /dev/null
+++ b/distrib/sdl-1.2.15/src/video/vgl/SDL_vglevents.c
@@ -0,0 +1,299 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+/* Handle the event stream, converting X11 events into SDL events */
+
+#include <stdio.h>
+
+#include <sys/fbio.h>
+#include <sys/consio.h>
+#include <sys/kbio.h>
+#include <vgl.h>
+
+#include "SDL.h"
+#include "SDL_thread.h"
+#include "../../events/SDL_sysevents.h"
+#include "../../events/SDL_events_c.h"
+#include "SDL_vglvideo.h"
+#include "SDL_vglevents_c.h"
+
+/* The translation tables from a console scancode to a SDL keysym */
+/* FIXME: Free the keymap when we shut down the video mode */
+static keymap_t *vga_keymap = NULL;
+static SDLKey keymap[128];
+static SDL_keysym *TranslateKey(int scancode, SDL_keysym *keysym);
+
+static int posted = 0;
+static int oldx = -1;
+static int oldy = -1;
+static struct mouse_info mouseinfo;
+
+/* Ugh, we have to duplicate the kernel's keysym mapping code...
+ Oh, it's not so bad. :-)
+
+ FIXME: Add keyboard LED handling code
+ */
+int VGL_initkeymaps(int fd)
+{
+ vga_keymap = SDL_malloc(sizeof(keymap_t));
+ if ( ! vga_keymap ) {
+ SDL_OutOfMemory();
+ return(-1);
+ }
+ if (ioctl(fd, GIO_KEYMAP, vga_keymap) == -1) {
+ SDL_free(vga_keymap);
+ vga_keymap = NULL;
+ SDL_SetError("Unable to get keyboard map");
+ return(-1);
+ }
+ return(0);
+}
+
+static void handle_keyboard(_THIS)
+{
+ SDL_keysym keysym;
+ int c, pressed, scancode;
+
+ while ((c = VGLKeyboardGetCh()) != 0) {
+ scancode = c & 0x7F;
+ if (c & 0x80) {
+ pressed = SDL_RELEASED;
+ } else {
+ pressed = SDL_PRESSED;
+ }
+
+ posted += SDL_PrivateKeyboard(pressed,
+ TranslateKey(scancode, &keysym));
+ }
+}
+
+int VGL_initmouse(int fd)
+{
+ mouseinfo.operation = MOUSE_GETINFO;
+ if (ioctl(fd, CONS_MOUSECTL, &mouseinfo) != 0)
+ return -1;
+
+ return 0;
+}
+
+static void handle_mouse(_THIS)
+{
+ char buttons;
+ int x, y;
+ int button_state, state_changed, state;
+ int i;
+
+ ioctl(0, CONS_MOUSECTL, &mouseinfo);
+ x = mouseinfo.u.data.x;
+ y = mouseinfo.u.data.y;
+ buttons = mouseinfo.u.data.buttons;
+
+ if ((x != oldx) || (y != oldy)) {
+ posted += SDL_PrivateMouseMotion(0, 0, x, y);
+ oldx = x;
+ oldy = y;
+ }
+
+ /* See what's changed */
+ button_state = SDL_GetMouseState(NULL, NULL);
+ state_changed = button_state ^ buttons;
+ for (i = 0; i < 8; i++) {
+ if (state_changed & (1<<i)) {
+ if (buttons & (1<<i)) {
+ state = SDL_PRESSED;
+ } else {
+ state = SDL_RELEASED;
+ }
+ posted += SDL_PrivateMouseButton(state, i + 1, 0, 0);
+ }
+ }
+}
+
+
+void VGL_PumpEvents(_THIS)
+{
+ do {
+ posted = 0;
+ handle_keyboard(this);
+ handle_mouse(this);
+ } while (posted != 0);
+}
+
+void VGL_InitOSKeymap(_THIS)
+{
+ int i;
+
+ /* Initialize the BeOS key translation table */
+ for ( i=0; i<SDL_arraysize(keymap); ++i )
+ keymap[i] = SDLK_UNKNOWN;
+
+ keymap[SCANCODE_ESCAPE] = SDLK_ESCAPE;
+ keymap[SCANCODE_1] = SDLK_1;
+ keymap[SCANCODE_2] = SDLK_2;
+ keymap[SCANCODE_3] = SDLK_3;
+ keymap[SCANCODE_4] = SDLK_4;
+ keymap[SCANCODE_5] = SDLK_5;
+ keymap[SCANCODE_6] = SDLK_6;
+ keymap[SCANCODE_7] = SDLK_7;
+ keymap[SCANCODE_8] = SDLK_8;
+ keymap[SCANCODE_9] = SDLK_9;
+ keymap[SCANCODE_0] = SDLK_0;
+ keymap[SCANCODE_MINUS] = SDLK_MINUS;
+ keymap[SCANCODE_EQUAL] = SDLK_EQUALS;
+ keymap[SCANCODE_BACKSPACE] = SDLK_BACKSPACE;
+ keymap[SCANCODE_TAB] = SDLK_TAB;
+ keymap[SCANCODE_Q] = SDLK_q;
+ keymap[SCANCODE_W] = SDLK_w;
+ keymap[SCANCODE_E] = SDLK_e;
+ keymap[SCANCODE_R] = SDLK_r;
+ keymap[SCANCODE_T] = SDLK_t;
+ keymap[SCANCODE_Y] = SDLK_y;
+ keymap[SCANCODE_U] = SDLK_u;
+ keymap[SCANCODE_I] = SDLK_i;
+ keymap[SCANCODE_O] = SDLK_o;
+ keymap[SCANCODE_P] = SDLK_p;
+ keymap[SCANCODE_BRACKET_LEFT] = SDLK_LEFTBRACKET;
+ keymap[SCANCODE_BRACKET_RIGHT] = SDLK_RIGHTBRACKET;
+ keymap[SCANCODE_ENTER] = SDLK_RETURN;
+ keymap[SCANCODE_LEFTCONTROL] = SDLK_LCTRL;
+ keymap[SCANCODE_A] = SDLK_a;
+ keymap[SCANCODE_S] = SDLK_s;
+ keymap[SCANCODE_D] = SDLK_d;
+ keymap[SCANCODE_F] = SDLK_f;
+ keymap[SCANCODE_G] = SDLK_g;
+ keymap[SCANCODE_H] = SDLK_h;
+ keymap[SCANCODE_J] = SDLK_j;
+ keymap[SCANCODE_K] = SDLK_k;
+ keymap[SCANCODE_L] = SDLK_l;
+ keymap[SCANCODE_SEMICOLON] = SDLK_SEMICOLON;
+ keymap[SCANCODE_APOSTROPHE] = SDLK_QUOTE;
+ keymap[SCANCODE_GRAVE] = SDLK_BACKQUOTE;
+ keymap[SCANCODE_LEFTSHIFT] = SDLK_LSHIFT;
+ keymap[SCANCODE_BACKSLASH] = SDLK_BACKSLASH;
+ keymap[SCANCODE_Z] = SDLK_z;
+ keymap[SCANCODE_X] = SDLK_x;
+ keymap[SCANCODE_C] = SDLK_c;
+ keymap[SCANCODE_V] = SDLK_v;
+ keymap[SCANCODE_B] = SDLK_b;
+ keymap[SCANCODE_N] = SDLK_n;
+ keymap[SCANCODE_M] = SDLK_m;
+ keymap[SCANCODE_COMMA] = SDLK_COMMA;
+ keymap[SCANCODE_PERIOD] = SDLK_PERIOD;
+ keymap[SCANCODE_SLASH] = SDLK_SLASH;
+ keymap[SCANCODE_RIGHTSHIFT] = SDLK_RSHIFT;
+ keymap[SCANCODE_KEYPADMULTIPLY] = SDLK_KP_MULTIPLY;
+ keymap[SCANCODE_LEFTALT] = SDLK_LALT;
+ keymap[SCANCODE_SPACE] = SDLK_SPACE;
+ keymap[SCANCODE_CAPSLOCK] = SDLK_CAPSLOCK;
+ keymap[SCANCODE_F1] = SDLK_F1;
+ keymap[SCANCODE_F2] = SDLK_F2;
+ keymap[SCANCODE_F3] = SDLK_F3;
+ keymap[SCANCODE_F4] = SDLK_F4;
+ keymap[SCANCODE_F5] = SDLK_F5;
+ keymap[SCANCODE_F6] = SDLK_F6;
+ keymap[SCANCODE_F7] = SDLK_F7;
+ keymap[SCANCODE_F8] = SDLK_F8;
+ keymap[SCANCODE_F9] = SDLK_F9;
+ keymap[SCANCODE_F10] = SDLK_F10;
+ keymap[SCANCODE_NUMLOCK] = SDLK_NUMLOCK;
+ keymap[SCANCODE_SCROLLLOCK] = SDLK_SCROLLOCK;
+ keymap[SCANCODE_KEYPAD7] = SDLK_KP7;
+ keymap[SCANCODE_CURSORUPLEFT] = SDLK_KP7;
+ keymap[SCANCODE_KEYPAD8] = SDLK_KP8;
+ keymap[SCANCODE_CURSORUP] = SDLK_KP8;
+ keymap[SCANCODE_KEYPAD9] = SDLK_KP9;
+ keymap[SCANCODE_CURSORUPRIGHT] = SDLK_KP9;
+ keymap[SCANCODE_KEYPADMINUS] = SDLK_KP_MINUS;
+ keymap[SCANCODE_KEYPAD4] = SDLK_KP4;
+ keymap[SCANCODE_CURSORLEFT] = SDLK_KP4;
+ keymap[SCANCODE_KEYPAD5] = SDLK_KP5;
+ keymap[SCANCODE_KEYPAD6] = SDLK_KP6;
+ keymap[SCANCODE_CURSORRIGHT] = SDLK_KP6;
+ keymap[SCANCODE_KEYPADPLUS] = SDLK_KP_PLUS;
+ keymap[SCANCODE_KEYPAD1] = SDLK_KP1;
+ keymap[SCANCODE_CURSORDOWNLEFT] = SDLK_KP1;
+ keymap[SCANCODE_KEYPAD2] = SDLK_KP2;
+ keymap[SCANCODE_CURSORDOWN] = SDLK_KP2;
+ keymap[SCANCODE_KEYPAD3] = SDLK_KP3;
+ keymap[SCANCODE_CURSORDOWNRIGHT] = SDLK_KP3;
+ keymap[SCANCODE_KEYPAD0] = SDLK_KP0;
+ keymap[SCANCODE_KEYPADPERIOD] = SDLK_KP_PERIOD;
+ keymap[SCANCODE_LESS] = SDLK_LESS;
+ keymap[SCANCODE_F11] = SDLK_F11;
+ keymap[SCANCODE_F12] = SDLK_F12;
+ keymap[SCANCODE_KEYPADENTER] = SDLK_KP_ENTER;
+ keymap[SCANCODE_RIGHTCONTROL] = SDLK_RCTRL;
+ keymap[SCANCODE_CONTROL] = SDLK_RCTRL;
+ keymap[SCANCODE_KEYPADDIVIDE] = SDLK_KP_DIVIDE;
+ keymap[SCANCODE_PRINTSCREEN] = SDLK_PRINT;
+ keymap[SCANCODE_RIGHTALT] = SDLK_RALT;
+ keymap[SCANCODE_BREAK] = SDLK_BREAK;
+ keymap[SCANCODE_BREAK_ALTERNATIVE] = SDLK_UNKNOWN;
+ keymap[SCANCODE_HOME] = SDLK_HOME;
+ keymap[SCANCODE_CURSORBLOCKUP] = SDLK_UP;
+ keymap[SCANCODE_PAGEUP] = SDLK_PAGEUP;
+ keymap[SCANCODE_CURSORBLOCKLEFT] = SDLK_LEFT;
+ keymap[SCANCODE_CURSORBLOCKRIGHT] = SDLK_RIGHT;
+ keymap[SCANCODE_END] = SDLK_END;
+ keymap[SCANCODE_CURSORBLOCKDOWN] = SDLK_DOWN;
+ keymap[SCANCODE_PAGEDOWN] = SDLK_PAGEDOWN;
+ keymap[SCANCODE_INSERT] = SDLK_INSERT;
+ keymap[SCANCODE_REMOVE] = SDLK_DELETE;
+ keymap[119] = SDLK_PAUSE;
+ keymap[SCANCODE_RIGHTWIN] = SDLK_RSUPER;
+ keymap[SCANCODE_LEFTWIN] = SDLK_LSUPER;
+ keymap[127] = SDLK_MENU;
+}
+
+static SDL_keysym *TranslateKey(int scancode, SDL_keysym *keysym)
+{
+ /* Set the keysym information */
+ keysym->scancode = scancode;
+ keysym->sym = keymap[scancode];
+ keysym->mod = KMOD_NONE;
+
+ /* If UNICODE is on, get the UNICODE value for the key */
+ keysym->unicode = 0;
+ if ( SDL_TranslateUNICODE && vga_keymap ) {
+ int map;
+ SDLMod modstate;
+
+ modstate = SDL_GetModState();
+ map = 0;
+ if ( modstate & KMOD_SHIFT ) {
+ map += 1;
+ }
+ if ( modstate & KMOD_CTRL ) {
+ map += 2;
+ }
+ if ( modstate & KMOD_ALT ) {
+ map += 4;
+ }
+ if ( !(vga_keymap->key[scancode].spcl & (0x80 >> map)) ) {
+ keysym->unicode = vga_keymap->key[scancode].map[map];
+ }
+
+ }
+ return(keysym);
+}
+
diff --git a/distrib/sdl-1.2.15/src/video/vgl/SDL_vglevents_c.h b/distrib/sdl-1.2.15/src/video/vgl/SDL_vglevents_c.h
new file mode 100644
index 0000000..614cab5
--- /dev/null
+++ b/distrib/sdl-1.2.15/src/video/vgl/SDL_vglevents_c.h
@@ -0,0 +1,155 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#include "SDL_vglvideo.h"
+
+/* Variables and functions exported by SDL_sysevents.c to other parts
+ of the native video subsystem (SDL_sysvideo.c)
+*/
+extern int VGL_initkeymaps(int fd);
+extern int VGL_initmouse(int fd);
+extern void VGL_keyboardcallback(int scancode, int pressed);
+
+extern void VGL_InitOSKeymap(_THIS);
+extern void VGL_PumpEvents(_THIS);
+
+/* Mouse buttons */
+#define MOUSE_LEFTBUTTON 0x01
+#define MOUSE_MIDDLEBUTTON 0x02
+#define MOUSE_RIGHTBUTTON 0x04
+
+/* Scancodes */
+#define SCANCODE_ESCAPE 1
+#define SCANCODE_1 2
+#define SCANCODE_2 3
+#define SCANCODE_3 4
+#define SCANCODE_4 5
+#define SCANCODE_5 6
+#define SCANCODE_6 7
+#define SCANCODE_7 8
+#define SCANCODE_8 9
+#define SCANCODE_9 10
+#define SCANCODE_0 11
+#define SCANCODE_MINUS 12
+#define SCANCODE_EQUAL 13
+#define SCANCODE_BACKSPACE 14
+#define SCANCODE_TAB 15
+#define SCANCODE_Q 16
+#define SCANCODE_W 17
+#define SCANCODE_E 18
+#define SCANCODE_R 19
+#define SCANCODE_T 20
+#define SCANCODE_Y 21
+#define SCANCODE_U 22
+#define SCANCODE_I 23
+#define SCANCODE_O 24
+#define SCANCODE_P 25
+#define SCANCODE_BRACKET_LEFT 26
+#define SCANCODE_BRACKET_RIGHT 27
+#define SCANCODE_ENTER 28
+#define SCANCODE_LEFTCONTROL 29
+#define SCANCODE_A 30
+#define SCANCODE_S 31
+#define SCANCODE_D 32
+#define SCANCODE_F 33
+#define SCANCODE_G 34
+#define SCANCODE_H 35
+#define SCANCODE_J 36
+#define SCANCODE_K 37
+#define SCANCODE_L 38
+#define SCANCODE_SEMICOLON 39
+#define SCANCODE_APOSTROPHE 40
+#define SCANCODE_GRAVE 41
+#define SCANCODE_LEFTSHIFT 42
+#define SCANCODE_BACKSLASH 43
+#define SCANCODE_Z 44
+#define SCANCODE_X 45
+#define SCANCODE_C 46
+#define SCANCODE_V 47
+#define SCANCODE_B 48
+#define SCANCODE_N 49
+#define SCANCODE_M 50
+#define SCANCODE_COMMA 51
+#define SCANCODE_PERIOD 52
+#define SCANCODE_SLASH 53
+#define SCANCODE_RIGHTSHIFT 54
+#define SCANCODE_KEYPADMULTIPLY 55
+#define SCANCODE_LEFTALT 56
+#define SCANCODE_SPACE 57
+#define SCANCODE_CAPSLOCK 58
+#define SCANCODE_F1 59
+#define SCANCODE_F2 60
+#define SCANCODE_F3 61
+#define SCANCODE_F4 62
+#define SCANCODE_F5 63
+#define SCANCODE_F6 64
+#define SCANCODE_F7 65
+#define SCANCODE_F8 66
+#define SCANCODE_F9 67
+#define SCANCODE_F10 68
+#define SCANCODE_NUMLOCK 69
+#define SCANCODE_SCROLLLOCK 70
+#define SCANCODE_KEYPAD7 71
+#define SCANCODE_CURSORUPLEFT 71
+#define SCANCODE_KEYPAD8 72
+#define SCANCODE_CURSORUP 72
+#define SCANCODE_KEYPAD9 73
+#define SCANCODE_CURSORUPRIGHT 73
+#define SCANCODE_KEYPADMINUS 74
+#define SCANCODE_KEYPAD4 75
+#define SCANCODE_CURSORLEFT 75
+#define SCANCODE_KEYPAD5 76
+#define SCANCODE_KEYPAD6 77
+#define SCANCODE_CURSORRIGHT 77
+#define SCANCODE_KEYPADPLUS 78
+#define SCANCODE_KEYPAD1 79
+#define SCANCODE_CURSORDOWNLEFT 79
+#define SCANCODE_KEYPAD2 80
+#define SCANCODE_CURSORDOWN 80
+#define SCANCODE_KEYPAD3 81
+#define SCANCODE_CURSORDOWNRIGHT 81
+#define SCANCODE_KEYPAD0 82
+#define SCANCODE_KEYPADPERIOD 83
+#define SCANCODE_LESS 86
+#define SCANCODE_F11 87
+#define SCANCODE_F12 88
+#define SCANCODE_KEYPADENTER 89
+#define SCANCODE_RIGHTCONTROL 90
+#define SCANCODE_CONTROL 107
+#define SCANCODE_KEYPADDIVIDE 91
+#define SCANCODE_PRINTSCREEN 92
+#define SCANCODE_RIGHTALT 93
+#define SCANCODE_BREAK 104 /* Beware: is 119 */
+#define SCANCODE_BREAK_ALTERNATIVE 104 /* on some keyboards! */
+#define SCANCODE_HOME 94
+#define SCANCODE_CURSORBLOCKUP 95 /* Cursor key block */
+#define SCANCODE_PAGEUP 96
+#define SCANCODE_CURSORBLOCKLEFT 97 /* Cursor key block */
+#define SCANCODE_CURSORBLOCKRIGHT 98 /* Cursor key block */
+#define SCANCODE_END 99
+#define SCANCODE_CURSORBLOCKDOWN 100 /* Cursor key block */
+#define SCANCODE_PAGEDOWN 101
+#define SCANCODE_INSERT 102
+#define SCANCODE_REMOVE 103
+#define SCANCODE_RIGHTWIN 106
+#define SCANCODE_LEFTWIN 105
diff --git a/distrib/sdl-1.2.15/src/video/vgl/SDL_vglmouse.c b/distrib/sdl-1.2.15/src/video/vgl/SDL_vglmouse.c
new file mode 100644
index 0000000..466f1c5
--- /dev/null
+++ b/distrib/sdl-1.2.15/src/video/vgl/SDL_vglmouse.c
@@ -0,0 +1,56 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#include "SDL_mouse.h"
+#include "../../events/SDL_events_c.h"
+#include "SDL_vglvideo.h"
+#include "SDL_vglmouse_c.h"
+
+
+/* The implementation dependent data for the window manager cursor */
+struct WMcursor {
+ int unused;
+};
+
+
+void VGL_FreeWMCursor(_THIS, WMcursor *cursor)
+{
+ return;
+}
+
+WMcursor *VGL_CreateWMCursor(_THIS,
+ Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y)
+{
+ return(NULL);
+}
+
+int VGL_ShowWMCursor(_THIS, WMcursor *cursor)
+{
+ return(0);
+}
+
+void VGL_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
+{
+ SDL_PrivateMouseMotion(0, 0, x, y);
+}
+
diff --git a/distrib/sdl-1.2.15/src/video/vgl/SDL_vglmouse_c.h b/distrib/sdl-1.2.15/src/video/vgl/SDL_vglmouse_c.h
new file mode 100644
index 0000000..f579d65
--- /dev/null
+++ b/distrib/sdl-1.2.15/src/video/vgl/SDL_vglmouse_c.h
@@ -0,0 +1,32 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#include "SDL_vglvideo.h"
+
+/* Functions to be exported */
+extern void VGL_FreeWMCursor(_THIS, WMcursor *cursor);
+extern WMcursor *VGL_CreateWMCursor(_THIS,
+ Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);
+extern int VGL_ShowWMCursor(_THIS, WMcursor *cursor);
+extern void VGL_WarpWMCursor(_THIS, Uint16 x, Uint16 y);
+
diff --git a/distrib/sdl-1.2.15/src/video/vgl/SDL_vglvideo.c b/distrib/sdl-1.2.15/src/video/vgl/SDL_vglvideo.c
new file mode 100644
index 0000000..0b61615
--- /dev/null
+++ b/distrib/sdl-1.2.15/src/video/vgl/SDL_vglvideo.c
@@ -0,0 +1,624 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+/* libvga based SDL video driver implementation.
+*/
+
+#include <err.h>
+#include <osreldate.h>
+#include <unistd.h>
+#include <sys/stat.h>
+
+#include <sys/fbio.h>
+#include <sys/consio.h>
+#include <sys/kbio.h>
+#include <vgl.h>
+
+#include "SDL_video.h"
+#include "SDL_mouse.h"
+#include "../SDL_sysvideo.h"
+#include "../SDL_pixels_c.h"
+#include "../../events/SDL_events_c.h"
+#include "SDL_vglvideo.h"
+#include "SDL_vglevents_c.h"
+#include "SDL_vglmouse_c.h"
+
+
+/* Initialization/Query functions */
+static int VGL_VideoInit(_THIS, SDL_PixelFormat *vformat);
+static SDL_Rect **VGL_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
+static SDL_Surface *VGL_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
+static int VGL_SetColors(_THIS, int firstcolor, int ncolors,
+ SDL_Color *colors);
+static void VGL_VideoQuit(_THIS);
+
+/* Hardware surface functions */
+static int VGL_AllocHWSurface(_THIS, SDL_Surface *surface);
+static int VGL_LockHWSurface(_THIS, SDL_Surface *surface);
+static int VGL_FlipHWSurface(_THIS, SDL_Surface *surface);
+static void VGL_UnlockHWSurface(_THIS, SDL_Surface *surface);
+static void VGL_FreeHWSurface(_THIS, SDL_Surface *surface);
+
+/* Misc function */
+static VGLMode ** VGLListModes(int depth, int mem_model);
+
+/* VGL driver bootstrap functions */
+
+static int VGL_Available(void)
+{
+ /*
+ * Check to see if we are root and stdin is a
+ * virtual console. Also try to ensure that
+ * modes other than 320x200 are available
+ */
+ int console, hires_available, i;
+ VGLMode **modes;
+
+ console = STDIN_FILENO;
+ if ( console >= 0 ) {
+ struct stat sb;
+ struct vt_mode dummy;
+
+ if ( (fstat(console, &sb) < 0) ||
+ (ioctl(console, VT_GETMODE, &dummy) < 0) ) {
+ console = -1;
+ }
+ }
+ if (geteuid() != 0 && console == -1)
+ return 0;
+
+ modes = VGLListModes(8, V_INFO_MM_DIRECT | V_INFO_MM_PACKED);
+ hires_available = 0;
+ for (i = 0; modes[i] != NULL; i++) {
+ if ((modes[i]->ModeInfo.Xsize > 320) &&
+ (modes[i]->ModeInfo.Ysize > 200) &&
+ ((modes[i]->ModeInfo.Type == VIDBUF8) ||
+ (modes[i]->ModeInfo.Type == VIDBUF16) ||
+ (modes[i]->ModeInfo.Type == VIDBUF32))) {
+ hires_available = 1;
+ break;
+ }
+ }
+ return hires_available;
+}
+
+static void VGL_DeleteDevice(SDL_VideoDevice *device)
+{
+ SDL_free(device->hidden);
+ SDL_free(device);
+}
+
+static SDL_VideoDevice *VGL_CreateDevice(int devindex)
+{
+ SDL_VideoDevice *device;
+
+ /* Initialize all variables that we clean on shutdown */
+ device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
+ if ( device ) {
+ SDL_memset(device, 0, (sizeof *device));
+ device->hidden = (struct SDL_PrivateVideoData *)
+ SDL_malloc((sizeof *device->hidden));
+ }
+ if ( (device == NULL) || (device->hidden == NULL) ) {
+ SDL_OutOfMemory();
+ if ( device ) {
+ SDL_free(device);
+ }
+ return(0);
+ }
+ SDL_memset(device->hidden, 0, (sizeof *device->hidden));
+
+ /* Set the function pointers */
+ device->VideoInit = VGL_VideoInit;
+ device->ListModes = VGL_ListModes;
+ device->SetVideoMode = VGL_SetVideoMode;
+ device->SetColors = VGL_SetColors;
+ device->UpdateRects = NULL;
+ device->VideoQuit = VGL_VideoQuit;
+ device->AllocHWSurface = VGL_AllocHWSurface;
+ device->CheckHWBlit = NULL;
+ device->FillHWRect = NULL;
+ device->SetHWColorKey = NULL;
+ device->SetHWAlpha = NULL;
+ device->LockHWSurface = VGL_LockHWSurface;
+ device->UnlockHWSurface = VGL_UnlockHWSurface;
+ device->FlipHWSurface = VGL_FlipHWSurface;
+ device->FreeHWSurface = VGL_FreeHWSurface;
+ device->SetIcon = NULL;
+ device->SetCaption = NULL;
+ device->GetWMInfo = NULL;
+ device->FreeWMCursor = VGL_FreeWMCursor;
+ device->CreateWMCursor = VGL_CreateWMCursor;
+ device->ShowWMCursor = VGL_ShowWMCursor;
+ device->WarpWMCursor = VGL_WarpWMCursor;
+ device->InitOSKeymap = VGL_InitOSKeymap;
+ device->PumpEvents = VGL_PumpEvents;
+
+ device->free = VGL_DeleteDevice;
+
+ return device;
+}
+
+VideoBootStrap VGL_bootstrap = {
+ "vgl", "FreeBSD libVGL",
+ VGL_Available, VGL_CreateDevice
+};
+
+static int VGL_AddMode(_THIS, VGLMode *inmode)
+{
+ SDL_Rect *mode;
+
+ int i, index;
+ int next_mode;
+
+ /* Check to see if we already have this mode */
+ if (inmode->Depth < 8) { /* Not supported */
+ return 0;
+ }
+ index = ((inmode->Depth + 7) / 8) - 1;
+ for (i=0; i<SDL_nummodes[index]; ++i) {
+ mode = SDL_modelist[index][i];
+ if ((mode->w == inmode->ModeInfo.Xsize) &&
+ (mode->h == inmode->ModeInfo.Ysize))
+ return 0;
+ }
+
+ /* Set up the new video mode rectangle */
+ mode = (SDL_Rect *)SDL_malloc(sizeof *mode);
+ if (mode == NULL) {
+ SDL_OutOfMemory();
+ return -1;
+ }
+ mode->x = 0;
+ mode->y = 0;
+ mode->w = inmode->ModeInfo.Xsize;
+ mode->h = inmode->ModeInfo.Ysize;
+
+ /* Allocate the new list of modes, and fill in the new mode */
+ next_mode = SDL_nummodes[index];
+ SDL_modelist[index] = (SDL_Rect **)
+ SDL_realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *));
+ if (SDL_modelist[index] == NULL) {
+ SDL_OutOfMemory();
+ SDL_nummodes[index] = 0;
+ SDL_free(mode);
+ return -1;
+ }
+ SDL_modelist[index][next_mode] = mode;
+ SDL_modelist[index][next_mode+1] = NULL;
+ SDL_nummodes[index]++;
+
+ return 0;
+}
+
+static void VGL_UpdateVideoInfo(_THIS)
+{
+ this->info.wm_available = 0;
+ this->info.hw_available = 1;
+ this->info.video_mem = 0;
+ if (VGLCurMode == NULL) {
+ return;
+ }
+ if (VGLCurMode->ModeInfo.PixelBytes > 0) {
+ this->info.video_mem = VGLCurMode->ModeInfo.PixelBytes *
+ VGLCurMode->ModeInfo.Xsize *
+ VGLCurMode->ModeInfo.Ysize;
+ }
+}
+
+int VGL_VideoInit(_THIS, SDL_PixelFormat *vformat)
+{
+ int i;
+ int total_modes;
+ VGLMode **modes;
+
+ /* Initialize all variables that we clean on shutdown */
+ for ( i=0; i<NUM_MODELISTS; ++i ) {
+ SDL_nummodes[i] = 0;
+ SDL_modelist[i] = NULL;
+ }
+
+ /* Enable mouse and keyboard support */
+ if (SDL_getenv("SDL_NO_RAWKBD") == NULL) {
+ if (VGLKeyboardInit(VGL_CODEKEYS) != 0) {
+ SDL_SetError("Unable to initialize keyboard");
+ return -1;
+ }
+ } else {
+ warnx("Requiest to put keyboard into a raw mode ignored");
+ }
+ if (VGL_initkeymaps(STDIN_FILENO) != 0) {
+ SDL_SetError("Unable to initialize keymap");
+ return -1;
+ }
+ if (VGL_initmouse(STDIN_FILENO) != 0) {
+ SDL_SetError("Unable to initialize mouse");
+ return -1;
+ }
+
+ /* Determine the current screen size */
+ if (VGLCurMode != NULL) {
+ this->info.current_w = VGLCurMode->ModeInfo.Xsize;
+ this->info.current_h = VGLCurMode->ModeInfo.Ysize;
+ }
+
+ /* Determine the screen depth */
+ if (VGLCurMode != NULL)
+ vformat->BitsPerPixel = VGLCurMode->Depth;
+ else
+ vformat->BitsPerPixel = 16; /* Good default */
+
+ /* Query for the list of available video modes */
+ total_modes = 0;
+ modes = VGLListModes(-1, V_INFO_MM_DIRECT | V_INFO_MM_PACKED);
+ for (i = 0; modes[i] != NULL; i++) {
+ if ((modes[i]->ModeInfo.Type == VIDBUF8) ||
+ (modes[i]->ModeInfo.Type == VIDBUF16) ||
+ (modes[i]->ModeInfo.Type == VIDBUF32)) {
+ VGL_AddMode(this, modes[i]);
+ total_modes++;
+ }
+ }
+ if (total_modes == 0) {
+ SDL_SetError("No linear video modes available");
+ return -1;
+ }
+
+ /* Fill in our hardware acceleration capabilities */
+ VGL_UpdateVideoInfo(this);
+
+ /* Create the hardware surface lock mutex */
+ hw_lock = SDL_CreateMutex();
+ if (hw_lock == NULL) {
+ SDL_SetError("Unable to create lock mutex");
+ VGL_VideoQuit(this);
+ return -1;
+ }
+
+ /* We're done! */
+ return 0;
+}
+
+SDL_Rect **VGL_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
+{
+ return SDL_modelist[((format->BitsPerPixel+7)/8)-1];
+}
+
+/* Various screen update functions available */
+static void VGL_DirectUpdate(_THIS, int numrects, SDL_Rect *rects);
+
+SDL_Surface *VGL_SetVideoMode(_THIS, SDL_Surface *current,
+ int width, int height, int bpp, Uint32 flags)
+{
+ int mode_found;
+ int i;
+ VGLMode **modes;
+
+ modes = VGLListModes(bpp, V_INFO_MM_DIRECT | V_INFO_MM_PACKED);
+ mode_found = 0;
+ for (i = 0; modes[i] != NULL; i++) {
+ if ((modes[i]->ModeInfo.Xsize == width) &&
+ (modes[i]->ModeInfo.Ysize == height) &&
+ ((modes[i]->ModeInfo.Type == VIDBUF8) ||
+ (modes[i]->ModeInfo.Type == VIDBUF16) ||
+ (modes[i]->ModeInfo.Type == VIDBUF32))) {
+ mode_found = 1;
+ break;
+ }
+ }
+ if (mode_found == 0) {
+ SDL_SetError("No matching video mode found");
+ return NULL;
+ }
+
+ /* Shutdown previous videomode (if any) */
+ if (VGLCurMode != NULL)
+ VGLEnd();
+
+ /* Try to set the requested linear video mode */
+ if (VGLInit(modes[i]->ModeId) != 0) {
+ SDL_SetError("Unable to switch to requested mode");
+ return NULL;
+ }
+
+ VGLCurMode = SDL_realloc(VGLCurMode, sizeof(VGLMode));
+ VGLCurMode->ModeInfo = *VGLDisplay;
+ VGLCurMode->Depth = modes[i]->Depth;
+ VGLCurMode->ModeId = modes[i]->ModeId;
+ VGLCurMode->Rmask = modes[i]->Rmask;
+ VGLCurMode->Gmask = modes[i]->Gmask;
+ VGLCurMode->Bmask = modes[i]->Bmask;
+
+ /* Workaround a bug in libvgl */
+ if (VGLCurMode->ModeInfo.PixelBytes == 0)
+ (VGLCurMode->ModeInfo.PixelBytes = 1);
+
+ current->w = VGLCurMode->ModeInfo.Xsize;
+ current->h = VGLCurMode->ModeInfo.Ysize;
+ current->pixels = VGLCurMode->ModeInfo.Bitmap;
+ current->pitch = VGLCurMode->ModeInfo.Xsize *
+ VGLCurMode->ModeInfo.PixelBytes;
+ current->flags = (SDL_FULLSCREEN | SDL_HWSURFACE);
+
+ /* Check if we are in a pseudo-color mode */
+ if (VGLCurMode->ModeInfo.Type == VIDBUF8)
+ current->flags |= SDL_HWPALETTE;
+
+ /* Check if we can do doublebuffering */
+ if (flags & SDL_DOUBLEBUF) {
+ if (VGLCurMode->ModeInfo.Xsize * 2 <=
+ VGLCurMode->ModeInfo.VYsize) {
+ current->flags |= SDL_DOUBLEBUF;
+ flip_page = 0;
+ flip_address[0] = (byte *)current->pixels;
+ flip_address[1] = (byte *)current->pixels +
+ current->h * current->pitch;
+ VGL_FlipHWSurface(this, current);
+ }
+ }
+
+ if (! SDL_ReallocFormat(current, modes[i]->Depth, VGLCurMode->Rmask,
+ VGLCurMode->Gmask, VGLCurMode->Bmask, 0)) {
+ return NULL;
+ }
+
+ /* Update hardware acceleration info */
+ VGL_UpdateVideoInfo(this);
+
+ /* Set the blit function */
+ this->UpdateRects = VGL_DirectUpdate;
+
+ /* We're done */
+ return current;
+}
+
+/* We don't actually allow hardware surfaces other than the main one */
+static int VGL_AllocHWSurface(_THIS, SDL_Surface *surface)
+{
+ return -1;
+}
+static void VGL_FreeHWSurface(_THIS, SDL_Surface *surface)
+{
+ return;
+}
+
+/* We need to wait for vertical retrace on page flipped displays */
+static int VGL_LockHWSurface(_THIS, SDL_Surface *surface)
+{
+ if (surface == SDL_VideoSurface) {
+ SDL_mutexP(hw_lock);
+ }
+ return 0;
+}
+static void VGL_UnlockHWSurface(_THIS, SDL_Surface *surface)
+{
+ if (surface == SDL_VideoSurface) {
+ SDL_mutexV(hw_lock);
+ }
+}
+
+static int VGL_FlipHWSurface(_THIS, SDL_Surface *surface)
+{
+ if (VGLPanScreen(VGLDisplay, 0, flip_page * surface->h) < 0) {
+ SDL_SetError("VGLPanSreen() failed");
+ return -1;
+ }
+
+ flip_page = !flip_page;
+ surface->pixels = flip_address[flip_page];
+
+ return 0;
+}
+
+static void VGL_DirectUpdate(_THIS, int numrects, SDL_Rect *rects)
+{
+ return;
+}
+
+int VGL_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
+{
+ int i;
+
+ for(i = 0; i < ncolors; i++) {
+ VGLSetPaletteIndex(firstcolor + i,
+ colors[i].r>>2,
+ colors[i].g>>2,
+ colors[i].b>>2);
+ }
+ return 1;
+}
+
+/* Note: If we are terminated, this could be called in the middle of
+ another SDL video routine -- notably UpdateRects.
+*/
+void VGL_VideoQuit(_THIS)
+{
+ int i, j;
+
+ /* Return the keyboard to the normal state */
+ VGLKeyboardEnd();
+
+ /* Reset the console video mode if we actually initialised one */
+ if (VGLCurMode != NULL) {
+ VGLEnd();
+ SDL_free(VGLCurMode);
+ VGLCurMode = NULL;
+ }
+
+ /* Clear the lock mutex */
+ if (hw_lock != NULL) {
+ SDL_DestroyMutex(hw_lock);
+ hw_lock = NULL;
+ }
+
+ /* Free video mode lists */
+ for (i = 0; i < NUM_MODELISTS; i++) {
+ if (SDL_modelist[i] != NULL) {
+ for (j = 0; SDL_modelist[i][j] != NULL; ++j) {
+ SDL_free(SDL_modelist[i][j]);
+ }
+ SDL_free(SDL_modelist[i]);
+ SDL_modelist[i] = NULL;
+ }
+ }
+
+ if ( this->screen && (this->screen->flags & SDL_HWSURFACE) ) {
+ /* Direct screen access, not a memory buffer */
+ this->screen->pixels = NULL;
+ }
+}
+
+#define VGL_RED_INDEX 0
+#define VGL_GREEN_INDEX 1
+#define VGL_BLUE_INDEX 2
+
+static VGLMode **
+VGLListModes(int depth, int mem_model)
+{
+ static VGLMode **modes = NULL;
+
+ VGLBitmap *vminfop;
+ VGLMode **modesp, *modescp;
+ video_info_t minfo;
+ int adptype, i, modenum;
+
+ if (modes == NULL) {
+ modes = SDL_malloc(sizeof(VGLMode *) * M_VESA_MODE_MAX);
+ bzero(modes, sizeof(VGLMode *) * M_VESA_MODE_MAX);
+ }
+ modesp = modes;
+
+ for (modenum = 0; modenum < M_VESA_MODE_MAX; modenum++) {
+ minfo.vi_mode = modenum;
+ if (ioctl(0, CONS_MODEINFO, &minfo) || ioctl(0, CONS_CURRENT, &adptype))
+ continue;
+ if (minfo.vi_mode != modenum)
+ continue;
+ if ((minfo.vi_flags & V_INFO_GRAPHICS) == 0)
+ continue;
+ if ((mem_model != -1) && ((minfo.vi_mem_model & mem_model) == 0))
+ continue;
+ if ((depth > 1) && (minfo.vi_depth != depth))
+ continue;
+
+ /* reallocf can fail */
+ if ((*modesp = reallocf(*modesp, sizeof(VGLMode))) == NULL)
+ return NULL;
+ modescp = *modesp;
+
+ vminfop = &(modescp->ModeInfo);
+ bzero(vminfop, sizeof(VGLBitmap));
+
+ vminfop->Type = NOBUF;
+
+ vminfop->PixelBytes = 1; /* Good default value */
+ switch (minfo.vi_mem_model) {
+ case V_INFO_MM_PLANAR:
+ /* we can handle EGA/VGA planar modes only */
+ if (!(minfo.vi_depth != 4 || minfo.vi_planes != 4
+ || (adptype != KD_EGA && adptype != KD_VGA)))
+ vminfop->Type = VIDBUF4;
+ break;
+ case V_INFO_MM_PACKED:
+ /* we can do only 256 color packed modes */
+ if (minfo.vi_depth == 8)
+ vminfop->Type = VIDBUF8;
+ break;
+ case V_INFO_MM_VGAX:
+ vminfop->Type = VIDBUF8X;
+ break;
+#if defined(__FREEBSD__) && (defined(__DragonFly__) || __FreeBSD_version >= 500000)
+ case V_INFO_MM_DIRECT:
+ vminfop->PixelBytes = minfo.vi_pixel_size;
+ switch (vminfop->PixelBytes) {
+ case 2:
+ vminfop->Type = VIDBUF16;
+ break;
+#if notyet
+ case 3:
+ vminfop->Type = VIDBUF24;
+ break;
+#endif
+ case 4:
+ vminfop->Type = VIDBUF32;
+ break;
+ default:
+ break;
+ }
+#endif
+ default:
+ break;
+ }
+ if (vminfop->Type == NOBUF)
+ continue;
+
+ switch (vminfop->Type) {
+ case VIDBUF16:
+ case VIDBUF32:
+ modescp->Rmask = ((1 << minfo.vi_pixel_fsizes[VGL_RED_INDEX]) - 1) <<
+ minfo.vi_pixel_fields[VGL_RED_INDEX];
+ modescp->Gmask = ((1 << minfo.vi_pixel_fsizes[VGL_GREEN_INDEX]) - 1) <<
+ minfo.vi_pixel_fields[VGL_GREEN_INDEX];
+ modescp->Bmask = ((1 << minfo.vi_pixel_fsizes[VGL_BLUE_INDEX]) - 1) <<
+ minfo.vi_pixel_fields[VGL_BLUE_INDEX];
+ break;
+
+ default:
+ break;
+ }
+
+ vminfop->Xsize = minfo.vi_width;
+ vminfop->Ysize = minfo.vi_height;
+ modescp->Depth = minfo.vi_depth;
+
+ /* XXX */
+ if (minfo.vi_mode >= M_VESA_BASE)
+ modescp->ModeId = _IO('V', minfo.vi_mode - M_VESA_BASE);
+ else
+ modescp->ModeId = _IO('S', minfo.vi_mode);
+
+ /* Sort list */
+ for (i = 0; modes + i < modesp ; i++) {
+ if (modes[i]->ModeInfo.Xsize * modes[i]->ModeInfo.Ysize >
+ vminfop->Xsize * modes[i]->ModeInfo.Ysize)
+ continue;
+ if ((modes[i]->ModeInfo.Xsize * modes[i]->ModeInfo.Ysize ==
+ vminfop->Xsize * vminfop->Ysize) &&
+ (modes[i]->Depth >= modescp->Depth))
+ continue;
+ *modesp = modes[i];
+ modes[i] = modescp;
+ modescp = *modesp;
+ vminfop = &(modescp->ModeInfo);
+ }
+
+ modesp++;
+ }
+
+ if (*modesp != NULL) {
+ SDL_free(*modesp);
+ *modesp = NULL;
+ }
+
+ return modes;
+}
diff --git a/distrib/sdl-1.2.15/src/video/vgl/SDL_vglvideo.h b/distrib/sdl-1.2.15/src/video/vgl/SDL_vglvideo.h
new file mode 100644
index 0000000..9fc3569
--- /dev/null
+++ b/distrib/sdl-1.2.15/src/video/vgl/SDL_vglvideo.h
@@ -0,0 +1,65 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#ifndef _SDL_vglvideo_h
+#define _SDL_vglvideo_h
+
+#include <sys/fbio.h>
+#include <sys/consio.h>
+#include <vgl.h>
+
+#include "SDL_mouse.h"
+#include "SDL_mutex.h"
+#include "../SDL_sysvideo.h"
+
+/* Hidden "this" pointer for the video functions */
+#define _THIS SDL_VideoDevice *this
+
+typedef struct {
+ int ModeId;
+ int Depth;
+ int Rmask;
+ int Gmask;
+ int Bmask;
+ VGLBitmap ModeInfo;
+} VGLMode;
+
+/* Private display data */
+struct SDL_PrivateVideoData {
+#define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */
+ int SDL_nummodes[NUM_MODELISTS];
+ SDL_Rect **SDL_modelist[NUM_MODELISTS];
+ SDL_mutex *hw_lock;
+ VGLMode *VGLCurMode;
+ int flip_page;
+ byte *flip_address[2];
+};
+/* Old variable names */
+#define SDL_nummodes (this->hidden->SDL_nummodes)
+#define SDL_modelist (this->hidden->SDL_modelist)
+#define hw_lock (this->hidden->hw_lock)
+#define VGLCurMode (this->hidden->VGLCurMode)
+#define flip_page (this->hidden->flip_page)
+#define flip_address (this->hidden->flip_address)
+
+#endif /* _SDL_vglvideo_h */