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-rw-r--r--distrib/sdl-1.2.15/src/video/vgl/SDL_vglvideo.h65
1 files changed, 65 insertions, 0 deletions
diff --git a/distrib/sdl-1.2.15/src/video/vgl/SDL_vglvideo.h b/distrib/sdl-1.2.15/src/video/vgl/SDL_vglvideo.h
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+++ b/distrib/sdl-1.2.15/src/video/vgl/SDL_vglvideo.h
@@ -0,0 +1,65 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2012 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#ifndef _SDL_vglvideo_h
+#define _SDL_vglvideo_h
+
+#include <sys/fbio.h>
+#include <sys/consio.h>
+#include <vgl.h>
+
+#include "SDL_mouse.h"
+#include "SDL_mutex.h"
+#include "../SDL_sysvideo.h"
+
+/* Hidden "this" pointer for the video functions */
+#define _THIS SDL_VideoDevice *this
+
+typedef struct {
+ int ModeId;
+ int Depth;
+ int Rmask;
+ int Gmask;
+ int Bmask;
+ VGLBitmap ModeInfo;
+} VGLMode;
+
+/* Private display data */
+struct SDL_PrivateVideoData {
+#define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */
+ int SDL_nummodes[NUM_MODELISTS];
+ SDL_Rect **SDL_modelist[NUM_MODELISTS];
+ SDL_mutex *hw_lock;
+ VGLMode *VGLCurMode;
+ int flip_page;
+ byte *flip_address[2];
+};
+/* Old variable names */
+#define SDL_nummodes (this->hidden->SDL_nummodes)
+#define SDL_modelist (this->hidden->SDL_modelist)
+#define hw_lock (this->hidden->hw_lock)
+#define VGLCurMode (this->hidden->VGLCurMode)
+#define flip_page (this->hidden->flip_page)
+#define flip_address (this->hidden->flip_address)
+
+#endif /* _SDL_vglvideo_h */