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authorNicolas Roard <nicolas@android.com>2010-12-08 11:37:30 -0800
committerNicolas Roard <nicolas@android.com>2010-12-16 13:12:03 -0800
commit211482b53e73a386e2aabb0d3acb92e0e7ea22d4 (patch)
tree22d211edc86483739ac9af68fd25d1d90470d26d /JavaScriptCore/wtf
parent6fc858d42732739e4a3b628b4953a8a279e8dc3d (diff)
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Layers implementation in GL.
- add textures management code for layers in TilesManager - add the layers drawing GL code - modify BaseLayerAndroid::drawGL() to paint the layers - modify TexturesGenerator to process layers painting requests Note: some further refactoring (when getting rid of SkLayer as a base class) will let us remove some redudant function, e.g. setAnchorPoint/setAnchorPointZ (bug:3292285) Change-Id: I3cc88575f331104d45c89e84ba27f3af755aa845
Diffstat (limited to 'JavaScriptCore/wtf')
-rw-r--r--JavaScriptCore/wtf/Platform.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/JavaScriptCore/wtf/Platform.h b/JavaScriptCore/wtf/Platform.h
index e1fdc60..84f03de 100644
--- a/JavaScriptCore/wtf/Platform.h
+++ b/JavaScriptCore/wtf/Platform.h
@@ -1094,6 +1094,7 @@
/* Accelerated compositing */
#if PLATFORM(ANDROID) && !defined WTF_USE_ACCELERATED_COMPOSITING
#define WTF_USE_ACCELERATED_COMPOSITING 1
+#define ENABLE_3D_RENDERING 1
#endif
#if (PLATFORM(MAC) && !defined(BUILDING_ON_TIGER)) || PLATFORM(IOS) || PLATFORM(QT) || (PLATFORM(WIN) && !OS(WINCE) &&!defined(WIN_CAIRO))