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author | Ben Murdoch <benm@google.com> | 2011-05-16 16:25:10 +0100 |
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committer | Ben Murdoch <benm@google.com> | 2011-05-23 18:54:14 +0100 |
commit | ab9e7a118cf1ea2e3a93dce683b2ded3e7291ddb (patch) | |
tree | db769fadd053248f85db67434a5b275224defef7 /Source/ThirdParty/ANGLE/src/compiler/TranslatorGLSL.cpp | |
parent | 52e2557aeb8477967e97fd24f20f8f407a10fa15 (diff) | |
download | external_webkit-ab9e7a118cf1ea2e3a93dce683b2ded3e7291ddb.zip external_webkit-ab9e7a118cf1ea2e3a93dce683b2ded3e7291ddb.tar.gz external_webkit-ab9e7a118cf1ea2e3a93dce683b2ded3e7291ddb.tar.bz2 |
Merge WebKit at r76408: Initial merge by git.
Change-Id: I5b91decbd693ccbf5c1b8354b37cd68cc9a1ea53
Diffstat (limited to 'Source/ThirdParty/ANGLE/src/compiler/TranslatorGLSL.cpp')
-rw-r--r-- | Source/ThirdParty/ANGLE/src/compiler/TranslatorGLSL.cpp | 29 |
1 files changed, 23 insertions, 6 deletions
diff --git a/Source/ThirdParty/ANGLE/src/compiler/TranslatorGLSL.cpp b/Source/ThirdParty/ANGLE/src/compiler/TranslatorGLSL.cpp index 7b8d903..7a63ae1 100644 --- a/Source/ThirdParty/ANGLE/src/compiler/TranslatorGLSL.cpp +++ b/Source/ThirdParty/ANGLE/src/compiler/TranslatorGLSL.cpp @@ -7,14 +7,31 @@ #include "compiler/TranslatorGLSL.h" #include "compiler/OutputGLSL.h" +#include "compiler/VersionGLSL.h" -TranslatorGLSL::TranslatorGLSL(EShLanguage lang, EShSpec spec) - : TCompiler(lang, spec) { +static void writeVersion(ShShaderType type, TIntermNode* root, + TInfoSinkBase& sink) { + TVersionGLSL versionGLSL(type); + root->traverse(&versionGLSL); + int version = versionGLSL.getVersion(); + // We need to write version directive only if it is greater than 110. + // If there is no version directive in the shader, 110 is implied. + if (version > 110) { + sink << "#version " << version << "\n"; + } } -bool TranslatorGLSL::compile(TIntermNode* root) { - TOutputGLSL outputGLSL(infoSink.obj); - root->traverse(&outputGLSL); +TranslatorGLSL::TranslatorGLSL(ShShaderType type, ShShaderSpec spec) + : TCompiler(type, spec) { +} + +void TranslatorGLSL::translate(TIntermNode* root) { + TInfoSinkBase& sink = getInfoSink().obj; - return true; + // Write GLSL version. + writeVersion(getShaderType(), root, sink); + + // Write translated shader. + TOutputGLSL outputGLSL(sink); + root->traverse(&outputGLSL); } |