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authorSteve Block <steveblock@google.com>2011-05-06 11:45:16 +0100
committerSteve Block <steveblock@google.com>2011-05-12 13:44:10 +0100
commitcad810f21b803229eb11403f9209855525a25d57 (patch)
tree29a6fd0279be608e0fe9ffe9841f722f0f4e4269 /Source/WebCore/page/animation
parent121b0cf4517156d0ac5111caf9830c51b69bae8f (diff)
downloadexternal_webkit-cad810f21b803229eb11403f9209855525a25d57.zip
external_webkit-cad810f21b803229eb11403f9209855525a25d57.tar.gz
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Merge WebKit at r75315: Initial merge by git.
Change-Id: I570314b346ce101c935ed22a626b48c2af266b84
Diffstat (limited to 'Source/WebCore/page/animation')
-rw-r--r--Source/WebCore/page/animation/AnimationBase.cpp1399
-rw-r--r--Source/WebCore/page/animation/AnimationBase.h241
-rw-r--r--Source/WebCore/page/animation/AnimationController.cpp615
-rw-r--r--Source/WebCore/page/animation/AnimationController.h82
-rw-r--r--Source/WebCore/page/animation/AnimationControllerPrivate.h131
-rw-r--r--Source/WebCore/page/animation/CompositeAnimation.cpp563
-rw-r--r--Source/WebCore/page/animation/CompositeAnimation.h107
-rw-r--r--Source/WebCore/page/animation/ImplicitAnimation.cpp303
-rw-r--r--Source/WebCore/page/animation/ImplicitAnimation.h96
-rw-r--r--Source/WebCore/page/animation/KeyframeAnimation.cpp461
-rw-r--r--Source/WebCore/page/animation/KeyframeAnimation.h101
11 files changed, 4099 insertions, 0 deletions
diff --git a/Source/WebCore/page/animation/AnimationBase.cpp b/Source/WebCore/page/animation/AnimationBase.cpp
new file mode 100644
index 0000000..14a44d2
--- /dev/null
+++ b/Source/WebCore/page/animation/AnimationBase.cpp
@@ -0,0 +1,1399 @@
+/*
+ * Copyright (C) 2007, 2008, 2009 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
+ * its contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "AnimationBase.h"
+
+#include "AnimationControllerPrivate.h"
+#include "CSSMutableStyleDeclaration.h"
+#include "CSSPropertyLonghand.h"
+#include "CSSPropertyNames.h"
+#include "CompositeAnimation.h"
+#include "Document.h"
+#include "EventNames.h"
+#include "FloatConversion.h"
+#include "Frame.h"
+#include "IdentityTransformOperation.h"
+#include "ImplicitAnimation.h"
+#include "KeyframeAnimation.h"
+#include "MatrixTransformOperation.h"
+#include "Matrix3DTransformOperation.h"
+#include "RenderBox.h"
+#include "RenderLayer.h"
+#include "RenderLayerBacking.h"
+#include "RenderStyle.h"
+#include "UnitBezier.h"
+#include <algorithm>
+#include <wtf/CurrentTime.h>
+
+using namespace std;
+
+namespace WebCore {
+
+// The epsilon value we pass to UnitBezier::solve given that the animation is going to run over |dur| seconds. The longer the
+// animation, the more precision we need in the timing function result to avoid ugly discontinuities.
+static inline double solveEpsilon(double duration)
+{
+ return 1.0 / (200.0 * duration);
+}
+
+static inline double solveCubicBezierFunction(double p1x, double p1y, double p2x, double p2y, double t, double duration)
+{
+ // Convert from input time to parametric value in curve, then from
+ // that to output time.
+ UnitBezier bezier(p1x, p1y, p2x, p2y);
+ return bezier.solve(t, solveEpsilon(duration));
+}
+
+static inline double solveStepsFunction(int numSteps, bool stepAtStart, double t)
+{
+ if (stepAtStart)
+ return min(1.0, (floor(numSteps * t) + 1) / numSteps);
+ return floor(numSteps * t) / numSteps;
+}
+
+static inline int blendFunc(const AnimationBase*, int from, int to, double progress)
+{
+ return int(from + (to - from) * progress);
+}
+
+static inline double blendFunc(const AnimationBase*, double from, double to, double progress)
+{
+ return from + (to - from) * progress;
+}
+
+static inline float blendFunc(const AnimationBase*, float from, float to, double progress)
+{
+ return narrowPrecisionToFloat(from + (to - from) * progress);
+}
+
+static inline Color blendFunc(const AnimationBase* anim, const Color& from, const Color& to, double progress)
+{
+ // We need to preserve the state of the valid flag at the end of the animation
+ if (progress == 1 && !to.isValid())
+ return Color();
+
+ // Contrary to the name, RGBA32 actually stores ARGB, so we can initialize Color directly from premultipliedARGBFromColor().
+ // Also, premultipliedARGBFromColor() bails on zero alpha, so special-case that.
+ Color premultFrom = from.alpha() ? premultipliedARGBFromColor(from) : 0;
+ Color premultTo = to.alpha() ? premultipliedARGBFromColor(to) : 0;
+
+ Color premultBlended(blendFunc(anim, premultFrom.red(), premultTo.red(), progress),
+ blendFunc(anim, premultFrom.green(), premultTo.green(), progress),
+ blendFunc(anim, premultFrom.blue(), premultTo.blue(), progress),
+ blendFunc(anim, premultFrom.alpha(), premultTo.alpha(), progress));
+
+ return Color(colorFromPremultipliedARGB(premultBlended.rgb()));
+}
+
+static inline Length blendFunc(const AnimationBase*, const Length& from, const Length& to, double progress)
+{
+ return to.blend(from, progress);
+}
+
+static inline LengthSize blendFunc(const AnimationBase* anim, const LengthSize& from, const LengthSize& to, double progress)
+{
+ return LengthSize(blendFunc(anim, from.width(), to.width(), progress),
+ blendFunc(anim, from.height(), to.height(), progress));
+}
+
+static inline IntSize blendFunc(const AnimationBase* anim, const IntSize& from, const IntSize& to, double progress)
+{
+ return IntSize(blendFunc(anim, from.width(), to.width(), progress),
+ blendFunc(anim, from.height(), to.height(), progress));
+}
+
+static inline ShadowStyle blendFunc(const AnimationBase* anim, ShadowStyle from, ShadowStyle to, double progress)
+{
+ if (from == to)
+ return to;
+
+ double fromVal = from == Normal ? 1 : 0;
+ double toVal = to == Normal ? 1 : 0;
+ double result = blendFunc(anim, fromVal, toVal, progress);
+ return result > 0 ? Normal : Inset;
+}
+
+static inline ShadowData* blendFunc(const AnimationBase* anim, const ShadowData* from, const ShadowData* to, double progress)
+{
+ ASSERT(from && to);
+ return new ShadowData(blendFunc(anim, from->x(), to->x(), progress),
+ blendFunc(anim, from->y(), to->y(), progress),
+ blendFunc(anim, from->blur(), to->blur(), progress),
+ blendFunc(anim, from->spread(), to->spread(), progress),
+ blendFunc(anim, from->style(), to->style(), progress),
+ from->isWebkitBoxShadow(),
+ blendFunc(anim, from->color(), to->color(), progress));
+}
+
+static inline TransformOperations blendFunc(const AnimationBase* anim, const TransformOperations& from, const TransformOperations& to, double progress)
+{
+ TransformOperations result;
+
+ // If we have a transform function list, use that to do a per-function animation. Otherwise do a Matrix animation
+ if (anim->isTransformFunctionListValid()) {
+ unsigned fromSize = from.operations().size();
+ unsigned toSize = to.operations().size();
+ unsigned size = max(fromSize, toSize);
+ for (unsigned i = 0; i < size; i++) {
+ RefPtr<TransformOperation> fromOp = (i < fromSize) ? from.operations()[i].get() : 0;
+ RefPtr<TransformOperation> toOp = (i < toSize) ? to.operations()[i].get() : 0;
+ RefPtr<TransformOperation> blendedOp = toOp ? toOp->blend(fromOp.get(), progress) : (fromOp ? fromOp->blend(0, progress, true) : 0);
+ if (blendedOp)
+ result.operations().append(blendedOp);
+ else {
+ RefPtr<TransformOperation> identityOp = IdentityTransformOperation::create();
+ if (progress > 0.5)
+ result.operations().append(toOp ? toOp : identityOp);
+ else
+ result.operations().append(fromOp ? fromOp : identityOp);
+ }
+ }
+ } else {
+ // Convert the TransformOperations into matrices
+ IntSize size = anim->renderer()->isBox() ? toRenderBox(anim->renderer())->borderBoxRect().size() : IntSize();
+ TransformationMatrix fromT;
+ TransformationMatrix toT;
+ from.apply(size, fromT);
+ to.apply(size, toT);
+
+ toT.blend(fromT, progress);
+
+ // Append the result
+ result.operations().append(Matrix3DTransformOperation::create(toT));
+ }
+ return result;
+}
+
+static inline EVisibility blendFunc(const AnimationBase* anim, EVisibility from, EVisibility to, double progress)
+{
+ // Any non-zero result means we consider the object to be visible. Only at 0 do we consider the object to be
+ // invisible. The invisible value we use (HIDDEN vs. COLLAPSE) depends on the specified from/to values.
+ double fromVal = from == VISIBLE ? 1. : 0.;
+ double toVal = to == VISIBLE ? 1. : 0.;
+ if (fromVal == toVal)
+ return to;
+ double result = blendFunc(anim, fromVal, toVal, progress);
+ return result > 0. ? VISIBLE : (to != VISIBLE ? to : from);
+}
+
+static inline LengthBox blendFunc(const AnimationBase* anim, const LengthBox& from, const LengthBox& to, double progress)
+{
+ // Length types have to match to animate
+ if (from.top().type() != to.top().type()
+ || from.right().type() != to.right().type()
+ || from.bottom().type() != to.bottom().type()
+ || from.left().type() != to.left().type())
+ return to;
+
+ LengthBox result(blendFunc(anim, from.top(), to.top(), progress),
+ blendFunc(anim, from.right(), to.right(), progress),
+ blendFunc(anim, from.bottom(), to.bottom(), progress),
+ blendFunc(anim, from.left(), to.left(), progress));
+ return result;
+}
+
+class PropertyWrapperBase;
+
+static void addShorthandProperties();
+static PropertyWrapperBase* wrapperForProperty(int propertyID);
+
+class PropertyWrapperBase : public Noncopyable {
+public:
+ PropertyWrapperBase(int prop)
+ : m_prop(prop)
+ {
+ }
+
+ virtual ~PropertyWrapperBase() { }
+
+ virtual bool isShorthandWrapper() const { return false; }
+ virtual bool equals(const RenderStyle* a, const RenderStyle* b) const = 0;
+ virtual void blend(const AnimationBase* anim, RenderStyle* dst, const RenderStyle* a, const RenderStyle* b, double progress) const = 0;
+
+ int property() const { return m_prop; }
+
+#if USE(ACCELERATED_COMPOSITING)
+ virtual bool animationIsAccelerated() const { return false; }
+#endif
+
+private:
+ int m_prop;
+};
+
+template <typename T>
+class PropertyWrapperGetter : public PropertyWrapperBase {
+public:
+ PropertyWrapperGetter(int prop, T (RenderStyle::*getter)() const)
+ : PropertyWrapperBase(prop)
+ , m_getter(getter)
+ {
+ }
+
+ virtual bool equals(const RenderStyle* a, const RenderStyle* b) const
+ {
+ // If the style pointers are the same, don't bother doing the test.
+ // If either is null, return false. If both are null, return true.
+ if ((!a && !b) || a == b)
+ return true;
+ if (!a || !b)
+ return false;
+ return (a->*m_getter)() == (b->*m_getter)();
+ }
+
+protected:
+ T (RenderStyle::*m_getter)() const;
+};
+
+template <typename T>
+class PropertyWrapper : public PropertyWrapperGetter<T> {
+public:
+ PropertyWrapper(int prop, T (RenderStyle::*getter)() const, void (RenderStyle::*setter)(T))
+ : PropertyWrapperGetter<T>(prop, getter)
+ , m_setter(setter)
+ {
+ }
+
+ virtual void blend(const AnimationBase* anim, RenderStyle* dst, const RenderStyle* a, const RenderStyle* b, double progress) const
+ {
+ (dst->*m_setter)(blendFunc(anim, (a->*PropertyWrapperGetter<T>::m_getter)(), (b->*PropertyWrapperGetter<T>::m_getter)(), progress));
+ }
+
+protected:
+ void (RenderStyle::*m_setter)(T);
+};
+
+#if USE(ACCELERATED_COMPOSITING)
+class PropertyWrapperAcceleratedOpacity : public PropertyWrapper<float> {
+public:
+ PropertyWrapperAcceleratedOpacity()
+ : PropertyWrapper<float>(CSSPropertyOpacity, &RenderStyle::opacity, &RenderStyle::setOpacity)
+ {
+ }
+
+ virtual bool animationIsAccelerated() const { return true; }
+
+ virtual void blend(const AnimationBase* anim, RenderStyle* dst, const RenderStyle* a, const RenderStyle* b, double progress) const
+ {
+ float fromOpacity = a->opacity();
+
+ // This makes sure we put the object being animated into a RenderLayer during the animation
+ dst->setOpacity(blendFunc(anim, (fromOpacity == 1) ? 0.999999f : fromOpacity, b->opacity(), progress));
+ }
+};
+
+class PropertyWrapperAcceleratedTransform : public PropertyWrapper<const TransformOperations&> {
+public:
+ PropertyWrapperAcceleratedTransform()
+ : PropertyWrapper<const TransformOperations&>(CSSPropertyWebkitTransform, &RenderStyle::transform, &RenderStyle::setTransform)
+ {
+ }
+
+ virtual bool animationIsAccelerated() const { return true; }
+
+ virtual void blend(const AnimationBase* anim, RenderStyle* dst, const RenderStyle* a, const RenderStyle* b, double progress) const
+ {
+ dst->setTransform(blendFunc(anim, a->transform(), b->transform(), progress));
+ }
+};
+#endif // USE(ACCELERATED_COMPOSITING)
+
+class PropertyWrapperShadow : public PropertyWrapperBase {
+public:
+ PropertyWrapperShadow(int prop, const ShadowData* (RenderStyle::*getter)() const, void (RenderStyle::*setter)(ShadowData*, bool))
+ : PropertyWrapperBase(prop)
+ , m_getter(getter)
+ , m_setter(setter)
+ {
+ }
+
+ virtual bool equals(const RenderStyle* a, const RenderStyle* b) const
+ {
+ const ShadowData* shadowA = (a->*m_getter)();
+ const ShadowData* shadowB = (b->*m_getter)();
+
+ while (true) {
+ if (!shadowA && !shadowB) // end of both lists
+ return true;
+
+ if (!shadowA || !shadowB) // end of just one of the lists
+ return false;
+
+ if (*shadowA != *shadowB)
+ return false;
+
+ shadowA = shadowA->next();
+ shadowB = shadowB->next();
+ }
+
+ return true;
+ }
+
+ virtual void blend(const AnimationBase* anim, RenderStyle* dst, const RenderStyle* a, const RenderStyle* b, double progress) const
+ {
+ const ShadowData* shadowA = (a->*m_getter)();
+ const ShadowData* shadowB = (b->*m_getter)();
+ ShadowData defaultShadowData(0, 0, 0, 0, Normal, property() == CSSPropertyWebkitBoxShadow, Color::transparent);
+
+ ShadowData* newShadowData = 0;
+ ShadowData* lastShadow = 0;
+
+ while (shadowA || shadowB) {
+ const ShadowData* srcShadow = shadowA ? shadowA : &defaultShadowData;
+ const ShadowData* dstShadow = shadowB ? shadowB : &defaultShadowData;
+
+ ShadowData* blendedShadow = blendFunc(anim, srcShadow, dstShadow, progress);
+ if (!lastShadow)
+ newShadowData = blendedShadow;
+ else
+ lastShadow->setNext(blendedShadow);
+
+ lastShadow = blendedShadow;
+
+ shadowA = shadowA ? shadowA->next() : 0;
+ shadowB = shadowB ? shadowB->next() : 0;
+ }
+
+ (dst->*m_setter)(newShadowData, false);
+ }
+
+private:
+ const ShadowData* (RenderStyle::*m_getter)() const;
+ void (RenderStyle::*m_setter)(ShadowData*, bool);
+};
+
+class PropertyWrapperMaybeInvalidColor : public PropertyWrapperBase {
+public:
+ PropertyWrapperMaybeInvalidColor(int prop, const Color& (RenderStyle::*getter)() const, void (RenderStyle::*setter)(const Color&))
+ : PropertyWrapperBase(prop)
+ , m_getter(getter)
+ , m_setter(setter)
+ {
+ }
+
+ virtual bool equals(const RenderStyle* a, const RenderStyle* b) const
+ {
+ Color fromColor = (a->*m_getter)();
+ Color toColor = (b->*m_getter)();
+
+ if (!fromColor.isValid() && !toColor.isValid())
+ return true;
+
+ if (!fromColor.isValid())
+ fromColor = a->color();
+ if (!toColor.isValid())
+ toColor = b->color();
+
+ return fromColor == toColor;
+ }
+
+ virtual void blend(const AnimationBase* anim, RenderStyle* dst, const RenderStyle* a, const RenderStyle* b, double progress) const
+ {
+ Color fromColor = (a->*m_getter)();
+ Color toColor = (b->*m_getter)();
+
+ if (!fromColor.isValid() && !toColor.isValid())
+ return;
+
+ if (!fromColor.isValid())
+ fromColor = a->color();
+ if (!toColor.isValid())
+ toColor = b->color();
+ (dst->*m_setter)(blendFunc(anim, fromColor, toColor, progress));
+ }
+
+private:
+ const Color& (RenderStyle::*m_getter)() const;
+ void (RenderStyle::*m_setter)(const Color&);
+};
+
+// Wrapper base class for an animatable property in a FillLayer
+class FillLayerPropertyWrapperBase {
+public:
+ FillLayerPropertyWrapperBase()
+ {
+ }
+
+ virtual ~FillLayerPropertyWrapperBase() { }
+
+ virtual bool equals(const FillLayer* a, const FillLayer* b) const = 0;
+ virtual void blend(const AnimationBase* anim, FillLayer* dst, const FillLayer* a, const FillLayer* b, double progress) const = 0;
+};
+
+template <typename T>
+class FillLayerPropertyWrapperGetter : public FillLayerPropertyWrapperBase, public Noncopyable {
+public:
+ FillLayerPropertyWrapperGetter(T (FillLayer::*getter)() const)
+ : m_getter(getter)
+ {
+ }
+
+ virtual bool equals(const FillLayer* a, const FillLayer* b) const
+ {
+ // If the style pointers are the same, don't bother doing the test.
+ // If either is null, return false. If both are null, return true.
+ if ((!a && !b) || a == b)
+ return true;
+ if (!a || !b)
+ return false;
+ return (a->*m_getter)() == (b->*m_getter)();
+ }
+
+protected:
+ T (FillLayer::*m_getter)() const;
+};
+
+template <typename T>
+class FillLayerPropertyWrapper : public FillLayerPropertyWrapperGetter<T> {
+public:
+ FillLayerPropertyWrapper(T (FillLayer::*getter)() const, void (FillLayer::*setter)(T))
+ : FillLayerPropertyWrapperGetter<T>(getter)
+ , m_setter(setter)
+ {
+ }
+
+ virtual void blend(const AnimationBase* anim, FillLayer* dst, const FillLayer* a, const FillLayer* b, double progress) const
+ {
+ (dst->*m_setter)(blendFunc(anim, (a->*FillLayerPropertyWrapperGetter<T>::m_getter)(), (b->*FillLayerPropertyWrapperGetter<T>::m_getter)(), progress));
+ }
+
+protected:
+ void (FillLayer::*m_setter)(T);
+};
+
+
+class FillLayersPropertyWrapper : public PropertyWrapperBase {
+public:
+ typedef const FillLayer* (RenderStyle::*LayersGetter)() const;
+ typedef FillLayer* (RenderStyle::*LayersAccessor)();
+
+ FillLayersPropertyWrapper(int prop, LayersGetter getter, LayersAccessor accessor)
+ : PropertyWrapperBase(prop)
+ , m_layersGetter(getter)
+ , m_layersAccessor(accessor)
+ {
+ switch (prop) {
+ case CSSPropertyBackgroundPositionX:
+ case CSSPropertyWebkitMaskPositionX:
+ m_fillLayerPropertyWrapper = new FillLayerPropertyWrapper<Length>(&FillLayer::xPosition, &FillLayer::setXPosition);
+ break;
+ case CSSPropertyBackgroundPositionY:
+ case CSSPropertyWebkitMaskPositionY:
+ m_fillLayerPropertyWrapper = new FillLayerPropertyWrapper<Length>(&FillLayer::yPosition, &FillLayer::setYPosition);
+ break;
+ case CSSPropertyBackgroundSize:
+ case CSSPropertyWebkitBackgroundSize:
+ case CSSPropertyWebkitMaskSize:
+ m_fillLayerPropertyWrapper = new FillLayerPropertyWrapper<LengthSize>(&FillLayer::sizeLength, &FillLayer::setSizeLength);
+ break;
+ }
+ }
+
+ virtual bool equals(const RenderStyle* a, const RenderStyle* b) const
+ {
+ const FillLayer* fromLayer = (a->*m_layersGetter)();
+ const FillLayer* toLayer = (b->*m_layersGetter)();
+
+ while (fromLayer && toLayer) {
+ if (!m_fillLayerPropertyWrapper->equals(fromLayer, toLayer))
+ return false;
+
+ fromLayer = fromLayer->next();
+ toLayer = toLayer->next();
+ }
+
+ return true;
+ }
+
+ virtual void blend(const AnimationBase* anim, RenderStyle* dst, const RenderStyle* a, const RenderStyle* b, double progress) const
+ {
+ const FillLayer* aLayer = (a->*m_layersGetter)();
+ const FillLayer* bLayer = (b->*m_layersGetter)();
+ FillLayer* dstLayer = (dst->*m_layersAccessor)();
+
+ while (aLayer && bLayer && dstLayer) {
+ m_fillLayerPropertyWrapper->blend(anim, dstLayer, aLayer, bLayer, progress);
+ aLayer = aLayer->next();
+ bLayer = bLayer->next();
+ dstLayer = dstLayer->next();
+ }
+ }
+
+private:
+ FillLayerPropertyWrapperBase* m_fillLayerPropertyWrapper;
+
+ LayersGetter m_layersGetter;
+ LayersAccessor m_layersAccessor;
+};
+
+class ShorthandPropertyWrapper : public PropertyWrapperBase {
+public:
+ ShorthandPropertyWrapper(int property, const CSSPropertyLonghand& longhand)
+ : PropertyWrapperBase(property)
+ {
+ for (unsigned i = 0; i < longhand.length(); ++i) {
+ PropertyWrapperBase* wrapper = wrapperForProperty(longhand.properties()[i]);
+ if (wrapper)
+ m_propertyWrappers.append(wrapper);
+ }
+ }
+
+ virtual bool isShorthandWrapper() const { return true; }
+
+ virtual bool equals(const RenderStyle* a, const RenderStyle* b) const
+ {
+ Vector<PropertyWrapperBase*>::const_iterator end = m_propertyWrappers.end();
+ for (Vector<PropertyWrapperBase*>::const_iterator it = m_propertyWrappers.begin(); it != end; ++it) {
+ if (!(*it)->equals(a, b))
+ return false;
+ }
+ return true;
+ }
+
+ virtual void blend(const AnimationBase* anim, RenderStyle* dst, const RenderStyle* a, const RenderStyle* b, double progress) const
+ {
+ Vector<PropertyWrapperBase*>::const_iterator end = m_propertyWrappers.end();
+ for (Vector<PropertyWrapperBase*>::const_iterator it = m_propertyWrappers.begin(); it != end; ++it)
+ (*it)->blend(anim, dst, a, b, progress);
+ }
+
+ const Vector<PropertyWrapperBase*> propertyWrappers() const { return m_propertyWrappers; }
+
+private:
+ Vector<PropertyWrapperBase*> m_propertyWrappers;
+};
+
+
+static Vector<PropertyWrapperBase*>* gPropertyWrappers = 0;
+static int gPropertyWrapperMap[numCSSProperties];
+
+static const int cInvalidPropertyWrapperIndex = -1;
+
+
+void AnimationBase::ensurePropertyMap()
+{
+ // FIXME: This data is never destroyed. Maybe we should ref count it and toss it when the last AnimationController is destroyed?
+ if (gPropertyWrappers == 0) {
+ gPropertyWrappers = new Vector<PropertyWrapperBase*>();
+
+ // build the list of property wrappers to do the comparisons and blends
+ gPropertyWrappers->append(new PropertyWrapper<Length>(CSSPropertyLeft, &RenderStyle::left, &RenderStyle::setLeft));
+ gPropertyWrappers->append(new PropertyWrapper<Length>(CSSPropertyRight, &RenderStyle::right, &RenderStyle::setRight));
+ gPropertyWrappers->append(new PropertyWrapper<Length>(CSSPropertyTop, &RenderStyle::top, &RenderStyle::setTop));
+ gPropertyWrappers->append(new PropertyWrapper<Length>(CSSPropertyBottom, &RenderStyle::bottom, &RenderStyle::setBottom));
+
+ gPropertyWrappers->append(new PropertyWrapper<Length>(CSSPropertyWidth, &RenderStyle::width, &RenderStyle::setWidth));
+ gPropertyWrappers->append(new PropertyWrapper<Length>(CSSPropertyMinWidth, &RenderStyle::minWidth, &RenderStyle::setMinWidth));
+ gPropertyWrappers->append(new PropertyWrapper<Length>(CSSPropertyMaxWidth, &RenderStyle::maxWidth, &RenderStyle::setMaxWidth));
+
+ gPropertyWrappers->append(new PropertyWrapper<Length>(CSSPropertyHeight, &RenderStyle::height, &RenderStyle::setHeight));
+ gPropertyWrappers->append(new PropertyWrapper<Length>(CSSPropertyMinHeight, &RenderStyle::minHeight, &RenderStyle::setMinHeight));
+ gPropertyWrappers->append(new PropertyWrapper<Length>(CSSPropertyMaxHeight, &RenderStyle::maxHeight, &RenderStyle::setMaxHeight));
+
+ gPropertyWrappers->append(new PropertyWrapper<unsigned short>(CSSPropertyBorderLeftWidth, &RenderStyle::borderLeftWidth, &RenderStyle::setBorderLeftWidth));
+ gPropertyWrappers->append(new PropertyWrapper<unsigned short>(CSSPropertyBorderRightWidth, &RenderStyle::borderRightWidth, &RenderStyle::setBorderRightWidth));
+ gPropertyWrappers->append(new PropertyWrapper<unsigned short>(CSSPropertyBorderTopWidth, &RenderStyle::borderTopWidth, &RenderStyle::setBorderTopWidth));
+ gPropertyWrappers->append(new PropertyWrapper<unsigned short>(CSSPropertyBorderBottomWidth, &RenderStyle::borderBottomWidth, &RenderStyle::setBorderBottomWidth));
+ gPropertyWrappers->append(new PropertyWrapper<Length>(CSSPropertyMarginLeft, &RenderStyle::marginLeft, &RenderStyle::setMarginLeft));
+ gPropertyWrappers->append(new PropertyWrapper<Length>(CSSPropertyMarginRight, &RenderStyle::marginRight, &RenderStyle::setMarginRight));
+ gPropertyWrappers->append(new PropertyWrapper<Length>(CSSPropertyMarginTop, &RenderStyle::marginTop, &RenderStyle::setMarginTop));
+ gPropertyWrappers->append(new PropertyWrapper<Length>(CSSPropertyMarginBottom, &RenderStyle::marginBottom, &RenderStyle::setMarginBottom));
+ gPropertyWrappers->append(new PropertyWrapper<Length>(CSSPropertyPaddingLeft, &RenderStyle::paddingLeft, &RenderStyle::setPaddingLeft));
+ gPropertyWrappers->append(new PropertyWrapper<Length>(CSSPropertyPaddingRight, &RenderStyle::paddingRight, &RenderStyle::setPaddingRight));
+ gPropertyWrappers->append(new PropertyWrapper<Length>(CSSPropertyPaddingTop, &RenderStyle::paddingTop, &RenderStyle::setPaddingTop));
+ gPropertyWrappers->append(new PropertyWrapper<Length>(CSSPropertyPaddingBottom, &RenderStyle::paddingBottom, &RenderStyle::setPaddingBottom));
+ gPropertyWrappers->append(new PropertyWrapper<const Color&>(CSSPropertyColor, &RenderStyle::color, &RenderStyle::setColor));
+
+ gPropertyWrappers->append(new PropertyWrapper<const Color&>(CSSPropertyBackgroundColor, &RenderStyle::backgroundColor, &RenderStyle::setBackgroundColor));
+
+ gPropertyWrappers->append(new FillLayersPropertyWrapper(CSSPropertyBackgroundPositionX, &RenderStyle::backgroundLayers, &RenderStyle::accessBackgroundLayers));
+ gPropertyWrappers->append(new FillLayersPropertyWrapper(CSSPropertyBackgroundPositionY, &RenderStyle::backgroundLayers, &RenderStyle::accessBackgroundLayers));
+ gPropertyWrappers->append(new FillLayersPropertyWrapper(CSSPropertyBackgroundSize, &RenderStyle::backgroundLayers, &RenderStyle::accessBackgroundLayers));
+ gPropertyWrappers->append(new FillLayersPropertyWrapper(CSSPropertyWebkitBackgroundSize, &RenderStyle::backgroundLayers, &RenderStyle::accessBackgroundLayers));
+
+ gPropertyWrappers->append(new FillLayersPropertyWrapper(CSSPropertyWebkitMaskPositionX, &RenderStyle::maskLayers, &RenderStyle::accessMaskLayers));
+ gPropertyWrappers->append(new FillLayersPropertyWrapper(CSSPropertyWebkitMaskPositionY, &RenderStyle::maskLayers, &RenderStyle::accessMaskLayers));
+ gPropertyWrappers->append(new FillLayersPropertyWrapper(CSSPropertyWebkitMaskSize, &RenderStyle::maskLayers, &RenderStyle::accessMaskLayers));
+
+ gPropertyWrappers->append(new PropertyWrapper<int>(CSSPropertyFontSize, &RenderStyle::fontSize, &RenderStyle::setBlendedFontSize));
+ gPropertyWrappers->append(new PropertyWrapper<unsigned short>(CSSPropertyWebkitColumnRuleWidth, &RenderStyle::columnRuleWidth, &RenderStyle::setColumnRuleWidth));
+ gPropertyWrappers->append(new PropertyWrapper<float>(CSSPropertyWebkitColumnGap, &RenderStyle::columnGap, &RenderStyle::setColumnGap));
+ gPropertyWrappers->append(new PropertyWrapper<unsigned short>(CSSPropertyWebkitColumnCount, &RenderStyle::columnCount, &RenderStyle::setColumnCount));
+ gPropertyWrappers->append(new PropertyWrapper<float>(CSSPropertyWebkitColumnWidth, &RenderStyle::columnWidth, &RenderStyle::setColumnWidth));
+ gPropertyWrappers->append(new PropertyWrapper<short>(CSSPropertyWebkitBorderHorizontalSpacing, &RenderStyle::horizontalBorderSpacing, &RenderStyle::setHorizontalBorderSpacing));
+ gPropertyWrappers->append(new PropertyWrapper<short>(CSSPropertyWebkitBorderVerticalSpacing, &RenderStyle::verticalBorderSpacing, &RenderStyle::setVerticalBorderSpacing));
+ gPropertyWrappers->append(new PropertyWrapper<int>(CSSPropertyZIndex, &RenderStyle::zIndex, &RenderStyle::setZIndex));
+ gPropertyWrappers->append(new PropertyWrapper<Length>(CSSPropertyLineHeight, &RenderStyle::lineHeight, &RenderStyle::setLineHeight));
+ gPropertyWrappers->append(new PropertyWrapper<int>(CSSPropertyOutlineOffset, &RenderStyle::outlineOffset, &RenderStyle::setOutlineOffset));
+ gPropertyWrappers->append(new PropertyWrapper<unsigned short>(CSSPropertyOutlineWidth, &RenderStyle::outlineWidth, &RenderStyle::setOutlineWidth));
+ gPropertyWrappers->append(new PropertyWrapper<int>(CSSPropertyLetterSpacing, &RenderStyle::letterSpacing, &RenderStyle::setLetterSpacing));
+ gPropertyWrappers->append(new PropertyWrapper<int>(CSSPropertyWordSpacing, &RenderStyle::wordSpacing, &RenderStyle::setWordSpacing));
+ gPropertyWrappers->append(new PropertyWrapper<Length>(CSSPropertyTextIndent, &RenderStyle::textIndent, &RenderStyle::setTextIndent));
+
+ gPropertyWrappers->append(new PropertyWrapper<float>(CSSPropertyWebkitPerspective, &RenderStyle::perspective, &RenderStyle::setPerspective));
+ gPropertyWrappers->append(new PropertyWrapper<Length>(CSSPropertyWebkitPerspectiveOriginX, &RenderStyle::perspectiveOriginX, &RenderStyle::setPerspectiveOriginX));
+ gPropertyWrappers->append(new PropertyWrapper<Length>(CSSPropertyWebkitPerspectiveOriginY, &RenderStyle::perspectiveOriginY, &RenderStyle::setPerspectiveOriginY));
+ gPropertyWrappers->append(new PropertyWrapper<Length>(CSSPropertyWebkitTransformOriginX, &RenderStyle::transformOriginX, &RenderStyle::setTransformOriginX));
+ gPropertyWrappers->append(new PropertyWrapper<Length>(CSSPropertyWebkitTransformOriginY, &RenderStyle::transformOriginY, &RenderStyle::setTransformOriginY));
+ gPropertyWrappers->append(new PropertyWrapper<float>(CSSPropertyWebkitTransformOriginZ, &RenderStyle::transformOriginZ, &RenderStyle::setTransformOriginZ));
+ gPropertyWrappers->append(new PropertyWrapper<const LengthSize&>(CSSPropertyBorderTopLeftRadius, &RenderStyle::borderTopLeftRadius, &RenderStyle::setBorderTopLeftRadius));
+ gPropertyWrappers->append(new PropertyWrapper<const LengthSize&>(CSSPropertyBorderTopRightRadius, &RenderStyle::borderTopRightRadius, &RenderStyle::setBorderTopRightRadius));
+ gPropertyWrappers->append(new PropertyWrapper<const LengthSize&>(CSSPropertyBorderBottomLeftRadius, &RenderStyle::borderBottomLeftRadius, &RenderStyle::setBorderBottomLeftRadius));
+ gPropertyWrappers->append(new PropertyWrapper<const LengthSize&>(CSSPropertyBorderBottomRightRadius, &RenderStyle::borderBottomRightRadius, &RenderStyle::setBorderBottomRightRadius));
+ gPropertyWrappers->append(new PropertyWrapper<EVisibility>(CSSPropertyVisibility, &RenderStyle::visibility, &RenderStyle::setVisibility));
+ gPropertyWrappers->append(new PropertyWrapper<float>(CSSPropertyZoom, &RenderStyle::zoom, &RenderStyle::setZoom));
+
+ gPropertyWrappers->append(new PropertyWrapper<LengthBox>(CSSPropertyClip, &RenderStyle::clip, &RenderStyle::setClip));
+
+#if USE(ACCELERATED_COMPOSITING)
+ gPropertyWrappers->append(new PropertyWrapperAcceleratedOpacity());
+ gPropertyWrappers->append(new PropertyWrapperAcceleratedTransform());
+#else
+ gPropertyWrappers->append(new PropertyWrapper<float>(CSSPropertyOpacity, &RenderStyle::opacity, &RenderStyle::setOpacity));
+ gPropertyWrappers->append(new PropertyWrapper<const TransformOperations&>(CSSPropertyWebkitTransform, &RenderStyle::transform, &RenderStyle::setTransform));
+#endif
+
+ gPropertyWrappers->append(new PropertyWrapperMaybeInvalidColor(CSSPropertyWebkitColumnRuleColor, &RenderStyle::columnRuleColor, &RenderStyle::setColumnRuleColor));
+ gPropertyWrappers->append(new PropertyWrapperMaybeInvalidColor(CSSPropertyWebkitTextStrokeColor, &RenderStyle::textStrokeColor, &RenderStyle::setTextStrokeColor));
+ gPropertyWrappers->append(new PropertyWrapperMaybeInvalidColor(CSSPropertyWebkitTextFillColor, &RenderStyle::textFillColor, &RenderStyle::setTextFillColor));
+ gPropertyWrappers->append(new PropertyWrapperMaybeInvalidColor(CSSPropertyBorderLeftColor, &RenderStyle::borderLeftColor, &RenderStyle::setBorderLeftColor));
+ gPropertyWrappers->append(new PropertyWrapperMaybeInvalidColor(CSSPropertyBorderRightColor, &RenderStyle::borderRightColor, &RenderStyle::setBorderRightColor));
+ gPropertyWrappers->append(new PropertyWrapperMaybeInvalidColor(CSSPropertyBorderTopColor, &RenderStyle::borderTopColor, &RenderStyle::setBorderTopColor));
+ gPropertyWrappers->append(new PropertyWrapperMaybeInvalidColor(CSSPropertyBorderBottomColor, &RenderStyle::borderBottomColor, &RenderStyle::setBorderBottomColor));
+ gPropertyWrappers->append(new PropertyWrapperMaybeInvalidColor(CSSPropertyOutlineColor, &RenderStyle::outlineColor, &RenderStyle::setOutlineColor));
+
+ gPropertyWrappers->append(new PropertyWrapperShadow(CSSPropertyBoxShadow, &RenderStyle::boxShadow, &RenderStyle::setBoxShadow));
+ gPropertyWrappers->append(new PropertyWrapperShadow(CSSPropertyWebkitBoxShadow, &RenderStyle::boxShadow, &RenderStyle::setBoxShadow));
+ gPropertyWrappers->append(new PropertyWrapperShadow(CSSPropertyTextShadow, &RenderStyle::textShadow, &RenderStyle::setTextShadow));
+
+#if ENABLE(SVG)
+ gPropertyWrappers->append(new PropertyWrapper<float>(CSSPropertyFillOpacity, &RenderStyle::fillOpacity, &RenderStyle::setFillOpacity));
+ gPropertyWrappers->append(new PropertyWrapper<float>(CSSPropertyFloodOpacity, &RenderStyle::floodOpacity, &RenderStyle::setFloodOpacity));
+ gPropertyWrappers->append(new PropertyWrapper<float>(CSSPropertyStrokeOpacity, &RenderStyle::strokeOpacity, &RenderStyle::setStrokeOpacity));
+#endif
+
+ // TODO:
+ //
+ // CSSPropertyVerticalAlign
+ //
+ // Compound properties that have components that should be animatable:
+ //
+ // CSSPropertyWebkitColumns
+ // CSSPropertyWebkitBoxReflect
+
+ // Make sure unused slots have a value
+ for (unsigned int i = 0; i < static_cast<unsigned int>(numCSSProperties); ++i)
+ gPropertyWrapperMap[i] = cInvalidPropertyWrapperIndex;
+
+ // First we put the non-shorthand property wrappers into the map, so the shorthand-building
+ // code can find them.
+ size_t n = gPropertyWrappers->size();
+ for (unsigned int i = 0; i < n; ++i) {
+ ASSERT((*gPropertyWrappers)[i]->property() - firstCSSProperty < numCSSProperties);
+ gPropertyWrapperMap[(*gPropertyWrappers)[i]->property() - firstCSSProperty] = i;
+ }
+
+ // Now add the shorthand wrappers.
+ addShorthandProperties();
+ }
+}
+
+static void addPropertyWrapper(int propertyID, PropertyWrapperBase* wrapper)
+{
+ int propIndex = propertyID - firstCSSProperty;
+
+ ASSERT(gPropertyWrapperMap[propIndex] == cInvalidPropertyWrapperIndex);
+
+ unsigned wrapperIndex = gPropertyWrappers->size();
+ gPropertyWrappers->append(wrapper);
+ gPropertyWrapperMap[propIndex] = wrapperIndex;
+}
+
+static void addShorthandProperties()
+{
+ static const int animatableShorthandProperties[] = {
+ CSSPropertyBackground, // for background-color, background-position
+ CSSPropertyBackgroundPosition,
+ CSSPropertyWebkitMask, // for mask-position
+ CSSPropertyWebkitMaskPosition,
+ CSSPropertyBorderTop, CSSPropertyBorderRight, CSSPropertyBorderBottom, CSSPropertyBorderLeft,
+ CSSPropertyBorderColor,
+ CSSPropertyBorderRadius,
+ CSSPropertyBorderWidth,
+ CSSPropertyBorder,
+ CSSPropertyBorderSpacing,
+ CSSPropertyMargin,
+ CSSPropertyOutline,
+ CSSPropertyPadding,
+ CSSPropertyWebkitTextStroke,
+ CSSPropertyWebkitColumnRule,
+ CSSPropertyWebkitBorderRadius,
+ CSSPropertyWebkitTransformOrigin
+ };
+
+ for (size_t i = 0; i < WTF_ARRAY_LENGTH(animatableShorthandProperties); ++i) {
+ int propertyID = animatableShorthandProperties[i];
+ CSSPropertyLonghand longhand = longhandForProperty(propertyID);
+ if (longhand.length() > 0)
+ addPropertyWrapper(propertyID, new ShorthandPropertyWrapper(propertyID, longhand));
+ }
+
+ // 'font' is not in the shorthand map.
+ static const int animatableFontProperties[] = {
+ CSSPropertyFontSize,
+ CSSPropertyFontWeight
+ };
+
+ CSSPropertyLonghand fontLonghand(animatableFontProperties, WTF_ARRAY_LENGTH(animatableFontProperties));
+ addPropertyWrapper(CSSPropertyFont, new ShorthandPropertyWrapper(CSSPropertyFont, fontLonghand));
+}
+
+static PropertyWrapperBase* wrapperForProperty(int propertyID)
+{
+ int propIndex = propertyID - firstCSSProperty;
+ if (propIndex >= 0 && propIndex < numCSSProperties) {
+ int wrapperIndex = gPropertyWrapperMap[propIndex];
+ if (wrapperIndex >= 0)
+ return (*gPropertyWrappers)[wrapperIndex];
+ }
+ return 0;
+}
+
+AnimationBase::AnimationBase(const Animation* transition, RenderObject* renderer, CompositeAnimation* compAnim)
+ : m_animState(AnimationStateNew)
+ , m_isAnimating(false)
+ , m_startTime(0)
+ , m_pauseTime(-1)
+ , m_requestedStartTime(0)
+ , m_object(renderer)
+ , m_animation(const_cast<Animation*>(transition))
+ , m_compAnim(compAnim)
+ , m_isAccelerated(false)
+ , m_transformFunctionListValid(false)
+ , m_nextIterationDuration(-1)
+ , m_next(0)
+{
+ // Compute the total duration
+ m_totalDuration = -1;
+ if (m_animation->iterationCount() > 0)
+ m_totalDuration = m_animation->duration() * m_animation->iterationCount();
+}
+
+AnimationBase::~AnimationBase()
+{
+ m_compAnim->animationController()->removeFromStyleAvailableWaitList(this);
+ m_compAnim->animationController()->removeFromStartTimeResponseWaitList(this);
+}
+
+bool AnimationBase::propertiesEqual(int prop, const RenderStyle* a, const RenderStyle* b)
+{
+ ensurePropertyMap();
+ if (prop == cAnimateAll) {
+ size_t n = gPropertyWrappers->size();
+ for (unsigned int i = 0; i < n; ++i) {
+ PropertyWrapperBase* wrapper = (*gPropertyWrappers)[i];
+ // No point comparing shorthand wrappers for 'all'.
+ if (!wrapper->isShorthandWrapper() && !wrapper->equals(a, b))
+ return false;
+ }
+ } else {
+ PropertyWrapperBase* wrapper = wrapperForProperty(prop);
+ if (wrapper)
+ return wrapper->equals(a, b);
+ }
+ return true;
+}
+
+int AnimationBase::getPropertyAtIndex(int i, bool& isShorthand)
+{
+ ensurePropertyMap();
+ if (i < 0 || i >= static_cast<int>(gPropertyWrappers->size()))
+ return CSSPropertyInvalid;
+
+ PropertyWrapperBase* wrapper = (*gPropertyWrappers)[i];
+ isShorthand = wrapper->isShorthandWrapper();
+ return wrapper->property();
+}
+
+int AnimationBase::getNumProperties()
+{
+ ensurePropertyMap();
+ return gPropertyWrappers->size();
+}
+
+// Returns true if we need to start animation timers
+bool AnimationBase::blendProperties(const AnimationBase* anim, int prop, RenderStyle* dst, const RenderStyle* a, const RenderStyle* b, double progress)
+{
+ ASSERT(prop != cAnimateAll);
+
+ ensurePropertyMap();
+ PropertyWrapperBase* wrapper = wrapperForProperty(prop);
+ if (wrapper) {
+ wrapper->blend(anim, dst, a, b, progress);
+#if USE(ACCELERATED_COMPOSITING)
+ return !wrapper->animationIsAccelerated() || !anim->isAccelerated();
+#else
+ return true;
+#endif
+ }
+
+ return false;
+}
+
+#if USE(ACCELERATED_COMPOSITING)
+bool AnimationBase::animationOfPropertyIsAccelerated(int prop)
+{
+ ensurePropertyMap();
+ PropertyWrapperBase* wrapper = wrapperForProperty(prop);
+ return wrapper ? wrapper->animationIsAccelerated() : false;
+}
+#endif
+
+static bool gatherEnclosingShorthandProperties(int property, PropertyWrapperBase* wrapper, HashSet<int>& propertySet)
+{
+ if (!wrapper->isShorthandWrapper())
+ return false;
+
+ ShorthandPropertyWrapper* shorthandWrapper = static_cast<ShorthandPropertyWrapper*>(wrapper);
+
+ bool contained = false;
+ for (size_t i = 0; i < shorthandWrapper->propertyWrappers().size(); ++i) {
+ PropertyWrapperBase* currWrapper = shorthandWrapper->propertyWrappers()[i];
+
+ if (gatherEnclosingShorthandProperties(property, currWrapper, propertySet) || currWrapper->property() == property)
+ contained = true;
+ }
+
+ if (contained)
+ propertySet.add(wrapper->property());
+
+ return contained;
+}
+
+// Note: this is inefficient. It's only called from pauseTransitionAtTime().
+HashSet<int> AnimationBase::animatableShorthandsAffectingProperty(int property)
+{
+ ensurePropertyMap();
+
+ HashSet<int> foundProperties;
+ for (int i = 0; i < getNumProperties(); ++i)
+ gatherEnclosingShorthandProperties(property, (*gPropertyWrappers)[i], foundProperties);
+
+ return foundProperties;
+}
+
+void AnimationBase::setNeedsStyleRecalc(Node* node)
+{
+ ASSERT(!node || (node->document() && !node->document()->inPageCache()));
+ if (node)
+ node->setNeedsStyleRecalc(SyntheticStyleChange);
+}
+
+double AnimationBase::duration() const
+{
+ return m_animation->duration();
+}
+
+bool AnimationBase::playStatePlaying() const
+{
+ return m_animation->playState() == AnimPlayStatePlaying;
+}
+
+bool AnimationBase::animationsMatch(const Animation* anim) const
+{
+ return m_animation->animationsMatch(anim);
+}
+
+void AnimationBase::updateStateMachine(AnimStateInput input, double param)
+{
+ // If we get AnimationStateInputRestartAnimation then we force a new animation, regardless of state.
+ if (input == AnimationStateInputMakeNew) {
+ if (m_animState == AnimationStateStartWaitStyleAvailable)
+ m_compAnim->animationController()->removeFromStyleAvailableWaitList(this);
+ m_animState = AnimationStateNew;
+ m_startTime = 0;
+ m_pauseTime = -1;
+ m_requestedStartTime = 0;
+ m_nextIterationDuration = -1;
+ endAnimation();
+ return;
+ }
+
+ if (input == AnimationStateInputRestartAnimation) {
+ if (m_animState == AnimationStateStartWaitStyleAvailable)
+ m_compAnim->animationController()->removeFromStyleAvailableWaitList(this);
+ m_animState = AnimationStateNew;
+ m_startTime = 0;
+ m_pauseTime = -1;
+ m_requestedStartTime = 0;
+ m_nextIterationDuration = -1;
+ endAnimation();
+
+ if (!paused())
+ updateStateMachine(AnimationStateInputStartAnimation, -1);
+ return;
+ }
+
+ if (input == AnimationStateInputEndAnimation) {
+ if (m_animState == AnimationStateStartWaitStyleAvailable)
+ m_compAnim->animationController()->removeFromStyleAvailableWaitList(this);
+ m_animState = AnimationStateDone;
+ endAnimation();
+ return;
+ }
+
+ if (input == AnimationStateInputPauseOverride) {
+ if (m_animState == AnimationStateStartWaitResponse) {
+ // If we are in AnimationStateStartWaitResponse, the animation will get canceled before
+ // we get a response, so move to the next state.
+ endAnimation();
+ updateStateMachine(AnimationStateInputStartTimeSet, beginAnimationUpdateTime());
+ }
+ return;
+ }
+
+ if (input == AnimationStateInputResumeOverride) {
+ if (m_animState == AnimationStateLooping || m_animState == AnimationStateEnding) {
+ // Start the animation
+ startAnimation(beginAnimationUpdateTime() - m_startTime);
+ }
+ return;
+ }
+
+ // Execute state machine
+ switch (m_animState) {
+ case AnimationStateNew:
+ ASSERT(input == AnimationStateInputStartAnimation || input == AnimationStateInputPlayStateRunning || input == AnimationStateInputPlayStatePaused);
+ if (input == AnimationStateInputStartAnimation || input == AnimationStateInputPlayStateRunning) {
+ m_requestedStartTime = beginAnimationUpdateTime();
+ m_animState = AnimationStateStartWaitTimer;
+ }
+ break;
+ case AnimationStateStartWaitTimer:
+ ASSERT(input == AnimationStateInputStartTimerFired || input == AnimationStateInputPlayStatePaused);
+
+ if (input == AnimationStateInputStartTimerFired) {
+ ASSERT(param >= 0);
+ // Start timer has fired, tell the animation to start and wait for it to respond with start time
+ m_animState = AnimationStateStartWaitStyleAvailable;
+ m_compAnim->animationController()->addToStyleAvailableWaitList(this);
+
+ // Trigger a render so we can start the animation
+ if (m_object)
+ m_compAnim->animationController()->addNodeChangeToDispatch(m_object->node());
+ } else {
+ ASSERT(!paused());
+ // We're waiting for the start timer to fire and we got a pause. Cancel the timer, pause and wait
+ m_pauseTime = beginAnimationUpdateTime();
+ m_animState = AnimationStatePausedWaitTimer;
+ }
+ break;
+ case AnimationStateStartWaitStyleAvailable:
+ ASSERT(input == AnimationStateInputStyleAvailable || input == AnimationStateInputPlayStatePaused);
+
+ if (input == AnimationStateInputStyleAvailable) {
+ // Start timer has fired, tell the animation to start and wait for it to respond with start time
+ m_animState = AnimationStateStartWaitResponse;
+
+ overrideAnimations();
+
+ // Start the animation
+ if (overridden()) {
+ // We won't try to start accelerated animations if we are overridden and
+ // just move on to the next state.
+ m_animState = AnimationStateStartWaitResponse;
+ m_isAccelerated = false;
+ updateStateMachine(AnimationStateInputStartTimeSet, beginAnimationUpdateTime());
+ } else {
+ double timeOffset = 0;
+ // If the value for 'animation-delay' is negative then the animation appears to have started in the past.
+ if (m_animation->delay() < 0)
+ timeOffset = -m_animation->delay();
+ bool started = startAnimation(timeOffset);
+
+ m_compAnim->animationController()->addToStartTimeResponseWaitList(this, started);
+ m_isAccelerated = started;
+ }
+ } else {
+ // We're waiting for the style to be available and we got a pause. Pause and wait
+ m_pauseTime = beginAnimationUpdateTime();
+ m_animState = AnimationStatePausedWaitStyleAvailable;
+ }
+ break;
+ case AnimationStateStartWaitResponse:
+ ASSERT(input == AnimationStateInputStartTimeSet || input == AnimationStateInputPlayStatePaused);
+
+ if (input == AnimationStateInputStartTimeSet) {
+ ASSERT(param >= 0);
+ // We have a start time, set it, unless the startTime is already set
+ if (m_startTime <= 0) {
+ m_startTime = param;
+ // If the value for 'animation-delay' is negative then the animation appears to have started in the past.
+ if (m_animation->delay() < 0)
+ m_startTime += m_animation->delay();
+ }
+
+ // Now that we know the start time, fire the start event.
+ onAnimationStart(0); // The elapsedTime is 0.
+
+ // Decide whether to go into looping or ending state
+ goIntoEndingOrLoopingState();
+
+ // Dispatch updateStyleIfNeeded so we can start the animation
+ if (m_object)
+ m_compAnim->animationController()->addNodeChangeToDispatch(m_object->node());
+ } else {
+ // We are pausing while waiting for a start response. Cancel the animation and wait. When
+ // we unpause, we will act as though the start timer just fired
+ m_pauseTime = -1;
+ pauseAnimation(beginAnimationUpdateTime() - m_startTime);
+ m_animState = AnimationStatePausedWaitResponse;
+ }
+ break;
+ case AnimationStateLooping:
+ ASSERT(input == AnimationStateInputLoopTimerFired || input == AnimationStateInputPlayStatePaused);
+
+ if (input == AnimationStateInputLoopTimerFired) {
+ ASSERT(param >= 0);
+ // Loop timer fired, loop again or end.
+ onAnimationIteration(param);
+
+ // Decide whether to go into looping or ending state
+ goIntoEndingOrLoopingState();
+ } else {
+ // We are pausing while running. Cancel the animation and wait
+ m_pauseTime = beginAnimationUpdateTime();
+ pauseAnimation(beginAnimationUpdateTime() - m_startTime);
+ m_animState = AnimationStatePausedRun;
+ }
+ break;
+ case AnimationStateEnding:
+ ASSERT(input == AnimationStateInputEndTimerFired || input == AnimationStateInputPlayStatePaused);
+
+ if (input == AnimationStateInputEndTimerFired) {
+
+ ASSERT(param >= 0);
+ // End timer fired, finish up
+ onAnimationEnd(param);
+
+ m_animState = AnimationStateDone;
+
+ if (m_object) {
+ if (m_animation->fillsForwards())
+ m_animState = AnimationStateFillingForwards;
+ else
+ resumeOverriddenAnimations();
+
+ // Fire off another style change so we can set the final value
+ m_compAnim->animationController()->addNodeChangeToDispatch(m_object->node());
+ }
+ } else {
+ // We are pausing while running. Cancel the animation and wait
+ m_pauseTime = beginAnimationUpdateTime();
+ pauseAnimation(beginAnimationUpdateTime() - m_startTime);
+ m_animState = AnimationStatePausedRun;
+ }
+ // |this| may be deleted here
+ break;
+ case AnimationStatePausedWaitTimer:
+ ASSERT(input == AnimationStateInputPlayStateRunning);
+ ASSERT(paused());
+ // Update the times
+ m_startTime += beginAnimationUpdateTime() - m_pauseTime;
+ m_pauseTime = -1;
+
+ // we were waiting for the start timer to fire, go back and wait again
+ m_animState = AnimationStateNew;
+ updateStateMachine(AnimationStateInputStartAnimation, 0);
+ break;
+ case AnimationStatePausedWaitResponse:
+ case AnimationStatePausedWaitStyleAvailable:
+ case AnimationStatePausedRun:
+ // We treat these two cases the same. The only difference is that, when we are in
+ // AnimationStatePausedWaitResponse, we don't yet have a valid startTime, so we send 0 to startAnimation.
+ // When the AnimationStateInputStartTimeSet comes in and we were in AnimationStatePausedRun, we will notice
+ // that we have already set the startTime and will ignore it.
+ ASSERT(input == AnimationStateInputPlayStateRunning || input == AnimationStateInputStartTimeSet || input == AnimationStateInputStyleAvailable);
+ ASSERT(paused());
+
+ if (input == AnimationStateInputPlayStateRunning) {
+ // Update the times
+ if (m_animState == AnimationStatePausedRun)
+ m_startTime += beginAnimationUpdateTime() - m_pauseTime;
+ else
+ m_startTime = 0;
+ m_pauseTime = -1;
+
+ if (m_animState == AnimationStatePausedWaitStyleAvailable)
+ m_animState = AnimationStateStartWaitStyleAvailable;
+ else {
+ // We were either running or waiting for a begin time response from the animation.
+ // Either way we need to restart the animation (possibly with an offset if we
+ // had already been running) and wait for it to start.
+ m_animState = AnimationStateStartWaitResponse;
+
+ // Start the animation
+ if (overridden()) {
+ // We won't try to start accelerated animations if we are overridden and
+ // just move on to the next state.
+ updateStateMachine(AnimationStateInputStartTimeSet, beginAnimationUpdateTime());
+ m_isAccelerated = true;
+ } else {
+ bool started = startAnimation(beginAnimationUpdateTime() - m_startTime);
+ m_compAnim->animationController()->addToStartTimeResponseWaitList(this, started);
+ m_isAccelerated = started;
+ }
+ }
+ break;
+ }
+
+ if (input == AnimationStateInputStartTimeSet) {
+ ASSERT(m_animState == AnimationStatePausedWaitResponse);
+
+ // We are paused but we got the callback that notifies us that an accelerated animation started.
+ // We ignore the start time and just move into the paused-run state.
+ m_animState = AnimationStatePausedRun;
+ ASSERT(m_startTime == 0);
+ m_startTime = param;
+ m_pauseTime += m_startTime;
+ break;
+ }
+
+ ASSERT(m_animState == AnimationStatePausedWaitStyleAvailable);
+ // We are paused but we got the callback that notifies us that style has been updated.
+ // We move to the AnimationStatePausedWaitResponse state
+ m_animState = AnimationStatePausedWaitResponse;
+ overrideAnimations();
+ break;
+ case AnimationStateFillingForwards:
+ case AnimationStateDone:
+ // We're done. Stay in this state until we are deleted
+ break;
+ }
+}
+
+void AnimationBase::fireAnimationEventsIfNeeded()
+{
+ // If we are waiting for the delay time to expire and it has, go to the next state
+ if (m_animState != AnimationStateStartWaitTimer && m_animState != AnimationStateLooping && m_animState != AnimationStateEnding)
+ return;
+
+ // We have to make sure to keep a ref to the this pointer, because it could get destroyed
+ // during an animation callback that might get called. Since the owner is a CompositeAnimation
+ // and it ref counts this object, we will keep a ref to that instead. That way the AnimationBase
+ // can still access the resources of its CompositeAnimation as needed.
+ RefPtr<AnimationBase> protector(this);
+ RefPtr<CompositeAnimation> compProtector(m_compAnim);
+
+ // Check for start timeout
+ if (m_animState == AnimationStateStartWaitTimer) {
+ if (beginAnimationUpdateTime() - m_requestedStartTime >= m_animation->delay())
+ updateStateMachine(AnimationStateInputStartTimerFired, 0);
+ return;
+ }
+
+ double elapsedDuration = beginAnimationUpdateTime() - m_startTime;
+ // FIXME: we need to ensure that elapsedDuration is never < 0. If it is, this suggests that
+ // we had a recalcStyle() outside of beginAnimationUpdate()/endAnimationUpdate().
+ // Also check in getTimeToNextEvent().
+ elapsedDuration = max(elapsedDuration, 0.0);
+
+ // Check for end timeout
+ if (m_totalDuration >= 0 && elapsedDuration >= m_totalDuration) {
+ // We may still be in AnimationStateLooping if we've managed to skip a
+ // whole iteration, in which case we should jump to the end state.
+ m_animState = AnimationStateEnding;
+
+ // Fire an end event
+ updateStateMachine(AnimationStateInputEndTimerFired, m_totalDuration);
+ } else {
+ // Check for iteration timeout
+ if (m_nextIterationDuration < 0) {
+ // Hasn't been set yet, set it
+ double durationLeft = m_animation->duration() - fmod(elapsedDuration, m_animation->duration());
+ m_nextIterationDuration = elapsedDuration + durationLeft;
+ }
+
+ if (elapsedDuration >= m_nextIterationDuration) {
+ // Set to the next iteration
+ double previous = m_nextIterationDuration;
+ double durationLeft = m_animation->duration() - fmod(elapsedDuration, m_animation->duration());
+ m_nextIterationDuration = elapsedDuration + durationLeft;
+
+ // Send the event
+ updateStateMachine(AnimationStateInputLoopTimerFired, previous);
+ }
+ }
+}
+
+void AnimationBase::updatePlayState(EAnimPlayState playState)
+{
+ // When we get here, we can have one of 4 desired states: running, paused, suspended, paused & suspended.
+ // The state machine can be in one of two states: running, paused.
+ // Set the state machine to the desired state.
+ bool pause = playState == AnimPlayStatePaused || m_compAnim->suspended();
+
+ if (pause == paused() && !isNew())
+ return;
+
+ updateStateMachine(pause ? AnimationStateInputPlayStatePaused : AnimationStateInputPlayStateRunning, -1);
+}
+
+double AnimationBase::timeToNextService()
+{
+ // Returns the time at which next service is required. -1 means no service is required. 0 means
+ // service is required now, and > 0 means service is required that many seconds in the future.
+ if (paused() || isNew() || m_animState == AnimationStateFillingForwards)
+ return -1;
+
+ if (m_animState == AnimationStateStartWaitTimer) {
+ double timeFromNow = m_animation->delay() - (beginAnimationUpdateTime() - m_requestedStartTime);
+ return max(timeFromNow, 0.0);
+ }
+
+ fireAnimationEventsIfNeeded();
+
+ // In all other cases, we need service right away.
+ return 0;
+}
+
+double AnimationBase::progress(double scale, double offset, const TimingFunction* tf) const
+{
+ if (preActive())
+ return 0;
+
+ double elapsedTime = getElapsedTime();
+
+ double dur = m_animation->duration();
+ if (m_animation->iterationCount() > 0)
+ dur *= m_animation->iterationCount();
+
+ if (postActive() || !m_animation->duration())
+ return 1.0;
+ if (m_animation->iterationCount() > 0 && elapsedTime >= dur)
+ return (m_animation->iterationCount() % 2) ? 1.0 : 0.0;
+
+ // Compute the fractional time, taking into account direction.
+ // There is no need to worry about iterations, we assume that we would have
+ // short circuited above if we were done.
+ double fractionalTime = elapsedTime / m_animation->duration();
+ int integralTime = static_cast<int>(fractionalTime);
+ fractionalTime -= integralTime;
+
+ if ((m_animation->direction() == Animation::AnimationDirectionAlternate) && (integralTime & 1))
+ fractionalTime = 1 - fractionalTime;
+
+ if (scale != 1 || offset)
+ fractionalTime = (fractionalTime - offset) * scale;
+
+ if (!tf)
+ tf = m_animation->timingFunction().get();
+
+ if (tf->isCubicBezierTimingFunction()) {
+ const CubicBezierTimingFunction* ctf = static_cast<const CubicBezierTimingFunction*>(tf);
+ return solveCubicBezierFunction(ctf->x1(),
+ ctf->y1(),
+ ctf->x2(),
+ ctf->y2(),
+ fractionalTime, m_animation->duration());
+ } else if (tf->isStepsTimingFunction()) {
+ const StepsTimingFunction* stf = static_cast<const StepsTimingFunction*>(tf);
+ return solveStepsFunction(stf->numberOfSteps(), stf->stepAtStart(), fractionalTime);
+ } else
+ return fractionalTime;
+}
+
+void AnimationBase::getTimeToNextEvent(double& time, bool& isLooping) const
+{
+ // Decide when the end or loop event needs to fire
+ const double elapsedDuration = max(beginAnimationUpdateTime() - m_startTime, 0.0);
+ double durationLeft = 0;
+ double nextIterationTime = m_totalDuration;
+
+ if (m_totalDuration < 0 || elapsedDuration < m_totalDuration) {
+ durationLeft = m_animation->duration() > 0 ? (m_animation->duration() - fmod(elapsedDuration, m_animation->duration())) : 0;
+ nextIterationTime = elapsedDuration + durationLeft;
+ }
+
+ if (m_totalDuration < 0 || nextIterationTime < m_totalDuration) {
+ // We are not at the end yet
+ ASSERT(nextIterationTime > 0);
+ isLooping = true;
+ } else {
+ // We are at the end
+ isLooping = false;
+ }
+
+ time = durationLeft;
+}
+
+void AnimationBase::goIntoEndingOrLoopingState()
+{
+ double t;
+ bool isLooping;
+ getTimeToNextEvent(t, isLooping);
+ m_animState = isLooping ? AnimationStateLooping : AnimationStateEnding;
+}
+
+void AnimationBase::freezeAtTime(double t)
+{
+ if (!m_startTime) {
+ // If we haven't started yet, just generate the start event now
+ m_compAnim->animationController()->receivedStartTimeResponse(currentTime());
+ }
+
+ ASSERT(m_startTime); // if m_startTime is zero, we haven't started yet, so we'll get a bad pause time.
+ m_pauseTime = m_startTime + t - m_animation->delay();
+
+#if USE(ACCELERATED_COMPOSITING)
+ if (m_object && m_object->hasLayer()) {
+ RenderLayer* layer = toRenderBoxModelObject(m_object)->layer();
+ if (layer->isComposited())
+ layer->backing()->suspendAnimations(m_pauseTime);
+ }
+#endif
+}
+
+double AnimationBase::beginAnimationUpdateTime() const
+{
+ return m_compAnim->animationController()->beginAnimationUpdateTime();
+}
+
+double AnimationBase::getElapsedTime() const
+{
+ if (paused())
+ return m_pauseTime - m_startTime;
+ if (m_startTime <= 0)
+ return 0;
+ if (postActive())
+ return 1;
+
+ return beginAnimationUpdateTime() - m_startTime;
+}
+
+} // namespace WebCore
diff --git a/Source/WebCore/page/animation/AnimationBase.h b/Source/WebCore/page/animation/AnimationBase.h
new file mode 100644
index 0000000..877d649
--- /dev/null
+++ b/Source/WebCore/page/animation/AnimationBase.h
@@ -0,0 +1,241 @@
+/*
+ * Copyright (C) 2007 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
+ * its contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef AnimationBase_h
+#define AnimationBase_h
+
+#include "RenderStyleConstants.h"
+#include <wtf/HashMap.h>
+#include <wtf/HashSet.h>
+#include <wtf/text/AtomicString.h>
+
+namespace WebCore {
+
+class Animation;
+class AnimationBase;
+class AnimationController;
+class CompositeAnimation;
+class Element;
+class Node;
+class RenderObject;
+class RenderStyle;
+class TimingFunction;
+
+class AnimationBase : public RefCounted<AnimationBase> {
+ friend class CompositeAnimation;
+
+public:
+ AnimationBase(const Animation* transition, RenderObject* renderer, CompositeAnimation* compAnim);
+ virtual ~AnimationBase();
+
+ RenderObject* renderer() const { return m_object; }
+ void clearRenderer() { m_object = 0; }
+
+ double duration() const;
+
+ // Animations and Transitions go through the states below. When entering the STARTED state
+ // the animation is started. This may or may not require deferred response from the animator.
+ // If so, we stay in this state until that response is received (and it returns the start time).
+ // Otherwise, we use the current time as the start time and go immediately to AnimationStateLooping
+ // or AnimationStateEnding.
+ enum AnimState {
+ AnimationStateNew, // animation just created, animation not running yet
+ AnimationStateStartWaitTimer, // start timer running, waiting for fire
+ AnimationStateStartWaitStyleAvailable, // waiting for style setup so we can start animations
+ AnimationStateStartWaitResponse, // animation started, waiting for response
+ AnimationStateLooping, // response received, animation running, loop timer running, waiting for fire
+ AnimationStateEnding, // received, animation running, end timer running, waiting for fire
+ AnimationStatePausedWaitTimer, // in pause mode when animation started
+ AnimationStatePausedWaitStyleAvailable, // in pause mode when waiting for style setup
+ AnimationStatePausedWaitResponse, // animation paused when in STARTING state
+ AnimationStatePausedRun, // animation paused when in LOOPING or ENDING state
+ AnimationStateDone, // end timer fired, animation finished and removed
+ AnimationStateFillingForwards // animation has ended and is retaining its final value
+ };
+
+ enum AnimStateInput {
+ AnimationStateInputMakeNew, // reset back to new from any state
+ AnimationStateInputStartAnimation, // animation requests a start
+ AnimationStateInputRestartAnimation, // force a restart from any state
+ AnimationStateInputStartTimerFired, // start timer fired
+ AnimationStateInputStyleAvailable, // style is setup, ready to start animating
+ AnimationStateInputStartTimeSet, // m_startTime was set
+ AnimationStateInputLoopTimerFired, // loop timer fired
+ AnimationStateInputEndTimerFired, // end timer fired
+ AnimationStateInputPauseOverride, // pause an animation due to override
+ AnimationStateInputResumeOverride, // resume an overridden animation
+ AnimationStateInputPlayStateRunning, // play state paused -> running
+ AnimationStateInputPlayStatePaused, // play state running -> paused
+ AnimationStateInputEndAnimation // force an end from any state
+ };
+
+ // Called when animation is in AnimationStateNew to start animation
+ void updateStateMachine(AnimStateInput, double param);
+
+ // Animation has actually started, at passed time
+ void onAnimationStartResponse(double startTime)
+ {
+ updateStateMachine(AnimationBase::AnimationStateInputStartTimeSet, startTime);
+ }
+
+ // Called to change to or from paused state
+ void updatePlayState(EAnimPlayState);
+ bool playStatePlaying() const;
+
+ bool waitingToStart() const { return m_animState == AnimationStateNew || m_animState == AnimationStateStartWaitTimer; }
+ bool preActive() const
+ {
+ return m_animState == AnimationStateNew || m_animState == AnimationStateStartWaitTimer || m_animState == AnimationStateStartWaitStyleAvailable || m_animState == AnimationStateStartWaitResponse;
+ }
+
+ bool postActive() const { return m_animState == AnimationStateDone; }
+ bool active() const { return !postActive() && !preActive(); }
+ bool running() const { return !isNew() && !postActive(); }
+ bool paused() const { return m_pauseTime >= 0; }
+ bool isNew() const { return m_animState == AnimationStateNew; }
+ bool waitingForStartTime() const { return m_animState == AnimationStateStartWaitResponse; }
+ bool waitingForStyleAvailable() const { return m_animState == AnimationStateStartWaitStyleAvailable; }
+
+ // "animating" means that something is running that requires a timer to keep firing
+ // (e.g. a software animation)
+ void setAnimating(bool inAnimating = true) { m_isAnimating = inAnimating; }
+ virtual double timeToNextService();
+
+ double progress(double scale, double offset, const TimingFunction*) const;
+
+ virtual void animate(CompositeAnimation*, RenderObject*, const RenderStyle* /*currentStyle*/, RenderStyle* /*targetStyle*/, RefPtr<RenderStyle>& /*animatedStyle*/) = 0;
+ virtual void getAnimatedStyle(RefPtr<RenderStyle>& /*animatedStyle*/) = 0;
+
+ virtual bool shouldFireEvents() const { return false; }
+
+ void fireAnimationEventsIfNeeded();
+
+ bool animationsMatch(const Animation*) const;
+
+ void setAnimation(const Animation* anim) { m_animation = const_cast<Animation*>(anim); }
+
+ // Return true if this animation is overridden. This will only be the case for
+ // ImplicitAnimations and is used to determine whether or not we should force
+ // set the start time. If an animation is overridden, it will probably not get
+ // back the AnimationStateInputStartTimeSet input.
+ virtual bool overridden() const { return false; }
+
+ // Does this animation/transition involve the given property?
+ virtual bool affectsProperty(int /*property*/) const { return false; }
+
+ bool isAnimatingProperty(int property, bool acceleratedOnly, bool isRunningNow) const
+ {
+ if (acceleratedOnly && !m_isAccelerated)
+ return false;
+
+ if (isRunningNow)
+ return (!waitingToStart() && !postActive()) && affectsProperty(property);
+
+ return !postActive() && affectsProperty(property);
+ }
+
+ bool isTransformFunctionListValid() const { return m_transformFunctionListValid; }
+
+ // Freeze the animation; used by DumpRenderTree.
+ void freezeAtTime(double t);
+
+ double beginAnimationUpdateTime() const;
+
+ double getElapsedTime() const;
+
+ AnimationBase* next() const { return m_next; }
+ void setNext(AnimationBase* animation) { m_next = animation; }
+
+ void styleAvailable()
+ {
+ ASSERT(waitingForStyleAvailable());
+ updateStateMachine(AnimationBase::AnimationStateInputStyleAvailable, -1);
+ }
+
+#if USE(ACCELERATED_COMPOSITING)
+ static bool animationOfPropertyIsAccelerated(int prop);
+#endif
+
+ static HashSet<int> animatableShorthandsAffectingProperty(int property);
+
+protected:
+ virtual void overrideAnimations() { }
+ virtual void resumeOverriddenAnimations() { }
+
+ CompositeAnimation* compositeAnimation() { return m_compAnim; }
+
+ // These are called when the corresponding timer fires so subclasses can do any extra work
+ virtual void onAnimationStart(double /*elapsedTime*/) { }
+ virtual void onAnimationIteration(double /*elapsedTime*/) { }
+ virtual void onAnimationEnd(double /*elapsedTime*/) { }
+
+ // timeOffset is an offset from the current time when the animation should start. Negative values are OK.
+ // Return value indicates whether to expect an asynchronous notifyAnimationStarted() callback.
+ virtual bool startAnimation(double /*timeOffset*/) { return false; }
+ // timeOffset is the time at which the animation is being paused.
+ virtual void pauseAnimation(double /*timeOffset*/) { }
+ virtual void endAnimation() { }
+
+ void goIntoEndingOrLoopingState();
+
+ bool isAccelerated() const { return m_isAccelerated; }
+
+ static bool propertiesEqual(int prop, const RenderStyle* a, const RenderStyle* b);
+ static int getPropertyAtIndex(int, bool& isShorthand);
+ static int getNumProperties();
+
+ // Return true if we need to start software animation timers
+ static bool blendProperties(const AnimationBase* anim, int prop, RenderStyle* dst, const RenderStyle* a, const RenderStyle* b, double progress);
+
+ static void setNeedsStyleRecalc(Node*);
+
+ void getTimeToNextEvent(double& time, bool& isLooping) const;
+
+ AnimState m_animState;
+
+ bool m_isAnimating; // transition/animation requires continual timer firing
+ double m_startTime;
+ double m_pauseTime;
+ double m_requestedStartTime;
+ RenderObject* m_object;
+
+ RefPtr<Animation> m_animation;
+ CompositeAnimation* m_compAnim;
+ bool m_isAccelerated;
+ bool m_transformFunctionListValid;
+ double m_totalDuration, m_nextIterationDuration;
+
+ AnimationBase* m_next;
+
+private:
+ static void ensurePropertyMap();
+};
+
+} // namespace WebCore
+
+#endif // AnimationBase_h
diff --git a/Source/WebCore/page/animation/AnimationController.cpp b/Source/WebCore/page/animation/AnimationController.cpp
new file mode 100644
index 0000000..e1281dd
--- /dev/null
+++ b/Source/WebCore/page/animation/AnimationController.cpp
@@ -0,0 +1,615 @@
+/*
+ * Copyright (C) 2007, 2008, 2009 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
+ * its contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "AnimationController.h"
+
+#include "AnimationBase.h"
+#include "AnimationControllerPrivate.h"
+#include "CSSParser.h"
+#include "CompositeAnimation.h"
+#include "EventNames.h"
+#include "Frame.h"
+#include "RenderView.h"
+#include "WebKitAnimationEvent.h"
+#include "WebKitTransitionEvent.h"
+#include <wtf/CurrentTime.h>
+#include <wtf/UnusedParam.h>
+
+namespace WebCore {
+
+static const double cAnimationTimerDelay = 0.025;
+static const double cBeginAnimationUpdateTimeNotSet = -1;
+
+AnimationControllerPrivate::AnimationControllerPrivate(Frame* frame)
+ : m_animationTimer(this, &AnimationControllerPrivate::animationTimerFired)
+ , m_updateStyleIfNeededDispatcher(this, &AnimationControllerPrivate::updateStyleIfNeededDispatcherFired)
+ , m_frame(frame)
+ , m_beginAnimationUpdateTime(cBeginAnimationUpdateTimeNotSet)
+ , m_styleAvailableWaiters(0)
+ , m_lastStyleAvailableWaiter(0)
+ , m_startTimeResponseWaiters(0)
+ , m_lastStartTimeResponseWaiter(0)
+ , m_waitingForStartTimeResponse(false)
+{
+}
+
+AnimationControllerPrivate::~AnimationControllerPrivate()
+{
+}
+
+PassRefPtr<CompositeAnimation> AnimationControllerPrivate::accessCompositeAnimation(RenderObject* renderer)
+{
+ RefPtr<CompositeAnimation> animation = m_compositeAnimations.get(renderer);
+ if (!animation) {
+ animation = CompositeAnimation::create(this);
+ m_compositeAnimations.set(renderer, animation);
+ }
+ return animation;
+}
+
+bool AnimationControllerPrivate::clear(RenderObject* renderer)
+{
+ // Return false if we didn't do anything OR we are suspended (so we don't try to
+ // do a setNeedsStyleRecalc() when suspended).
+ PassRefPtr<CompositeAnimation> animation = m_compositeAnimations.take(renderer);
+ if (!animation)
+ return false;
+ animation->clearRenderer();
+ return animation->suspended();
+}
+
+void AnimationControllerPrivate::updateAnimationTimer(bool callSetChanged/* = false*/)
+{
+ double needsService = -1;
+ bool calledSetChanged = false;
+
+ RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end();
+ for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) {
+ CompositeAnimation* compAnim = it->second.get();
+ if (!compAnim->suspended() && compAnim->hasAnimations()) {
+ double t = compAnim->timeToNextService();
+ if (t != -1 && (t < needsService || needsService == -1))
+ needsService = t;
+ if (needsService == 0) {
+ if (callSetChanged) {
+ Node* node = it->first->node();
+ ASSERT(!node || (node->document() && !node->document()->inPageCache()));
+ node->setNeedsStyleRecalc(SyntheticStyleChange);
+ calledSetChanged = true;
+ }
+ else
+ break;
+ }
+ }
+ }
+
+ if (calledSetChanged)
+ m_frame->document()->updateStyleIfNeeded();
+
+ // If we want service immediately, we start a repeating timer to reduce the overhead of starting
+ if (needsService == 0) {
+ if (!m_animationTimer.isActive() || m_animationTimer.repeatInterval() == 0)
+ m_animationTimer.startRepeating(cAnimationTimerDelay);
+ return;
+ }
+
+ // If we don't need service, we want to make sure the timer is no longer running
+ if (needsService < 0) {
+ if (m_animationTimer.isActive())
+ m_animationTimer.stop();
+ return;
+ }
+
+ // Otherwise, we want to start a one-shot timer so we get here again
+ if (m_animationTimer.isActive())
+ m_animationTimer.stop();
+ m_animationTimer.startOneShot(needsService);
+}
+
+void AnimationControllerPrivate::updateStyleIfNeededDispatcherFired(Timer<AnimationControllerPrivate>*)
+{
+ fireEventsAndUpdateStyle();
+}
+
+void AnimationControllerPrivate::fireEventsAndUpdateStyle()
+{
+ // Protect the frame from getting destroyed in the event handler
+ RefPtr<Frame> protector = m_frame;
+
+ bool updateStyle = !m_eventsToDispatch.isEmpty() || !m_nodeChangesToDispatch.isEmpty();
+
+ // fire all the events
+ Vector<EventToDispatch>::const_iterator eventsToDispatchEnd = m_eventsToDispatch.end();
+ for (Vector<EventToDispatch>::const_iterator it = m_eventsToDispatch.begin(); it != eventsToDispatchEnd; ++it) {
+ if (it->eventType == eventNames().webkitTransitionEndEvent)
+ it->element->dispatchEvent(WebKitTransitionEvent::create(it->eventType, it->name, it->elapsedTime));
+ else
+ it->element->dispatchEvent(WebKitAnimationEvent::create(it->eventType, it->name, it->elapsedTime));
+ }
+
+ m_eventsToDispatch.clear();
+
+ // call setChanged on all the elements
+ Vector<RefPtr<Node> >::const_iterator nodeChangesToDispatchEnd = m_nodeChangesToDispatch.end();
+ for (Vector<RefPtr<Node> >::const_iterator it = m_nodeChangesToDispatch.begin(); it != nodeChangesToDispatchEnd; ++it)
+ (*it)->setNeedsStyleRecalc(SyntheticStyleChange);
+
+ m_nodeChangesToDispatch.clear();
+
+ if (updateStyle && m_frame)
+ m_frame->document()->updateStyleIfNeeded();
+}
+
+void AnimationControllerPrivate::startUpdateStyleIfNeededDispatcher()
+{
+ if (!m_updateStyleIfNeededDispatcher.isActive())
+ m_updateStyleIfNeededDispatcher.startOneShot(0);
+}
+
+void AnimationControllerPrivate::addEventToDispatch(PassRefPtr<Element> element, const AtomicString& eventType, const String& name, double elapsedTime)
+{
+ m_eventsToDispatch.grow(m_eventsToDispatch.size()+1);
+ EventToDispatch& event = m_eventsToDispatch[m_eventsToDispatch.size()-1];
+ event.element = element;
+ event.eventType = eventType;
+ event.name = name;
+ event.elapsedTime = elapsedTime;
+
+ startUpdateStyleIfNeededDispatcher();
+}
+
+void AnimationControllerPrivate::addNodeChangeToDispatch(PassRefPtr<Node> node)
+{
+ ASSERT(!node || (node->document() && !node->document()->inPageCache()));
+ if (!node)
+ return;
+
+ m_nodeChangesToDispatch.append(node);
+ startUpdateStyleIfNeededDispatcher();
+}
+
+void AnimationControllerPrivate::animationTimerFired(Timer<AnimationControllerPrivate>*)
+{
+ // Make sure animationUpdateTime is updated, so that it is current even if no
+ // styleChange has happened (e.g. accelerated animations)
+ setBeginAnimationUpdateTime(cBeginAnimationUpdateTimeNotSet);
+
+ // When the timer fires, all we do is call setChanged on all DOM nodes with running animations and then do an immediate
+ // updateStyleIfNeeded. It will then call back to us with new information.
+ updateAnimationTimer(true);
+
+ // Fire events right away, to avoid a flash of unanimated style after an animation completes, and before
+ // the 'end' event fires.
+ fireEventsAndUpdateStyle();
+}
+
+bool AnimationControllerPrivate::isRunningAnimationOnRenderer(RenderObject* renderer, CSSPropertyID property, bool isRunningNow) const
+{
+ RefPtr<CompositeAnimation> animation = m_compositeAnimations.get(renderer);
+ if (!animation)
+ return false;
+
+ return animation->isAnimatingProperty(property, false, isRunningNow);
+}
+
+bool AnimationControllerPrivate::isRunningAcceleratedAnimationOnRenderer(RenderObject* renderer, CSSPropertyID property, bool isRunningNow) const
+{
+ RefPtr<CompositeAnimation> animation = m_compositeAnimations.get(renderer);
+ if (!animation)
+ return false;
+
+ return animation->isAnimatingProperty(property, true, isRunningNow);
+}
+
+void AnimationControllerPrivate::suspendAnimations()
+{
+ suspendAnimationsForDocument(m_frame->document());
+
+ // Traverse subframes
+ for (Frame* child = m_frame->tree()->firstChild(); child; child = child->tree()->nextSibling())
+ child->animation()->suspendAnimations();
+}
+
+void AnimationControllerPrivate::resumeAnimations()
+{
+ resumeAnimationsForDocument(m_frame->document());
+
+ // Traverse subframes
+ for (Frame* child = m_frame->tree()->firstChild(); child; child = child->tree()->nextSibling())
+ child->animation()->resumeAnimations();
+}
+
+void AnimationControllerPrivate::suspendAnimationsForDocument(Document* document)
+{
+ setBeginAnimationUpdateTime(cBeginAnimationUpdateTimeNotSet);
+
+ RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end();
+ for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) {
+ RenderObject* renderer = it->first;
+ if (renderer->document() == document) {
+ CompositeAnimation* compAnim = it->second.get();
+ compAnim->suspendAnimations();
+ }
+ }
+
+ updateAnimationTimer();
+}
+
+void AnimationControllerPrivate::resumeAnimationsForDocument(Document* document)
+{
+ setBeginAnimationUpdateTime(cBeginAnimationUpdateTimeNotSet);
+
+ RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end();
+ for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) {
+ RenderObject* renderer = it->first;
+ if (renderer->document() == document) {
+ CompositeAnimation* compAnim = it->second.get();
+ compAnim->resumeAnimations();
+ }
+ }
+
+ updateAnimationTimer();
+}
+
+bool AnimationControllerPrivate::pauseAnimationAtTime(RenderObject* renderer, const String& name, double t)
+{
+ if (!renderer)
+ return false;
+
+ RefPtr<CompositeAnimation> compAnim = accessCompositeAnimation(renderer);
+ if (!compAnim)
+ return false;
+
+ if (compAnim->pauseAnimationAtTime(name, t)) {
+ renderer->node()->setNeedsStyleRecalc(SyntheticStyleChange);
+ startUpdateStyleIfNeededDispatcher();
+ return true;
+ }
+
+ return false;
+}
+
+bool AnimationControllerPrivate::pauseTransitionAtTime(RenderObject* renderer, const String& property, double t)
+{
+ if (!renderer)
+ return false;
+
+ RefPtr<CompositeAnimation> compAnim = accessCompositeAnimation(renderer);
+ if (!compAnim)
+ return false;
+
+ if (compAnim->pauseTransitionAtTime(cssPropertyID(property), t)) {
+ renderer->node()->setNeedsStyleRecalc(SyntheticStyleChange);
+ startUpdateStyleIfNeededDispatcher();
+ return true;
+ }
+
+ return false;
+}
+
+double AnimationControllerPrivate::beginAnimationUpdateTime()
+{
+ if (m_beginAnimationUpdateTime == cBeginAnimationUpdateTimeNotSet)
+ m_beginAnimationUpdateTime = currentTime();
+ return m_beginAnimationUpdateTime;
+}
+
+void AnimationControllerPrivate::endAnimationUpdate()
+{
+ styleAvailable();
+ if (!m_waitingForStartTimeResponse)
+ startTimeResponse(beginAnimationUpdateTime());
+}
+
+void AnimationControllerPrivate::receivedStartTimeResponse(double time)
+{
+ m_waitingForStartTimeResponse = false;
+ startTimeResponse(time);
+}
+
+PassRefPtr<RenderStyle> AnimationControllerPrivate::getAnimatedStyleForRenderer(RenderObject* renderer)
+{
+ if (!renderer)
+ return 0;
+
+ RefPtr<CompositeAnimation> rendererAnimations = m_compositeAnimations.get(renderer);
+ if (!rendererAnimations)
+ return renderer->style();
+
+ // Make sure animationUpdateTime is updated, so that it is current even if no
+ // styleChange has happened (e.g. accelerated animations).
+ setBeginAnimationUpdateTime(cBeginAnimationUpdateTimeNotSet);
+ RefPtr<RenderStyle> animatingStyle = rendererAnimations->getAnimatedStyle();
+ if (!animatingStyle)
+ animatingStyle = renderer->style();
+
+ return animatingStyle.release();
+}
+
+unsigned AnimationControllerPrivate::numberOfActiveAnimations() const
+{
+ unsigned count = 0;
+
+ RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end();
+ for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) {
+ CompositeAnimation* compAnim = it->second.get();
+ count += compAnim->numberOfActiveAnimations();
+ }
+
+ return count;
+}
+
+void AnimationControllerPrivate::addToStyleAvailableWaitList(AnimationBase* animation)
+{
+ ASSERT(!animation->next());
+
+ if (m_styleAvailableWaiters)
+ m_lastStyleAvailableWaiter->setNext(animation);
+ else
+ m_styleAvailableWaiters = animation;
+
+ m_lastStyleAvailableWaiter = animation;
+ animation->setNext(0);
+}
+
+void AnimationControllerPrivate::removeFromStyleAvailableWaitList(AnimationBase* animationToRemove)
+{
+ AnimationBase* prevAnimation = 0;
+ for (AnimationBase* animation = m_styleAvailableWaiters; animation; animation = animation->next()) {
+ if (animation == animationToRemove) {
+ if (prevAnimation)
+ prevAnimation->setNext(animation->next());
+ else
+ m_styleAvailableWaiters = animation->next();
+
+ if (m_lastStyleAvailableWaiter == animation)
+ m_lastStyleAvailableWaiter = prevAnimation;
+
+ animationToRemove->setNext(0);
+ }
+ }
+}
+
+void AnimationControllerPrivate::styleAvailable()
+{
+ // Go through list of waiters and send them on their way
+ for (AnimationBase* animation = m_styleAvailableWaiters; animation; ) {
+ AnimationBase* nextAnimation = animation->next();
+ animation->setNext(0);
+ animation->styleAvailable();
+ animation = nextAnimation;
+ }
+
+ m_styleAvailableWaiters = 0;
+ m_lastStyleAvailableWaiter = 0;
+}
+
+void AnimationControllerPrivate::addToStartTimeResponseWaitList(AnimationBase* animation, bool willGetResponse)
+{
+ // If willGetResponse is true, it means this animation is actually waiting for a response
+ // (which will come in as a call to notifyAnimationStarted()).
+ // In that case we don't need to add it to this list. We just set a waitingForAResponse flag
+ // which says we are waiting for the response. If willGetResponse is false, this animation
+ // is not waiting for a response for itself, but rather for a notifyXXXStarted() call for
+ // another animation to which it will sync.
+ //
+ // When endAnimationUpdate() is called we check to see if the waitingForAResponse flag is
+ // true. If so, we just return and will do our work when the first notifyXXXStarted() call
+ // comes in. If it is false, we will not be getting a notifyXXXStarted() call, so we will
+ // do our work right away. In both cases we call the onAnimationStartResponse() method
+ // on each animation. In the first case we send in the time we got from notifyXXXStarted().
+ // In the second case, we just pass in the beginAnimationUpdateTime().
+ //
+ // This will synchronize all software and accelerated animations started in the same
+ // updateStyleIfNeeded cycle.
+ //
+ ASSERT(!animation->next());
+
+ if (willGetResponse)
+ m_waitingForStartTimeResponse = true;
+
+ if (m_startTimeResponseWaiters)
+ m_lastStartTimeResponseWaiter->setNext(animation);
+ else
+ m_startTimeResponseWaiters = animation;
+
+ m_lastStartTimeResponseWaiter = animation;
+ animation->setNext(0);
+}
+
+void AnimationControllerPrivate::removeFromStartTimeResponseWaitList(AnimationBase* animationToRemove)
+{
+ AnimationBase* prevAnimation = 0;
+ for (AnimationBase* animation = m_startTimeResponseWaiters; animation; animation = animation->next()) {
+ if (animation == animationToRemove) {
+ if (prevAnimation)
+ prevAnimation->setNext(animation->next());
+ else
+ m_startTimeResponseWaiters = animation->next();
+
+ if (m_lastStartTimeResponseWaiter == animation)
+ m_lastStartTimeResponseWaiter = prevAnimation;
+
+ animationToRemove->setNext(0);
+ }
+ prevAnimation = animation;
+ }
+
+ if (!m_startTimeResponseWaiters)
+ m_waitingForStartTimeResponse = false;
+}
+
+void AnimationControllerPrivate::startTimeResponse(double time)
+{
+ // Go through list of waiters and send them on their way
+ for (AnimationBase* animation = m_startTimeResponseWaiters; animation; ) {
+ AnimationBase* nextAnimation = animation->next();
+ animation->setNext(0);
+ animation->onAnimationStartResponse(time);
+ animation = nextAnimation;
+ }
+
+ m_startTimeResponseWaiters = 0;
+ m_lastStartTimeResponseWaiter = 0;
+}
+
+AnimationController::AnimationController(Frame* frame)
+ : m_data(new AnimationControllerPrivate(frame))
+{
+}
+
+AnimationController::~AnimationController()
+{
+ delete m_data;
+}
+
+void AnimationController::cancelAnimations(RenderObject* renderer)
+{
+ if (!m_data->hasAnimations())
+ return;
+
+ if (m_data->clear(renderer)) {
+ Node* node = renderer->node();
+ ASSERT(!node || (node->document() && !node->document()->inPageCache()));
+ node->setNeedsStyleRecalc(SyntheticStyleChange);
+ }
+}
+
+PassRefPtr<RenderStyle> AnimationController::updateAnimations(RenderObject* renderer, RenderStyle* newStyle)
+{
+ // Don't do anything if we're in the cache
+ if (!renderer->document() || renderer->document()->inPageCache())
+ return newStyle;
+
+ RenderStyle* oldStyle = renderer->style();
+
+ if ((!oldStyle || (!oldStyle->animations() && !oldStyle->transitions())) && (!newStyle->animations() && !newStyle->transitions()))
+ return newStyle;
+
+ // Don't run transitions when printing.
+ if (renderer->view()->printing())
+ return newStyle;
+
+ // Fetch our current set of implicit animations from a hashtable. We then compare them
+ // against the animations in the style and make sure we're in sync. If destination values
+ // have changed, we reset the animation. We then do a blend to get new values and we return
+ // a new style.
+ ASSERT(renderer->node()); // FIXME: We do not animate generated content yet.
+
+ RefPtr<CompositeAnimation> rendererAnimations = m_data->accessCompositeAnimation(renderer);
+ RefPtr<RenderStyle> blendedStyle = rendererAnimations->animate(renderer, oldStyle, newStyle);
+
+ m_data->updateAnimationTimer();
+
+ if (blendedStyle != newStyle) {
+ // If the animations/transitions change opacity or transform, we need to update
+ // the style to impose the stacking rules. Note that this is also
+ // done in CSSStyleSelector::adjustRenderStyle().
+ if (blendedStyle->hasAutoZIndex() && (blendedStyle->opacity() < 1.0f || blendedStyle->hasTransform()))
+ blendedStyle->setZIndex(0);
+ }
+ return blendedStyle.release();
+}
+
+PassRefPtr<RenderStyle> AnimationController::getAnimatedStyleForRenderer(RenderObject* renderer)
+{
+ return m_data->getAnimatedStyleForRenderer(renderer);
+}
+
+void AnimationController::notifyAnimationStarted(RenderObject*, double startTime)
+{
+ m_data->receivedStartTimeResponse(startTime);
+}
+
+bool AnimationController::pauseAnimationAtTime(RenderObject* renderer, const String& name, double t)
+{
+ return m_data->pauseAnimationAtTime(renderer, name, t);
+}
+
+unsigned AnimationController::numberOfActiveAnimations() const
+{
+ return m_data->numberOfActiveAnimations();
+}
+
+bool AnimationController::pauseTransitionAtTime(RenderObject* renderer, const String& property, double t)
+{
+ return m_data->pauseTransitionAtTime(renderer, property, t);
+}
+
+bool AnimationController::isRunningAnimationOnRenderer(RenderObject* renderer, CSSPropertyID property, bool isRunningNow) const
+{
+ return m_data->isRunningAnimationOnRenderer(renderer, property, isRunningNow);
+}
+
+bool AnimationController::isRunningAcceleratedAnimationOnRenderer(RenderObject* renderer, CSSPropertyID property, bool isRunningNow) const
+{
+ return m_data->isRunningAcceleratedAnimationOnRenderer(renderer, property, isRunningNow);
+}
+
+void AnimationController::suspendAnimations()
+{
+ m_data->suspendAnimations();
+}
+
+void AnimationController::resumeAnimations()
+{
+ m_data->resumeAnimations();
+}
+
+void AnimationController::suspendAnimationsForDocument(Document* document)
+{
+ m_data->suspendAnimationsForDocument(document);
+}
+
+void AnimationController::resumeAnimationsForDocument(Document* document)
+{
+ m_data->resumeAnimationsForDocument(document);
+}
+
+void AnimationController::beginAnimationUpdate()
+{
+ m_data->setBeginAnimationUpdateTime(cBeginAnimationUpdateTimeNotSet);
+}
+
+void AnimationController::endAnimationUpdate()
+{
+ m_data->endAnimationUpdate();
+}
+
+bool AnimationController::supportsAcceleratedAnimationOfProperty(CSSPropertyID property)
+{
+#if USE(ACCELERATED_COMPOSITING)
+ return AnimationBase::animationOfPropertyIsAccelerated(property);
+#else
+ UNUSED_PARAM(property);
+ return false;
+#endif
+}
+
+} // namespace WebCore
diff --git a/Source/WebCore/page/animation/AnimationController.h b/Source/WebCore/page/animation/AnimationController.h
new file mode 100644
index 0000000..5279467
--- /dev/null
+++ b/Source/WebCore/page/animation/AnimationController.h
@@ -0,0 +1,82 @@
+/*
+ * Copyright (C) 2007 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
+ * its contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef AnimationController_h
+#define AnimationController_h
+
+#include "CSSPropertyNames.h"
+#include <wtf/Forward.h>
+
+namespace WebCore {
+
+class AnimationBase;
+class AnimationControllerPrivate;
+class Document;
+class Element;
+class Frame;
+class Node;
+class RenderObject;
+class RenderStyle;
+
+class AnimationController {
+public:
+ AnimationController(Frame*);
+ ~AnimationController();
+
+ void cancelAnimations(RenderObject*);
+ PassRefPtr<RenderStyle> updateAnimations(RenderObject*, RenderStyle* newStyle);
+ PassRefPtr<RenderStyle> getAnimatedStyleForRenderer(RenderObject*);
+
+ // This is called when an accelerated animation or transition has actually started to animate.
+ void notifyAnimationStarted(RenderObject*, double startTime);
+
+ bool pauseAnimationAtTime(RenderObject*, const String& name, double t); // To be used only for testing
+ bool pauseTransitionAtTime(RenderObject*, const String& property, double t); // To be used only for testing
+ unsigned numberOfActiveAnimations() const; // To be used only for testing
+
+ bool isRunningAnimationOnRenderer(RenderObject*, CSSPropertyID, bool isRunningNow = true) const;
+ bool isRunningAcceleratedAnimationOnRenderer(RenderObject*, CSSPropertyID, bool isRunningNow = true) const;
+
+ void suspendAnimations();
+ void resumeAnimations();
+
+ void suspendAnimationsForDocument(Document*);
+ void resumeAnimationsForDocument(Document*);
+
+ void beginAnimationUpdate();
+ void endAnimationUpdate();
+
+ static bool supportsAcceleratedAnimationOfProperty(CSSPropertyID);
+
+private:
+ AnimationControllerPrivate* m_data;
+};
+
+} // namespace WebCore
+
+#endif // AnimationController_h
diff --git a/Source/WebCore/page/animation/AnimationControllerPrivate.h b/Source/WebCore/page/animation/AnimationControllerPrivate.h
new file mode 100644
index 0000000..6812e09
--- /dev/null
+++ b/Source/WebCore/page/animation/AnimationControllerPrivate.h
@@ -0,0 +1,131 @@
+/*
+ * Copyright (C) 2009 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
+ * its contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef AnimationControllerPrivate_h
+#define AnimationControllerPrivate_h
+
+#include "CSSPropertyNames.h"
+#include "PlatformString.h"
+#include "Timer.h"
+#include <wtf/HashMap.h>
+#include <wtf/PassRefPtr.h>
+#include <wtf/RefPtr.h>
+#include <wtf/Vector.h>
+#include <wtf/text/AtomicString.h>
+
+namespace WebCore {
+
+class AnimationBase;
+class CompositeAnimation;
+class Document;
+class Element;
+class Frame;
+class Node;
+class RenderObject;
+class RenderStyle;
+
+class AnimationControllerPrivate : public Noncopyable {
+public:
+ AnimationControllerPrivate(Frame*);
+ ~AnimationControllerPrivate();
+
+ void updateAnimationTimer(bool callSetChanged = false);
+
+ PassRefPtr<CompositeAnimation> accessCompositeAnimation(RenderObject*);
+ bool clear(RenderObject*);
+
+ void updateStyleIfNeededDispatcherFired(Timer<AnimationControllerPrivate>*);
+ void startUpdateStyleIfNeededDispatcher();
+ void addEventToDispatch(PassRefPtr<Element> element, const AtomicString& eventType, const String& name, double elapsedTime);
+ void addNodeChangeToDispatch(PassRefPtr<Node>);
+
+ bool hasAnimations() const { return !m_compositeAnimations.isEmpty(); }
+
+ void suspendAnimations();
+ void resumeAnimations();
+
+ void suspendAnimationsForDocument(Document*);
+ void resumeAnimationsForDocument(Document*);
+
+ bool isRunningAnimationOnRenderer(RenderObject*, CSSPropertyID, bool isRunningNow) const;
+ bool isRunningAcceleratedAnimationOnRenderer(RenderObject*, CSSPropertyID, bool isRunningNow) const;
+
+ bool pauseAnimationAtTime(RenderObject*, const String& name, double t);
+ bool pauseTransitionAtTime(RenderObject*, const String& property, double t);
+ unsigned numberOfActiveAnimations() const;
+
+ PassRefPtr<RenderStyle> getAnimatedStyleForRenderer(RenderObject* renderer);
+
+ double beginAnimationUpdateTime();
+ void setBeginAnimationUpdateTime(double t) { m_beginAnimationUpdateTime = t; }
+ void endAnimationUpdate();
+ void receivedStartTimeResponse(double);
+
+ void addToStyleAvailableWaitList(AnimationBase*);
+ void removeFromStyleAvailableWaitList(AnimationBase*);
+
+ void addToStartTimeResponseWaitList(AnimationBase*, bool willGetResponse);
+ void removeFromStartTimeResponseWaitList(AnimationBase*);
+
+private:
+ void animationTimerFired(Timer<AnimationControllerPrivate>*);
+
+ void styleAvailable();
+ void fireEventsAndUpdateStyle();
+ void startTimeResponse(double t);
+
+ typedef HashMap<RenderObject*, RefPtr<CompositeAnimation> > RenderObjectAnimationMap;
+
+ RenderObjectAnimationMap m_compositeAnimations;
+ Timer<AnimationControllerPrivate> m_animationTimer;
+ Timer<AnimationControllerPrivate> m_updateStyleIfNeededDispatcher;
+ Frame* m_frame;
+
+ class EventToDispatch {
+ public:
+ RefPtr<Element> element;
+ AtomicString eventType;
+ String name;
+ double elapsedTime;
+ };
+
+ Vector<EventToDispatch> m_eventsToDispatch;
+ Vector<RefPtr<Node> > m_nodeChangesToDispatch;
+
+ double m_beginAnimationUpdateTime;
+ AnimationBase* m_styleAvailableWaiters;
+ AnimationBase* m_lastStyleAvailableWaiter;
+
+ AnimationBase* m_startTimeResponseWaiters;
+ AnimationBase* m_lastStartTimeResponseWaiter;
+ bool m_waitingForStartTimeResponse;
+};
+
+} // namespace WebCore
+
+#endif // AnimationControllerPrivate_h
diff --git a/Source/WebCore/page/animation/CompositeAnimation.cpp b/Source/WebCore/page/animation/CompositeAnimation.cpp
new file mode 100644
index 0000000..602491e
--- /dev/null
+++ b/Source/WebCore/page/animation/CompositeAnimation.cpp
@@ -0,0 +1,563 @@
+/*
+ * Copyright (C) 2007 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
+ * its contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "CompositeAnimation.h"
+
+#include "AnimationControllerPrivate.h"
+#include "CSSPropertyLonghand.h"
+#include "CSSPropertyNames.h"
+#include "ImplicitAnimation.h"
+#include "KeyframeAnimation.h"
+#include "RenderObject.h"
+#include "RenderStyle.h"
+
+namespace WebCore {
+
+CompositeAnimation::~CompositeAnimation()
+{
+ // Toss the refs to all animations
+ m_transitions.clear();
+ m_keyframeAnimations.clear();
+}
+
+void CompositeAnimation::clearRenderer()
+{
+ if (!m_transitions.isEmpty()) {
+ // Clear the renderers from all running animations, in case we are in the middle of
+ // an animation callback (see https://bugs.webkit.org/show_bug.cgi?id=22052)
+ CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end();
+ for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) {
+ ImplicitAnimation* transition = it->second.get();
+ transition->clearRenderer();
+ }
+ }
+ if (!m_keyframeAnimations.isEmpty()) {
+ m_keyframeAnimations.checkConsistency();
+ AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end();
+ for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) {
+ KeyframeAnimation* anim = it->second.get();
+ anim->clearRenderer();
+ }
+ }
+}
+
+void CompositeAnimation::updateTransitions(RenderObject* renderer, RenderStyle* currentStyle, RenderStyle* targetStyle)
+{
+ // If currentStyle is null or there are no old or new transitions, just skip it
+ if (!currentStyle || (!targetStyle->transitions() && m_transitions.isEmpty()))
+ return;
+
+ // Mark all existing transitions as no longer active. We will mark the still active ones
+ // in the next loop and then toss the ones that didn't get marked.
+ CSSPropertyTransitionsMap::const_iterator end = m_transitions.end();
+ for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it)
+ it->second->setActive(false);
+
+ RefPtr<RenderStyle> modifiedCurrentStyle;
+
+ // Check to see if we need to update the active transitions
+ if (targetStyle->transitions()) {
+ for (size_t i = 0; i < targetStyle->transitions()->size(); ++i) {
+ const Animation* anim = targetStyle->transitions()->animation(i);
+ bool isActiveTransition = anim->duration() || anim->delay() > 0;
+
+ int prop = anim->property();
+
+ if (prop == cAnimateNone)
+ continue;
+
+ bool all = prop == cAnimateAll;
+
+ // Handle both the 'all' and single property cases. For the single prop case, we make only one pass
+ // through the loop.
+ for (int propertyIndex = 0; propertyIndex < AnimationBase::getNumProperties(); ++propertyIndex) {
+ if (all) {
+ // Get the next property which is not a shorthand.
+ bool isShorthand;
+ prop = AnimationBase::getPropertyAtIndex(propertyIndex, isShorthand);
+ if (isShorthand)
+ continue;
+ }
+
+ // ImplicitAnimations are always hashed by actual properties, never cAnimateAll
+ ASSERT(prop >= firstCSSProperty && prop < (firstCSSProperty + numCSSProperties));
+
+ // If there is a running animation for this property, the transition is overridden
+ // and we have to use the unanimatedStyle from the animation. We do the test
+ // against the unanimated style here, but we "override" the transition later.
+ RefPtr<KeyframeAnimation> keyframeAnim = getAnimationForProperty(prop);
+ RenderStyle* fromStyle = keyframeAnim ? keyframeAnim->unanimatedStyle() : currentStyle;
+
+ // See if there is a current transition for this prop
+ ImplicitAnimation* implAnim = m_transitions.get(prop).get();
+ bool equal = true;
+
+ if (implAnim) {
+ // If we are post active don't bother setting the active flag. This will cause
+ // this animation to get removed at the end of this function.
+ if (!implAnim->postActive())
+ implAnim->setActive(true);
+
+ // This might be a transition that is just finishing. That would be the case
+ // if it were postActive. But we still need to check for equality because
+ // it could be just finishing AND changing to a new goal state.
+ //
+ // This implAnim might also not be an already running transition. It might be
+ // newly added to the list in a previous iteration. This would happen if
+ // you have both an explicit transition-property and 'all' in the same
+ // list. In this case, the latter one overrides the earlier one, so we
+ // behave as though this is a running animation being replaced.
+ if (!implAnim->isTargetPropertyEqual(prop, targetStyle)) {
+ #if USE(ACCELERATED_COMPOSITING)
+ // For accelerated animations we need to return a new RenderStyle with the _current_ value
+ // of the property, so that restarted transitions use the correct starting point.
+ if (AnimationBase::animationOfPropertyIsAccelerated(prop) && implAnim->isAccelerated()) {
+ if (!modifiedCurrentStyle)
+ modifiedCurrentStyle = RenderStyle::clone(currentStyle);
+
+ implAnim->blendPropertyValueInStyle(prop, modifiedCurrentStyle.get());
+ }
+ #endif
+ m_transitions.remove(prop);
+ equal = false;
+ }
+ } else {
+ // We need to start a transition if it is active and the properties don't match
+ equal = !isActiveTransition || AnimationBase::propertiesEqual(prop, fromStyle, targetStyle);
+ }
+
+ // We can be in this loop with an inactive transition (!isActiveTransition). We need
+ // to do that to check to see if we are canceling a transition. But we don't want to
+ // start one of the inactive transitions. So short circuit that here. (See
+ // <https://bugs.webkit.org/show_bug.cgi?id=24787>
+ if (!equal && isActiveTransition) {
+ // Add the new transition
+ m_transitions.set(prop, ImplicitAnimation::create(const_cast<Animation*>(anim), prop, renderer, this, modifiedCurrentStyle ? modifiedCurrentStyle.get() : fromStyle));
+ }
+
+ // We only need one pass for the single prop case
+ if (!all)
+ break;
+ }
+ }
+ }
+
+ // Make a list of transitions to be removed
+ Vector<int> toBeRemoved;
+ end = m_transitions.end();
+ for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) {
+ ImplicitAnimation* anim = it->second.get();
+ if (!anim->active())
+ toBeRemoved.append(anim->animatingProperty());
+ }
+
+ // Now remove the transitions from the list
+ for (size_t j = 0; j < toBeRemoved.size(); ++j)
+ m_transitions.remove(toBeRemoved[j]);
+}
+
+void CompositeAnimation::updateKeyframeAnimations(RenderObject* renderer, RenderStyle* currentStyle, RenderStyle* targetStyle)
+{
+ // Nothing to do if we don't have any animations, and didn't have any before
+ if (m_keyframeAnimations.isEmpty() && !targetStyle->hasAnimations())
+ return;
+
+ m_keyframeAnimations.checkConsistency();
+
+ AnimationNameMap::const_iterator kfend = m_keyframeAnimations.end();
+
+ if (currentStyle && currentStyle->hasAnimations() && targetStyle->hasAnimations() && *(currentStyle->animations()) == *(targetStyle->animations())) {
+ // The current and target animations are the same so we just need to toss any
+ // animation which is finished (postActive).
+ for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != kfend; ++it) {
+ if (it->second->postActive())
+ it->second->setIndex(-1);
+ }
+ } else {
+ // Mark all existing animations as no longer active.
+ for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != kfend; ++it)
+ it->second->setIndex(-1);
+
+ // Toss the animation order map.
+ m_keyframeAnimationOrderMap.clear();
+
+ DEFINE_STATIC_LOCAL(const AtomicString, none, ("none"));
+
+ // Now mark any still active animations as active and add any new animations.
+ if (targetStyle->animations()) {
+ int numAnims = targetStyle->animations()->size();
+ for (int i = 0; i < numAnims; ++i) {
+ const Animation* anim = targetStyle->animations()->animation(i);
+ AtomicString animationName(anim->name());
+
+ if (!anim->isValidAnimation())
+ continue;
+
+ // See if there is a current animation for this name.
+ RefPtr<KeyframeAnimation> keyframeAnim = m_keyframeAnimations.get(animationName.impl());
+
+ if (keyframeAnim) {
+ // If this animation is postActive, skip it so it gets removed at the end of this function.
+ if (keyframeAnim->postActive())
+ continue;
+
+ // This one is still active.
+
+ // Animations match, but play states may differ. Update if needed.
+ keyframeAnim->updatePlayState(anim->playState());
+
+ // Set the saved animation to this new one, just in case the play state has changed.
+ keyframeAnim->setAnimation(anim);
+ keyframeAnim->setIndex(i);
+ } else if ((anim->duration() || anim->delay()) && anim->iterationCount() && animationName != none) {
+ keyframeAnim = KeyframeAnimation::create(const_cast<Animation*>(anim), renderer, i, this, targetStyle);
+ m_keyframeAnimations.set(keyframeAnim->name().impl(), keyframeAnim);
+ }
+
+ // Add this to the animation order map.
+ if (keyframeAnim)
+ m_keyframeAnimationOrderMap.append(keyframeAnim->name().impl());
+ }
+ }
+ }
+
+ // Make a list of animations to be removed.
+ Vector<AtomicStringImpl*> animsToBeRemoved;
+ kfend = m_keyframeAnimations.end();
+ for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != kfend; ++it) {
+ KeyframeAnimation* keyframeAnim = it->second.get();
+ if (keyframeAnim->index() < 0)
+ animsToBeRemoved.append(keyframeAnim->name().impl());
+ }
+
+ // Now remove the animations from the list.
+ for (size_t j = 0; j < animsToBeRemoved.size(); ++j)
+ m_keyframeAnimations.remove(animsToBeRemoved[j]);
+}
+
+PassRefPtr<RenderStyle> CompositeAnimation::animate(RenderObject* renderer, RenderStyle* currentStyle, RenderStyle* targetStyle)
+{
+ RefPtr<RenderStyle> resultStyle;
+
+ // We don't do any transitions if we don't have a currentStyle (on startup).
+ updateTransitions(renderer, currentStyle, targetStyle);
+ updateKeyframeAnimations(renderer, currentStyle, targetStyle);
+ m_keyframeAnimations.checkConsistency();
+
+ if (currentStyle) {
+ // Now that we have transition objects ready, let them know about the new goal state. We want them
+ // to fill in a RenderStyle*& only if needed.
+ if (!m_transitions.isEmpty()) {
+ CSSPropertyTransitionsMap::const_iterator end = m_transitions.end();
+ for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) {
+ if (ImplicitAnimation* anim = it->second.get())
+ anim->animate(this, renderer, currentStyle, targetStyle, resultStyle);
+ }
+ }
+ }
+
+ // Now that we have animation objects ready, let them know about the new goal state. We want them
+ // to fill in a RenderStyle*& only if needed.
+ for (Vector<AtomicStringImpl*>::const_iterator it = m_keyframeAnimationOrderMap.begin(); it != m_keyframeAnimationOrderMap.end(); ++it) {
+ RefPtr<KeyframeAnimation> keyframeAnim = m_keyframeAnimations.get(*it);
+ if (keyframeAnim)
+ keyframeAnim->animate(this, renderer, currentStyle, targetStyle, resultStyle);
+ }
+
+ return resultStyle ? resultStyle.release() : targetStyle;
+}
+
+PassRefPtr<RenderStyle> CompositeAnimation::getAnimatedStyle() const
+{
+ RefPtr<RenderStyle> resultStyle;
+ CSSPropertyTransitionsMap::const_iterator end = m_transitions.end();
+ for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) {
+ if (ImplicitAnimation* implicitAnimation = it->second.get())
+ implicitAnimation->getAnimatedStyle(resultStyle);
+ }
+
+ m_keyframeAnimations.checkConsistency();
+
+ for (Vector<AtomicStringImpl*>::const_iterator it = m_keyframeAnimationOrderMap.begin(); it != m_keyframeAnimationOrderMap.end(); ++it) {
+ RefPtr<KeyframeAnimation> keyframeAnimation = m_keyframeAnimations.get(*it);
+ if (keyframeAnimation)
+ keyframeAnimation->getAnimatedStyle(resultStyle);
+ }
+
+ return resultStyle;
+}
+
+// "animating" means that something is running that requires the timer to keep firing
+void CompositeAnimation::setAnimating(bool animating)
+{
+ if (!m_transitions.isEmpty()) {
+ CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end();
+ for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) {
+ ImplicitAnimation* transition = it->second.get();
+ transition->setAnimating(animating);
+ }
+ }
+ if (!m_keyframeAnimations.isEmpty()) {
+ m_keyframeAnimations.checkConsistency();
+ AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end();
+ for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) {
+ KeyframeAnimation* anim = it->second.get();
+ anim->setAnimating(animating);
+ }
+ }
+}
+
+double CompositeAnimation::timeToNextService() const
+{
+ // Returns the time at which next service is required. -1 means no service is required. 0 means
+ // service is required now, and > 0 means service is required that many seconds in the future.
+ double minT = -1;
+
+ if (!m_transitions.isEmpty()) {
+ CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end();
+ for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) {
+ ImplicitAnimation* transition = it->second.get();
+ double t = transition ? transition->timeToNextService() : -1;
+ if (t < minT || minT == -1)
+ minT = t;
+ if (minT == 0)
+ return 0;
+ }
+ }
+ if (!m_keyframeAnimations.isEmpty()) {
+ m_keyframeAnimations.checkConsistency();
+ AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end();
+ for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) {
+ KeyframeAnimation* animation = it->second.get();
+ double t = animation ? animation->timeToNextService() : -1;
+ if (t < minT || minT == -1)
+ minT = t;
+ if (minT == 0)
+ return 0;
+ }
+ }
+
+ return minT;
+}
+
+PassRefPtr<KeyframeAnimation> CompositeAnimation::getAnimationForProperty(int property) const
+{
+ RefPtr<KeyframeAnimation> retval;
+
+ // We want to send back the last animation with the property if there are multiples.
+ // So we need to iterate through all animations
+ if (!m_keyframeAnimations.isEmpty()) {
+ m_keyframeAnimations.checkConsistency();
+ AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end();
+ for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) {
+ RefPtr<KeyframeAnimation> anim = it->second;
+ if (anim->hasAnimationForProperty(property))
+ retval = anim;
+ }
+ }
+
+ return retval;
+}
+
+void CompositeAnimation::suspendAnimations()
+{
+ if (m_suspended)
+ return;
+
+ m_suspended = true;
+
+ if (!m_keyframeAnimations.isEmpty()) {
+ m_keyframeAnimations.checkConsistency();
+ AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end();
+ for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) {
+ if (KeyframeAnimation* anim = it->second.get())
+ anim->updatePlayState(AnimPlayStatePaused);
+ }
+ }
+ if (!m_transitions.isEmpty()) {
+ CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end();
+ for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) {
+ ImplicitAnimation* anim = it->second.get();
+ if (anim && anim->hasStyle())
+ anim->updatePlayState(AnimPlayStatePaused);
+ }
+ }
+}
+
+void CompositeAnimation::resumeAnimations()
+{
+ if (!m_suspended)
+ return;
+
+ m_suspended = false;
+
+ if (!m_keyframeAnimations.isEmpty()) {
+ m_keyframeAnimations.checkConsistency();
+ AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end();
+ for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) {
+ KeyframeAnimation* anim = it->second.get();
+ if (anim && anim->playStatePlaying())
+ anim->updatePlayState(AnimPlayStatePlaying);
+ }
+ }
+
+ if (!m_transitions.isEmpty()) {
+ CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end();
+ for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) {
+ ImplicitAnimation* anim = it->second.get();
+ if (anim && anim->hasStyle())
+ anim->updatePlayState(AnimPlayStatePlaying);
+ }
+ }
+}
+
+void CompositeAnimation::overrideImplicitAnimations(int property)
+{
+ CSSPropertyTransitionsMap::const_iterator end = m_transitions.end();
+ if (!m_transitions.isEmpty()) {
+ for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) {
+ ImplicitAnimation* anim = it->second.get();
+ if (anim && anim->animatingProperty() == property)
+ anim->setOverridden(true);
+ }
+ }
+}
+
+void CompositeAnimation::resumeOverriddenImplicitAnimations(int property)
+{
+ if (!m_transitions.isEmpty()) {
+ CSSPropertyTransitionsMap::const_iterator end = m_transitions.end();
+ for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != end; ++it) {
+ ImplicitAnimation* anim = it->second.get();
+ if (anim && anim->animatingProperty() == property)
+ anim->setOverridden(false);
+ }
+ }
+}
+
+bool CompositeAnimation::isAnimatingProperty(int property, bool acceleratedOnly, bool isRunningNow) const
+{
+ if (!m_keyframeAnimations.isEmpty()) {
+ m_keyframeAnimations.checkConsistency();
+ AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end();
+ for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) {
+ KeyframeAnimation* anim = it->second.get();
+ if (anim && anim->isAnimatingProperty(property, acceleratedOnly, isRunningNow))
+ return true;
+ }
+ }
+
+ if (!m_transitions.isEmpty()) {
+ CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end();
+ for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) {
+ ImplicitAnimation* anim = it->second.get();
+ if (anim && anim->isAnimatingProperty(property, acceleratedOnly, isRunningNow))
+ return true;
+ }
+ }
+ return false;
+}
+
+bool CompositeAnimation::pauseAnimationAtTime(const AtomicString& name, double t)
+{
+ if (!name)
+ return false;
+
+ m_keyframeAnimations.checkConsistency();
+
+ RefPtr<KeyframeAnimation> keyframeAnim = m_keyframeAnimations.get(name.impl());
+ if (!keyframeAnim || !keyframeAnim->running())
+ return false;
+
+ int count = keyframeAnim->m_animation->iterationCount();
+ if ((t >= 0.0) && (!count || (t <= count * keyframeAnim->duration()))) {
+ keyframeAnim->freezeAtTime(t);
+ return true;
+ }
+
+ return false;
+}
+
+bool CompositeAnimation::pauseTransitionAtTime(int property, double t)
+{
+ if ((property < firstCSSProperty) || (property >= firstCSSProperty + numCSSProperties))
+ return false;
+
+ ImplicitAnimation* implAnim = m_transitions.get(property).get();
+ if (!implAnim) {
+ // Check to see if this property is being animated via a shorthand.
+ // This code is only used for testing, so performance is not critical here.
+ HashSet<int> shorthandProperties = AnimationBase::animatableShorthandsAffectingProperty(property);
+ bool anyPaused = false;
+ HashSet<int>::const_iterator end = shorthandProperties.end();
+ for (HashSet<int>::const_iterator it = shorthandProperties.begin(); it != end; ++it) {
+ if (pauseTransitionAtTime(*it, t))
+ anyPaused = true;
+ }
+ return anyPaused;
+ }
+
+ if (!implAnim->running())
+ return false;
+
+ if ((t >= 0.0) && (t <= implAnim->duration())) {
+ implAnim->freezeAtTime(t);
+ return true;
+ }
+
+ return false;
+}
+
+unsigned CompositeAnimation::numberOfActiveAnimations() const
+{
+ unsigned count = 0;
+
+ if (!m_keyframeAnimations.isEmpty()) {
+ m_keyframeAnimations.checkConsistency();
+ AnimationNameMap::const_iterator animationsEnd = m_keyframeAnimations.end();
+ for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != animationsEnd; ++it) {
+ KeyframeAnimation* anim = it->second.get();
+ if (anim->running())
+ ++count;
+ }
+ }
+
+ if (!m_transitions.isEmpty()) {
+ CSSPropertyTransitionsMap::const_iterator transitionsEnd = m_transitions.end();
+ for (CSSPropertyTransitionsMap::const_iterator it = m_transitions.begin(); it != transitionsEnd; ++it) {
+ ImplicitAnimation* anim = it->second.get();
+ if (anim->running())
+ ++count;
+ }
+ }
+
+ return count;
+}
+
+} // namespace WebCore
diff --git a/Source/WebCore/page/animation/CompositeAnimation.h b/Source/WebCore/page/animation/CompositeAnimation.h
new file mode 100644
index 0000000..249f4c3
--- /dev/null
+++ b/Source/WebCore/page/animation/CompositeAnimation.h
@@ -0,0 +1,107 @@
+/*
+ * Copyright (C) 2007 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
+ * its contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef CompositeAnimation_h
+#define CompositeAnimation_h
+
+#include "ImplicitAnimation.h"
+#include "KeyframeAnimation.h"
+#include <wtf/HashMap.h>
+#include <wtf/Noncopyable.h>
+#include <wtf/text/AtomicString.h>
+
+namespace WebCore {
+
+class AnimationControllerPrivate;
+class AnimationController;
+class RenderObject;
+class RenderStyle;
+
+// A CompositeAnimation represents a collection of animations that are running
+// on a single RenderObject, such as a number of properties transitioning at once.
+class CompositeAnimation : public RefCounted<CompositeAnimation> {
+public:
+ static PassRefPtr<CompositeAnimation> create(AnimationControllerPrivate* animationController)
+ {
+ return adoptRef(new CompositeAnimation(animationController));
+ };
+
+ ~CompositeAnimation();
+
+ void clearRenderer();
+
+ PassRefPtr<RenderStyle> animate(RenderObject*, RenderStyle* currentStyle, RenderStyle* targetStyle);
+ PassRefPtr<RenderStyle> getAnimatedStyle() const;
+
+ double timeToNextService() const;
+
+ AnimationControllerPrivate* animationController() const { return m_animationController; }
+
+ void suspendAnimations();
+ void resumeAnimations();
+ bool suspended() const { return m_suspended; }
+
+ bool hasAnimations() const { return !m_transitions.isEmpty() || !m_keyframeAnimations.isEmpty(); }
+
+ void setAnimating(bool);
+ bool isAnimatingProperty(int property, bool acceleratedOnly, bool isRunningNow) const;
+
+ PassRefPtr<KeyframeAnimation> getAnimationForProperty(int property) const;
+
+ void overrideImplicitAnimations(int property);
+ void resumeOverriddenImplicitAnimations(int property);
+
+ bool pauseAnimationAtTime(const AtomicString& name, double t);
+ bool pauseTransitionAtTime(int property, double t);
+ unsigned numberOfActiveAnimations() const;
+
+private:
+ CompositeAnimation(AnimationControllerPrivate* animationController)
+ : m_animationController(animationController)
+ , m_numStyleAvailableWaiters(0)
+ , m_suspended(false)
+ {
+ }
+
+ void updateTransitions(RenderObject*, RenderStyle* currentStyle, RenderStyle* targetStyle);
+ void updateKeyframeAnimations(RenderObject*, RenderStyle* currentStyle, RenderStyle* targetStyle);
+
+ typedef HashMap<int, RefPtr<ImplicitAnimation> > CSSPropertyTransitionsMap;
+ typedef HashMap<AtomicStringImpl*, RefPtr<KeyframeAnimation> > AnimationNameMap;
+
+ AnimationControllerPrivate* m_animationController;
+ CSSPropertyTransitionsMap m_transitions;
+ AnimationNameMap m_keyframeAnimations;
+ Vector<AtomicStringImpl*> m_keyframeAnimationOrderMap;
+ unsigned m_numStyleAvailableWaiters;
+ bool m_suspended;
+};
+
+} // namespace WebCore
+
+#endif // CompositeAnimation_h
diff --git a/Source/WebCore/page/animation/ImplicitAnimation.cpp b/Source/WebCore/page/animation/ImplicitAnimation.cpp
new file mode 100644
index 0000000..34607f6
--- /dev/null
+++ b/Source/WebCore/page/animation/ImplicitAnimation.cpp
@@ -0,0 +1,303 @@
+/*
+ * Copyright (C) 2007 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
+ * its contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+
+#include "AnimationControllerPrivate.h"
+#include "CompositeAnimation.h"
+#include "CSSPropertyNames.h"
+#include "EventNames.h"
+#include "ImplicitAnimation.h"
+#include "KeyframeAnimation.h"
+#include "RenderLayer.h"
+#include "RenderLayerBacking.h"
+#include <wtf/UnusedParam.h>
+
+namespace WebCore {
+
+ImplicitAnimation::ImplicitAnimation(const Animation* transition, int animatingProperty, RenderObject* renderer, CompositeAnimation* compAnim, RenderStyle* fromStyle)
+ : AnimationBase(transition, renderer, compAnim)
+ , m_transitionProperty(transition->property())
+ , m_animatingProperty(animatingProperty)
+ , m_overridden(false)
+ , m_active(true)
+ , m_fromStyle(fromStyle)
+{
+ ASSERT(animatingProperty != cAnimateAll);
+}
+
+ImplicitAnimation::~ImplicitAnimation()
+{
+ // // Make sure to tell the renderer that we are ending. This will make sure any accelerated animations are removed.
+ if (!postActive())
+ endAnimation();
+}
+
+bool ImplicitAnimation::shouldSendEventForListener(Document::ListenerType inListenerType) const
+{
+ return m_object->document()->hasListenerType(inListenerType);
+}
+
+void ImplicitAnimation::animate(CompositeAnimation*, RenderObject*, const RenderStyle*, RenderStyle* targetStyle, RefPtr<RenderStyle>& animatedStyle)
+{
+ // If we get this far and the animation is done, it means we are cleaning up a just finished animation.
+ // So just return. Everything is already all cleaned up.
+ if (postActive())
+ return;
+
+ // Reset to start the transition if we are new
+ if (isNew())
+ reset(targetStyle);
+
+ // Run a cycle of animation.
+ // We know we will need a new render style, so make one if needed
+ if (!animatedStyle)
+ animatedStyle = RenderStyle::clone(targetStyle);
+
+ bool needsAnim = blendProperties(this, m_animatingProperty, animatedStyle.get(), m_fromStyle.get(), m_toStyle.get(), progress(1, 0, 0));
+ // FIXME: we also need to detect cases where we have to software animate for other reasons,
+ // such as a child using inheriting the transform. https://bugs.webkit.org/show_bug.cgi?id=23902
+ if (needsAnim)
+ setAnimating();
+ else {
+#if USE(ACCELERATED_COMPOSITING)
+ // If we are running an accelerated animation, set a flag in the style which causes the style
+ // to compare as different to any other style. This ensures that changes to the property
+ // that is animating are correctly detected during the animation (e.g. when a transition
+ // gets interrupted).
+ animatedStyle->setIsRunningAcceleratedAnimation();
+#endif
+ }
+
+ // Fire the start timeout if needed
+ fireAnimationEventsIfNeeded();
+}
+
+void ImplicitAnimation::getAnimatedStyle(RefPtr<RenderStyle>& animatedStyle)
+{
+ if (!animatedStyle)
+ animatedStyle = RenderStyle::clone(m_toStyle.get());
+
+ blendProperties(this, m_animatingProperty, animatedStyle.get(), m_fromStyle.get(), m_toStyle.get(), progress(1, 0, 0));
+}
+
+bool ImplicitAnimation::startAnimation(double timeOffset)
+{
+#if USE(ACCELERATED_COMPOSITING)
+ if (m_object && m_object->hasLayer()) {
+ RenderLayer* layer = toRenderBoxModelObject(m_object)->layer();
+ if (layer->isComposited())
+ return layer->backing()->startTransition(timeOffset, m_animatingProperty, m_fromStyle.get(), m_toStyle.get());
+ }
+#else
+ UNUSED_PARAM(timeOffset);
+#endif
+ return false;
+}
+
+void ImplicitAnimation::pauseAnimation(double timeOffset)
+{
+ if (!m_object)
+ return;
+
+#if USE(ACCELERATED_COMPOSITING)
+ if (m_object->hasLayer()) {
+ RenderLayer* layer = toRenderBoxModelObject(m_object)->layer();
+ if (layer->isComposited())
+ layer->backing()->transitionPaused(timeOffset, m_animatingProperty);
+ }
+#else
+ UNUSED_PARAM(timeOffset);
+#endif
+ // Restore the original (unanimated) style
+ if (!paused())
+ setNeedsStyleRecalc(m_object->node());
+}
+
+void ImplicitAnimation::endAnimation()
+{
+#if USE(ACCELERATED_COMPOSITING)
+ if (m_object && m_object->hasLayer()) {
+ RenderLayer* layer = toRenderBoxModelObject(m_object)->layer();
+ if (layer->isComposited())
+ layer->backing()->transitionFinished(m_animatingProperty);
+ }
+#endif
+}
+
+void ImplicitAnimation::onAnimationEnd(double elapsedTime)
+{
+ // If we have a keyframe animation on this property, this transition is being overridden. The keyframe
+ // animation keeps an unanimated style in case a transition starts while the keyframe animation is
+ // running. But now that the transition has completed, we need to update this style with its new
+ // destination. If we didn't, the next time through we would think a transition had started
+ // (comparing the old unanimated style with the new final style of the transition).
+ RefPtr<KeyframeAnimation> keyframeAnim = m_compAnim->getAnimationForProperty(m_animatingProperty);
+ if (keyframeAnim)
+ keyframeAnim->setUnanimatedStyle(m_toStyle);
+
+ sendTransitionEvent(eventNames().webkitTransitionEndEvent, elapsedTime);
+ endAnimation();
+}
+
+bool ImplicitAnimation::sendTransitionEvent(const AtomicString& eventType, double elapsedTime)
+{
+ if (eventType == eventNames().webkitTransitionEndEvent) {
+ Document::ListenerType listenerType = Document::TRANSITIONEND_LISTENER;
+
+ if (shouldSendEventForListener(listenerType)) {
+ String propertyName;
+ if (m_animatingProperty != cAnimateAll)
+ propertyName = getPropertyName(static_cast<CSSPropertyID>(m_animatingProperty));
+
+ // Dispatch the event
+ RefPtr<Element> element = 0;
+ if (m_object->node() && m_object->node()->isElementNode())
+ element = static_cast<Element*>(m_object->node());
+
+ ASSERT(!element || (element->document() && !element->document()->inPageCache()));
+ if (!element)
+ return false;
+
+ // Schedule event handling
+ m_compAnim->animationController()->addEventToDispatch(element, eventType, propertyName, elapsedTime);
+
+ // Restore the original (unanimated) style
+ if (eventType == eventNames().webkitTransitionEndEvent && element->renderer())
+ setNeedsStyleRecalc(element.get());
+
+ return true; // Did dispatch an event
+ }
+ }
+
+ return false; // Didn't dispatch an event
+}
+
+void ImplicitAnimation::reset(RenderStyle* to)
+{
+ ASSERT(to);
+ ASSERT(m_fromStyle);
+
+ m_toStyle = to;
+
+ // Restart the transition
+ if (m_fromStyle && m_toStyle)
+ updateStateMachine(AnimationStateInputRestartAnimation, -1);
+
+ // set the transform animation list
+ validateTransformFunctionList();
+}
+
+void ImplicitAnimation::setOverridden(bool b)
+{
+ if (b == m_overridden)
+ return;
+
+ m_overridden = b;
+ updateStateMachine(m_overridden ? AnimationStateInputPauseOverride : AnimationStateInputResumeOverride, -1);
+}
+
+bool ImplicitAnimation::affectsProperty(int property) const
+{
+ return (m_animatingProperty == property);
+}
+
+bool ImplicitAnimation::isTargetPropertyEqual(int prop, const RenderStyle* targetStyle)
+{
+ // We can get here for a transition that has not started yet. This would make m_toStyle unset and null.
+ // So we check that here (see <https://bugs.webkit.org/show_bug.cgi?id=26706>)
+ if (!m_toStyle)
+ return false;
+ return propertiesEqual(prop, m_toStyle.get(), targetStyle);
+}
+
+void ImplicitAnimation::blendPropertyValueInStyle(int prop, RenderStyle* currentStyle)
+{
+ // We should never add a transition with a 0 duration and delay. But if we ever did
+ // it would have a null toStyle. So just in case, let's check that here. (See
+ // <https://bugs.webkit.org/show_bug.cgi?id=24787>
+ if (!m_toStyle)
+ return;
+
+ blendProperties(this, prop, currentStyle, m_fromStyle.get(), m_toStyle.get(), progress(1, 0, 0));
+}
+
+void ImplicitAnimation::validateTransformFunctionList()
+{
+ m_transformFunctionListValid = false;
+
+ if (!m_fromStyle || !m_toStyle)
+ return;
+
+ const TransformOperations* val = &m_fromStyle->transform();
+ const TransformOperations* toVal = &m_toStyle->transform();
+
+ if (val->operations().isEmpty())
+ val = toVal;
+
+ if (val->operations().isEmpty())
+ return;
+
+ // See if the keyframes are valid
+ if (val != toVal) {
+ // A list of length 0 matches anything
+ if (!toVal->operations().isEmpty()) {
+ // If the sizes of the function lists don't match, the lists don't match
+ if (val->operations().size() != toVal->operations().size())
+ return;
+
+ // If the types of each function are not the same, the lists don't match
+ for (size_t j = 0; j < val->operations().size(); ++j) {
+ if (!val->operations()[j]->isSameType(*toVal->operations()[j]))
+ return;
+ }
+ }
+ }
+
+ // Keyframes are valid
+ m_transformFunctionListValid = true;
+}
+
+double ImplicitAnimation::timeToNextService()
+{
+ double t = AnimationBase::timeToNextService();
+#if USE(ACCELERATED_COMPOSITING)
+ if (t != 0 || preActive())
+ return t;
+
+ // A return value of 0 means we need service. But if this is an accelerated animation we
+ // only need service at the end of the transition.
+ if (animationOfPropertyIsAccelerated(m_animatingProperty) && isAccelerated()) {
+ bool isLooping;
+ getTimeToNextEvent(t, isLooping);
+ }
+#endif
+ return t;
+}
+
+} // namespace WebCore
diff --git a/Source/WebCore/page/animation/ImplicitAnimation.h b/Source/WebCore/page/animation/ImplicitAnimation.h
new file mode 100644
index 0000000..c40c00a
--- /dev/null
+++ b/Source/WebCore/page/animation/ImplicitAnimation.h
@@ -0,0 +1,96 @@
+/*
+ * Copyright (C) 2007 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
+ * its contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef ImplicitAnimation_h
+#define ImplicitAnimation_h
+
+#include "AnimationBase.h"
+#include "Document.h"
+
+namespace WebCore {
+
+// An ImplicitAnimation tracks the state of a transition of a specific CSS property
+// for a single RenderObject.
+class ImplicitAnimation : public AnimationBase {
+public:
+ static PassRefPtr<ImplicitAnimation> create(const Animation* animation, int animatingProperty, RenderObject* renderer, CompositeAnimation* compositeAnimation, RenderStyle* fromStyle)
+ {
+ return adoptRef(new ImplicitAnimation(animation, animatingProperty, renderer, compositeAnimation, fromStyle));
+ };
+
+ int transitionProperty() const { return m_transitionProperty; }
+ int animatingProperty() const { return m_animatingProperty; }
+
+ virtual void onAnimationEnd(double elapsedTime);
+ virtual bool startAnimation(double timeOffset);
+ virtual void pauseAnimation(double /*timeOffset*/);
+ virtual void endAnimation();
+
+ virtual void animate(CompositeAnimation*, RenderObject*, const RenderStyle* currentStyle, RenderStyle* targetStyle, RefPtr<RenderStyle>& animatedStyle);
+ virtual void getAnimatedStyle(RefPtr<RenderStyle>& animatedStyle);
+ virtual void reset(RenderStyle* to);
+
+ void setOverridden(bool);
+ virtual bool overridden() const { return m_overridden; }
+
+ virtual bool affectsProperty(int) const;
+
+ bool hasStyle() const { return m_fromStyle && m_toStyle; }
+
+ bool isTargetPropertyEqual(int, const RenderStyle* targetStyle);
+
+ void blendPropertyValueInStyle(int, RenderStyle* currentStyle);
+
+ virtual double timeToNextService();
+
+ bool active() const { return m_active; }
+ void setActive(bool b) { m_active = b; }
+
+protected:
+ bool shouldSendEventForListener(Document::ListenerType) const;
+ bool sendTransitionEvent(const AtomicString&, double elapsedTime);
+
+ void validateTransformFunctionList();
+
+private:
+ ImplicitAnimation(const Animation*, int animatingProperty, RenderObject*, CompositeAnimation*, RenderStyle* fromStyle);
+ virtual ~ImplicitAnimation();
+
+ int m_transitionProperty; // Transition property as specified in the RenderStyle. May be cAnimateAll
+ int m_animatingProperty; // Specific property for this ImplicitAnimation
+ bool m_overridden; // true when there is a keyframe animation that overrides the transitioning property
+ bool m_active; // used for culling the list of transitions
+
+ // The two styles that we are blending.
+ RefPtr<RenderStyle> m_fromStyle;
+ RefPtr<RenderStyle> m_toStyle;
+};
+
+} // namespace WebCore
+
+#endif // ImplicitAnimation_h
diff --git a/Source/WebCore/page/animation/KeyframeAnimation.cpp b/Source/WebCore/page/animation/KeyframeAnimation.cpp
new file mode 100644
index 0000000..a499188
--- /dev/null
+++ b/Source/WebCore/page/animation/KeyframeAnimation.cpp
@@ -0,0 +1,461 @@
+/*
+ * Copyright (C) 2007 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
+ * its contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "KeyframeAnimation.h"
+
+#include "AnimationControllerPrivate.h"
+#include "CSSPropertyNames.h"
+#include "CSSStyleSelector.h"
+#include "CompositeAnimation.h"
+#include "EventNames.h"
+#include "RenderLayer.h"
+#include "RenderLayerBacking.h"
+#include "RenderStyle.h"
+#include <wtf/UnusedParam.h>
+
+using namespace std;
+
+namespace WebCore {
+
+KeyframeAnimation::KeyframeAnimation(const Animation* animation, RenderObject* renderer, int index, CompositeAnimation* compAnim, RenderStyle* unanimatedStyle)
+ : AnimationBase(animation, renderer, compAnim)
+ , m_keyframes(renderer, animation->name())
+ , m_index(index)
+ , m_startEventDispatched(false)
+ , m_unanimatedStyle(unanimatedStyle)
+{
+ // Get the keyframe RenderStyles
+ if (m_object && m_object->node() && m_object->node()->isElementNode())
+ m_object->document()->styleSelector()->keyframeStylesForAnimation(static_cast<Element*>(m_object->node()), unanimatedStyle, m_keyframes);
+
+ // Update the m_transformFunctionListValid flag based on whether the function lists in the keyframes match.
+ validateTransformFunctionList();
+}
+
+KeyframeAnimation::~KeyframeAnimation()
+{
+ // Make sure to tell the renderer that we are ending. This will make sure any accelerated animations are removed.
+ if (!postActive())
+ endAnimation();
+}
+
+void KeyframeAnimation::fetchIntervalEndpointsForProperty(int property, const RenderStyle*& fromStyle, const RenderStyle*& toStyle, double& prog) const
+{
+ // Find the first key
+ double elapsedTime = getElapsedTime();
+ if (m_animation->duration() && m_animation->iterationCount() != Animation::IterationCountInfinite)
+ elapsedTime = min(elapsedTime, m_animation->duration() * m_animation->iterationCount());
+
+ double fractionalTime = m_animation->duration() ? (elapsedTime / m_animation->duration()) : 1;
+
+ // FIXME: startTime can be before the current animation "frame" time. This is to sync with the frame time
+ // concept in AnimationTimeController. So we need to somehow sync the two. Until then, the possible
+ // error is small and will probably not be noticeable. Until we fix this, remove the assert.
+ // https://bugs.webkit.org/show_bug.cgi?id=52037
+ // ASSERT(fractionalTime >= 0);
+ if (fractionalTime < 0)
+ fractionalTime = 0;
+
+ // FIXME: share this code with AnimationBase::progress().
+ int iteration = static_cast<int>(fractionalTime);
+ if (m_animation->iterationCount() != Animation::IterationCountInfinite)
+ iteration = min(iteration, m_animation->iterationCount() - 1);
+ fractionalTime -= iteration;
+
+ bool reversing = (m_animation->direction() == Animation::AnimationDirectionAlternate) && (iteration & 1);
+ if (reversing)
+ fractionalTime = 1 - fractionalTime;
+
+ size_t numKeyframes = m_keyframes.size();
+ if (!numKeyframes)
+ return;
+
+ ASSERT(!m_keyframes[0].key());
+ ASSERT(m_keyframes[m_keyframes.size() - 1].key() == 1);
+
+ int prevIndex = -1;
+ int nextIndex = -1;
+
+ // FIXME: with a lot of keys, this linear search will be slow. We could binary search.
+ for (size_t i = 0; i < numKeyframes; ++i) {
+ const KeyframeValue& currKeyFrame = m_keyframes[i];
+
+ if (!currKeyFrame.containsProperty(property))
+ continue;
+
+ if (fractionalTime < currKeyFrame.key()) {
+ nextIndex = i;
+ break;
+ }
+
+ prevIndex = i;
+ }
+
+ double scale = 1;
+ double offset = 0;
+
+ if (prevIndex == -1)
+ prevIndex = 0;
+
+ if (nextIndex == -1)
+ nextIndex = m_keyframes.size() - 1;
+
+ const KeyframeValue& prevKeyframe = m_keyframes[prevIndex];
+ const KeyframeValue& nextKeyframe = m_keyframes[nextIndex];
+
+ fromStyle = prevKeyframe.style();
+ toStyle = nextKeyframe.style();
+
+ offset = prevKeyframe.key();
+ scale = 1.0 / (nextKeyframe.key() - prevKeyframe.key());
+
+ const TimingFunction* timingFunction = 0;
+ if (fromStyle->animations() && fromStyle->animations()->size() > 0) {
+ // We get the timing function from the first animation, because we've synthesized a RenderStyle for each keyframe.
+ timingFunction = fromStyle->animations()->animation(0)->timingFunction().get();
+ }
+
+ prog = progress(scale, offset, timingFunction);
+}
+
+void KeyframeAnimation::animate(CompositeAnimation*, RenderObject*, const RenderStyle*, RenderStyle* targetStyle, RefPtr<RenderStyle>& animatedStyle)
+{
+ // Fire the start timeout if needed
+ fireAnimationEventsIfNeeded();
+
+ // If we have not yet started, we will not have a valid start time, so just start the animation if needed.
+ if (isNew() && m_animation->playState() == AnimPlayStatePlaying)
+ updateStateMachine(AnimationStateInputStartAnimation, -1);
+
+ // If we get this far and the animation is done, it means we are cleaning up a just finished animation.
+ // If so, we need to send back the targetStyle.
+ if (postActive()) {
+ if (!animatedStyle)
+ animatedStyle = const_cast<RenderStyle*>(targetStyle);
+ return;
+ }
+
+ // If we are waiting for the start timer, we don't want to change the style yet.
+ // Special case 1 - if the delay time is 0, then we do want to set the first frame of the
+ // animation right away. This avoids a flash when the animation starts.
+ // Special case 2 - if there is a backwards fill mode, then we want to continue
+ // through to the style blend so that we get the fromStyle.
+ if (waitingToStart() && m_animation->delay() > 0 && !m_animation->fillsBackwards())
+ return;
+
+ // If we have no keyframes, don't animate.
+ if (!m_keyframes.size()) {
+ updateStateMachine(AnimationStateInputEndAnimation, -1);
+ return;
+ }
+
+ // Run a cycle of animation.
+ // We know we will need a new render style, so make one if needed.
+ if (!animatedStyle)
+ animatedStyle = RenderStyle::clone(targetStyle);
+
+ // FIXME: we need to be more efficient about determining which keyframes we are animating between.
+ // We should cache the last pair or something.
+ HashSet<int>::const_iterator endProperties = m_keyframes.endProperties();
+ for (HashSet<int>::const_iterator it = m_keyframes.beginProperties(); it != endProperties; ++it) {
+ int property = *it;
+
+ // Get the from/to styles and progress between
+ const RenderStyle* fromStyle = 0;
+ const RenderStyle* toStyle = 0;
+ double progress;
+ fetchIntervalEndpointsForProperty(property, fromStyle, toStyle, progress);
+
+ bool needsAnim = blendProperties(this, property, animatedStyle.get(), fromStyle, toStyle, progress);
+ if (needsAnim)
+ setAnimating();
+ else {
+#if USE(ACCELERATED_COMPOSITING)
+ // If we are running an accelerated animation, set a flag in the style
+ // to indicate it. This can be used to make sure we get an updated
+ // style for hit testing, etc.
+ animatedStyle->setIsRunningAcceleratedAnimation();
+#endif
+ }
+ }
+}
+
+void KeyframeAnimation::getAnimatedStyle(RefPtr<RenderStyle>& animatedStyle)
+{
+ // If we're in the delay phase and we're not backwards filling, tell the caller
+ // to use the current style.
+ if (waitingToStart() && m_animation->delay() > 0 && !m_animation->fillsBackwards())
+ return;
+
+ if (!m_keyframes.size())
+ return;
+
+ if (!animatedStyle)
+ animatedStyle = RenderStyle::clone(m_object->style());
+
+ HashSet<int>::const_iterator endProperties = m_keyframes.endProperties();
+ for (HashSet<int>::const_iterator it = m_keyframes.beginProperties(); it != endProperties; ++it) {
+ int property = *it;
+
+ // Get the from/to styles and progress between
+ const RenderStyle* fromStyle = 0;
+ const RenderStyle* toStyle = 0;
+ double progress;
+ fetchIntervalEndpointsForProperty(property, fromStyle, toStyle, progress);
+
+ blendProperties(this, property, animatedStyle.get(), fromStyle, toStyle, progress);
+ }
+}
+
+bool KeyframeAnimation::hasAnimationForProperty(int property) const
+{
+ // FIXME: why not just m_keyframes.containsProperty()?
+ HashSet<int>::const_iterator end = m_keyframes.endProperties();
+ for (HashSet<int>::const_iterator it = m_keyframes.beginProperties(); it != end; ++it) {
+ if (*it == property)
+ return true;
+ }
+
+ return false;
+}
+
+bool KeyframeAnimation::startAnimation(double timeOffset)
+{
+#if USE(ACCELERATED_COMPOSITING)
+ if (m_object && m_object->hasLayer()) {
+ RenderLayer* layer = toRenderBoxModelObject(m_object)->layer();
+ if (layer->isComposited())
+ return layer->backing()->startAnimation(timeOffset, m_animation.get(), m_keyframes);
+ }
+#else
+ UNUSED_PARAM(timeOffset);
+#endif
+ return false;
+}
+
+void KeyframeAnimation::pauseAnimation(double timeOffset)
+{
+ if (!m_object)
+ return;
+
+#if USE(ACCELERATED_COMPOSITING)
+ if (m_object->hasLayer()) {
+ RenderLayer* layer = toRenderBoxModelObject(m_object)->layer();
+ if (layer->isComposited())
+ layer->backing()->animationPaused(timeOffset, m_keyframes.animationName());
+ }
+#else
+ UNUSED_PARAM(timeOffset);
+#endif
+ // Restore the original (unanimated) style
+ if (!paused())
+ setNeedsStyleRecalc(m_object->node());
+}
+
+void KeyframeAnimation::endAnimation()
+{
+ if (!m_object)
+ return;
+
+#if USE(ACCELERATED_COMPOSITING)
+ if (m_object->hasLayer()) {
+ RenderLayer* layer = toRenderBoxModelObject(m_object)->layer();
+ if (layer->isComposited())
+ layer->backing()->animationFinished(m_keyframes.animationName());
+ }
+#endif
+ // Restore the original (unanimated) style
+ if (!paused())
+ setNeedsStyleRecalc(m_object->node());
+}
+
+bool KeyframeAnimation::shouldSendEventForListener(Document::ListenerType listenerType) const
+{
+ return m_object->document()->hasListenerType(listenerType);
+}
+
+void KeyframeAnimation::onAnimationStart(double elapsedTime)
+{
+ sendAnimationEvent(eventNames().webkitAnimationStartEvent, elapsedTime);
+}
+
+void KeyframeAnimation::onAnimationIteration(double elapsedTime)
+{
+ sendAnimationEvent(eventNames().webkitAnimationIterationEvent, elapsedTime);
+}
+
+void KeyframeAnimation::onAnimationEnd(double elapsedTime)
+{
+ sendAnimationEvent(eventNames().webkitAnimationEndEvent, elapsedTime);
+ // End the animation if we don't fill forwards. Forward filling
+ // animations are ended properly in the class destructor.
+ if (!m_animation->fillsForwards())
+ endAnimation();
+}
+
+bool KeyframeAnimation::sendAnimationEvent(const AtomicString& eventType, double elapsedTime)
+{
+ Document::ListenerType listenerType;
+ if (eventType == eventNames().webkitAnimationIterationEvent)
+ listenerType = Document::ANIMATIONITERATION_LISTENER;
+ else if (eventType == eventNames().webkitAnimationEndEvent)
+ listenerType = Document::ANIMATIONEND_LISTENER;
+ else {
+ ASSERT(eventType == eventNames().webkitAnimationStartEvent);
+ if (m_startEventDispatched)
+ return false;
+ m_startEventDispatched = true;
+ listenerType = Document::ANIMATIONSTART_LISTENER;
+ }
+
+ if (shouldSendEventForListener(listenerType)) {
+ // Dispatch the event
+ RefPtr<Element> element;
+ if (m_object->node() && m_object->node()->isElementNode())
+ element = static_cast<Element*>(m_object->node());
+
+ ASSERT(!element || (element->document() && !element->document()->inPageCache()));
+ if (!element)
+ return false;
+
+ // Schedule event handling
+ m_compAnim->animationController()->addEventToDispatch(element, eventType, m_keyframes.animationName(), elapsedTime);
+
+ // Restore the original (unanimated) style
+ if (eventType == eventNames().webkitAnimationEndEvent && element->renderer())
+ setNeedsStyleRecalc(element.get());
+
+ return true; // Did dispatch an event
+ }
+
+ return false; // Did not dispatch an event
+}
+
+void KeyframeAnimation::overrideAnimations()
+{
+ // This will override implicit animations that match the properties in the keyframe animation
+ HashSet<int>::const_iterator end = m_keyframes.endProperties();
+ for (HashSet<int>::const_iterator it = m_keyframes.beginProperties(); it != end; ++it)
+ compositeAnimation()->overrideImplicitAnimations(*it);
+}
+
+void KeyframeAnimation::resumeOverriddenAnimations()
+{
+ // This will resume overridden implicit animations
+ HashSet<int>::const_iterator end = m_keyframes.endProperties();
+ for (HashSet<int>::const_iterator it = m_keyframes.beginProperties(); it != end; ++it)
+ compositeAnimation()->resumeOverriddenImplicitAnimations(*it);
+}
+
+bool KeyframeAnimation::affectsProperty(int property) const
+{
+ HashSet<int>::const_iterator end = m_keyframes.endProperties();
+ for (HashSet<int>::const_iterator it = m_keyframes.beginProperties(); it != end; ++it) {
+ if (*it == property)
+ return true;
+ }
+ return false;
+}
+
+void KeyframeAnimation::validateTransformFunctionList()
+{
+ m_transformFunctionListValid = false;
+
+ if (m_keyframes.size() < 2 || !m_keyframes.containsProperty(CSSPropertyWebkitTransform))
+ return;
+
+ // Empty transforms match anything, so find the first non-empty entry as the reference
+ size_t numKeyframes = m_keyframes.size();
+ size_t firstNonEmptyTransformKeyframeIndex = numKeyframes;
+
+ for (size_t i = 0; i < numKeyframes; ++i) {
+ const KeyframeValue& currentKeyframe = m_keyframes[i];
+ if (currentKeyframe.style()->transform().operations().size()) {
+ firstNonEmptyTransformKeyframeIndex = i;
+ break;
+ }
+ }
+
+ if (firstNonEmptyTransformKeyframeIndex == numKeyframes)
+ return;
+
+ const TransformOperations* firstVal = &m_keyframes[firstNonEmptyTransformKeyframeIndex].style()->transform();
+
+ // See if the keyframes are valid
+ for (size_t i = firstNonEmptyTransformKeyframeIndex + 1; i < numKeyframes; ++i) {
+ const KeyframeValue& currentKeyframe = m_keyframes[i];
+ const TransformOperations* val = &currentKeyframe.style()->transform();
+
+ // A null transform matches anything
+ if (val->operations().isEmpty())
+ continue;
+
+ // If the sizes of the function lists don't match, the lists don't match
+ if (firstVal->operations().size() != val->operations().size())
+ return;
+
+ // If the types of each function are not the same, the lists don't match
+ for (size_t j = 0; j < firstVal->operations().size(); ++j) {
+ if (!firstVal->operations()[j]->isSameType(*val->operations()[j]))
+ return;
+ }
+ }
+
+ // Keyframes are valid
+ m_transformFunctionListValid = true;
+}
+
+double KeyframeAnimation::timeToNextService()
+{
+ double t = AnimationBase::timeToNextService();
+#if USE(ACCELERATED_COMPOSITING)
+ if (t != 0 || preActive())
+ return t;
+
+ // A return value of 0 means we need service. But if we only have accelerated animations we
+ // only need service at the end of the transition
+ HashSet<int>::const_iterator endProperties = m_keyframes.endProperties();
+ bool acceleratedPropertiesOnly = true;
+
+ for (HashSet<int>::const_iterator it = m_keyframes.beginProperties(); it != endProperties; ++it) {
+ if (!animationOfPropertyIsAccelerated(*it) || !isAccelerated()) {
+ acceleratedPropertiesOnly = false;
+ break;
+ }
+ }
+
+ if (acceleratedPropertiesOnly) {
+ bool isLooping;
+ getTimeToNextEvent(t, isLooping);
+ }
+#endif
+ return t;
+}
+
+} // namespace WebCore
diff --git a/Source/WebCore/page/animation/KeyframeAnimation.h b/Source/WebCore/page/animation/KeyframeAnimation.h
new file mode 100644
index 0000000..5099b50
--- /dev/null
+++ b/Source/WebCore/page/animation/KeyframeAnimation.h
@@ -0,0 +1,101 @@
+/*
+ * Copyright (C) 2007 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
+ * its contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef KeyframeAnimation_h
+#define KeyframeAnimation_h
+
+#include "AnimationBase.h"
+#include "Document.h"
+#include "KeyframeList.h"
+
+namespace WebCore {
+
+class RenderStyle;
+
+// A KeyframeAnimation tracks the state of an explicit animation
+// for a single RenderObject.
+class KeyframeAnimation : public AnimationBase {
+public:
+ static PassRefPtr<KeyframeAnimation> create(const Animation* animation, RenderObject* renderer, int index, CompositeAnimation* compositeAnimation, RenderStyle* unanimatedStyle)
+ {
+ return adoptRef(new KeyframeAnimation(animation, renderer, index, compositeAnimation, unanimatedStyle));
+ };
+
+ virtual void animate(CompositeAnimation*, RenderObject*, const RenderStyle* currentStyle, RenderStyle* targetStyle, RefPtr<RenderStyle>& animatedStyle);
+ virtual void getAnimatedStyle(RefPtr<RenderStyle>& animatedStyle);
+
+ const AtomicString& name() const { return m_keyframes.animationName(); }
+ int index() const { return m_index; }
+ void setIndex(int i) { m_index = i; }
+
+ bool hasAnimationForProperty(int property) const;
+
+ void setUnanimatedStyle(PassRefPtr<RenderStyle> style) { m_unanimatedStyle = style; }
+ RenderStyle* unanimatedStyle() const { return m_unanimatedStyle.get(); }
+
+ virtual double timeToNextService();
+
+protected:
+ virtual void onAnimationStart(double elapsedTime);
+ virtual void onAnimationIteration(double elapsedTime);
+ virtual void onAnimationEnd(double elapsedTime);
+ virtual bool startAnimation(double timeOffset);
+ virtual void pauseAnimation(double timeOffset);
+ virtual void endAnimation();
+
+ virtual void overrideAnimations();
+ virtual void resumeOverriddenAnimations();
+
+ bool shouldSendEventForListener(Document::ListenerType inListenerType) const;
+ bool sendAnimationEvent(const AtomicString&, double elapsedTime);
+
+ virtual bool affectsProperty(int) const;
+
+ void validateTransformFunctionList();
+
+private:
+ KeyframeAnimation(const Animation* animation, RenderObject*, int index, CompositeAnimation*, RenderStyle* unanimatedStyle);
+ virtual ~KeyframeAnimation();
+
+ // Get the styles for the given property surrounding the current animation time and the progress between them.
+ void fetchIntervalEndpointsForProperty(int property, const RenderStyle*& fromStyle, const RenderStyle*& toStyle, double& progress) const;
+
+ // The keyframes that we are blending.
+ KeyframeList m_keyframes;
+
+ // The order in which this animation appears in the animation-name style.
+ int m_index;
+ bool m_startEventDispatched;
+
+ // The style just before we started animation
+ RefPtr<RenderStyle> m_unanimatedStyle;
+};
+
+} // namespace WebCore
+
+#endif // KeyframeAnimation_h