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author | Steve Block <steveblock@google.com> | 2011-05-06 11:45:16 +0100 |
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committer | Steve Block <steveblock@google.com> | 2011-05-12 13:44:10 +0100 |
commit | cad810f21b803229eb11403f9209855525a25d57 (patch) | |
tree | 29a6fd0279be608e0fe9ffe9841f722f0f4e4269 /Source/WebCore/platform/graphics/FloatPoint3D.cpp | |
parent | 121b0cf4517156d0ac5111caf9830c51b69bae8f (diff) | |
download | external_webkit-cad810f21b803229eb11403f9209855525a25d57.zip external_webkit-cad810f21b803229eb11403f9209855525a25d57.tar.gz external_webkit-cad810f21b803229eb11403f9209855525a25d57.tar.bz2 |
Merge WebKit at r75315: Initial merge by git.
Change-Id: I570314b346ce101c935ed22a626b48c2af266b84
Diffstat (limited to 'Source/WebCore/platform/graphics/FloatPoint3D.cpp')
-rw-r--r-- | Source/WebCore/platform/graphics/FloatPoint3D.cpp | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/Source/WebCore/platform/graphics/FloatPoint3D.cpp b/Source/WebCore/platform/graphics/FloatPoint3D.cpp new file mode 100644 index 0000000..ed1816b --- /dev/null +++ b/Source/WebCore/platform/graphics/FloatPoint3D.cpp @@ -0,0 +1,42 @@ +/* + Copyright (C) 2004, 2005, 2006 Nikolas Zimmermann <wildfox@kde.org> + 2004, 2005 Rob Buis <buis@kde.org> + 2005 Eric Seidel <eric@webkit.org> + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public License + aint with this library; see the file COPYING.LIB. If not, write to + the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + Boston, MA 02110-1301, USA. +*/ + +#include "config.h" + +#include "FloatPoint3D.h" + +#include <math.h> + +namespace WebCore { + +void FloatPoint3D::normalize() +{ + float tempLength = length(); + + if (tempLength) { + m_x /= tempLength; + m_y /= tempLength; + m_z /= tempLength; + } +} + +} // namespace WebCore + |