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authorTeng-Hui Zhu <ztenghui@google.com>2012-04-09 15:57:01 -0700
committerTeng-Hui Zhu <ztenghui@google.com>2012-04-13 15:06:32 -0700
commit868c42d56aae84ed4cd33f9de0d93132e1483ddc (patch)
tree5bfa1b6bd0f2dd63d281ef5b4b514a6669138669 /Source/WebCore/platform/graphics/android/rendering/Surface.cpp
parent85213faae54abd12e8debbf768235403a22faa03 (diff)
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Move the matrix support to rely on the new framework clip info
In this new way, we don't need to worry about the animation offset, b/c it is in the clip rect. Also add the matrix support for video layer. bug:5684832 Change-Id: I08e22ca042e425f8f7af935b60e04f2a4dbc52df
Diffstat (limited to 'Source/WebCore/platform/graphics/android/rendering/Surface.cpp')
-rw-r--r--Source/WebCore/platform/graphics/android/rendering/Surface.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/WebCore/platform/graphics/android/rendering/Surface.cpp b/Source/WebCore/platform/graphics/android/rendering/Surface.cpp
index f0d9e58..43b0b77 100644
--- a/Source/WebCore/platform/graphics/android/rendering/Surface.cpp
+++ b/Source/WebCore/platform/graphics/android/rendering/Surface.cpp
@@ -228,7 +228,7 @@ bool Surface::drawGL(bool layerTilesDisabled)
// TODO: why this visibleArea is different from visibleRect at zooming for base?
IntRect drawArea = visibleArea();
m_surfaceBacking->drawGL(drawArea, opacity(), drawTransform(),
- useAggressiveRendering(), background());
+ useAggressiveRendering(), background());
}
// draw member layers (draws image textures, glextras)