diff options
author | Ben Murdoch <benm@google.com> | 2011-06-02 12:07:03 +0100 |
---|---|---|
committer | Ben Murdoch <benm@google.com> | 2011-06-10 10:47:21 +0100 |
commit | 2daae5fd11344eaa88a0d92b0f6d65f8d2255c00 (patch) | |
tree | e4964fbd1cb70599f7718ff03e50ea1dab33890b /Source/WebCore/platform/graphics/filters/arm/FELightingNEON.cpp | |
parent | 87bdf0060a247bfbe668342b87e0874182e0ffa9 (diff) | |
download | external_webkit-2daae5fd11344eaa88a0d92b0f6d65f8d2255c00.zip external_webkit-2daae5fd11344eaa88a0d92b0f6d65f8d2255c00.tar.gz external_webkit-2daae5fd11344eaa88a0d92b0f6d65f8d2255c00.tar.bz2 |
Merge WebKit at r84325: Initial merge by git.
Change-Id: Ic1a909300ecc0a13ddc6b4e784371d2ac6e3d59b
Diffstat (limited to 'Source/WebCore/platform/graphics/filters/arm/FELightingNEON.cpp')
-rw-r--r-- | Source/WebCore/platform/graphics/filters/arm/FELightingNEON.cpp | 464 |
1 files changed, 464 insertions, 0 deletions
diff --git a/Source/WebCore/platform/graphics/filters/arm/FELightingNEON.cpp b/Source/WebCore/platform/graphics/filters/arm/FELightingNEON.cpp new file mode 100644 index 0000000..3807f1f --- /dev/null +++ b/Source/WebCore/platform/graphics/filters/arm/FELightingNEON.cpp @@ -0,0 +1,464 @@ +/* + * Copyright (C) 2011 University of Szeged + * Copyright (C) 2011 Zoltan Herczeg + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY UNIVERSITY OF SZEGED ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL UNIVERSITY OF SZEGED OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "config.h" +#include "FELightingNEON.h" + +#if CPU(ARM_NEON) && COMPILER(GCC) + +#include <wtf/Vector.h> + +namespace WebCore { + +// These constants are copied to the following SIMD registers: +// ALPHAX_Q ALPHAY_Q REMAPX_D REMAPY_D + +WTF_ALIGNED(short, s_FELightingConstantsForNeon[], 16) = { + // Alpha coefficients. + -2, 1, 0, -1, 2, 1, 0, -1, + 0, -1, -2, -1, 0, 1, 2, 1, + // Remapping indicies. + 0x0f0e, 0x0302, 0x0504, 0x0706, + 0x0b0a, 0x1312, 0x1514, 0x1716, +}; + +short* feLightingConstantsForNeon() +{ + return s_FELightingConstantsForNeon; +} + +#define ASSTRING(str) #str +#define TOSTRING(value) ASSTRING(value) + +#define PIXELS_OFFSET TOSTRING(0) +#define WIDTH_OFFSET TOSTRING(4) +#define HEIGHT_OFFSET TOSTRING(8) +#define FLAGS_OFFSET TOSTRING(12) +#define SPECULAR_EXPONENT_OFFSET TOSTRING(16) +#define CONE_EXPONENT_OFFSET TOSTRING(20) +#define FLOAT_ARGUMENTS_OFFSET TOSTRING(24) +#define DRAWING_CONSTANTS_OFFSET TOSTRING(28) +#define NL "\n" + +// Register allocation +#define PAINTING_DATA_R "r11" +#define RESET_WIDTH_R PAINTING_DATA_R +#define PIXELS_R "r4" +#define WIDTH_R "r5" +#define HEIGHT_R "r6" +#define FLAGS_R "r7" +#define SPECULAR_EXPONENT_R "r8" +#define CONE_EXPONENT_R "r10" +#define SCANLINE_R "r12" + +#define TMP1_Q "q0" +#define TMP1_D0 "d0" +#define TMP1_S0 "s0" +#define TMP1_S1 "s1" +#define TMP1_D1 "d1" +#define TMP1_S2 "s2" +#define TMP1_S3 "s3" +#define TMP2_Q "q1" +#define TMP2_D0 "d2" +#define TMP2_S0 "s4" +#define TMP2_S1 "s5" +#define TMP2_D1 "d3" +#define TMP2_S2 "s6" +#define TMP2_S3 "s7" +#define TMP3_Q "q2" +#define TMP3_D0 "d4" +#define TMP3_S0 "s8" +#define TMP3_S1 "s9" +#define TMP3_D1 "d5" +#define TMP3_S2 "s10" +#define TMP3_S3 "s11" + +#define COSINE_OF_ANGLE "s12" +#define POWF_INT_S "s13" +#define POWF_FRAC_S "s14" +#define SPOT_COLOR_Q "q4" + +// Because of VMIN and VMAX CONST_ZERO_S and CONST_ONE_S +// must be placed on the same side of the double vector + +// Current pixel position +#define POSITION_Q "q5" +#define POSITION_X_S "s20" +#define POSITION_Y_S "s21" +#define POSITION_Z_S "s22" +#define CONST_ZERO_HI_D "d11" +#define CONST_ZERO_S "s23" + +// ------------------------------- +// Variable arguments +// Misc arguments +#define READ1_RANGE "d12-d15" +#define READ2_RANGE "d16-d19" +#define READ3_RANGE "d20-d21" + +#define SCALE_S "s24" +#define SCALE_DIV4_S "s25" +#define DIFFUSE_CONST_S "s26" + +// Light source position +#define CONE_CUT_OFF_S "s28" +#define CONE_FULL_LIGHT_S "s29" +#define CONE_CUT_OFF_RANGE_S "s30" +#define CONST_ONE_HI_D "d15" +#define CONST_ONE_S "s31" + +#define LIGHT_Q "q8" +#define DIRECTION_Q "q9" +#define COLOR_Q "q10" +// ------------------------------- +// Constant coefficients +#define READ4_RANGE "d22-d25" +#define READ5_RANGE "d26-d27" + +#define ALPHAX_Q "q11" +#define ALPHAY_Q "q12" +#define REMAPX_D "d26" +#define REMAPY_D "d27" +// ------------------------------- + +#define ALL_ROWS_D "{d28,d29,d30}" +#define TOP_ROW_D "d28" +#define MIDDLE_ROW_D "d29" +#define BOTTOM_ROW_D "d30" + +#define GET_LENGTH(source, temp) \ + "vmul.f32 " temp##_Q ", " source##_Q ", " source##_Q NL \ + "vadd.f32 " source##_S3 ", " temp##_S0 ", " temp##_S1 NL \ + "vadd.f32 " source##_S3 ", " source##_S3 ", " temp##_S2 NL \ + "vsqrt.f32 " source##_S3 ", " source##_S3 NL + +// destination##_S3 can contain the multiply of length. +#define DOT_PRODUCT(destination, source1, source2) \ + "vmul.f32 " destination##_Q ", " source1##_Q ", " source2##_Q NL \ + "vadd.f32 " destination##_S0 ", " destination##_S0 ", " destination##_S1 NL \ + "vadd.f32 " destination##_S0 ", " destination##_S0 ", " destination##_S2 NL + +#define MULTIPLY_BY_DIFFUSE_CONST(normalVectorLength, dotProductLength) \ + "tst " FLAGS_R ", #" TOSTRING(FLAG_DIFFUSE_CONST_IS_1) NL \ + "vmuleq.f32 " TMP2_S1 ", " DIFFUSE_CONST_S ", " normalVectorLength NL \ + "vdiveq.f32 " TMP2_S1 ", " TMP2_S1 ", " dotProductLength NL \ + "vdivne.f32 " TMP2_S1 ", " normalVectorLength ", " dotProductLength NL + +#define POWF_SQR(value, exponent, current, remaining) \ + "tst " exponent ", #" ASSTRING(current) NL \ + "vmulne.f32 " value ", " value ", " POWF_INT_S NL \ + "tst " exponent ", #" ASSTRING(remaining) NL \ + "vmulne.f32 " POWF_INT_S ", " POWF_INT_S ", " POWF_INT_S NL + +#define POWF_SQRT(value, exponent, current, remaining) \ + "tst " exponent ", #" ASSTRING(remaining) NL \ + "vsqrtne.f32 " POWF_FRAC_S ", " POWF_FRAC_S NL \ + "tst " exponent ", #" ASSTRING(current) NL \ + "vmulne.f32 " value ", " value ", " POWF_FRAC_S NL + +// This simplified powf function is sufficiently accurate. +#define POWF(value, exponent) \ + "tst " exponent ", #0xfc0" NL \ + "vmovne.f32 " POWF_INT_S ", " value NL \ + "tst " exponent ", #0x03f" NL \ + "vmovne.f32 " POWF_FRAC_S ", " value NL \ + "vmov.f32 " value ", " CONST_ONE_S NL \ + \ + POWF_SQR(value, exponent, 0x040, 0xf80) \ + POWF_SQR(value, exponent, 0x080, 0xf00) \ + POWF_SQR(value, exponent, 0x100, 0xe00) \ + POWF_SQR(value, exponent, 0x200, 0xc00) \ + POWF_SQR(value, exponent, 0x400, 0x800) \ + "tst " exponent ", #0x800" NL \ + "vmulne.f32 " value ", " value ", " POWF_INT_S NL \ + \ + POWF_SQRT(value, exponent, 0x20, 0x3f) \ + POWF_SQRT(value, exponent, 0x10, 0x1f) \ + POWF_SQRT(value, exponent, 0x08, 0x0f) \ + POWF_SQRT(value, exponent, 0x04, 0x07) \ + POWF_SQRT(value, exponent, 0x02, 0x03) \ + POWF_SQRT(value, exponent, 0x01, 0x01) + +// The following algorithm is an ARM-NEON optimized version of +// the main loop found in FELighting.cpp. Since the whole code +// is redesigned to be as effective as possible (ARM specific +// thinking), it is four times faster than its C++ counterpart. + +asm ( // NOLINT +".globl " TOSTRING(neonDrawLighting) NL +TOSTRING(neonDrawLighting) ":" NL + // Because of the clever register allocation, nothing is stored on the stack + // except the saved registers. + // Stack must be aligned to 8 bytes. + "stmdb sp!, {r4-r8, r10, r11, lr}" NL + "vstmdb sp!, {d8-d15}" NL + "mov " PAINTING_DATA_R ", r0" NL + + // The following two arguments are loaded to SIMD registers. + "ldr r0, [" PAINTING_DATA_R ", #" FLOAT_ARGUMENTS_OFFSET "]" NL + "ldr r1, [" PAINTING_DATA_R ", #" DRAWING_CONSTANTS_OFFSET "]" NL + "ldr " PIXELS_R ", [" PAINTING_DATA_R ", #" PIXELS_OFFSET "]" NL + "ldr " WIDTH_R ", [" PAINTING_DATA_R ", #" WIDTH_OFFSET "]" NL + "ldr " HEIGHT_R ", [" PAINTING_DATA_R ", #" HEIGHT_OFFSET "]" NL + "ldr " FLAGS_R ", [" PAINTING_DATA_R ", #" FLAGS_OFFSET "]" NL + "ldr " SPECULAR_EXPONENT_R ", [" PAINTING_DATA_R ", #" SPECULAR_EXPONENT_OFFSET "]" NL + "ldr " CONE_EXPONENT_R ", [" PAINTING_DATA_R ", #" CONE_EXPONENT_OFFSET "]" NL + + // Load all data to the SIMD registers with the least number of instructions. + "vld1.f32 { " READ1_RANGE " }, [r0]!" NL + "vld1.f32 { " READ2_RANGE " }, [r0]!" NL + "vld1.f32 { " READ3_RANGE " }, [r0]!" NL + "vld1.s16 {" READ4_RANGE "}, [r1]!" NL + "vld1.s16 {" READ5_RANGE "}, [r1]!" NL + + // Initializing local variables. + "mov " SCANLINE_R ", " WIDTH_R ", lsl #2" NL + "add " SCANLINE_R ", " SCANLINE_R ", #8" NL + "add " PIXELS_R ", " PIXELS_R ", " SCANLINE_R NL + "add " PIXELS_R ", " PIXELS_R ", #3" NL + "mov r0, #0" NL + "vmov.f32 " CONST_ZERO_S ", r0" NL + "vmov.f32 " POSITION_Y_S ", " CONST_ONE_S NL + "tst " FLAGS_R ", #" TOSTRING(FLAG_SPOT_LIGHT) NL + "vmov.f32 " SPOT_COLOR_Q ", " COLOR_Q NL + "mov " RESET_WIDTH_R ", " WIDTH_R NL + +".mainloop:" NL + "mov r3, #3" NL + "vmov.f32 " POSITION_X_S ", " CONST_ONE_S NL + +".scanline:" NL + // The ROW registers are storing the alpha channel of the last three pixels. + // The alpha channel is stored as signed short (sint16) values. The fourth value + // is garbage. The following instructions are shifting out the unnecessary alpha + // values and load the next ones. + "ldrb r0, [" PIXELS_R ", -" SCANLINE_R "]" NL + "ldrb r1, [" PIXELS_R ", +" SCANLINE_R "]" NL + "ldrb r2, [" PIXELS_R "], #4" NL + "vext.s16 " TOP_ROW_D ", " TOP_ROW_D ", " TOP_ROW_D ", #3" NL + "vext.s16 " MIDDLE_ROW_D ", " MIDDLE_ROW_D ", " MIDDLE_ROW_D ", #3" NL + "vext.s16 " BOTTOM_ROW_D ", " BOTTOM_ROW_D ", " BOTTOM_ROW_D ", #3" NL + "vmov.s16 " TOP_ROW_D "[1], r0" NL + "vmov.s16 " MIDDLE_ROW_D "[1], r2" NL + "vmov.s16 " BOTTOM_ROW_D "[1], r1" NL + + // The two border pixels (rightmost and leftmost) are skipped when + // the next scanline is reached. It also jumps, when the algorithm + // is started, and the first free alpha values are loaded to each row. + "subs r3, r3, #1" NL + "bne .scanline" NL + + // The light vector goes to TMP1_Q. It is constant in case of distant light. + // The fourth value contains the length of the light vector. + "tst " FLAGS_R ", #" TOSTRING(FLAG_POINT_LIGHT | FLAG_SPOT_LIGHT) NL + "beq .distantLight" NL + + "vmov.s16 r3, " MIDDLE_ROW_D "[2]" NL + "vmov.f32 " POSITION_Z_S ", r3" NL + "vcvt.f32.s32 " POSITION_Z_S ", " POSITION_Z_S NL + "vmul.f32 " POSITION_Z_S ", " POSITION_Z_S ", " SCALE_S NL + + "vsub.f32 " TMP1_Q ", " LIGHT_Q ", " POSITION_Q NL + GET_LENGTH(TMP1, TMP2) + + "tst " FLAGS_R ", #" TOSTRING(FLAG_SPOT_LIGHT) NL + "bne .cosineOfAngle" NL +".visiblePixel:" NL + + // | -1 0 1 | | -1 -2 -1 | + // X = | -2 0 2 | Y = | 0 0 0 | + // | -1 0 1 | | 1 2 1 | + + // Multiply the alpha values by the X and Y matrices. + + // Moving the 8 alpha value to TMP3. + "vtbl.8 " TMP3_D0 ", " ALL_ROWS_D ", " REMAPX_D NL + "vtbl.8 " TMP3_D1 ", " ALL_ROWS_D ", " REMAPY_D NL + + "vmul.s16 " TMP2_Q ", " TMP3_Q ", " ALPHAX_Q NL + "vpadd.s16 " TMP2_D0 ", " TMP2_D0 ", " TMP2_D1 NL + "vpadd.s16 " TMP2_D0 ", " TMP2_D0 ", " TMP2_D0 NL + "vpadd.s16 " TMP2_D0 ", " TMP2_D0 ", " TMP2_D0 NL + "vmov.s16 r0, " TMP2_D0 "[0]" NL + + "vmul.s16 " TMP2_Q ", " TMP3_Q ", " ALPHAY_Q NL + "vpadd.s16 " TMP2_D0 ", " TMP2_D0 ", " TMP2_D1 NL + "vpadd.s16 " TMP2_D0 ", " TMP2_D0 ", " TMP2_D0 NL + "vpadd.s16 " TMP2_D0 ", " TMP2_D0 ", " TMP2_D0 NL + "vmov.s16 r1, " TMP2_D0 "[0]" NL + + // r0 and r1 contains the X and Y coordinates of the + // normal vector, respectively. + + // Calculating the spot light strength. + "tst " FLAGS_R ", #" TOSTRING(FLAG_SPOT_LIGHT) NL + "beq .endLight" NL + + "vneg.f32 " TMP3_S1 ", " COSINE_OF_ANGLE NL + "tst " FLAGS_R ", #" TOSTRING(FLAG_CONE_EXPONENT_IS_1) NL + "beq .coneExpPowf" NL +".coneExpPowfFinished:" NL + + // Smoothing the cone edge if necessary. + "vcmp.f32 " COSINE_OF_ANGLE ", " CONE_FULL_LIGHT_S NL + "fmstat" NL + "bhi .cutOff" NL +".cutOffFinished:" NL + + "vmin.f32 " TMP3_D0 ", " TMP3_D0 ", " CONST_ONE_HI_D NL + "vmul.f32 " COLOR_Q ", " SPOT_COLOR_Q ", " TMP3_D0 "[1]" NL + +".endLight:" NL + // Summarize: + // r0 and r1 contains the normalVector. + // TMP1_Q contains the light vector and its length. + // COLOR_Q contains the color of the light vector. + + // Test whether both r0 and r1 are zero (Normal vector is (0, 0, 1)). + "orrs r2, r0, r1" NL + "bne .normalVectorIsNonZero" NL + + "tst " FLAGS_R ", #" TOSTRING(FLAG_SPECULAR_LIGHT) NL + "bne .specularLight1" NL + + // Calculate diffuse light strength. + MULTIPLY_BY_DIFFUSE_CONST(TMP1_S2, TMP1_S3) + "b .lightStrengthCalculated" NL + +".specularLight1:" NL + // Calculating specular light strength. + "vadd.f32 " TMP1_S2 ", " TMP1_S2 ", " TMP1_S3 NL + GET_LENGTH(TMP1, TMP2) + + // When the exponent is 1, we don't need to call an expensive powf function. + "tst " FLAGS_R ", #" TOSTRING(FLAG_SPECULAR_EXPONENT_IS_1) NL + "vdiveq.f32 " TMP2_S1 ", " TMP1_S2 ", " TMP1_S3 NL + "beq .specularExpPowf" NL + + MULTIPLY_BY_DIFFUSE_CONST(TMP1_S2, TMP1_S3) + "b .lightStrengthCalculated" NL + +".normalVectorIsNonZero:" NL + // Normal vector goes to TMP2, and its length is calculated as well. + "vmov.s32 " TMP2_S0 ", r0" NL + "vcvt.f32.s32 " TMP2_S0 ", " TMP2_S0 NL + "vmul.f32 " TMP2_S0 ", " TMP2_S0 ", " SCALE_DIV4_S NL + "vmov.s32 " TMP2_S1 ", r1" NL + "vcvt.f32.s32 " TMP2_S1 ", " TMP2_S1 NL + "vmul.f32 " TMP2_S1 ", " TMP2_S1 ", " SCALE_DIV4_S NL + "vmov.f32 " TMP2_S2 ", " CONST_ONE_S NL + GET_LENGTH(TMP2, TMP3) + + "tst " FLAGS_R ", #" TOSTRING(FLAG_SPECULAR_LIGHT) NL + "bne .specularLight2" NL + + // Calculating diffuse light strength. + DOT_PRODUCT(TMP3, TMP2, TMP1) + MULTIPLY_BY_DIFFUSE_CONST(TMP3_S0, TMP3_S3) + "b .lightStrengthCalculated" NL + +".specularLight2:" NL + // Calculating specular light strength. + "vadd.f32 " TMP1_S2 ", " TMP1_S2 ", " TMP1_S3 NL + GET_LENGTH(TMP1, TMP3) + DOT_PRODUCT(TMP3, TMP2, TMP1) + + // When the exponent is 1, we don't need to call an expensive powf function. + "tst " FLAGS_R ", #" TOSTRING(FLAG_SPECULAR_EXPONENT_IS_1) NL + "vdiveq.f32 " TMP2_S1 ", " TMP3_S0 ", " TMP3_S3 NL + "beq .specularExpPowf" NL + MULTIPLY_BY_DIFFUSE_CONST(TMP3_S0, TMP3_S3) + +".lightStrengthCalculated:" NL + // TMP2_S1 contains the light strength. Clamp it to [0, 1] + "vmax.f32 " TMP2_D0 ", " TMP2_D0 ", " CONST_ZERO_HI_D NL + "vmin.f32 " TMP2_D0 ", " TMP2_D0 ", " CONST_ONE_HI_D NL + "vmul.f32 " TMP3_Q ", " COLOR_Q ", " TMP2_D0 "[1]" NL + "vcvt.u32.f32 " TMP3_Q ", " TMP3_Q NL + "vmov.u32 r2, r3, " TMP3_S0 ", " TMP3_S1 NL + // The color values are stored in-place. + "strb r2, [" PIXELS_R ", #-11]" NL + "strb r3, [" PIXELS_R ", #-10]" NL + "vmov.u32 r2, " TMP3_S2 NL + "strb r2, [" PIXELS_R ", #-9]" NL + + // Continue to the next pixel. +".blackPixel:" NL + "vadd.f32 " POSITION_X_S ", " CONST_ONE_S NL + "mov r3, #1" NL + "subs " WIDTH_R ", " WIDTH_R ", #1" NL + "bne .scanline" NL + + // If the end of the scanline is reached, we continue + // to the next scanline. + "vadd.f32 " POSITION_Y_S ", " CONST_ONE_S NL + "mov " WIDTH_R ", " RESET_WIDTH_R NL + "subs " HEIGHT_R ", " HEIGHT_R ", #1" NL + "bne .mainloop" NL + + // Return. + "vldmia sp!, {d8-d15}" NL + "ldmia sp!, {r4-r8, r10, r11, pc}" NL + +".distantLight:" NL + // In case of distant light, the light vector is constant, + // we simply copy it. + "vmov.f32 " TMP1_Q ", " LIGHT_Q NL + "b .visiblePixel" NL + +".cosineOfAngle:" NL + // If the pixel is outside of the cone angle, it is simply a black pixel. + DOT_PRODUCT(TMP3, TMP1, DIRECTION) + "vdiv.f32 " COSINE_OF_ANGLE ", " TMP3_S0 ", " TMP1_S3 NL + "vcmp.f32 " COSINE_OF_ANGLE ", " CONE_CUT_OFF_S NL + "fmstat" NL + "bls .visiblePixel" NL + "mov r0, #0" NL + "strh r0, [" PIXELS_R ", #-11]" NL + "strb r0, [" PIXELS_R ", #-9]" NL + "b .blackPixel" NL + +".cutOff:" NL + // Smoothing the light strength on the cone edge. + "vsub.f32 " TMP3_S0 ", " CONE_CUT_OFF_S ", " COSINE_OF_ANGLE NL + "vdiv.f32 " TMP3_S0 ", " TMP3_S0 ", " CONE_CUT_OFF_RANGE_S NL + "vmul.f32 " TMP3_S1 ", " TMP3_S1 ", " TMP3_S0 NL + "b .cutOffFinished" NL + +".coneExpPowf:" NL + POWF(TMP3_S1, CONE_EXPONENT_R) + "b .coneExpPowfFinished" NL + +".specularExpPowf:" NL + POWF(TMP2_S1, SPECULAR_EXPONENT_R) + "tst " FLAGS_R ", #" TOSTRING(FLAG_DIFFUSE_CONST_IS_1) NL + "vmuleq.f32 " TMP2_S1 ", " TMP2_S1 ", " DIFFUSE_CONST_S NL + "b .lightStrengthCalculated" NL +); // NOLINT + +} // namespace WebCore + +#endif // CPU(ARM_NEON) && COMPILER(GCC) |